Design TappedOut's own set!- Blue cards

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KrazyCaley

26 February 2010

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For those of you late to the party, we here at TappedOut are, like many folks on the world wide information superinterwebs, trying to design our own cards, and indeed, our own full-on magic set. The last call for card submissions netted a few dozen cards, and today I'm going to post the blue-ish ones, with my comments. To encourage free discussion, authors will be revealed at a later time, though if you want to take credit and you designed one of these, feel free to do so.

Please note that I added the card art and flavor text. Don't hold it against our poor card designers.

Here we go:

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KrazyCaley's comments- So I couldn't resist throwing in a couple of my own ideas. This card is probably considerably overpowered, so please feel free to tell me so below, and what a more reasonable cost for the same effect would be.

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KrazyCaley's comments- Very interesting effect. On top of the LIBRARY seems extreme to me, though, at the current cost. Remember that Evacuation, which hits ALL creatures, including your own, unsummons them to your hand for the same cost. This one is one-sided and puts them on the friggin' library. Even if you have to get hit for it to work, seems like perhaps this should cost one or two more. But maybe that's just me.

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KrazyCaley's comments- Whoa! Usually this thing will just be a hasty Daring Apprentice, but in the late game it might as well be Erayo's Essence  Flip or worse. Methinks the repeating counterspell cost should be bumped up to make this uber ability harder to activate.

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KrazyCaley's comments- Don't I wish. If they printed this card, it would be worth $3,000.

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KrazyCaley's comments- This card is above the current curve for counterspells; it's basically strictly better than Cancel as it can hit uncounterable spells like Banefire, plus for only four mana you get Mindbreak Trap. Seems just a little overpowered. Maybe it needs a drawback?

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KrazyCaley's comments- I thought this was a really cool card. I've always had a fondness for Sen Triplets and Mindslaver-type stuff, and this card does a one-shot version of it in a really neat way that even gets around the mana problem associated with casting enemy spells. I think it's priced pretty well too. What say ye?

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KrazyCaley's comments- That's right, you just drew your entire library. And now you can't lose from milling. I don't even know what that's worth. If you're in 10 mana land, you can do just about any ridiculous effect, so I don't see why this would be overpriced. Only thing I would wonder about is this- should this card also give you no maximum hand size for the rest of the game? Or should you have to bring your Spellbook or Reliquary Tower along?

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KrazyCaley's comments- Coooooool. X Pendrell Mists. I love it.

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KrazyCaley's comments- A counterspell that looks to replace itself. Very interesting. Priced at four, which I think is about right. If it explicitly TUTORED for another counterspell, that would probably be worth 6 CMC. But what do we think of the depth of the effect? Should it look down further in the library, or less? Or is it just right?

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KrazyCaley's comments- The true blue Wrath of God. It even costs the same as the original, although really you have to cast a counterspell on it for it to do its job. The problem is that it would be incredibly risky to play a card that KILLS you if it resolves. Thoughts?

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KrazyCaley's comments- Hard counter for 1 is probably worth THREE life, eh? Or maybe your opponent gets to put two damage on either you or a target creature.

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KrazyCaley's comments- Kicker land! Seems kind of like a colorful Everflowing Chalice. Maybe useful in multicolor decks that can't afford to have COLORLESS mana, but still need a chalice?

squire1 says... #1

can we still post some ideas for cards, should they be blue only

February 26, 2010 7:59 a.m.

Siegfried says... #2

Fountain of Jace's last ability is broken beyond belief. Mill 20 for 2 life and NO mana? Whatever. Either ditch the final ability or put some hefty condition on activating it, like Magosi, the Waterveil .

I think Equilor Spelltrap is priced pretty well. 3 cost to counter any 1 spell is standard, paying double that to continue countering seems fair. Maybe change it to 4UU? Or go all out and make the cost UUUUUU.

Attorney Ninja destroys Relentless Rats decks lol

February 26, 2010 8:21 a.m.

Siegfried says... #3

Oh, everything else seems pretty swell. Mind you, blue is not exactly my colour...

February 26, 2010 8:56 a.m.

squire1 says... #4

I love tidal disaster. Blue can't destroy creature, it has no cards to do so, but this is the true spirit of blue. I can do great things with a wierd twist that makes it a thinker's card

February 26, 2010 9:30 a.m.

KrazyCaley says... #5

Post all the ideas for cards you like. Or e-mail 'em to me and I'll include them in further updates.

February 26, 2010 2:52 p.m.

luckyfirefox16 says... #6

The big blue heart in my chest just burst with joy- you have created the hypothetical toys of my dreams- lovin the Voidspell, Waterbound Crystals, and especially the Evacuation cousin Dismissal. Did I mention I liked Equilor Spelltrap, Right of Refusal, and Pendrell Nebula? and.... forget it man- they're all cool to me, if not a little overpowered. I like the Waterbound Crystals in the vein of Everflowing Chalice , but the cost could come down to two? If you think about it, you draw this early game and it's like a Rupture Spire for 2 that only makes one color, but if you wait it can function like the Everflowing Chalice only for Blue. It actually reminds me a little of the 2-color charge lands from the Time Spiral block too if a cycle is in the mix.

February 26, 2010 3:35 p.m.

KrazyCaley says... #7

I agree; I think Waterbound Crystals needs to have a multikicker cost of just a flat 2.

-C

February 26, 2010 3:51 p.m.

KrazyCaley says... #8

But it should also come into play tapped, perhaps?

February 26, 2010 3:52 p.m.

jlb says... #9

I'm not sure if you imagine this would be in the zendikar block, but if so I'd like this as a common (and one for each color, while we're at it.):

Sinking Isle, Land:

Sinking Isle enters the battlefield tapped.

T: Add U to your mana pool.

T, Sacrifice Sinking Island: Search your library for an Island and put it onto the battlefield tapped.

February 26, 2010 4:21 p.m.

mattlohkamp says... #10

dismissal feels like it should be the simpler version of AEthertow - too bad Dismiss is already something.

Dismissal 1U (or maybe 1UU) Instant Put target attacking or blocking creature on top of its owner's library.

And then there's this -

Aethertide 3U Instant multikicker 1U Put target attacking or blocking creature on top of its owner's library. You may copy this spell for each time it was kicked, and choose a new target for each copy.

... and maybe -

Wrenching 1UBR Instant - Trap kicker UUBBRR Put target attack or blocking creature on top of its owner's library. Its controller loses 2 life and you gain 2 life. If this spell was kicked, copy it for each attacking or blocking creature on the battlefield, targeting each of those creatures. (you still control the copies, and lose/gain life accordingly)

February 26, 2010 4:32 p.m.

