TappedOut Community Set (Voting for Irindu's Blue Rares)
Community Set
mistergreen527
11 August 2010
960 views
11 August 2010
960 views
After much deliberation, we finally have our finalists for the Irindu Blue Rare Challenge. Three cards will be making it into the final set (one creature, one enchantment, and one instant/sorcery). To make it easier for you, we have separated the finalists into these categories. After each card, you can find any concerns or hesitations that the Head Team had about each card. Although these concerns may appear to be negative, we like all of the finalists and are just throwing ideas around to make the card fit our set better. So, when you're picking your favorites, keep in mind with what changes you agree or disagree. And now, without further delay, here are our finalists:
Creatures
The mish-mash feeling of this card created mixed feelings among the Head Team. The main concern was that the protection from black and from white should be removed, since these colors don't exist on Irindu. Also, should the first strike and trample be removed since these abilities are not traditionally blue? Finally, should the flow cost reduction be changed to only affect the controller instead of all players?
The main concern here is that the ability costs too little to activate. It should either cost more mana, or it should also require the creature to tap to discourage multiple uses on one turn.
The creature type may be a little too weird. Perhaps it should be changed to just Dragon Mutant or Sphinx Mutant.
+1/+0 and -1/-0 counters are rarely printed anymore, so these should probably be changed to +1/+1 and -1/-1 counters. Also, the mana cost probably has too much blue in it for a set focused around multicolored. Finally, since first strike isn't very blue, should it be replaced with a different ability?
On one hand, this card may fit better in an uncommon slot. On the other hand, the mana cost may be a little low.
The main concern here is that it may be overpowered. Suggested changes for making it more balanced include increasing the mana cost, decreasing the starting power and toughness, and/or decreasing the boost given for controlling a Mountain or Forest.
The Head Team didn't have any issues with this card in its originally submitted form.
Enchantments
The mana cost contains way too much blue. Also, we weren't sure if the card should stay as it is, affecting all players, or if it should be changed to only affect the controller.
Since we still have to wait for play testing to see how powerful flow is, this card may need an increase or decrease in mana cost.
This is another card that may be a little overpowered. Suggested changes included increasing the mana cost and/or also having the controller pay some mana to draw the card.
The Head Team didn't have any issues with this card in its originally submitted form.
May need to either increase the cost by one and/or have the effect only last until the end of turn.
Instants/Sorceries
A couple minor adjustments could be made. For example, if the 0/2 part of the ability happened first, then the spell could potentially turn two creatures into 0/2s. Also, should the 0/2 creature lose its abilities?
The wording may need fixed a little. I don't think there are any other cards that specify paying the alternate cost for free, rather than the mana cost.
For a rare, this may be underpowered in its current state. Suggested changes included decreasing the mana cost, and/or getting to draw three cards instead of two. Otherwise, this may be better as a common or uncommon.
On one hand, it seems underpowered by itself. Perhaps it should affect all opponents until your next upkeep. On the other hand, it may be overpowered as a combo piece. Imagine combining this with Isochron Scepter or Burning Inquiry.
One concern here was that it should be able to be played from your hand, even if it's for a very high price. Another was that it shouldn't get shuffled back into the library.
Time to Vote
Here's what we're looking for:
1) Each person should vote for one card from each category (one creature, one enchantment, and one instant/sorcery).
2) Each person should critique the cards for which they have voted. Agree or disagree with the Head Team's suggestions and include any other ideas you have to improve the card. Any critiques made on cards for which you did not vote will NOT be put into consideration from the Head Team.
The deadline for votes will be Sunday, August 15 at 11:59 p.m.
Creature: Stridulating Swarm. Okay, to make it fair you nee to look at other cards like Wild Nacatl . Now Wild Nacatl is a common and Stridulating swarm is a rare so it CAN be much more OP than something like Wild Nacatl , but a 5/5 with 3 abilities for 3 seems too OP, maybe just reduce the buff they give down to +1/+1 each. I think that would make him fair.
Enchantment: Labour's Fruit. Okay, as of right now I think it's slightly OP. I think making it cost 3U and 0 colorless would make it fair, however I know that wouldn't be great in a multi colored focused set... You could make it cost just 2U and then have the player pay 1 colorless to draw.
Instant/Sorcery: Mental Block. Right now I think it's underpowered. I mean, yes it would be OP with an Isochron Scepter but you can't take into account other spells when judging something like that. Here's an idea and it would be interesting: Maybe make it cost 2U and also have, "...and can't put lands into the battlefield under their control." I disagree with making it target all opponents just because that won't be extremely helpful most of the time.
