Sorok Planeswalker Challenge
Community Set
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15 December 2010
2659 views
15 December 2010
2659 views
Wonderful ideas folks! The Design Team had a blast arguing about things this time around.
Sorok is a land of vast mountains, lush valleys, rushing rivers and large lakes.
Creatures of Sorok
Dwarves
Dwarves are the major power in Sorok. Their wizards and artisians use the gems and materials gathered by the miners to make powerful equipment. Dwarves are known to be stubborn, loyal, a bit ponderous, and resolute. Dwarves live in the mountains they are born from, having vast underground cities. Dwarven nomads search the tunnels for rareties and treasures, while Dwarven scouts keep an eye the other races.
Goblins
Not your average goblins by any means, the Goblins of Sorok are actually somewhat intelligent and restrained, if a bit out there. They have wizards and artisans that use pilfered materials to make equipment that is well, a bit risky. Their settlements are normally in the valleys, with tall (if shaky) homes. Goblin advisors are selected from the most intelligent of the tribes and mostly try and rein in the more outlandish ideas of the others.
Merfolk
The Merfolk of Sorok inhabit the deep clear lakes of Sorok using the rivers as fast transportation (at least downhill). While not as numerous as the Dwarves or Goblins, the Merfolk are well versed in the control magics and hold their own in the rare conflicts.
Noggles
Noggles are the red headed stepchild of Sorok. Living near the Goblins, they tend to be the pranksters, rabble-rousers, and thieves of the societies.
Birds
Birds are abundant in Sorok, both large and small. Everything from eggs to rocs in the high reaches.
Drakes
Drakes make their homes in the mountains and caves. Some drakes have been known to be raised from the egg by adventurous goblin riders.
Griffins
Griffins are one the major predators in Sorok, and have mostly driven the drakes off the high reaches. While not sentient, the Griffins are highly intelligent and serious in manner.
Themes/Keywords/Mechanics.
The major themes and keywords of Sorok are : Bounce, Colored Non-Creature Artifacts and Equipment, Counter-spelling, Double Strike, Flying, Haste, Legends, Resolve, and Vigilance.
Clamp has been renamed Resolve (Spells, counters, or abilities cannot change this creatures power and toughness from their printed values)
Planeswalker Challenge!
The challenge this time is to come up with the Planeswalker for Sorok.
1) Your card must be a mythic rare planeswalker.
2) Since Sorok's colors are blue, red, and white, your card must have only these three colors anywhere on the card. Green and Black are not allowed. However, your planeswalker's colors can be any combination of the allowed colors (only blue, only red, only white, blue and red, blue and white, red and white, or all three).
Each person is allowed to submit a maximum of THREE cards. Cards will be judged based on the three F's (adapted from Wizards):
-
Fair : Is the card too overpowered? Is the card too weak for its rarity (in this case mythic rare)? We're looking for a balance between these two things.
-
Flavorful : Does the card seem to fit in with the story and themes of Sorok? Can a player envision what the card represents without any knowledge of the setting to which it belongs? We're looking for a card that both fits into the existing setting, but that can be fleshed out.
-
Fun : Is there a level of excitement that the card creates for the player? Is the card boring to play against? Cards should be especially fun for the player casting them, but we also don't want to create a set of cards that opponents hate to play against.
Deadline for submissions is Friday, December 24th, 2010 at 11:59pm EST - That's right, Christmas Eve!
Barrus, Dur Artisan 2RUW
Planeswalker-Barrus
+2: Sacrifice one artifact you control. Then, cast one Equipment spell from your hand or graveyard.
-2: Remove target equipment from target creature.
-8: Destroy all artifacts on the battlefield. Then, put into play all artifacts in your hand and graveyard. Attach them to creatures you control without paying their equip costs.
Starting Loyalty: 5
Should the last ability cost 7? Is the second underpowered or overpowered?
December 15, 2010 6:55 a.m.
@ hamburgers - you get that you used colors in the casting cost that are not allowed right?
December 15, 2010 9:50 a.m.
713K_4_13055 says... #6
Karen, Merfolk Debator 1WU
Planeswalker - Karen
+2: Return one permanent you control and one permanent you don't control to their owners' hands.
-1: Exile target permanent. That card is returned to its owner's control at the beginning of his or her next End Step.
-5: You gain two emblems with "Remove this emblem from yourself: Counter target spell."
Starts with 3.
Might be overpowered - I've never been the best judge of power levels. I like the concept of the ultimate. Doesn't really portray the red of Sorok, but I figure 2/3 isn't too bad.
Can be adapted as needed.
December 15, 2010 10:18 a.m.
Battlecry1986 says... #7
Adam A. Ntium 2RU
Plainswalker-Adam
(+2) Adam deals 4 damage to target creature.
(-1) Untap target Artifact, creature or land.
(-8) You get an emblem with Creatures you control have Vigilance and (tap) this creature deals damage equal to its toughness to target creature or player.
Starting Loyalty (3)
My thoughts
The name is mostly a joke and idk if we change it.
Casting cost of 4 is mostly standard
The first ability is essentially Flame Slash at +2 thought this was a nice plus ability a little underpowered (as a +2 should be)
The second ability I had a hard time with, Its almost exactly a Infuse minus the draw but the draw portion of infuse is just card replacement more than card gain so I think dropping it was key.
The 3rd ability basically gives all your creatures triple-strike... so sick! But it does take 4 turns to pull off so I dont think its over powered.
December 15, 2010 10:58 a.m.
DeckBuilder345 says... #8
Sorok, the mountain strider 2(R)(R)
comes into play with 3 as his initial power
+2 Give target creature double strike
+1 Target creature gets islandwalk
-10 Player gets an emblem that for the rest of the game allows all creatures player controls to have haste, doublestrike, and when an equipped creature is put into graveyard you may attach equipment to new target creature you control.
(Islandwalk is ok right? its evergreen?)
December 15, 2010 11:11 a.m.
hamburgers says... #9
@Squire1, I wrote that at like 2am my time, I meant Red/White/Blue, not Red/Green/Blue. Apologies >.<
December 15, 2010 12:34 p.m.
exarkun809 says... #10
@hamburgers Your entry is very similar to what popped into my head almost immediately for a Dwarf PW. All I would change is make the second ability 0 and "Return target artifact to its owner's hand."