I'm not sure I feel it coming into play tapped- I think the drawback of a land drop and only producing half you invest the turn it drops is enough. Again, I think a blue chalice is great for this type of land seeing as it counts as a land drop for the turn and blue doesn't get ramp without some green help.

February 26, 2010 4:38 p.m.

mattlohkamp says... #12

spelltrap variation:

Counter Artifact 1UU Artifact Kicker U - if CARDNAME was kicked, you may play it as though it had flash. T: Counter target spell. 3: Remove CARDNAME from the game. Play this ability only if CARDNAME is tapped. Any player may play this ability.

or -

Counter Enchantment 4U Enchantment Flash 0: Counter target spell an opponent controls. Remove CARDNAME from the game unless you pay 4UU

February 26, 2010 4:52 p.m.

mattlohkamp says... #13

wow, the formatting is getting messed up on these comments. where'd my line breaks go?

February 26, 2010 4:52 p.m.

mattlohkamp says... #14

Fountain of Jace is just wrong - it's a non-basic-land Island, with a bunch of cool stuff tacked on. Try something like this -

Use 'em or lose 'em 0 Enchantment? Artifact? When CARDNAME comes into play, you may exile any number of cards from the top of your library. 6: if you would draw a card, instead reveal a card exiled by CARDNAME and put it into your hand.

... the "lose 'em" part would happen if CARDNAME got blown up - then the cards are gone forever. On the other hand, you get to basically tutor from a subset of your deck at least once a turn for 6. Useful? Maybe? Might need some cost tweakage.

February 26, 2010 5 p.m.

l0ki says... #15

There are a lot of issues with the cards here. I think i am too sick to discuss them. but your lands should come into play tapped, and i like your ideas. (:

February 26, 2010 5:35 p.m.

And this folks is the reason why we can't have nice things...

February 26, 2010 6:09 p.m.

mattlohkamp says... #17

Actually, I'm thinking, what's the context for all this? I mean, it's fun coming up with card ideas, but is there a BIG idea, overarching sort of deal, for the entire set? Are you thinking of following Wizard's design process?

February 26, 2010 7:03 p.m.

TAMA says... #18

I hereby on behalf of R&D revoke your hopes and dreams of ever being card designers. Those are so broken (except Equilor Spelltrap and maybe Waterbound Crystals).

Card Name: Attorney Ninja. Rating: Broken. Notes: The card should read both 'shuffle after searching' and named card can't be played for the rest of the game' Edit: Ninjutsu for higher cost.

Card Name: Dismissal. Rating: Broken. Notes: Reordering the top X cards of target players library and clearing the majority if not all of their board is pretty hardcore for 3UU. Edit: 4UUU make Rare.

Card Name: Equilor Spelltrap. Rating: Average. Notes: I think KC misinterpreted this card. If you pay a hefty 5U the counterspell goes to your grave after resolution instead of being exiled. So basically it is a 2U counterspell.

Card Name: Fountain of Jace. Rating: Beyond Broken. Notes: This card breaks Vintage. Edit: Tear up the card, destroy all copies, hunt down the card designer with dogs and rifles.

Card Name: Interdiction. Rating: Too Good. Notes: Fundamentally overpowered. It is better than Mind Breaker Trap and that is a Mythic. Edit: Up the cost of both the kicker and the spell.

Card Name: Neurofiltration. Rating: Shahrazad . Notes: This card needs revising. Wizards deliberately never made a card that allowed you to put cards you do not own into your hand.

Card Name: Omniscience. Rating: Broken. Notes: Drawing your library has always been a combo play because libraries can vary in size. Considering cards like Spellshift this card is broken. 10 mana is not a 'do whatever you want' price. Edit: Scratch the card.

Card Name: Pendrell Nebula. Rating: Broken. Notes: Needs rewording. Pendrell Mists ' effect affects all creatures and this costs all of one more and only hurts opponents. Edit: Hurts all players. Costs more.

Card Name: Right of Refusal. Rating: Prototype. Notes: Sage Owl only looks at top four for a reason. Needs to read reveal that card somewhere in the text box. Edit: Top four cards would be more appropriate.

Card Name: Tidal Disaster. Rating: Silly. Notes: A card that kills you upon resolution should cost significantly less. Blue Wrath is an interesting Idea however that is what Evacuation is supposed to be.

Card Name: Voidspell. Rating: OP. Notes: Wizards said they would not print any good counterspells again. Assuming they would use a comparison of cost. Vampiric Tutor to Demonic Tutor say. Edit: Should probably have a drawback like Forcespike.

Card Name: Waterbound Crystals. Rating: Undecided. Notes: The cost should definitely remain 2U. Atm it is basically an island unless you pay 2U then it boosts your mana from five at fifth turn to six. If you drop the kicker to 1U then it ups your mana from four on fourth turn to five and has no drawback of paying the 1U on third turn because it comes into play untapped ready to tap for UU.

February 26, 2010 7:26 p.m.

yeaGO says... #19

BRUTAL!!!!

February 26, 2010 7:31 p.m.

TAMA says... #20

Ok maybe a bit extreme. But a card designers dream is to have their ideas taken seriously and Wizards actually make a card they designed. You guys are throwing broken at more broken. It's not magic its the planeswalking game but you have the planes in your hand as player enchantments that are uncounterable, indestructible and have shroud. Making cards can be fun and you can come up with some great ideas but you need red players to be editing blue cards, vice versa and et cetera.

Otherwise you get blue control players together in a dark room, forgetting to eat while they are hyped up on the excitement of making a card that says "counter everything your opponent ever does ever again" with flavor text reading "including whatever you are thinking right now".

I will volunteer to at the very least proof read the way things should be worded on cards so they don't come out looking like newbs downloaded the Set editor and went crazy with their favourite colour. I have made four sets and it took hours of serious editing by third and fourth parties followed by arguing and bickering before things were set and even then my meta was basically the negashards of alara (in both colours and level of ridiculous).

February 26, 2010 7:50 p.m.

Tofu says... #21

Here's some I came up with just for the heck of it. :) Hope they're balanced enough for ya', Tama:

(2U) Uncommon Enchantment

When a creature enters the battlefield, put a quest counter on [this card].

Remove 2 quest counters: Return target creature to its controller's hand.

At the beginning of each opponent's upkeep, if [this card] has 10 or more quest counters, that player returns a creature to his or her hand.


Halt (1U) Common Instant

Tap target permanent. That permanent doesn't untap during its controller's next untap step.


