KrazyCaley's Top 10 Most Disappointing Worldwake Cards
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KrazyCaley
7 February 2010
2145 views
7 February 2010
2145 views
There are a lot of awesome cards in Worldwake, and Wizards is truly to be commended. Novablast Wurm, Urge to Feed, Wrexial, the Risen Deep, Omnath, Locus of Mana, of course Jace, the Mind Sculptor and many more. But we're not here to talk about them today. We're here to talk about the cards that make you look at them and think "really, that's it?"
Disclaimer- Yes, all cards have a use. I'm sure there's some deck out there that can turn each of these cards into some kind of crazy weapon. You can do that with just about any card. Still, these all are, in my opinion, pretty awful.
10- Jagwasp Swarm
This card is boring and underpowered. I know black traditionally isn't very strong in the air, but a 3/2 for 4 is just insulting. You'd have to be desperate even to put this into a draft deck, and if you did, I'm pretty sure you didn't draft very well.
On the plus side- You can regenerate it with Swarmyard!!! DO I SMELL A COMBO? Also, this card is worth spending one more mana on vs. Vampire Nighthawk because it does one more damage. Clearly.
9- Guardian Zendikon
I like the Zendikon series. Wind Zendikon in particular is a very strong card that I'm sure would have been in all the entries for the Monoblue Aggro challenge had I hosted it now. White, however, gets the short end of the Zendikon stick with a 2/6 non-flying defender. This card would be ok if it were a flying 2/6 wall OR if it cost 1W. Instead it costs 2,1W, and it's just basically pretty damn crappy.
On the plus side- It doesn't die to Tomb Hex!
8- Tomb Hex
Let's check this bad boy out. For three mana, you can Infest one, and only one creature. Never mind that black has vastly superior kill options, or that it could actually cast Infest itself for the same amount of mana. But look, landfall! Play a land, and you can Infest a single creature TWICE! For three mana. Which, ah, still isn't very good at all at three mana. Use only if desperate for removal.
On the plus side- Having trouble with Darksteel Colossus? Cast Tomb Hex on it three times and you'll kill it dead! Assuming you've played a land that turn. And are willing to spend nine mana on doing so.]]
7- Goliath Sphinx
Nothing says "zoo" like Blue. Blue is a color renowned for its huge, nasty beaters, which come in late game and just eat you with pure damage. Personally, as a blue player, I've been wondering when I was going to get a giant flying creature with no abilities that costs 7 mana. I was going to use it in my...uh........my.........deck....that.....um.......well, I guess it doesn't fit in any deck. I'm going to pray for deliverance from this nonsense from the Blue gods at my Blue shrine for a while; I need to be cleansed. "And lo, it is written: there shall come a day when Counterspell shall be reprinted, and deliver the Blue players of the world from evil and ridiculous 8/7 fliers with no abilities."
On the plus side- Vizzerdrix just made a new buddy!
6- Thada Adel, Acquisitor
This card isn't the worst thing I've ever seen, but it's certainly one of the most disappointing rares you can pull in this set. At least you get, for three mana, an islandwalking 2/2. If your opponent has artifacts and Thada lives and she breaks through and hits your opponent, you get an artifact out of his library. You still have to pay for it, sadly. A bit poor. This card could have been a fun sideboard card if you didn't have to pay for the artifact. Instead, this is a clunky card even for casual.
On the plus side- Better answer than Tomb Hex for that Darksteel Colossus. If you have 11 mana, anyway]].
5- Stone Idol Trap
TIKI GOD NO LIKE BEING ON LIST. KRAZYCALEY HAS DISPLEASED TIKI GOD. TIKI GOD WILL MAYBE KILL ONE OF KRAZYCALEY'S DUDES THIS TURN AND THEN MAYBE DO A MODERATE AMOUNT OF DAMAGE NEXT TURN. GOOD EFFECT. ONLY, TIKI GOD COSTS 6, AND IS ONLY EFFICIENT IN SITUATIONS WHERE TIKI GOD'S CONTROLLER IS GETTING SWARMED ANYWAY. NOT LIKE RED HAS ANY OTHER CREATURE REMOVAL RIGHT? TIKI GOD MIGHT BE NICHE CARD FOR RED DECK WINS SIDEBOARDS TO DEAL WITH MONOGREEN TOKENS OR VAMPIRES OR ANYTHING ELSE WITH LOTS OF CREATURES. EXCEPT RED DECKS HAVE MANY, MANY, MANY BETTER ANSWERS. TIKI GOD FEEL UNDERAPPRECIATED.