December 15, 2010 12:55 p.m.
exarkun809 says... #12
Sylliuk, the Trident (Merfolk)
2UU
+1: Target creature is unblockable this turn
-1: Put a 1/1 blue Merfolk creature token that has the ability "sacrifice 3 untapped blue creatures you control: counter target spell" onto the battlefield
X: Return X/2, rounded down, permanents to their controllers hands. If X is greater than or equal to 6, you may place X/2, rounded down, permanents from your hand onto the battlefield tapped.
Loyalty: 4
December 15, 2010 1:22 p.m.
Khazad, Dwarf Lord of Sorok
Cost - 3RR
Initial Loyal Counters - 3
+1 Ability - Target creature you control gains mountainwalk till end of turn
-3 Ability - Target land becomes Mountain in addition to its other land type
-7 Ability - Dwarves you control gain +3/+3, haste, double strike & vigilance till end of turn
December 15, 2010 2:02 p.m.
exarkun809 says... #14
Erudin, Seer of Sorok
2WUR
Erudin, Seer of Sorok's Loyalty cannot change.
0: Erudin, Seer of Sorok deals 1 damage to target creature or player
0: Sacrifice a plains, island, or mountain. Return up to two target permanents to their owner's hand.
0: Sacrifice Erudin, Seer of Sorok. Creature you control gain vigilance, double strike, and resolve until the end of turn.
Loyalty 4
December 15, 2010 2:13 p.m.
Tiana, Merfolk Witch of Sorok
Cost - 2UW
Initial Loyalty Counters - 4
+1 - Return target noncreature permanent to its controllers hand
-2 - Put two 1/1 Merfolk Soldier tokens on the field
-8 - You get an emblem with, "Return target creature you control to your hand, counter target spell"
December 15, 2010 2:15 p.m.
Nilbog, Hero of Goblins
Cost - 3UR
Initial Loyalty Counters - 8
-1 Ability - Attach Artifact-Equipment you control to a Goblin you control without paying the equipment attach cost
-2 Ability - Put an Artifact-Equipment you control into play
-5 Ability - Each creature you control equipped with an Artifact - Equipment deals damage to target player equal to its power
December 15, 2010 2:25 p.m.
Battlecry1986 says... #17
Aesthir, Spreader of Destruction - 2WR
Plainswalker - Aesthir (Aven)
(+2) Sacrifice an artifact or land, Each opponent sacrifices a non-artifact permanent.
(-2) Target opponent sacrifices a non-land permanent.
(-10) Destroy all non-artifact permanents, you gain an emblem with you may play artifacts and land from your graveyard the same as if they were in your hand
Starting loyalty 4
December 15, 2010 3:39 p.m.
RR1 Hobs, goblin aristocrat
+1 sacrifice a creature, do 2 damage to target creature or player
-2 put a goblin card from your hand into play
-x put x 1/1 goblin tokens with haste into play
Starting loyalty 3
December 15, 2010 3:47 p.m.
Because I've always wanted dwarfs to get more love...
Josiah Stonheart 3,r,w
Planeswalker - Josiah
+1: Equipment costs :1: less to equipt until the end of turn.
-X: Search your library for an equipment card with converted manna cost X or less and put it on to the battlefield under your control.
-8: Double the attack power of all equipped creatures until the end of turn.
[5]
And because I like goblins...
Squirg, Interplanar Merchant. 2, U, R
Planeswalker - Squirg
+1: add r to your manna pool
-2: Until the beginning of your next upkeep permanents you control cost 1 less to cast and permanents your opponents control cost 1 more to cast
-9: You gain an emblem that says "You may play permanents you own from outside the game by paying their mana cost plus an additional 3"
[3]
And because noogles are funny...
Norg, The Mischief Maker r, r, u
Planeswalker - Norg
+1: Tap target permanent.
-3: Gain control of target permanent an opponent controls, it gains haste. Sacrifice it at the end of turn.
-X: search target players library for a permanent with a converted manna cost less than and put it into play under your control.
[2]
December 15, 2010 3:47 p.m.
RR1
Hobs, goblin aristocrat
+1 sacrifice a creature, do 2 damage to target creature or player
-2 put a goblin card from your hand into play
-x put x 1/1 goblin tokens with haste into play Starting loyalty 3
December 15, 2010 3:47 p.m.
WBR2
Sophia warrior mage.
+1 all creatures gain double strike
-4 remove target permenent that an opponent controls from the games, if sophia of the aether leaves the battlefield return all permentents removed this way back to the battlefield. (wording is a bit off)
-10 return all creatures target player controls to their hand.
starting loyalty of 5
December 15, 2010 4:05 p.m.
brianguymtg says... #24
Name: Brogbur The Grand Cost: 2WR
+1: Goblin creatures you control get +1/+0 and gain haste until end of turn.
-2: Put a Goblin card from your hand into play.
-7: Search your library for any number of Goblin creature cards and put them into play, then shuffle your library
Starting loyalty: 4
goblin planeswalker- highly revered in his family unit/group
December 15, 2010 5:15 p.m.
brianguymtg says... #25
Name: Brogbur The Grand
Cost: 2WR
+1: Goblin creatures you control get +1/+0 and gain haste until end of turn.
-2: Put a Goblin card from your hand into play.
-7: Search your library for any number of Goblin creature cards and put them into play, then shuffle your library
Starting loyalty: 4
goblin planeswalker- highly revered in his family unit/group
December 15, 2010 5:26 p.m.
Soyard the contemptuous- 1UR
Planeswalker- Soyard
At the end of your turn, exile the top card of target player's library face down. You may look at it at any time.
-X: Cast target card exiled by CARDNAME without paying it's mana cost, where X is the converted mana cost of the card
-4: Cast any number of cards exiled by CARDNAME without paying their mana costs
Starting loyalty: 6
It may seem a little unconventional, what with only two "normal" abilities and one ability that's not even an activated ability, but I wanted to capture the idea of a planeswalker that comes to the battlefield for a couple of turns, then gets bored and walks away.
December 15, 2010 5:28 p.m.
Elggon, Planar Bandit UU,R
+2: Draw a card and deal 2 damage to target creature.