Plasmatic Drake(3UU) Uncommon Creature - Drake 3/3

Flying

Whenever Plasmatic Drake blocks or becomes blocked, put a 1/1 blue Drake creature token with Flying onto the battlefield.


(4UUU) Rare Creature - Kraken 5/5

[This card] enters the battlefield tapped.

[This card] doesn't untap during your untap step.

Landfall - Whenever a land enters the battlefield under your control, untap [this card]. [This card] gets +2/+2 and islandwalk until end of turn.

February 26, 2010 11:02 p.m.

squire1 says... #22

I like the kraken from Tofu

I disagree with TAMA on tidal disaster. I love that card and would play it.

My suggestion for a card

Status break UUU

Rare-instant

Counter target static ability until end of opponent's next upkeep.

February 26, 2010 11:44 p.m.

Tofu says... #23

Thanks, squire1 ! Although I agree with TAMA about many of these cards being overpowered, I agree with you about Tidal Disaster being a nice card. It brings a different, unique flavor to the table. :)

February 27, 2010 12:14 a.m.

TAMA says... #24

Squirrel I'm not saying I wouldn't play those cards I'm saying they are broken. Hell I would take up Vintage if they printed Fountain of Jace. Status Break is incredibly broken and so is Tidal Disaster. You can make your opponents cast spells using copying devices similar to Eye of the Storm (at this point in time I have forgotten the card to which I am referring). Tidal Disaster is broken for the first half of the effect not the wrath (it is out of its colour but not broken).

February 27, 2010 1:27 a.m.

KrazyCaley says... #25

Not seeing how the Equilor Spelltrap just gets thrown in the graveyard. It's got "You may counter any spell," which I assume the designer wanted to be "0: Counter any spell, if you do... etc."

It just creates a "pay or" effect where if you pay the 5U, it stays, if not, it's exiled.

-C

February 27, 2010 2:01 a.m.

KrazyCaley says... #26

@ Tama- Also, I'll come to the defense of Attorney Ninja and its wording, though he doesn't need it, because, you know, attorney. And ninja.

I don't think it's broken. Ink-Eyes, Servant of Oni is LESS costly to hardcast and has the same ninjutsu cost. She casts Ashen Powder (CMC 4) when she hits. She regenerates at 2.

Attorney Ninja costs more to hardcast, has the same ninjutsu cost, and casts Meddling Mage (CMC 2) when he hits. He has shroud, which is slightly better than regenerate in most situations, worse in others.

I admit that "shuffle that player's library" should probably be on the card, though looking at the order and then naming the card is part of what I'd hoped to do, but yeah, the anti-cheating mechanism has to be in there.

I do NOT think that "Named card can't be played for the rest of the game" should be on there, as you do; that would make the card a bit too good.

February 27, 2010 2:11 a.m.

[sigh]

I completely agree with TAMA here. First of all, I feel this is the wrong way to approach creating a set. The overall theme should be decided first, instead of throwing together a bunch of incoherent cards. I mean, if you're going to bring back ninjutsu, than you probably want several creatures to use it.

Similar to the theme, some kind of structure needs to be developed. In other words, how many of each card type will each color get? How many counters/bounces/card draws/etc will blue be allowed to have? How focused on the color pie will the set be? In the cards listed above, blue is being given wrath (a primarily white ability) and mana ramp (a primarily green ability). If this is going to happen, then what will white and green gain that is normally blue? Balance needs to always be kept in mind.

This recent article by Mark Rosewater can be enlightening: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/78

You also need to understand the rules extremely well. TAMA already mentioned several of the discrepancies, such as revealing cards and shuffling after searching. Adding to this: 1) Tidal Disaster: This card defies the rules of counter-magic. A spell that is countered has no effect. 2) Waterbound Crystals: A land can not have a kicker or multikicker cost. Kickers are a cost paid in addition to casting a spell. Lands are not cast. If they were, than lands could be countered.

Now, I'm not saying that rules can't change. However, if you're going to make rules changes for your set, than those rule changes need to matter. For example, if you're going to make spells have effects if they are countered, than SEVERAL spells need to have effects if they are countered. Doing this also means that the number of counters needs to increase, which means you're causing blue to be a key player in the set. Which, again, is fine, as long as it is also balanced with the other colors.

I guess my main point here is that I disagree with the way this project is being approached.

Does anyone else have a fear of having made-up cards in tapped out's card library? I really hope that's not the direction this is eventually heading.

February 27, 2010 2:53 a.m.

Darkness1835 says... #28

Yeah. I made fountain of jace and waterbound crystals. I think its a fine card, except for the whole only pay 2 life thing. Maybe half your life, rounded down?

February 27, 2010 2:55 a.m.

Siegfried says... #29

@Darkness1835:....are you serious? Twenty cards out of your opponent's deck is worth FAR more than just half your life, especially from a card that costs NOTHING TO PLAY. Change the cost to 20 life to match the ridiculosity of the effect and we can talk.

@KrazyCaley: The difference between Ink-Eyes and Attorney Ninja is that Ink-eyes snatches a single monster from your opponent's graveyard, which may be a limited choice at the best of times. Attorney Ninja on the other hand makes 4 cards (not just creatures) from the opponent's deck completely unusable.

My opinion: if you want to keep the effect, ditch the shroud and ninjutsu, maybe make the cost a little higher. If you want to keep a creature who is also blue who is also a lawyer who is also a ninja, find another annoying lawyer-esque effect that won't screw an opponent's deck up so much.

At this point I officially recommend appointing a search and destroy committee whose purpose is pointing AA turrets at some of these high-flying card ideas. Also, where are the other 4 colours?

February 27, 2010 3:37 a.m.

Siegfried says... #30

P.S. leave Dismissal as it is. The field clearing and library reordering is nicely balanced by the damage you have to take to make it effective.

February 27, 2010 3:53 a.m.

KrazyCaley says... #31

@mistergreen Agreed, top-down design tends to be flat out better. This does indeed perhaps explain the mishmash of ideas we have here. Suggestions for implementing top-down design here? Or perhaps this project is more trouble than it is worth? And I'm with you on fake cards added to the library; I suggested this project only for the fun and insight that is to be gained by going through something similar, albeit not nearly as intense, as what each R&D team goes through.

As to things like lands not being given kicker and a spell having no effects when countered; these, like all other rules, are subject to the most important rule of magic, CR 101.1, the golden rule which states that cards may changes the rules so that virtually anything is possible. While presumably "kicker" is an inaccurate way to describe what is happening with that land, there is a way to implement what the designer wants to do with it while remaining stylistically consistent with prior cards. I thought these cards had a lot of promise, but they are very rough drafts. Aside from Fountain of Jace, I don't think any of these cards is completely broken beyond repair; some are somewhat overpowered, but have usable ideas.