August 11, 2010 1:45 p.m.
Also, I know I can't vote for two of the same catagory and you said you won't take into account comments on cards we didn't vote for, but have you considered giving Thought Storm suspend instead of a casting cost? That way they don't HAVE to pay the Flow cost.
August 11, 2010 1:46 p.m.
DeckBuilder345 says... #4
favorite creature Flow Sphinx - i like this card, the draw ability does have a draw back, in that if you don't cast the card you drew for its flow cost then you have to discard it, so i am not sure that there needs to be too much done with the mana cost of it, for a few reasons.
1) The card you draw may not have flow at all and can't be cast for its flow cost, thereby forcing a discard.
2) the more you use the ability the less mana you have available to pay the cards flow cost... therefore you will be just forcing yourself to discard... usually not a very helpful thing.
3) It forces you to discard any lands which are drawn.
If you get it out on turn 5 that means you could active it twice, but the second activation means you have just 1 mana left to pay what ever card you draw's flow cost... which seems unlikely. meaning you are just forcing yourself to discard.
Enchant flowstorm is my favorite - i think the cmc should probably go down by 1 colorless for a total cmc of 5 vs its current level of 6.
Thought storm is the sorcery i like. I agree that you shouldn't be able to shuffle it back into your library, i also like the idea of not being able to cast it from you hand, because it limits how many mana you can devote to it based on what ever else you intended to do that turn. Lets face it this is a pretty powerful card otherwise if it could be cast from your hand. could add an effect like cycling 1 or something in case some one draws it and doesn't want to take advantage of the draw at that point in time. that way if you draw it in your opening hand it isn't a dead draw either. So there it is my suggestion is to add cycling. Also how about making the ability cost x(u) just to add some blue to the casting cost?
I specifically don't like the waterfall, as i feel it is too much of a return cascade, and cascade is very un blue. Waterfall may fit well in green or red... but i think this is not a good blue ability.
August 11, 2010 2:13 p.m.
exarkun809 says... #5
Creature: Amoebid Impermanent (Liked the idea of a Etherium Sculptor for Flow. Agree with tooling around with the pumps... any sort of Irindu-style benefits seem logical)
Enchantment: Relapse Void (I think this could be a 5 drop)
Instant: Bagan's Trickery (Seems versatile)
August 11, 2010 2:23 p.m.
zerotimestatechamp says... #7
Stridulatiing Swarm -Starts as a 1/1 with everything else the same. Shapeshifter Essence -If I'm not mistaken the creature changes each time another creature enters the battlefield? This looks great, don't change anything. Flowing Thoughts I think it should be 1BB cost. Should draw three cards instead of one. I like that this card is a desperate last resort for just one card if the user doesn't meet the requirements.
August 11, 2010 2:56 p.m.
SocialistElite says... #8
Critter - Flow Sphinx. Maybe make the activation 2 and a blue?
Enchantment - Shapeshifter's Essence. I think this card is pretty fair as long as it can be changed by opponents creatures.
Sorcery - Thought Storm. Making its flow cost into XX may make it less powerful. The shuffle should probably stay as a way for someone to get value out of it if they dont need it right away. If they don't want it, it gets cast for 0, they get a new card and it goes back into the deck.
Also. Bagan's waterfall is just plain stupid. All you need is ONE decent sized creature with flow and that card be comes broken. "Let me just cast my 8 mana creature for three real quick..."
August 11, 2010 10:13 p.m.
Critter: Viscous Plasma. It fits the theme of Irindu fairly well, has a reasonable flow cost (maybe reduce it to U, though), and can potentially combo REALLY well with the chosen mechanic. If it seems underpowered, which it may as a rare, you could add "and put a +1/+1 counter on it." to its tap ability- it gets stronger as it absorbs more energy, that sort of thing.
Enchantment: Shapeshifter Essence. Again, very thematic for the shard. Definitely make it until end of turn, though, or raise the cost by at least 1.
Instant: Mental Block. I get this awesome image of a wizard looking really, really constipated. You know, in a magical way. Just add "Draw a card." to it, and it'll be well balanced, I think. A pseudo-Silence .
August 11, 2010 11:27 p.m.
merubhanot says... #10
I have to say it. flowing-thoughts is amazing, and should be kept exactly as printed. It's phenomenally balanced and very very strong in a dedicated Flow deck. A pat on the back to whoever thought of that one.
August 12, 2010 1:45 a.m.
merubhanot says... #11
I also very much like sphinx-of-the-flow, but I think it should cost 2UU and be a 4/4 base, like Conundrum Sphinx .