-X: Gain control of X target non-land permanents. Its controller draws X cards.
-7: You get an emblem with 'whenever an opponent plays a spell you may play a spell with the same converted mana cost as it without paying its converted mana cost'.
Starting loyalty: 2
Hooray for Noggles thieving from other planes.
December 15, 2010 5:44 p.m.
zerotimestatechamp says... #29
Bor Homre-plainswalker-1R
+1: Look at the top two cards of your opponents library, you may put them back in any order
-1: Gain control of target permanent unless its controller discards a card
-6: You get an emblem with "noggles you control are unblockable and get +1/+0.
starting loyalty: 3
December 15, 2010 6:19 p.m.
xeratheenigma says... #31
my first entry: Grokek, Forgemaster
grokek is a dwarf planeswalker and seeing that he is a forge master i gave him artifact search, artifact recursion and his ultimate is a twist of Gather Specimens
though he kinda feels monoblue to me.
December 15, 2010 6:25 p.m.
A noggle
Minute the impatient -RU
+1 Target creature gains haste
-6 return 3 target permanets to there owners hands.
-20 put a 20/20 Legendary Giant named Gargantuan the patient with first strike, haste, islandwalk, plainswalk, and mountainwalk into play.
Starting loyalty 1
December 15, 2010 6:41 p.m.
i wanted to make it a one drop but had to fit blue in some how.
December 15, 2010 6:45 p.m.
xeratheenigma says... #34
my second entry is : Nekla, Noggle Tactician
you might not have ever heard of a noggle using tactics. well thats because they dont and well nekla tends to prove that point very well she (yes nekla is a female noggle lol) is a perfect marriage of blue and reds chaos her abilities show that. she tends to follow the philosphy if you cant beat 'em join 'em but means it more literally. her ultimate gave me some wording trouble so i hope you understand what i am trying to do. basically her ultimate is like when a player turns the chessboard around when he is in a losing position. if anyone can word better that would be great i used Vedalken Plotter as a refrence.
December 15, 2010 8:32 p.m.
Jarrod_0067 says... #35
Fruruk-Mkor, High Dwarf 2RW
Planeswalker - Fruruk
[+2] Sacrifice an artifact. Search your library for an Equipment card and put it onto the battlefield. Then shuffle your library.
[-1] You get an emblem with "Equip costs of permanents you control cost 1 less to activate."
[-6] You get an emblem with "You may activate equip abilities any time you could cast an instant."
[3]
December 15, 2010 9:17 p.m.
Kleeclak the Fallen - 2RR (4CMC)
Planeswalker - Kleeclak
[+1] Place any equipment card with converted mana cost 2 or less from your hand onto the battlefield.
[-1] Search your Library for an equipment card with converted mana cost 2 or less and place it into your hand.
[-5] Sacrifice all equipment you control. Attach a copy of each equipment sacrificed in this way to each creature you control. Exile all equipment attached this way during the end step of your next turn.
[3]
December 15, 2010 11:13 p.m.
1st entry:
Brapt, King of the Noggles
1WRU
Planeswalker - Brapt
+2: target creature gains +1/+0 and first strike until end of turn.
-x: ~cardname~ deals x damage to each player and each creature without flying
-8: Search target player's hand and library for up to 4 non-land cards and exile them. This turn, you may cast any of those spells without paying their mana cost.
Loyalty: 4
2nd Entry:
Balthor, Runemaster of Dur
3RW
Planeswalker - Balthor
Creatures get +2/+0 and vigilance for each rune counter on it. Any creature with a rune counter is a dwarf in addition to its other types. This is true even if ~cardname~ is not on the battlefield.
+1: put a Rune counter on target creature you control.
-1: Target Dwarf is unblockable until end of turn.
-2: remove a rune counter from a creature you control and destroy target artifact, enchantment, or nonbasic land.
-6: You gain an emblem with "Whenever a Dwarf deals combat damage to a player, each Dwarf you control deals damage equal to its power to target creature. You may choose a different target for each Dwarf."
Loyalty 5
3rd Entry:
Q'ralla, Anger of the Seas
2RU
Planeswalker - Q'ralla
+1: draw a card, then discard a card.
-2: Search your library for an instant or sorcery and put it into your hand. Then shuffle your library.
-7: Put all lands in your hand onto the battlefield. Then You may cast all spells in your hand without paying their mana cost. If any of these spells has an X in its casting cost, X is equal to the number of cards in your graveyard. Then shuffle your library and draw 5 cards.
Loyalty 3
December 16, 2010 1:36 a.m.
Jarrod_0067 says... #38
I want to make one that eats Jace for breakfast.
Gohok, Dur Prophet 2RWW
Planeswalker - Gohok
[+2] Creatures you control gain mountainwalk until end of turn.
[-7] Gain control of all creatures your opponents control. Uptap those creatures. They gain haste until end of turn. Sacrifice them at end of turn.
[-X] Gain X life. Gohok deals X damage to each creature your opponents control.
[3]
December 16, 2010 3:14 a.m.
exarkun809 says... #39
How do we feel about Leonin, and perhaps an Ajani iteration?
Ajani Enlightened
1WUR
+1: Ajani Enlightened deals 2 damage to any number of target creatures or players divided as you choose.
-2: Return target permanent to its owner's hand. Gain 3 life.
-7: Tap all lands target player controls. Those lands do not untap during their next untap step. Put a X/X white avatar creature with vigilance and resolve into play where X is the number of lands tapped this way.
Loyalty: 4
If we are trying not to impede on WOTC and this wouldn't seriously be considered I would nix it and submit another. Lemme know.
December 16, 2010 12:21 p.m.
IIpurpledeathII says... #40
Vhalth, the Wanderer UR2
+1 Target creature gains flying or loses flying until end of turn.
-1 Tap target creature. It doesn't untap during it's controllers next untap step.
0 Vhalth does damage equal to his loyalty to target creature or player then does half that damage, rounded up, to himself.
Starts with 4 counters.
December 16, 2010 1:03 p.m.
They said Sorok had drakes......
Haazan the Drakegaurd 2UUR Starts with 4 loyalty counters
+1 Creatures you control with flying gain vigilance until end of turn.