On the plus side- Every time you play this, which will be never, you can yell "YOU HAVE DISPLEASED THE TIKI GOD!"
4- Kitesail
Here are some things that take four mana to do.
1- Destroy all creatures. (Wrath of God, Damnation, Day of Judgment)
2- Bloodbraid Elf.
2.5- And then you'll get a Blightning or whatever with that Bloodbraid Elf.
3- Jace, the Mind Sculptor, who will then Brainstorm you for free.
4- About 5,000 other pretty good effects.
5- Give a target creature +1/+0. And flying. I guess. Whatever.
On the plus side- Does not make target creature get -1/-0 and LOSE flying. It is strictly better than a card that does that. If there were one.
3- Bull Rush
Z is a good letter. I shall now type it a few dozen times.
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
On the plus side- You can use this instead of Lightning Bolt if it's really important that you do TWO extra damage to a player or blocker instead of three. Thank god. I've been waiting ages for a Shock replacement.
2- Mysteries of the Deep
This is insulting. I am insulted. I mean, yes, Wizards, you had your fun with Goliath Sphinx, but come now. Let's be reasonable. This is three cards for 5 mana (assuming I have played a land, in which case, scratch one of those cards). You know what else is three cards for five mana? Mind Spring. Except, Mind Spring can also be four cards for six mana, five cards for seven mana, and so on. I mean, isn't it just better?
On the plus side- Mysteries of the Deep is easier to cast than Mind Spring in a multicolor deck. This will make it the premier draw card of all time. Suck on that, Caley.
1- Razor Boomerang
I feel like I'm being scammed with this card. Like I went down to the MTG mechanic and he started inventing a bunch of charges and repairs that I never really needed.
MTG Mechanic- "Yep, all right, so y'said y'wanted to do a damage thar? All right, well I setchoo up, I tell you what. First, you're gonna need a creature. Maybe one a' dem Kor."
C- "Look, I just want to do one damage here. I mean, I could do three for one mana anyway, but I'm just--"
MTG Mechanic- "Then yer gonna need 'bout three mana lyin' around. That'll get out this here Razor Boomerang."
C- "....that seems a little pricey."
MTG Mechanic- "Well then yer gonna need to hook it up to yer creature. Setchoo back another two mana thar."
C- "This is a joke, right? Or some hidden TV reality thing?"
MTG Mechanic- "And then when you do that damage, ya gotta tap yer creature. And the equipment unattaches."
C- "So I have to keep paying 2 every turn to reattach? I guess that's not the WORST thing I've ever heard of, but..."
MTG Mechanic- "Nah, when it unattaches, it goes back to yer hand. So ya gotta pay that whole 5."
C- "....."
MTG Mechanic- "Every turn."
C- "....."
MTG Mechanic- ".....s'got a cow in the art."
C- "....."
MTG Mechanic- "A purdy cow."
On the plus side- You'll change your tune when there's a Rise of the Eldrazi enchantment that says "When a card named Razor Boomerang enters play under your control, all opponents ante all cards in their decks, then they lose the game."
I think Razor Boomerang 's flavour text should read:
"Few can play it without losing every ounce of respect anyone who witnesses them play it ever had or will have for them ever again. Seriously dude."
And to pour a tonne of salt, vinegar and molten magma covered in a million tiny razor sharp miniture Razor Boomerang s, it is an uncommon. So instead, in my draft pack, of opening a Loam Lion or Leatherback Baloth and rejoicing, I open a this MTG coaster replacement and try not to whip out my Flame Javelin and throw it at it.
AND Thada Adel, Acquisitor is a fantastic card for an artifact match up and for Highlander play. "Hey look, a Sol Ring , then a Lotus Petal , then a Mox, then a Lotus Bloom . He can even be your EDH general if you're that into him.
February 8, 2010 3:18 a.m.
Though to be honest there's a reason why they are commons.
Bull Rush will at lest see a fair amount of draft/sealed play. Its rather like Slaughter Cry just with out the first strike and one damage, for 2 less mana.
And there is never ever going to be a good combo to go with Razor Boomerang costs 5 mana and a tapped creature to do one damage. And even more depressing than that i've pulled 1 from every 2 of the boosters i've opened so far.
