The Daily Draft Debate 2/7

Daily Draft Debate

KrazyCaley

14 April 2010

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Cards so far

See this deck- Daily Draft Debate 1

This pack

Summoner's Bane

Ravenous Trap

Ruinous Minotaur

Vampire Lacerator

Ior Ruin Expedition

Seismic Shudder

Soaring Seacliff

Cancel

Swamp

This article is a follow-up to The Daily Draft Debate 2/6 The next article in this series is The Daily Draft Debate 2/8

kabrazell says... #1

I'm not going to sit here and make all sorts of arguments, but I'd pick Soaring Seacliff .

April 15, 2010 3:04 a.m.

TAMA says... #2

April 15, 2010 3:10 a.m.

mattlohkamp says... #3

interesting. card:Summoner's Bane is okay, so is Ruinous Minotaur , but I'd almost go for Ior Ruin Expedition ... card advantage that works on landfall, in blue/red with two living-tsunamis? sounds like a pretty sure thing... if we didn't have so much removal, Vampire Lacerator would be a little scary, but it doesn't seem scary enough to hate on at this point.

April 15, 2010 3:11 a.m.

KrazyCaley says... #4

If we're going to take a counterspell, I'd recommend Cancel . But overall I think Ruinous Minotaur is best, with Ior Ruin Expedition a decent second.

-C

April 15, 2010 3:20 a.m.

tapanmeister says... #5

Matt, lacerators aren't really much to worry about. Basically if you're in a war of attrition with your 2/1 versus a lacerator, you're winning. Ior ruin Gets written off; it is too slow, too unreliable and too unagressive for our deck.

Minotaur basically always gets blocked. No one wants to get smacked for 1/4th their life total. The sad news is that he dies to EVERY 2/x in the format. Summoners bane can give you twoofers. Screw it though, I'm still voting for the 5/2.

April 15, 2010 3:21 a.m.

SirNips says... #6

for me its the Soaring Seacliff or the Ior Ruin Expedition

And im probably more inclined to go with the Soaring Seacliff because i still think that the ior ruin expedition is just too slow.

April 15, 2010 3:21 a.m.

Zanven says... #7

Might as well snap up a second Minotaur. Could be a nightmare for someone that isn't sitting on a lot of removal like us.

April 15, 2010 3:28 a.m.

kabrazell says... #8

I'm pretty sure savvy draft players are NOT going to block a minotaur if they are at 12 or more life. Why? because you automatically 2 for 1 them if NEXT turn you have an answer for Minotaur, and it's SO EASY to have an answer to Minotaur. Grappler Spider is an answer to Minotaur. Here's the kicker- what are they going to do once you've shut down their minotaur, play a bigger threat? You took them down a land! Turn 3 minotaur means let that bad boy smack you as much as you can handle. It's called using you're life as a resource, and it's why I will never be happy if I sleeve up a Ruinous Minotaur, and especially not 2.

April 15, 2010 4:05 a.m.

kabrazell says... #9

I guess the point to that rant is Ruinous Minotaur is not a good "Curve" choice in your basic 'race' ZZW deck. It does have it's warrants as a utility wall/removal that can serve as a finisher, but that's just not what you usually need in this format.

April 15, 2010 4:15 a.m.

Eleleth says... #10

Well, we don't have to attack with the Minotaur if we can't spare the land, we can have him head-butt a Leatherback Baloth instead.

He'd a bit like a walking Magma Rift .

I choose you, Ruinous Minotaur !

April 15, 2010 5:14 a.m.

KrazyCaley says... #11

I think we're doing pretty well on the short end of the curve. We can take apart most speedy decks with our full playset of Burst Lightning; I think we need to ensure late-game beats if possible.

April 15, 2010 5:20 a.m.

mattlohkamp says... #12

wow, is Ior Ruin Expedition really that slow? in constructed, maybe, but in draft?

April 15, 2010 6:13 a.m.

l0ki says... #13

Due to our aggressive dudes already drafted, I am going with the Ruinous Minotaur .

April 15, 2010 7:23 a.m.

squire1 says... #14

April 15, 2010 7:56 a.m.

Leardawg says... #15

Ruinous Minotaur is a nice pick, and I think it would work well in our deck, but I think we need some more control in the deck so i am voting Cancel .

April 15, 2010 8:51 a.m.

exarkun809 says... #16

Ior Ruin Expedition.

April 15, 2010 9:41 a.m.

MagnorCriol says... #17

I understand your points, kabrazell, but I think what the Bull-man brings to our table is still worth it: -He's a finisher/late-game beater, which we need to think a little more about now -He's a good, cheap blocker & pseudo-removal that can take out cards more expensive than him (Though, we have plenty of ACTUAL removal) -He's consistency, since we already have another Minotaur. I'll be the FIRST to say that I'm newish to drafting and still learning a lot of the ropes, so I don't know how much this really affects things, but at least as a personal opinion I enjoy having consistency in a deck, since it helps me better know what I have and what might be coming. So, my vote is for Ruinous Minotaur . Ior Ruin is the runner up; I like it, but I don't think I like it better than Minotaur for our deck.

April 15, 2010 11:07 a.m.

Its getting to the point where we have our removal and we have some decent creatures. With the tsunamis I could see us getting locked at 4 mana once and a while with resources we will hold back. I think its a pretty safe time to take the Cancel because we could pull it mid-game, leave our mana open for lack of a better play, and have a pretty good chance of countering a threat. I'm not a fan of too much counter in draft because you can rarely get enough control to justify it, but as another trick up our sleeve its not a bad idea right now.

April 15, 2010 11:39 a.m.

Xander574 says... #19

April 15, 2010 12:49 p.m.

Banned says... #20

April 15, 2010 2:18 p.m.

Darkness1835 says... #21

Minotaur

April 15, 2010 3:48 p.m.

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