But again, I agree with you that just having people submit a sea of cards is a poor idea. Perhaps we should talk keywords and overarching themes before discussing individual cards?

@Siegfried- My idea for this card was not to make an attorney-ninja from the outset, but rather to make an interesting, stronger version of Meddling Mage . It's just that when I looked at it after I finished, it seemed very much like an annoying lawyer. Who was also a ninja.

Also, I think the problem with Dismissal is that it's extremely powerful card advantage in addition to being a blue wrath of sorts. Imagine if the card said "Return all creatures to their controllers' hands that damaged you this turn. Those opponents skip their next X draws, where X was the number of creatures returned this way. Those opponents may play only one of those creatures returned this way per turn, and only in an order decided by you," and the effect is virtually identical, but perhaps more apparently overpowered?

@Everyone- What is the consensus on what you would like to see happen with this project? Should we keep going for individual card submissions like this article, or shall I file away your card submissions while we focus on more macro-level design questions like themes, keywords, and what the set will be "about"? Or should we abandon this project entirely?

February 27, 2010 4:26 a.m.

Siegfried says... #32

I stand firm on this Caley. Consider the situations in which you would trigger Dismissal. Let's say you've taken 5 damage this turn and have cast Dismissal. That 5 damage comes from either 5 weenies, who can be cast if not on the next turn then over the next 2 turns, a 2 power and a 3 power, same deal with being played, or a Wolly Thoctar, who surely should hit the field again next turn. If you have 5 mana to burn in an opponent's turn and can take the sort of damage you have to to make the spell effective, you deserve all the field advantage and the turn of respite the spell offers.

In regard to the everyone statement, have you thought about running card submissions like a competition? Proper grading scores, real scrutiny, give people a reason to look thoroughly over their own cards before submitting. And the winner/s get included in the TappedOut set.

February 27, 2010 4:40 a.m.

Sorry, I didn't mean to suggest that the project should be abandoned. I was just suggesting that it needed focus.

My vote is to file away submissions and start at a macro-level. There are a few ways that I can think of on how to approach the project. 1) Similar to how Wizards held the "create a card" that resulted in Crucible of Worlds . Options are presented and everyone votes. 2) The floor is left open. Everyone discusses each decision for about a week or until a consensus is made. 3) A creation of committees?

If it IS decided to start at the macro-level, I think the first decision is the focus on the block as a whole. Wizards has given us ideas to start with (tribal, the graveyard, dual-colored, tri-colored, labd matters, and artifact for example), but really, the ideas can be limitless. The focus of the block will help deciding what themes and abilities should be developed.

Again, sorry if I was offensive before. It is late, and I am admittedly grumpy.

February 27, 2010 4:52 a.m.

TAMA says... #34

I think that we should agree on a theme for a block and then make that block. My suggestion is to build the negashards of alara. Admittedly this is a project I have previously under gone alone with external editors but I would love to hear from a broader community and to be put in my place on certain points.

The open floor and creation committees sound like the best option. I have a great deal of interest in the creation of a tapped out set and would love to be involved.

@ KC following your arguments you could have your ninja generate infinite mana since Black Lotus generates 3 and its total cost is 0 so infinite lotuses equal a meddling mage, right? If you want I can right an article on the creation of cards and the approximate cost:rarity:effect (ratio).

February 27, 2010 5:59 a.m.

l0ki says... #35

@TAMA: I would like to be involved in the design side of this project and the writing of this article.

We also must consider the fact that we will have to make bad/mediocre cards in our set(s). Not every card can be amazing, and people have to accept that. Yes we will have to make a Chimney Imp and we will have to make a Baneslayer Angel . Our cards must be balanced, as far balanced can be without being boring.

February 27, 2010 6:29 a.m.

TAMA says... #36

I partially agree. You have to make it balanced not every card can be broken but that doesn't stop every card from having a possible use. Chimney Imp is just plain bad.

February 27, 2010 6:37 a.m.

Siegfried says... #37

Every rose has its thorn, and every set has its roflrang.

February 27, 2010 7:17 a.m.

Tofu says... #38

@mistergreen527: I agree with you on the rules bit. In that regard, I believe that an alternative way to make Tidal Disaster work is to make it similar in the way Dash Hopes is.

For example: 2UU - Instant

When you cast Tidal Disaster, any player may sacrifice all creatures he or she controls. If a player does, counter Tidal Disaster.

You lose the game.

Honestly though, albeit this isn't a very good example, my point is that I think it would be possible to word it carefully enough for it to work within the confines of the current rules.

I'm entirely up for an open committee, and I agree with several of you that the way to approach this is by starting out with what is essentially an outline. Personally, I'd love to be involved in this project. :)

February 27, 2010 10:41 a.m.

squire1 says... #39

how about this card

UU

instant

Target spell gains cascade

February 27, 2010 2:40 p.m.

yeaGO says... #40

++tama, mistergreen, etc for calling for a focus. The given examples are kind of all-over the place.

Dare I suggest restructuring it like a challenge, where people can submit according to a theme?

I'm thinkin I might whip up a form which will autogenerate the cards =D.

February 27, 2010 3:19 p.m.

TAMA says... #41

Squirrel are you doing it on purpose? You can't give a spell cascade like that because Cascade reads as you play this spell. Also that would be incredibly broken.

February 27, 2010 5:05 p.m.

I_Call_BS says... #42

I think building a set would be a great idea, but speaking as someone who doesn't know a great deal about the wording/mana cost: effect: rarity ratio, etc., there would need to be a lot of patience and constructive criticism involved. And by constructive I don't mean "This sucks." I mean "This doesn't work, but this is what could make it work." For example, Tama I know you are a lot more experienced at stuff like this than I am, but I for one would be very hesitant to submit cards knowing that they would get bashed for being worded wrong or be wrongly balanced. Even if some of these cards are broken, they can still be fixed and that doesn't mean the ideas are wrong. Or maybe this is just me not wanting my very sensitive feelings to get hurt ;)

But I would love to see this idea become something, and to be involved in it. Seems like it would be a lot of fun

February 27, 2010 5:25 p.m.

$ªmHεiπ says... #43

@TAMA ok well the wording wouldn't work but if the wording were reworked the concept is good. It is not that broken, cascade adds what like one mana to the casting cost of Bloodbraid Elf . I say the cost is fair

February 27, 2010 6:05 p.m.

squire1 says... #44

sorry TAMA, that was from me not $ªmHεiπ, I was using his computer

February 27, 2010 6:12 p.m.