August 12, 2010 1:48 a.m.
My votes dont count but i figure i would put my two sense in . Creatures) I like viscous plasma or stridling swarm. I like viscous plasma more but if any of the other rares are copycat cards, then it would be redundant. Stridulating swarm fits really well with the changyness of irindu and i really like it. also a 4/4 for three isnt that OP.
Enchantments) I think shapeshifter essence is my favorite here, i also wouldn't change a thing, you have to remember yes its a little inexpensive but you get two for oned by any removal. Making this the copy cat card. if i had to pick a second one it would be labours fruit though it may be a little OP.
Spells) im really torn between two cards, Bagan's Trickery. which i really like (though its a copycat card soooo) Mental Block, to make it more powered i would just add, Draw a card, to it. (though then it becomes more mental theft then block har har) It seemse very usefull to me.
So my picks Stridulating Swarm-made into a 1/1 base Shapeshifter essence-no changes Mental block-made into a cantrip (at draw a card)
August 12, 2010 3:33 p.m.
luckyfirefox16 says... #13
I'm in for Labour's Fruit if we have an added condition like:
"Whenever an opponent casts a sorcery or instant spell, you may draw a card. Activate this ability only twice a turn"
ok, so 2 conditions, but I think this will cut down a little of the abuse.
August 14, 2010 3:02 p.m.
luckyfirefox16 says... #14
ok, so here are the rest:
Enchantment: Labor's Fruit (comments are above)
Creature: Sphinx of the Flow- I say up the flow and casting cost for an addition of shroud, shroud could put it over the top, but I think it'd be nice for built in protection, especially since the power is starting at 3. Only concern would be the addition of counters... Perhaps a +1/+0 counter instead for the cantrip?
Sorcery: Bagan's Waterfall- I like this, but I feel as if the flow cost should be upped to UUU1 or UU2
Instant: Thought Storm- I think we need to add a little here.. Up the mana cost to UU1 and change the effect to something like: "Opponents may not draw cards or cast instant spells until your next upkeep"
August 14, 2010 3:24 p.m.
Wow, I'm surprised one of my creations (Exhaustive Research) actually made the cut!
Here are my votes: Creature: Amoeboid Impermanent, though I do have a few issues with it. First of all I don't like the name, it feels a bit awkward to me. A change I would like to the last ability would be to change the last ability to a "choose one of" whenever you pay a flow cost, sort of like card:Jodah's Avenger, one of my favorite cards. Also, I believe that White and Black were chosen for the protection colors because they aren't present on the plane.
Enchantment: It's gotta be Shapeshifter('s?) Essence for me. I just think it's a cool card that I would like to play.
Instant/Sorcery: I quite like Thought Storm as-is. I guess one thing I like a lot about it is that as soon as you draw it it forces you to make a choice, gauging how much mana you want to spend right then for the effect. As other have mentioned above me, the "shuffle back into the library" effect is so that you don't have to hold on to a useless card in your hand if you can't/don't want to pay anything when you draw it.
August 15, 2010 3:46 a.m.
exarkun809 says... #17
@RetSpline
Yes, the idea for the Impermanent getting pro W/B was b/c those colors don't exist on Irindu and thus have no effect on him. And I like the choose one (or maybe two) for him.
August 16, 2010 11:24 a.m.
Creature: (stridulating storm)
Enchantment: (exhaustive research) has the most potential without being broken like labor's fruit I feel.
Instant/Sorc. (thought storm), should be a mythic, because I think it's amazing. something absurd like a 9 cmc would be fine on it.
August 17, 2010 5:28 a.m.
Flow's servant should be just 'sphinx mutant'. i think it adds more of a 'standard feel' to the card. dragons are inherently awesome, and not to be mutated at all in my opinion ;) unless you can get some REALLY awesome artwork for it anyway.
August 18, 2010 3:56 p.m.
Obsessed wizard maybe to have shroud instead of first strike? potential game winner, up the cost by one colorless. Mayhaps.
killroy726 says... #1
Favorite Creature: Obsessed Wizard I agree with the team that first strike shoud be changed to like smart shroud or flying (smart shroud is it cant be target of opponents cards or abilities)
Favorite Enchantment: Relapse void, Although instead of copying the card for its converted mana cost make it a set cost you might want to look at Panoptic Mirror
Favorite instant/sorcery: Bagan's Waterfall in agreeing with the team its fine the way it is just may need word rearranging
August 11, 2010 1:24 p.m.