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03-26-2011

Utter ownage

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Minotaur Madness

Commander / EDH* NezumiNinja

SCORE: 10 | 15 COMMENTS | 2066 VIEWS | IN 5 FOLDERS

This decks mana base has FINALLY been fixed! Deck might be a tad slower than other's, that typically evens out with the massive beatings these minotaurs are giving. Now that we have the wins stacking up in matches, we must secure the desecration of their temples and etch our victories …

9 years ago

Rat Rack

Modern NezumiNinja

SCORE: 11 | 23 COMMENTS | 4745 VIEWS | IN 11 FOLDERS

The deck is now more efficient with netting hand presence with the direct aid of Underworld Connections, though Waste Not dose this as well . Yet my issue is that I am not making my opponent discard "quality" cards; this is primarily due too my route of making them discard …

9 years ago

Minotaur Madness

Commander / EDH* NezumiNinja

SCORE: 10 | 15 COMMENTS | 2066 VIEWS | IN 5 FOLDERS

Everything about the deck is running smoothly; wins are starting to stack as high as carnage my minotaurs have left in their wake. Yet the lands are too weak! All have proven worthy except for Rakdos Guildgate, a budget land. Any recommendations for a budget land (play set is less …

9 years ago

Rat Rack

Modern NezumiNinja

SCORE: 11 | 23 COMMENTS | 4745 VIEWS | IN 11 FOLDERS

With more draw power deck is running more smoothly but is still lacking. Any recommendations to put my mana to better use/ ways to net more card advantage. Deck is doing better late game but still gets crushed routinely by midrange decks. Any incite to any of these issues i …

9 years ago

Rat Rack

Modern NezumiNinja

SCORE: 11 | 23 COMMENTS | 4745 VIEWS | IN 11 FOLDERS

I have taken out most of the discard benefits, while increasing discard power. I am also experimenting by adding more removal and draw power at the expense of some shrieking afflictions. More likely than not this is a bad idea, but hey lets give it a spin!

9 years ago