Siegfried says... #45

The Cascade effect is an epic effect. There's a reason only a limited amount of cards were printed with the ability. Giving any old spell Cascade could lead to some broken comboes, ask someone with better card knowledge than me to figure them out. And if it were made, it should be more than mono blue, three colours at a minimum. I've been trying to think of a spell that could cost W/U U/B B/R R/G G/W, this could be it.

February 27, 2010 6:27 p.m.

squire1 says... #46

lots of stuff is broken with older cards. I will take the first five magic sets against any standard deck and trash it, but still, dream cards are dream cards. maybe cost is UUR

February 27, 2010 7:24 p.m.

Darkness1835 says... #47

Fountain of Jace, and actually, all cards here, are just for fun anyway.

so CHILL OUT when you're all like i hate this, this is stupid, let wizard do its job blah blah its that time of the month so im all moody the worlds owes me.

seriously.

February 28, 2010 12:17 a.m.

Siegfried says... #48

@Darkness: They may be for fun, but the overall aim, as stated at the start of the article, is to create our own T/O set of cards. If we massively criticize a card, it probably means we see a good idea but are trying to get it balanced enough to be realistic. Going back over the comments, no-one has outright blammed a card, any negativity has always been offered with some improvement fries on the side.

Please don't make assumptions about what time of the month it is for all of us, someone actually on their period might take offence, and you REALLY don't want to deal with that.

February 28, 2010 1:31 a.m.

Cirrus says... #49

Attorney Ninja: A reference to Dr. McNinja? If not, why not?

Also, a STRONGER Meddling Mage? Stronger than a 2/2 for 2 that denies your opponent their strongest card while it survives? And let's keep in mind that yours has a gigantic 6 toughness, shroud, repeatability, and the effect it generates doesn't end when it dies. I think that, realistically, you could only keep one of the 4 without it being ridiculously overpowered.

Dismissal: NO. I think Tama covered it pretty well. The only thing I'd like to add is that your next few Path to Exile s become free and they can't break any fetchlands for the next few turns without serious consequences. Also, the damage does not necessarily offset it. You would have taken the damage anyway, and if your opponent knows you have it, that will affect all further games with said opponent, making him/her play far more conservatively.

Think about it this way: Say the board is more or less stalled, but your opponent just gained just enough advantage attack safely. He attacks with, say, even only 3 of 5 creatures. You block one of them. He now is not going to draw anything new for two turns, you now have a good enough board position that you can attack back; he can either block, and worsen his board position worse, or he can take enough damage to more than make up for what you took.

If you're behind, surviving one attack means that you just increased your chances of survival by quite a bit.

If you're ahead, you don't really need it.

Equilor Spelltrap: I love the idea (and the art; Good find, KC!), but it's a little too splashable; it's also almost strictly better than Cancel . I'd recommend making the mana cost 1UU with 'as an additional cost to play CARDNAME, discard a card.' and make the activation cost either '4UU' or '1UUU, Tap'.

Status Break: I don't think it's even possible to template in a form that keeps what I know it's trying to do intact; you can't counter something that doesn't use the stack. I think the closest you could get would be to exile target permanent that generates a static ability, then return it to the battlefield at beginning of the end step.

Right of Refusal: Sigh... Tama, Sage Owl only looks at the top 4 because A) the player retains the knowledge of the order, and B) the player can CHOOSE the order. This is perfectly fine, because it shuffles the library afterwards. It's actually quite similar to Ripple. If we do the set, possible make this part of a loose cycle?

Waterbound Crystals: I'd personally be a bit happier with this as an artifact or enchantment; it's too hard to destroy otherwise. To avoid Storm shenanigans, the closest I can think of is

Waterbound Crystals (2) Artifact Multikicker (2U) When CARDNAME comes into play, put X charge counters on it. T: Add 1 to your mana pool, then add U to your mana pool for each charge counter on it.

Then, it allows mindstone-like acceleration at need, as well as the ability to specialize.

February 28, 2010 1:33 a.m.

kabrazell says... #50

Brewing Storm Sorcery 1UU Kicker: Return two target lands to your hand.

Return target creature or land to its owners hand.

If Storm Gust was kicked, instead return four target permanents to their owners hands.

(Not sure if the cost is right, seems close?)

February 28, 2010 1:42 a.m.

TAMA says... #51

@ BS caller Fair enough. I'll tone it back a LOT. Glad to have you on board. My one tiff is that sometimes it can be hard to explain in the fullest scope why an effect is broken.

@ Squirrel Bloodbraid is broken and hence a bad example. What about Deny Reality it adds about 4 to it's cost or Bit Blast it adds 5 (3B). The spell should read the next spell target player casts this turn has Cascade. Also giving Cascade was dubbed by wizards the job of a five colour rare.

@ Siegfried the limited number of cards with cascade was more because they never over do a mechanic it had about the same number of instances as Convoke. A broken instance is using a one cost spell to cascade into say a lotus.

@ Darkness we were trying to make a tappedout set, that was the goal. You were trying to add cards to the vintage restricted list. I'm not trying to be harsh but a land card that draws you three cards and mills your opponent 20 on the turn it comes into play (and is not legendary) is like a card that deals ten damage for one hybrid mana.

February 28, 2010 2:13 a.m.

TAMA says... #52

@ Cirrus I did look into the whole ripple like effect as well but really there is only so much critique one comment can hold. Again nothing has more than ripple four so five is still to much. You pretty much summed up everything I was otherwise going to say so I figure you have an understanding of card creation and balancing.

@ Kabrazell the cards should read 'return to lands you control to their owner's hand' or even 'two lands you own to your hand' but not two target lands. Also the kicker is a bit under priced.

February 28, 2010 2:22 a.m.

Siegfried says... #53

Just like to say here that, in terms of bad wording of a submission, it CAN be fixed. As long as a submission for a card idea conveys the idea of what the author intends for the effect (away from political-ese, as long as you can show what you want it to do), any card submission authorities can clean up the wording later. Main worries and feedback should be about the power of the effect and the cost of it, with rarity as an afterthought.

I'd like to reinforce the idea of a card creation competition here. As stated previously (by me...), having predetermined and serious judges of what a new card is worth should produce higher quality cards for our new set. Many people discussing ideas are less likely to make the same error of thought than each person thinking individually.

February 28, 2010 2:28 a.m.

