Land attack: What do I do with gargoyle castle?
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mattlohkamp
16 December 2009
1878 views
16 December 2009
1878 views
My knowlege of card history is kind of spotty, but I know that Urza's Judgement featured a cycle of 5 uncommon lands that both generated mana, and could be turned into a creature when needed - Forbidding Watchtower, Faerie Conclave, Spawning Pool, Ghitu Encampment, and Treetop Village - which were later reprinted in 10th edition. Before that, there was Mishra's Factory, and later there was the Mutavault - which brings us to m10's contribution: the Gargoyle Castle.
In the current standard environment, Gargoyle Castle is the only card of its kind: a land that gives you a creature. And truth be told, its lineage can almost be more closely traced to something like Dark Depths - the land doesn't become a creature until the end of the turn, it blows itself up into a creature token that you get to keep.
Nevertheless, you're getting a creature from a land. It's a cool concept, I've got to admit; I always think of the 'Night on Bald Mountain' sequence in Disney's Fantasia, where the camera pans in on a forebodding mountain peak, until you realize that the contours of the mountain are really a demon's wings. Wikipedia says that the demon's name is 'Chernabog', if you're curious.
To return to the subject at hand, you've got your castle, you've been making colourless mana with it, and that's okay. But you get to the point where you've got 5 other mana available, and you ask yourself - why would I want to turn my colourless land into a gargoyle artifact creature?
Well, you might want to Polymorph it to summon Progenitus, or an equally auspicious monster - maybe you want to lead with a Silence, or keep a Negate or Blinding Light ready to make sure your opponent doesn't counter the polymorph or Doomblade your gargoyle before the combo resolves. Mutavault was the original favorite for this technique, as my buddy Sitromis has demonstrated with his The Progeny of Progenitus (formerly known as The Progenitus.) The legendary hydra avatar isn't the only one featured in decks like this - Darksteel Colossus is another eligible Polymorph target. To be fair, even the mighty Progenitus is easily chump-blocked, and a simple Path to Exile will deal with the Darksteel Colossus, but it feels good to sneak those big guys onto the field, doesn't it? Besides, include a little hand disruption and a few counter spells, and you should be okay - maybe your opponent won't even be lucky enough to draw the right removal. Even though the gargoyle might take more mana to activate than Mutavault, it does start out at 4 toughness, conveniently out of Lightning Bolt range.
But is that all the Gargoyle Castle is good for? Is this sweet card doomed to be relegated to Polymorph-fodder? I can't guess what opportunities might be presented in future expansion sets, but let's take a look at what we've got between Shards-block, M10, and Zendikar, for the moment. What else can we do with "a 3/4 colorless gargoyle artifact creature token with flying?"
First off, let's look at what will be triggered as the card is put through its paces:
- landfall (zendikar loves it)
- land into the graveyard from the battlefield (grab it back with Grim Discovery perhaps?)
- creature token enters the battlefield Soul Warden, death greeter, etc.)
- creature token is sent to the graveyard from the battlefield (Kresh the Bloodbraided, Deathbringer Thoctar, Blade of the Bloodchief, whatever)
Additionally, note the following about the creature token:
- Afore-mentioned Lightning Bolt resistance with 4 toughness
- flyer (immune to Earthquake, yeah!)
- colourless (also playable in any coloured deck)
- un-counterable (apart from Pithing Needle or something with a similar effect)
So the castle has some interesting effects, obviously. The next question is "are these worthwhile?" There are nearly a thousand cards in Standard right now, and several niches that Gargoyle Castle could potentially fill, but will it be the best card for the job in any particular one?
I previous sets we saw Starlit Angel - you didn't have to sacrafice a land to get it out though you did have to pay two white. And, of course, there was the Wakestone Gargoyle, a distant cousin, perhaps. The angel doesn't strike me as particuarly powerful (compare it to Serra Angel, and then to Baneslayer Angel) but the other gargoyle might've at least been kind of fun to play with. Still, while a 3/4 flier for 5 colourless might be arguably decent compared to the one of blue's common drakes (think Snapping Drake or Wind Drake) it still doesn't seem like a particularly good deal as far as the economy of power goes in creatures these days.
One thing you can say in Gargoyle Castle's favor is that it shouldn't slow down a mono-coloured deck too much, and makes a viable (if only by default, with no competition from any other similar cards) last resort answer to an opponent's incoming flier. There is one card that cares about lands in your graveyard: our old friend the Knight of the Reliquary. He can sacrafice a plains to grab you a Gargoyle Castle, and when you turn the castle into a creature token, it pumps up the knight. Expedition Map will also grab the castle for you, if you need it. As I said before, Grim Discovery along with others like Nature's Spiral and Charnelhoard Wurm, although I can't imagine Gargoyle Castle will be first on your list of things you need to get back into your hand.