-2 Put a 2/2 red and blue Drake token with flying into play
-8 Put a blue and red legendary 4/4 drake creature token called "Temoth the Skyking"into play. Temoth the Skyking gives all drakes +1/+1 and doublestike
December 16, 2010 3:04 p.m.
Nokok, Master Thief - 1RR (3 Loyalty)
+1: Exile a card from your hand. You may play an instant or sorcery card from your opponent's graveyard this turn without paying its mana cost.
-1: Search your deck for any equipment or artifact card then Exile it. Then search your opponent's deck for a non-creature, non-land permanent and put it into play. It is destroyed during your next end step.
-(X+2): You may play X cards from either Exiled pile without paying the mana costs.
It would be a goblin planeswalker, using his porting power for no good. Also for the last ability, I had it as "-2: Remove X loyalty from Nokok:" but i thought it looked better like an algebra problem lol
December 16, 2010 7:42 p.m.
Golheim, Gem Master - 2WRU (4 Loyalty)
0: Golheim, Gem Master's Loyalty becomes 9. You may put 1 card with converted mana cost 3 or less into play from your deck as long as it has "Gem" in its name
-9: Draw a card for each card in play which has "Gem" in its name.
-9: Put an Emblem into play that states: "During the beginning of your end step, put 1 Loyalty on each Plainswalker you control"
-9: Put an Emblem into play that states: "Whenever you play an Equipment card from your hand, its equip cost becomes 0 until the end of turn"
I can envision the Emblems as gems that he gives out. Also I originally designed him to start at 9, but I thought a one-shot plainswalker would be a bad idea. +I have no idea what "gems" would be in the set so those effects can be mixed around to fit correctly.
December 16, 2010 7:56 p.m.
Kazam Lord of the Furnace (dwarf) 2RR (3 loyalty)
0: Put a forge counter on target Mountain you control
+2: Until end of turn all mountains with forge counters produce an additional red mana
-2: Search your library for an artifact with the converted mana cost X, where X is the number of forge counters on mountains you control, and put it in your hand.
-9: remove all forge counters from mountains you control. Kazam Lord of the Furnace deals two times X damage to target creature or player, where X is the number of forge counters removed by this ability.
December 17, 2010 12:56 a.m.
My Last Planeswalker:
"Mageta's fate after the Keldon invasion is unknown. He was probably still active at the time of the Phyrexian Invasion and was possibly phased out by Teferi." -MTG Salvation Wiki
"Mageta the Lion is so friggin cool!" - Me
Mageta, Ascendant Planeswalker 3WW [3 loyalty points]
+1: Put a training counter on target creature
-2: All creatures with training counters get +1/+2 and gain vigilance until end of turn
-2: Until end of turn the equip cost of equipments are reduced to 0 when equipping a creature with a training counter on it
-10: Destroy all creatures other than Mageta, Ascendant Planeswalker and creatures with training counters on them. Creatures destroyed this way cannot be regenerated
comment please you know you love Mageta!
December 17, 2010 2 a.m.
xeratheenigma says... #47
just thougth i would let you know i did some editing on Nekla, Noggle Tactician. was nothing major just changed the wording a lil bit on her abilities.
December 17, 2010 4:34 a.m.
I tried and give three kind of planeswalkers as below
Ikki, the Goblin Artisan
Cost 1RR ability: +1 Search your library for an artifact card and put it into your hand -1 destroy target artifact -x search your library for an artifact card and put it into battlefield with x equal to mana cost for the artifact +1 initial loyalty counter : 3
Nebula, the Merfolk wizard Cost 1UU ability: +1 search your library for an instant or sorcery card and put it into your hand -1 counter target spell, return permanent you control to it's owner hand -7 player get emblem: whenever cast an instant/sorcery card draw a card initial loyalty counter: 4
Furrious, the Dwarven Commander
Cost 1WW ability: +1 search your library for a dwarf creature and put it into your hand -1 Put dwarven creature from your graveyard to battlefield with haste, exiled it at end of turn -6 dwarvens you control have haste, flying, doublestrike and vigilance initial loyalty counter: 3
December 17, 2010 5:07 a.m.
Keeping with the land control theme idea that was talked about. I think it fits the storyline of Sorok. Also going for a good Magic Card in any deck with these colors. (Just R/U)
December 17, 2010 6:41 a.m.
The guy that's crazy
mana cost- 3RU
+1 The guy that's crazy deals 3 damage to tg creature or player. You lose 1 life
-1 Return tg creature to it's owner's hand. You gain 1 life.
-10 You gain a emblem with " Pay 2U, counter tg spell"
Starting loyalty - 6
December 17, 2010 5:18 p.m.
one chance to the guy i posted.
starting loyalty 4 last ability activating cost -8
December 17, 2010 5:23 p.m.
one change to the guy i posted.
starting loyalty 4 last ability activating cost -8
December 17, 2010 5:23 p.m.
Just wanted to point out that I see several entries which give a creature type to their planeswalker. Also some very Sorok-specific stuff(in terms of creature type, and abilities). Still good and useful. It's just that, flavor-wise, to me that seems more like a Legendary Creature than a planeswalker.
I wanted to hear from the design team about that. You guys will be picking the top 10. Do you want cards like that? Or are you looking for planewalkers that would have more universal usage as Magic Cards?
Or do you just want to leave it wide open and see what you get? I've still got 2 more entries to make if I want, so I was curious.
December 18, 2010 3:05 a.m.
Post #14. Man that was innovative! All zero cost abilities. Never thought of that. Very out of the box, and also it's the planeswalker equivalent of Resolve. Clever.
Btw, I don't know if anyone else thinks this, but I'm starting to find that the word "resolve" keeps making me initially think of the other MTG usage of the term. "When the spell resolves..." This may pass, I don't know.
December 18, 2010 3:11 a.m.
Personally I really like being able to abuse the resolve mechanic.. it allows balanced things to easily become broken...
Vesuvus, Sorok Elementalist
WUR2
Loyalty 4
+1 Vesuvus deals 3 damage to target creature or player
-3 All creatures gain -5/-5 until end of turn.
