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Thanks, I've basically tried to make it so that night never turns to day without you manually doing it for removal with Brutal Cathar  Flip, the biggest weakness of werewolves is that they're all pretty mid, during the day, and it's very easy for an opponent to just play two spells a turn, there's also nothing really preventing them to remove your creatures before they can transform, but this style of deck, hopefully, achieves it by dragging the games for longer and longer while also accelerating your werewolves and letting them stay in their transformed state, which is, I think, the biggest thing for them, if they're ever going to do anything at all on the board. All things considered, if one or two of your puppies can stick on the field, you're pretty much in a winning position, already.

December 4, 2024 8:45 p.m.

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