Maybe a deck with some of the cards above, plus others like Harrow and wooly thoctar could take advantage of the mechanics that the castle brings to the table... I decided to try making something like that, and thought maybe I would call it 'Reliquary Gargoyles', but after some testing and tweaking and more testing and tweaking, I came to the slightly disappointing conclusion that the Gargoyles were just not the super stars I wanted them to be. If you're interested, 'Reliquary Gargoyles' evolved into 'the Reliquary Crusades', a very 'land matters' Naya Zoo deck, that owes a lot to both Corey Lege's Blue-White-Red Control (one of my favorite pro builds at the moment) and Shouta Yasooka's Jund. The gargoyles actually won me a couple games at the last minute, after a devastating Day of Judgment took out everything else I had, which was cool, but nevertheless there are only two in there, and that's probably all I'll ever need.
In conclusion, I feel that I should confess to writing this article more or less stream-of-consciousness as I picked through gatherer looking for ideas... I really love the concept of Gargoyle Castle, the flavour is great, but I want it to be useful for more than just Polymorphing, or "I didn't need the extra coloured mana so why not-" line of reasoning.
I leave it open to you guys and gals - has anyone come up with a clever use for the gargoyle artifact token? Have you seen anyone else who has? Care to share?
Raises hand. Really I only noticed because that is the order the mana symbols occur on a five colored permanent with one of each mana in its cost, then I thought I wonder if its the same on the back.
December 16, 2009 11:20 p.m.
Oh and you can't chump block Progenitus . Read the Reminder text for Protection.
December 16, 2009 11:25 p.m.
zeekattack says... #4
I think Gargoyle Castle can pretty much go in any deck with Knight of the Reliquary as a singleton. it can function as a land drop, or if you need a flyer you can tutor it up with the Knight. I put one in my Naya deck and it's worked out great me.
December 17, 2009 2:10 a.m.
mattlohkamp says... #5
of course you can't, he has protection from everything. thanks, TAMA - I think I usually make one rules mistake per article, and I depend on you guys to set me straight. :)
December 17, 2009 3:32 a.m.
sigh Progenitus ...good times! BB Mutavault FTW!
I swear you keep getting more and more "fancy" with those images in these articles Matt! Good read too!!
In standard, the Gargoyle Castle is remains largely overlooked as a possible threat without the attention to land transformation that the Mutavault brought standard; and certainly without the ease of transformation as well. However, and as you (Matt) covered, it IS surprisingly difficult to deal with once resolved; has flying; and it even produces mana! Albeit colorless, but still! Most folks are still neglecting it, but its something you could literally play test in anything you currently have built.
Outside of the credit you've given to me regarding my own uses of this card; I think there may be some synergy with a largely creature-less deck that is also red; relies on board sweeping mechanics which target those earthbound; and hosts only "one turn" Elementals that are counter intuitive to the creature based mechanic as they don't remain in play. The gargoyle could offer a fair defense; yet still highly susceptible to black magic... but then, what creature isn't?! If that's its only downfall, perhaps its worth testing a bit further!
Keep in mind, on any turn this land play sets you up against a stall in the late game. Why do agro decks typically fail themselves? Hmmm?
December 17, 2009 6:18 p.m.
mcshrubbery says... #7
Do tokens go in the graveyard? I was running a combo with [thunder thrash elder] and [rockslide elemental] and was wondering if tokens went to the graveyard as stated in this article.
Ty
December 18, 2009 12:39 p.m.
mistergreen527 says... #8
Yes, tokens do hit the graveyard, so they will trigger "put into graveyard abilities," such as on Grave Pact . However, they will then cease to exist.
December 18, 2009 1:05 p.m.
Iwatchedherdie says... #9
A token that is destroyed or somehow leaves play are removed from the game as a state-based effect. However, if a token is destroyed and goes to the graveyard, it will go to the graveyard long enough to activate any triggered effects. Cards that care about creatures going into graveyards will trigger for token creatures.
If a token leaves play, it is removed from the game entirely. Tokens cant be returned to your hand, they cant exist on the top of a library they are cleaned up and gone until you generate more.
December 23, 2009 3:07 a.m.
mattlohkamp says... #11
one interesting thing about the whole Knight of the Reliquary thing is that you can do it all as an instant - so if your opponent has a a creature incomming that he thinks can get through uncontested, you can tap the knight and five mana, sac one of the tapped Plains or Forest s and tutor up a Gargoyle Castle , then tap it and put the token into play immediately - which could be a pretty surprising turn of events for the other player, especially if there was a way to throw some first-strike or deathtouch into the mix.
December 28, 2009 8:56 p.m.
You might notice that enchanting Gargoyle Castle with one of zendikons (Wind Zendikon being cheapest of them) allows you to get land back immediately after putting token into play.
mattlohkamp says... #1
...raise your hand if you noticed that I showed that reprinted cycle of creature lands in the same order that the colours appear on the back of the card, starting clockwise from '12 o'clock' - otherwise known as 'WUBRG.'
December 16, 2009 10:46 p.m.