-9 Exile up to 8 target permanents
Aqua, Coral Botanist
UU2
Loyalty 3
+1 Target Land becomes an Island
0 Scry 2, Draw a Card
-7 You gain an emblem with "UU-Counter Target Spell"
And because red needs some PW love from WoTC Tuktuk, Planeswalker
R
Loyalty 1
+1 Target Creature Gains haste until end of turn.
-1 Target Creature Gains double strike until end of turn
0 Sacrifice Tuktuk, Planeswalker, all creatures you control gain haste and +X/+0 where X is the number of loyalty counters on tuktuk (not sure if this is worded correctly)
December 18, 2010 3:29 a.m.
Jarrod_0067 says... #56
Last one
Karack Forgemaster 1RR
Planeswalker - Karack
[+1] Put a 1/1 Goblin token onto the battlefield.
[-2] Until end of turn if an equipped creature you control deals damage it deals twice that much damage instead.
[-4] Put an artifact or creature from your hand onto the battlefield. It gains haste. Exile it at the end of turn.
[2]
December 18, 2010 6:31 a.m.
kickingcloud007 says... #57
http://tappedout.net/users/kickingcloud007/concept-cards/jezerail-shaper-of-steels/?c=75499
Erudin, Seer of Sorok seems good and the ultimate on Tiana, Merfolk Witch of Sorok is WOW factor (but out of flavor name wise.)Basically those 2 are the only ones I would vote for, I believe alot of you are missing the 3 Fs. Also Many + abilities are overpowered or underfun guys! Yeah the + is there to motivate you toward the ultimate AND be relevant flavorwise. Also take into account how many turns it will take to go ultimate! LOTS of good abilities on the above walkers, but alot of near-sighted Nissa type walkers. Also think about back story, why is this person a walker and why here? Jezerail is a goblin who was a slave to a dwarven treasure raid team leader. One day in a confrontation with a rival goblin treasure salvager, Jezerail jumped in front of an attack to save what looked like her long lost bother Krushle. Instead of dying her spark was ignited.
December 18, 2010 9:10 a.m.
Joshwarudd says... #58
Magnus, Hammer of Sorok
Plainswalker Magnus
+2 Creatures you control gain mountain-walk and resolve until the end of the turn
-1 Return target equipment to your hand. You may then put an equipment from your hand onto the battlefield.
-8 You gain an emblem that says "The equip costs of equipment you control become 0" [4]
December 18, 2010 9:55 a.m.
@kickingcloud007 With what you said about adding backstories and why they're there I'm sure many of the entries would have done so had it been necessary and as fun as it is to be the vorthos, capturing the flavour in the rules of a card adds more of a... Yeah, flavour to the game. The second F in the rules (Flavour) I'm guessing has less to do with the storywriting aspect and more of whether the card rules feel like an action is happening. Well that's my two cents. :)
December 18, 2010 10:42 a.m.
Zot the Wise and Haphazard
2RB
Planeswalker-Zot
+2 Flip a coin. If the coin lands head(cardname) gains an additional 3 loyalty
-2 scry 3
-18 target player puts all permanents he owns in play on top or bottom of his library in any order
starting loyalty 3
December 18, 2010 10:48 a.m.
Vono the Preserver
WW
Planeswalker-Vono
+1 until the beginning of your next (cardname)becomes a 0/4 dwarf creature with defender and resolve
+1 put counter on target creature.That creature now has resolve for as long as the counter is there.
0 until the beginning of your next upkeep you gain shroud
starting loyalty 2
December 18, 2010 11:15 a.m.
first power of Vono should say
+1 until the beginning of your next upkeep(cardname)becomes a 0/4 dwarf creature with defender and resolve
sorry
December 18, 2010 11:20 a.m.
Kraven the Overwhelming
RRR3
Planeswalker-Kraven
+1 sacrifice a land,destroy target land
-2 gain control of target land in any graveyard
-7 until end of turn,lands you control gain(tap) sacrifice this land add three mana of any color
starting loyalty 3
December 18, 2010 12:29 p.m.
@Yourman: my understanding is that Vono's +1 ability is self-contradicting? If you change a creatures power and toughness, and give it resolve, it's p/t will just revert to printed values.
December 18, 2010 12:29 p.m.
@landlot : Did not think about that one.Since it has no printed value I guess it cannot have resolve.Good looks :)
Nix the resolve on his first ability for him to make sense then.
December 18, 2010 12:48 p.m.
Jarrod_0067 says... #67
@Yourman also, it would need "prevent all damage that would be dealt to (cardname) while it is a creature". Otherwise, it will be too hard to work out. Gideon Jura for example
December 18, 2010 7:36 p.m.
Diebe, Erudition Thief
Cost: 1,U,R
Planeswalker - Diebe
+1: Look at the top 2 cards of target player's library. You may choose one, if you do, exile it.
+1: Target player reveals his or her hand. You may choose a nonland card. It's owner shuffles it into his or her library. You may put them back in any order.
-X: Target player reveals the top X cards of his or her library. You may choose any number of non-land cards revealed this way and cast them without paying their mana cost.
Starting Loyality: 3
Noggle Planeswalker, female. The idea is that she can take the knowledge of her opponent planeswalker and use it for herself.
December 18, 2010 8:37 p.m.
Fragor the Tinker
Cost: 1,R,R
Planeswalker - Fragor
+1: Fragor deals 1 damage to target creature and an additional 1 damage for each equipment attached to that creature. Unattach all equipment attached to that creature.
-2: Sacrifice an artifact. If you do, Fragor deals 2 damage to each creature and each player.
-6: You get an emblem with "Creatures you control have haste and double strike as long as you control an artifact. At the beginning of your upkeep, sacrifice an artifact."
Starting Loyality: 3
Goblin, male. The idea came from the fact that goblins of Sorok "make equipment that is well, a bit risky." Fragor can tap into the power of the equipment to cause devastation. The first ability represents Fragor causing the equipment to "shock" its holder so they drop it. The second ability represents Fragor tapping into the destruction the goblin-made artifacts can cause. The third ability represents the chaos artifacts can cause in the hands of goblins. The upkeep cost puts a limit on it with the flavor of using up an artifacts potential.
December 18, 2010 9:21 p.m.
EDIT: Diebe's second ability should not include the back in any order clause. That belongs in the first ability.