Elesdee says... #54

"Questions Unanswered" UUU Enchantment

Cannot Be countered by spells or abilities. Shroud If a player would search his/her deck for a card, that player instead shuffles his/her library and draws a card. Flavor text:(A question unanswered is far less dangerous than an answer unquestioned.)


"Overly-Dramatic Conclusion" UUUUUUUUU Instant

Each player starting with you takes tuns putting each permanent from his/her library into play, then each player puts all other cards in his/her library into his/her hand.


Finalize UUUU Instant

Split-Second

You may remove your library from the game rather than play finialize's mana cost.

Target spell or ability on the stack resolves. "Yes!"


"Fractured Identity" UUUU

Enchantment

Each player puts each nonland card from his/her hand face down in a pile. X: Reveal a card at random from your pile, if its total converted mana cost is X, you may play that card without paying its mana cost. Any player may play this ability.


"Marginalize" U Enchantment aura "Gain control of enchanted creature. Remove all counters from it, un-attach all equipment and auras from it. It becomes 0/1 and loses all abilities."


Just a few of the blue cards that have been floating around in my head for the last 10 or so years.

February 28, 2010 2:50 a.m.

Siegfried says... #55

@elesdee You have some very interesting ideas.

I don't see any need to make Questions Unanswered uncounterable and shrouded, seems to be a fine card as it is while it hampers both players.

You made a good choice making the cost of Conclusion pure U, considering the crazy effect it offers. I'd have to see how it plays before making any other judgments.

Perhaps Finalize should read something like "Exile target spell. This card becomes a copy of the exiled spell." I honestly can't see who would rather remove their library over paying the mana cost though.

Fractured Identity could perhaps be black and/or red as well. Anything I don't mention about your card ideas sits well with me =D

February 28, 2010 3:18 a.m.

KrazyCaley says... #56

@Elesdee and Siegfried- I would be GREATLY amused by a card that said "Target spell or effect resolves immediately." Love it.

_C

February 28, 2010 4:59 a.m.

Siegfried says... #57

Agreed KC, Finalize would be a funky card to see played, I'm just trying to get a wording down that won't have everyone reaching for rule books right after it's been played.

February 28, 2010 5:03 a.m.

squire1 says... #58

I think alot of these have promise, but the rare and mythic rare cards are the easier ones to design I think. I have always had trouble designing commons that do not suck

February 28, 2010 10:11 a.m.

kabrazell says... #59

Thanks TAMA. What if the kicker was Sacrifice a land? Or something else? Idk I just cant think of a way to balance it; wanted it to be an uncommon or common so doesn't need to be epic but usable.

Also

"Icescape" 3UU Enchantment

At the end of each opponents turn, you may select a creature that delt damage to you this turn.

That creature doesn't untap during it's controllers next untap stap.

February 28, 2010 10:44 a.m.

RiverRansom says... #60

Tidal Disaster would actually make Hive Mind amazing... since the copies of the original spell are first to resolve, you would force all opponents before you to lose the game.

February 28, 2010 2:35 p.m.

honeymomo says... #61

:3 do not want!~*

Here's my card:

U

Soccer Practice

Instant

When you play this card you win the game.

I was thinkin' we could go do...

February 28, 2010 2:41 p.m.

Darkness1835 says... #62

so...

lets remove that last effect of Fountain of Jace, and then its good!

February 28, 2010 5:16 p.m.

TAMA says... #63

In reverse order

@ Darkness The Fountain of Jace is broken period They already tried making a land card that lets you draw and it was banned.

@ Honey 0.o please don't link any more videos.

@ Riverransom thankyou that was exactly the card I was looking for.

@ kabrazell I love Icescape it's wonderfully balanced.

4 Squire

U/R/G

Instant

Draw a card.

@ LSD Questions unanswered would be a balanced card if it wasn't forced on your opponent (in which case it wouldn't have to be so blue heavy).

Overly-broken conclusion is just that. Playing every card in your deck no matter the cost is broken. Again people Spellshift .

They said they were removing good counterspells not removing them all together. Finalize, although Blue heavy is still fairly broken it makes some spells that were not meant to be uncounterable, uncounterable. It also undermines force of will. I can think of many ways to make it work but can't fit them all in this comment. Also the reason someone would remove their library is to resolve a 40 cast fireball.

Fractured Identity would work much better were it to include lands (and then could be less blue heavy).

Marganalize should cost more because it removes a creature for U regardless of all the other parts it still removes a creature.

February 28, 2010 6:13 p.m.

Darkness1835 says... #64

i dont think its broken to the point of no return; how about bounce 1 creature; or draw 1 card?

that way its like an Unsummon or a weak Ponder

February 28, 2010 6:30 p.m.

Darkness1835 says... #65

and if you REALLY want to get technical about Waterbound Crystals, how about this:

"When Waterbound Crystals enters the battlefield, you may pay 2U any number of times. For each time you paid this, Waterbound Crystals enters the battlefield with that many crystal counters on it, plus one."

there. not a kicker. just an extra cost.

February 28, 2010 6:33 p.m.

squire1 says... #66

I agree with the idea of the top down design. I say we should have a new tread to discuss each step of this design. I think it would be great fun and that the sea of cards is become a bit all over the place. Love the concept of a community set KC. I am not opposed to the idea of the sets being in the library , but if a card from a fictitious set is used in a deck I think there should be a forced tag, like the prototype one for under 60 cards and they show differently.

February 28, 2010 8:55 p.m.

honeymomo says... #67

:3

February 28, 2010 9:46 p.m.

Siegfried says... #68

Whoa, what's happening with the font?

February 28, 2010 10:03 p.m.

yeaGO says... #69

HONEYMOMO STOP BREAKING MY SITE

March 1, 2010 1:34 a.m.

KrazyCaley says... #70

Think honey forgot to close her italics HTML up above.

-C

March 1, 2010 3:28 a.m.

Siegfried says... #71

Does that fix it?

March 1, 2010 3:45 a.m.

Siegfried says... #72

Apparently not...

March 1, 2010 3:46 a.m.

Cirrus says... #73

The product of linear algebra homework, boredom, and lack of sleep. Enjoy.

Scrollsworn Knight (1UU) Creature - Human Knight

Whenever Azure Paladin deals combat damage to an opponent, tap target creature that opponent controls. It doesn't untap during his or her next untap phase.

Whenever Azure Paladin blocks, it gains first strike until end of turn.

Duty? My duty is to these scholars, these scrolls. I'll have no part in your little squabble.

2/3

My take on what a hypothetical 'blue knight' would be like. I know, First Strike is not traditionally a blue ability. However, I think that making it a reward for playing passively keeps it in flavor.