December 18, 2010 9:24 p.m.
@vic to answer your question, we want to leave it wide open, from that a top 10 will be selected, we will present our suggestions on improvements for the cards and have people vote. If our suggestions change the original intent or scope of the card, it normally does not make the top 10. that is the hard part.
One quick aside, everyone is doing great and we want you all too keep the ideas flowing, but keep flavor in mind. Remember why planeswalkers have 'loyalty' counters. When they leave play they are exiled or their loyalty is exhausted. Just keep that in mind with mechanics that you are adding.
December 18, 2010 10:42 p.m.
Delgrim the Forgemaster 2,R,W
Planeswalker - Delgrim
+2: Each Dwarf creature you control gains haste and gets +1/+1 for each equipment attached to it.
-1: Cast an equipment spell from your hand without paying its mana cost. You may attach it to target Dwarf creature you control.
-7: You get an emblem with "Artifacts you control are indestructible and can't be the target of spells or abilities your opponent controls."
Loyalty: 4
In dwarfish, "del" means steel and "grim" means enduring, hence "delgrim" leads to indestructible artifacts. Delgrim is a mighty dwarven blacksmith, outfitting his fellow dwarves with powerful equipment.
December 19, 2010 12:43 a.m.
Dabglor the Plunderer 2,R,U
Planeswalker - Dabglor
+1: You control target artifact. Untap that artifact.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it into play under your control. Then shuffle his or her library.
Loyalty: 3
Dabglor is a goblin who likes shiny things. His first ability represents that. His second ability is because he's not very adept at figuring out how the shiny things work. The ultimate is him sneaking in your opponent's library and plundering shiny stuff that they have hidden away.
December 19, 2010 1:21 a.m.
DeckBuilder345 says... #74
Glint, the Avery commander
2 (r)(w)
Starts out with 4
+1 Target creature gains flying until end of turn
+1 attach target equipment to target flying creature
-x Search your library for creature with flying whose toughness is x or less.
-10 Search your deck, put any number of creatures with flying onto the battlefield.
December 19, 2010 4:21 a.m.
@ Jarrod_0067 yeah, that sounds correct also.Ok so Vono's first ability should read now
"0 until the beginning of your next upkeep(cardname)becomes a 0/4 dwarf creature with defender.Prevent all damage that would be dealt to (cardname) while it is a creature"
December 19, 2010 6:23 a.m.
pookypuppy6 says... #76
A griffin planeswalker may not make the best of sense seeing as in Sorok they are not sentient, but perhaps their intelligence derives from an exception; the sentient, powerful "Griffin Archwing" (Head Griffin, if you like)!
Zephyra, Griffin-Archwing
CMC:1UBR Loyalty: 3
+1: Scry 3
+1: Reveal the top card of your library, then if it is a creature card with flying, deal damage to target player equal to its power
-5: Put 4 3/3 white Griffin creature tokens with flying, haste and shroud onto the battlefield
OVERVIEW: I like the first two abilities, since they have synergy with each other. I'm not so sure about Zephyra's ultimate, I was deliberating about how many Griffin tokens should be put onto the battlefield.
Name needs work as well, and a backstory is required.
December 19, 2010 8:45 a.m.
majikman111 says... #77
Squib-nibble, Goblin Archmage
1RRU
+1: Search your library for an artifact and put it onto the battlefield. At the beginning of the end step flip a coin, if it is tails sacrifice the artifact.
-1: Tap target permanent.
-6: Return all permanents you do not control to their owner's hand.
Starting loyalty: 3
December 19, 2010 11:38 a.m.
@pookypuppy6 - is that really his casting cost just wondering? It is just that it says there is black in the casting cost
December 19, 2010 1:19 p.m.
DeckBuilder345 says... #79
Glint's third ability should read
-x Search your library for creature with flying whose toughness is x or less and put it (in your hand.)(onto the battlefield)
I don't recall which of the two statemetns in () i intended when i was making the card but i clearly intended one or the other... I am going to say probably onto the battlefield?
December 19, 2010 3:35 p.m.
Esmagrar the Hidden WWUU
Planeswalker - Esmagrar
+1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: Cast an artifact card with converted mana cost X you own from outside the game without paying its mana cost.
Loyalty: 4
Esmagrar is the lone sphinx on Sorok. He is only a myth to the sentient races, but the griffins know of him. He avoids interacting with the sentient races, but watches their doings. However, something disturbs him at the beginning of this set's storyline. Esmagrar may or may not even be from Sorok, but has made it into his abode. PS: his name is open to suggestion.
December 19, 2010 6:51 p.m.
Design Team-
I would like to propose that when it comes time for voting, we change the previous rule that posters may only comment on the cards they are voting for. I think that we have some people on here who would be able to offer good insights on other cards, too. It looks like we have a group people on here who are not greedy or egotistical, or likely to "sabotage" someone else's stuff.
Example: Last time around, with Ulgris, I would have been happy with Rot Liege. Liked it a lot, just thought it was overpowered. Since it was a close call anyway between that and another card, I went with the other one. The only way I would have been able(according to the rule, anyway) to say that, is if I actually voted for it, and then said that I thought it was overpowered, and suggested an adjustment.
It seems like it would be good if we were allowed to go ahead on say things like that-meaning we would comment on more than just the one we voted for. And not only that, but, hey, someone might just have some good insight on more than one card. I can't see a downside to it with this group.
What do you say?
December 20, 2010 12:20 a.m.
pookypuppy6 says... #84
@squire1: Whoops! Sorry, that's meant to be WUR, not UBR (got confused between black and white, ?????)
December 20, 2010 7:29 a.m.
shaistyone says... #85
Alodar, the Elusive 1RUW Loyalty: 4
+1: Look at the top 3 cards of your library. You may put them back in any order. Draw a card.
0: Sacrifice an artifact or enchantment: Destroy target artifact or enchantment.
-1: Return a permanent you control to it's owners hand. You may put a permanent from your hand of equal or lesser converted mana cost into play.
-7: You get an emblem that has "If a permanent you own without a persist counter would be put into a graveyard from play, return it to the battlefield under your control with a persist counter on it. Creatures with persist counters get -1/-1."
December 20, 2010 10:30 a.m.
shaistyone says... #86
Falari, the Endower 1RUW Loyalty: 4
+1: Choose a creature type. Creatures of that type that you control gain flying until end of turn.
-1: Choose a creature type. Creatures of that type that you control gain lifelink until end of turn.
-6: You get an emblem that has "Creatures you control have double-strike and gain all creature types.
December 20, 2010 10:47 a.m.
shaistyone says... #87
Drelkor, the Scourge 2RUW Loyalty: 5
+2: Reveal the top card of your library. If it is an artifact card, you may put that card into play.
+1: Discard an artifact card: Reveal cards from the top of your library until you reveal an artifact card. You may play that card without paying any colorless mana costs. Put all cards revealed this way on the bottom of your library in any order.
-2: Sacrifice 2 lands: Destroy all creatures.
-8: Gain control of all creatures until end of turn. Untap those creatures. They gain haste until end of turn.
December 20, 2010 11:04 a.m.
@ vic - I will bring it up to the fearless leader ($ªmHεiπ) when we have our meeting about the cards which is in the day or two following the challenge end.
December 20, 2010 4:23 p.m.
Okay I made one entry with a flying theme. Then I thought of another with a flying theme. Looking at them both, I decided, what the hell, I'll say they are twin planeswalkers. Male and Female.
vorlac,-sky-mage
I know the plan is to end up with one planeswalker per shard. So these entries can each stand alone. But it's a fun thought to have twins, isn't it?
Same theme, different stuff. And if they are on the board together, their power is greater than the sum of the individuals. I have to say, I think I it's pretty fun.
December 21, 2010 5:02 a.m.
I don't usually do things like this but I thought that I'd give it a shot.
I like the Idea of Noggle's and I love R and U. Because of this I have come up with a Noggle Plainswalker that I feel has great flavor in that it has an arsenal of crafty/tricky/prankish effects.
Gelion, the Noggle Prankster
CMC: R/U/3
Loyalty: 4
+2: Reveal target player's hand. Choose and discard 1 card from it. That player draws 2 cards
-3: Exile target non-token creature, that creatures's controller reveals cards from the top of their library until a creature card is revealed or you run out of cards. If a creature is revealed in this way, put that creature into play tapped. Put the rest of the cards revealed in this way on the bottom of the library in random order.
-7: Exile target player's hand and then search their library for as many cards as were exiled by this effect of your choice. Put those cards into their hand.
His first effect can be used on either yourself to give card advantage and ditch dead cards, or get rid of a threat from your opponent while gaining valuable information. Both sides of this have their drawbacks; on one hand gaining card advantage is great, but at the cost of surprise... not always. On the other side of the coin, taking out a threat and gaining valuable information is awesome, but giving them a +1 for it, not so much... Double edged swords = fun stuff.
His second effect can either be really good or really bad depending on the timing and the deck in question. Need to remove their Wurmcoil Engine that's beating you into a pulp? Exile it, hope another one doesn't replace it but even if it does, at least it's tapped for this turn so you can attack. Need to get some use out of that Trinket Mage ? Exile it, hope you hit your Frost Titan but be happy with another Trinket Mage 's search ability.
The Last effect is more brutal than you are probably imagining a the moment. You can either load your hand with whatever you need to win of fill theirs up with DeadCards/Land in the late game. Either way, you will likely win without much of a fight.
Hope you enjoy the card and good luck to everyone else.
December 21, 2010 10:26 p.m.
Oh the theme of my card is Prankster Swapping which seems to fit a Noggle's personality well IMO.
With him on the field I have a feeling that things will get rather chaotic as your opponent can never assume that they will have a specific creature on the field or card in their hand at the start of any given turn... You can't say it will be boring.
December 21, 2010 10:39 p.m.
Mpz5 - I like the flavor of your Noggle(that's what she said). If it doesn't end up as the planeswalker, you might consider a Legendary Creature version of it later on. That 3rd ability is a cool one.
December 22, 2010 2:54 a.m.
LittleBlueHero says... #94
Rando Gribr - 2/U/R
Planeswalker - Rando
0: Shuffle target Library.
+1: Each player shuffles his or her hand into their Library and then draws that many cards.
-2: You may cast an instant or sorcery from your graveyard without paying its casting cost if you do exile that card.
-6: You get an emblem with "Play with the top card of your library revealed. As long as the revealed card is an instant or sorcery you may play it without paying it's casting cost."
Starting Loyalty: 4 The idea I was going for is a Dwarf that has taken a liking to more than just Red magic and making equipment... he's an outcast amongst dwarves but it doesn't bother him one bit!
The first ability is mostly to play a role later once his ultimate goes off, it would help you put an instant or sorcery on top if you reveal something else. Also it's useful if you find yourself in the rare predicament of not having cards in hand OR instants or sorceries in your graveyard. Or if someone is using Jace 2.0 and sets up his top 3...SHUFFLE!
His +1 ability is classic red Winds of Change ... I always felt the card seemed it should have been blue... so it fits well for a U/R walker.
His -2 ability brings red and blue together in a great way, searching your graveyard for instants and sorceries is very blue... but its better with burn!!
His Ultimate makes the burning even easier. Allowing you to play instants or sorceries for free if they are on top of your deck, and once you play them if Rando is still around you can use his -2 ability to bring it back and do it one more time!
Basically Blue enables Red Burnination or more blue card draw...or bounce or whatever you want to play! I was a big fan of Whirpool when it was around as well if you couldn't tell :)
December 22, 2010 10:36 a.m.
ColonialKickass says... #95
Elmsman, Guardian of Soron (1)(R)(U)(W)
Planeswalker, Elmsman
(+2) Put three 0/1 Bird Tokens out onto the battlefield tapped.
(-2) Give all 0/1 Bird Tokens you control:(U)(W)sacrifice this creature, and put out two 1/1 Merfolk Tokens onto the battlefield with shroud.
(-8) You get an indestructible emblem with: (U)(R)(W) Tap X Merfolk and destroy X permanents, exile X cards from target players library, and draw half of X cards rounded up.
Starts with (3) Loyalty Counters
December 22, 2010 5:49 p.m.