March 1, 2010 4:52 a.m.

Elesdee says... #74

@TAMA

You pretend 10 mana isnt enough to "do anything you want" but historically that just hasn't been the case.

Just about any card that has ever cost that much lets you do pretty much exactly that.

The effect on overly-dramatic conclusion is really pitiful when compared to something like a Door to Nothingness . While the mana is harder the effect is much more to the point. How about Coalition Victory at 8. Any other card that says you win the game costs around 4 mana and probably needs about 6 more to go lethal.

So I always take stuff like that into consideration when someone makes a "you win the game" card. Just because the game ends when the card is played doesn't mean its broken. Finalize is WAY more broken in comparison.

March 1, 2010 6:34 a.m.

l0ki says... #75

@Elesdee

Coalition Victory and Door to Nothingness are both silly, silly cards.

And playing your library is far too much. I mean, you could make it resolve like Hypergenesis does, with all effects resolving afterwards. But then the turn player would win, because their effects resolve first. It's not even a reasonable card! It has a ridiculous mana-cost to begin with. Then it has an over-powered effect!

Maybe save it for an UN-Set, all right? Alt-Win cons are rarely ever good. And they sure as hell don't ensure you a win. If anything, they make it harder to win.

And that is the definition of a broken card! Something that literally breaks the game and makes it one-sided. Iona, Shield of Emeria is a broken card. But it's balanced by the fact it's Legendary and costs 6WWW.

March 1, 2010 7:52 a.m.

TAMA says... #76

In order going down the page.

@ Darkness If there was a colourless land that came into play tapped and read draw a card when it enters, I would play four in every deck. It is a little less broken but still format warping. The unsummon is still a 1 cost spell. Notice that all of the zendi land effects aren't worth one coloured mana. Teetering Peaks is a sorcery speed Bull Rush , soaring-seacliffs is a sorcery speed Jump they aren't worth the mana they produce. Waterbound Crystal is broken for the land side of it.

@ Squirrel I concur.

@ Cirrus your Name-Confused Knight is an interesting idea I think the first strike is too much.

@ LSD Progenitus still takes 3 turns to win.

Eternal Dominion only allows one card per turn at the cost of not being able to play spells for the rest of the game.

Sway of the Stars hits both players equally.

Storm Herd is good if you have a lot of life when you use it, so again it is situational.

Your effect is broken for a lot of the reasons but for now go with what l0ki posted.

March 1, 2010 5:46 p.m.

Siegfried says... #77

Just a suggestion, what if the cost of Conclusion were something like X4UU and both players played X cards from their library? Could this include sorceries and instants as well as permanents?

March 1, 2010 6:04 p.m.

l0ki says... #78

@Siegfried Sure just let me get my four Twincast s out and copy the spell.

March 1, 2010 9:23 p.m.

Siegfried says... #79

Go nuts. I'd be happy to search out more cards from my deck while you throw out twincasts instead of combo pieces.

March 2, 2010 3:12 a.m.

HellGirl says... #80

It's l0ki here.

Sure, i'll then throw out all my combo pieces times 4.

March 2, 2010 3:39 a.m.

Siegfried says... #81

While I drop whatever kill spells are applicable. You realize the spell affects both players, right? The only way twincasting would benefit you is if your opponent has emptied their deck already.

March 2, 2010 3:44 a.m.

TAMA says... #82

Siegfried's suggestion works because you can twincast the spell all you want X becomes zero for the copies.

March 2, 2010 6:38 p.m.

Siegfried says... #83

I thought X costs were copied as whatever was initially paid? This changes my entire point of view on Twincast ing Banefire .

March 3, 2010 3:18 a.m.

l0ki says... #84

10/1/2009 If the spell Twincast copies has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

March 3, 2010 6:27 a.m.

RiverRansom says... #85

Yes, exactly right about Twincast , interestingly this also applies to Pyromancer Ascension and Hive Mind . Also of note, the copied spells are not considered to be cast which has many implications... and seems strange for "Twincast."

March 3, 2010 9:43 a.m.

TAMA says... #86

My apologies. However this does still make it an alright card if it can be Twincast that is a risk you may have to take playing it. Considering all players get to use it. However it did say in the original spell that you cannot search for instants or sorceries it was permanent's only. If you then limit this back to a hypergenesis ability it could even fill a rare spot.

March 3, 2010 4:53 p.m.

csmash says... #87

I love the thematic feel of tidal disasters. a spell so powerful that it kills you when done right, and everything else when done wrong. Hive Mind anyone?

March 4, 2010 6:08 p.m.

RiverRansom says... #88

Yeah, Hive Mind is a good idea.

March 5, 2010 11:09 a.m.

Aura of Mastery Enchantment UUUUUU

You may play cards in your library as though they were in your hand.

March 6, 2010 5:58 p.m.

Siegfried says... #90

Plane Bonding 2UU Enchantment - Aura

Enchant Planeswalker

When Plane Bonding comes into play, put 2 loyalty counters on enchanted planeswalker.

Enchanted planeswalker has "T: Put one loyalty counter on this card. None of this card's abilities may be activated until end of turn."

When Plane Bonding leaves play, remove 4 loyalty counters from enchanted planeswalker.

I'm not sure exactly how broken this card could be, I know you can trigger the ultimate abilities of Ajani Goldmane , Chandra Nalaar , Chandra Ablaze , Garruk Wildspeaker , Sarkhan Vol and Tezzeret the Seeker the turn they come in if you have the mana.

Thought I had while writing this comment; second ability could read "Activate only if enchanted planeswalker has lost loyalty counters this turn." in place of "None of this card's abilities may be activated until end of turn."

And it's blue partly because for fairness' sake it should be the enemy colour of both red and green (see above list of planeswalkers), but mostly because I can't think of a better colour for it.

March 7, 2010 12:49 a.m.

TAMA says... #91

@ Mr. Epiphany that again is a fairly broken card although more balanced than other things we've seen.

@ Siegfried really broken for obvious reasons but also because you can activate an ability then tap them. It can make Mind Sculpor as fast as Ajani Goldmane .

March 7, 2010 5:30 a.m.

Siegfried says... #92

Mkay, one extra sentence can fix using an ability then tapping. "You cannot activate this ability if any of enchanted planeswalker's abilities have been activated this turn." Makes the whole thing very wordy though...how about something as a sorcery? Puts 2 counters on upon activation then removes 4 in the end phase. Seems more like a black or red card if that change were made. I'm just keen on experimenting with manipulating planeswalkers outside of spamming Clockspinning .