NeoOutkast says... #96
[4-LC] Delias, Artificer 1(R/W)(R/W)(R/W) Dwarven Planeswalker
(+1)Search your library for an artifact card, then shuffle your library and put that card on top of it.
(-2)Put an equipment card from you hand onto the battlefield. You may Attach it to a creature you control.
(-6)You get an Emblem with Equipment you control are indestructible.
[6-LC] Stellatus Litoreus 3(B/W)(B/W) Merfolk Planeswalker
(+1)Put a flood counter target land. Lands with flood counters on them are Island as long as Stellatus Litoreus remains in play.
(-1)Put a 2/2 blue and white Merfolk creature token with islandwalk onto the battlefield
(-8)Gain conrol of target articact, creature, enchantment, and land.
[3-LC] Goak Throatrender 1(R)(R)(R) Goblin Planeswalker
(+1)Put two 1/1 red goblin tokens with haste onto the battlefield.
(+1)Target creature you control gains double strike and haste until end of turn
(-7)You get an Emblem with Permanents you control gain T: This permanent deals 1 damage to target creature or player.
December 22, 2010 10:42 p.m.
You said you had no idea what "gems" would be in the set. What was talked about was making gemstones a subtype. I think maybe that's what you want for your Golheim, instead of "each card which has 'gem' in it's name".
December 23, 2010 5:42 a.m.
About my 3rd entry, vorlac,-sky-mage:
I was wondering if 2nd ability might be overpowered. I think it's okay, due to the cc of the card itself. But if you do want to adjust it, I want to suggest changing it to bounce 2 permanents...and Not change the # counters removed. I like how the math works out with scenarios. Thanx.
December 24, 2010 3:30 a.m.
kickingcloud007 says... #99
Ill repost my creation with notes. Jezerail, Shaper of Steels Edit
Planeswalker - Jezerail 3 r w (4 loyalty)
+2 Attach an equipment to target creature. It gains haste, vigilance, flying, or +2/+0 until end of turn.
+0 Draw a card for each equipment card all opponents control, discard cards equal to the number you drew.
-2 Search your library for an equipment card, place it on the battlefield.
-7 You gain an emblem that says "All creatures you control with equipment attached gain flying, indestructible, first strike, lifelink"
December 31, 2010 11:20 p.m.
kickingcloud007 says... #100
Im not trying to be a prick, but i still feel many of the ultimates are lame, repeats, unfun, unoriginal, and cost are weird. Also many are out of the flavor of the set OR to narrow like make x goblin tokens or all dwarfs get awesomeness! till EOT. The joy of walkers is they visit settings, should be fresh fun and balanced AND have many interactions beyond +1 something gets flying, -1 something gets trample and -8 win the game steal your opponents wallet. YES Jez is based around equipment but ALL sets will have some, makes it more possibilites for blocks so on. YES my is only slightly imaginative so we can do better, but lets stop rehashing artifact-like cards onto walkers and lets learn that +1 turn a land into island is broken and Randos -6 is not worth it...ultimates should change the game state immediately, not wait. Feel free to ripe me a new one lol
December 31, 2010 11:29 p.m.
LittleBlueHero says... #101
I think you make a lot of valid points in your comment Specifically that walkers are meant to be fun and balanced.
But to defend Rando's abilities lets think about the walkers thus far... all of them have been color specific...
both Jace's do things that are VERY Blue
Sorin, and Liliana are loaded with Black effects...
Chandra is as Red as it gets...
Even the multi colored Ajani Vengeant does things associated with Red and White. Which is my biggest problem with your Jez.... We already have a walker with those colors... Also his +2 is too strong.. 2 loyalty free equip and an extra ability? It's seems a bit much. Though if there were a walker associated with equipment that wasn't mono white it should be R/W to be sure.
With Rando I was simply trying to bring out the flavor of the color combination I was using... and If you have ever played a lot of Blue red it's pretty much "Draw, burn, draw more, burn more" Chances are if you are playing R/U you are playing a lot of instant's and Sorceries so he would fit in most decks running those colors.
Allowing you to play spells for free from the top of your library for the rest of the game is definitely worth it... especially if you keep rando around and follow up by playing that same spell from the graveyard next turn. His abilities all work well as stand alones and his Ultimate simply enables you to build a really strong strategy around it if you want... Look at the new Elspeth Tirel her ultimate even destroys herself... unless you build a token strategy around her the only other time you would really go ultimate with her is in a pinch... but if you were in a pinch she's prolly be long gone anyway.
Honestly how may walkers ultimates are really relavent? Most don't stick around long enough to go off ... usually if they last that long you already won the game. The Ultimate just needs to be something that is flavorful and has an impact, both of which are true for rando and Jez. Aside from Garruk, Sorin, and Bolas none of the walkers ultimate's are immediate game winners but they definitely change the way the rest of the game goes. And even they aren't certain wins.
Sorry i'm rambling :)
January 2, 2011 1:47 a.m.
ok guys time to vote here: sorok-planeswalker-voting
January 3, 2011 12:50 p.m.
shadowdart says... #103
Xiroh, Champion of Sorok 2UWR
Planeswalker- Xiroh
+1: Untap target permanent.
0: All players shuffle the cards in their hand into their libraries, draw the same number of cards, and gain one life for each card drawn this way.
-2: Target creature becomes a 1/1 colorless artifact construct creature.
-6: You get an emblem with "Whenever an opponent casts a spell or activates an ability, counter it unless they pay 3.
"When he stared into the eyes of the Champion of Sorok, Nicol Bolas shit his pants." [4]
hamburgers says... #1
R/B/G, Wisedwarfmanbrodude!
+1, Attach an equipment you control to a creature you control.
+1, Return an equipment card to it's owner's hand.
-7, Search your deck for any number of Equipment cards, and you may put them into play.
Starting loyalty, 4, which would make the earliest possible -7 without a turn one mana ramp play be turn six. I picked that number right away because a shard with BOUNCE as a theme should have little issue dealing with a permanent in the space of three turns notice, even without considering red burn spells. Obviously combating it with creatures would be harder than usual because it can stick your enemies equipment back in their hand to slow down their aggro onto it, but I do not see that being an issue, and if it is, it could just start at 3 instead.
December 15, 2010 4:23 a.m.