March 7, 2010 5:43 a.m.

TAMA says... #93

March 7, 2010 5:50 a.m.

Siegfried says... #94

Hadn't even heard of the last one of those....

Just thought it would be cool to see a planeswalker-specific card. There are already a few cards that work for (or against) planeswalkers, but a card made especially for them is yet to be seen.

March 7, 2010 6:01 a.m.

l0ki says... #95

Just abuse Giant Fan using Voltaic Key and Tezzeret the Seeker .

March 7, 2010 5:47 p.m.

TAMA says... #96

So I twiddle (equivalent effect that reads permanent my planeswalker.

March 7, 2010 8:58 p.m.

TAMA says... #97

Here is my first public suggestion for a card on tapped.

1UU

Mythic Rare

Artifact/Enchantment (undecided)

Cloud Key effect.

Sacrifice (cardname): Draw two cards.

Thoughts?

March 14, 2010 9:24 p.m.

l0ki says... #98

Here is my first public suggestion for a card on tapped.

G Uncommon Creature (Cardname) can't be the targets of instants or sorceries. When (cardname) becomes tapped, add one mana of any colour to your mana pool. 2/1

The first line is there because I wanted to create a mana dork that wasn't so easily dispatched, but also can't be abused by non-permanent style untap spells.

March 15, 2010 1:26 a.m.

Siegfried says... #99

@TAMA: Dream card much, Johnny? Cloud Key and Divination are both swell cards, but do they really both need to be rolled into a single card? Given the versatitility (it provides advantages early game, when you need to drop spells quickly, and late game, when you need to draw spells to play) it should cost at least 1 more to play, probably 2. An enchantment would probably be more prudent, considering Cloud Key already exists.

@l0ki: Seems like the kind of card that could be abused in Legacy, in Extended even, but let someone who knows more cards than me to tell us exactly how. Aside from that, a 2/1 that effectively has Shroud and provides mana with no drawbacks to its casting should be worth more than one measly green mana. Scythe Tiger at least forces you to ditch a land. The idea is good though, maybe on something bigger and more expensive. Now I think about it, Merfolk Seastalkers and Tideforce Elemental . Hardly abuse, but still, it triggers.

March 15, 2010 6:06 a.m.

l0ki says... #100

@Siegfried It's not a broken card. It's a good card. Legacy and Extended have enough broken cards without using a mana dork.

March 15, 2010 7:44 a.m.

TAMA says... #101

It is a one drop 2/1 which is pretty standard but the mana dork and the shroud side make it abusive. It needs to cost more and have a higher rarity. Mine is a dream card but people don't understand the abusiveness of.

Here is an example of a broken card that most people won't get. I have made edits so that it isn't as broken as it originally was.

G/W/U

Artifact creature

Discard a card: creature gets -1/+3 until end of turn. Sacrifice (cardname): add G, U or W to your mana pool. 1/1

March 15, 2010 8:28 p.m.

l0ki says... #102

You can abuse it with what, Tideforce Elemental?

Explain to me how you abuse it, and I will accept it. (:

March 16, 2010 2:07 a.m.

TAMA says... #103

It is a 2/1 for one and uncommon. This is staple as long as it is vanilla and white. This card is green and not vanilla. How many untap effects does green run? So the protection from instants and sorceries really reads shroud. So it's a 2/1 shroud creature. Maybe if you change it so it said cannot be the target of instant or sorceries you control. Then on top of that it gives you one mana to spend during combat.

March 16, 2010 3:44 a.m.

I think we need more "Dreams" cards.

Halimar Dreams UUU Enchantment

Whenever your opponent draws a card, you may draw a card.

March 20, 2010 1:04 p.m.

squire1 says... #105

I would like to point out to those who are hung up on card balance a new card from eldrazi

casting cost 15

legendary creature

can not be countered

when you cast it you get an extra turn

flying, protection from colored spells

when it attacks defending player sacs 6 perm.

if it dies it goes back to library

15 is not that much when we are talking colorless mana, this is a potential turn 5 game winner

March 24, 2010 2:54 p.m.

Darkness1835 says... #106

@squire1 is that a legit card? No way. where?

March 24, 2010 3:05 p.m.

squire1 says... #107

that is a legit card http://www.gatheringmagic.com/rise-of-the-eldrazi-spoilers-0249/

March 24, 2010 4:55 p.m.

TAMA says... #108

But it is balance because it costs 15. You have to gear your entire deck towards killing them with it and even then it is a perfect game turn 5 drop and still they have a whole turn to remove it (although they are on 5 life). Its cost balances it nicely. It's like the Nicol Bolas of creatures that's all.

I have no biffs with the balancing of the card. What I disagree with is that if you look at the prerelease foil it appears to be Emrakul. However the sentence lengths and word lengths don't match up to what the supposed spoiler says. That leaves me in doubt about its legitimancy. I however would have a lot of fun against a deck trying to ramp into this guy by 5th turn, my Vamps just love a challenge.

March 24, 2010 7:46 p.m.

TAMA says... #109

I am reasonably sure a card effect such as Halimar depths exists already.

March 24, 2010 7:46 p.m.

TAMA says... #110

It's a fake just did some research. If it were real it would say 'When you cast Emrakul, the Aeons Torn ...' but instead it just says when you cast Emrakul... The card is a lie (but if you look at new developments after no-clipping the cake is not).

March 24, 2010 7:49 p.m.

TAMA says... #111

Also the orb of insight has no listing for cannot or can't be countered.

March 24, 2010 7:58 p.m.

Siegfried says... #112

Kozilek has the same thing though. Final ability says "When Kozilek is put into a graveyard" blah blah blah.

March 25, 2010 4:13 a.m.

Darkness1835 says... #113

does that mean Kozilek is fake, or is it just something all the cards are doing now?

March 25, 2010 2:04 p.m.

Cirrus says... #114

No, Kozilek was spoiled on the official site. It's legit. Therefore, it's entirely possible that Emrakul is legit as well.

March 25, 2010 3:55 p.m.

l0ki says... #115

Emrakul is fake.

One simple thing points this out. Because Annihilator is a new ability, it will ALWAYS be accompanied by reminder text. That card does not have the reminder text on it.

Case closed.

March 25, 2010 11:07 p.m.

Darkness1835 says... #116

maybe since it has so many abilities they could put the reminder text without making the card print tiny?

but yeah, l0ki, i agree.

March 26, 2010 2:26 a.m.

squire1 says... #117

to all those who said it was fake here it is from wizards http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/417

March 30, 2010 6:38 p.m.

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