So i think personally i'd go with 1: Razor Boomerang 2: Butcher of Malakir 3: Kitesail 4: Grappler Spider 5: Mysteries of the Deep 6: Thada Adel, Acquisitor 7: The traps as a collective take out this spot due to their Niche-ness :P 8: Goliath Sphinx 9: Tectonic Edge 10:Dread Statuary
February 8, 2010 3:44 a.m.
KrazyCaley says... #4
You can find worse cards than Thada for an EDH deck, certainly. She's still a good distance away from "decent card" land in my book, though. So many preconditions have to be met before she's at all efficient.
On this we are agreed- Razor Boomerang is laughable.
February 8, 2010 3:45 a.m.
KrazyCaley says... #5
Grappler Spider and Butcher of Malakir were both candidates, but Grappler Spider's an ok draft card, and the Butcher might have some pretty good general use in certain decks.
Tectonic Edge is a sneaky card. It's better than it looks because it obliterates mana-fixing. This makes it of little consequence in the current environment, which is full of fetch lands, but it can still wreak a little havoc here and there against the Alara tri-lands and such. It isn't god's gift to LD decks, but it is a sideboard card to consider.
Dread Statuary is a pretty average manland. 4/2 for 4 mana is a little underpowered, but certainly not as bad as the other cards on this list. I mean, it does 1 damage for each 1 mana you spend on it. Razor Boomerang does .2 damage for every mana you spend on it. I just realized that to kill your opponent with nothing but a Razor Boomerang, you'd have to spend 100 mana. That is HILARIOUS.
February 8, 2010 3:53 a.m.
Grappler Spider is amazing in Draft. Never let that Kitesail creature sail over your head again!
February 8, 2010 4:11 a.m.
So? It's a chop blocker at worst, a flier killer at best.
February 8, 2010 4:47 a.m.
tapanmeister says... #9
Ironically a few of the cards on your list are high picks when drafting worldwake. Of course, you'd have to be high to play most of these in constructed.
The one thing you totally overbashed and overlooked is Mysteries of the Deep . The card's obvious value over Mind Spring is that you can play it on your opponents turn, leaving your mana untapped for Counterspell , er, Cancel , er... Double Negative , or Negate (just terrific options, no?). Chances are if you are a netdecker, you're running 8 fetches in your UWR control deck, which means popping mysteries for 3 during your opponents end step is going to happen at some point.
It's definitely no Stroke of Genius , though.
February 8, 2010 5:22 a.m.
KrazyCaley says... #10
Mysteries of the Deep IS an instant, but if you take advantage of it, you're drawing two, not three, for five mana. The land has to enter the battlefield under YOUR control, which means you ain't triggering landfall on it. Divination is not worth paying three more mana for to get it at instant speed, and if we're talking sorceries, just do Mind Spring . You could do worse for a draft pick, but yeesh.
February 8, 2010 5:30 a.m.
KrazyCaley says... #11
Fetch lands work for Mysteries of the Deep on an opponent's turn, of course, as do a few other things, but they all have the same disadvantage- you have to short yourself mana while you wait to do it on your opponent's turn. And that's bad a for any deck that needs to run this card over Mind Spring (i.e., because it has counterspells).
Perhaps not as bad as all that, now that I think about it, but I still think it makes the top ten list here. A blue player that needs to draw cards is a blue player that probably didn't have many counterspells left anyway.
February 8, 2010 5:35 a.m.
I disagree; Sir Nips! Bull Rush is nothing like Slaughter Cry, because Slaughter Cry could be played as psuedo-removal in draft. While yes you can throw a bull rush on your 2/1 to take down a 4/4, I think your opponents going to be pretty happy about that considering you just used 2 cards to take down one of theirs.
But then if they want to keep their 4/4 dude on the battlefield, know what they can play? Slaughter Cry.
February 8, 2010 11:37 a.m.
great article. I think forcing some more tough cards on people like the boomerang would be great for another challenge
February 8, 2010 12:04 p.m.
mattlohkamp says... #14
I'm not convinced Mysteries of the Deep is too terrible - there are a lot more options for getting lands out on your opponent's turn these days, fetch lands are the easy example but there are quests, ghosts, green instants, uhhh... and other things, probably, that will trigger landfall as an instant, and being able to draw 3 at the end of your opponent's turn in a non-mono-blue draw-go style of deck does have a certain ring of appeal to it... you know what would actually be better? if it were "target player draws 2 or 3 cards." Then it might be pretty neat in turbo fog builds.
Also, I'm glad you didn't include the card:Quest for Ula's Temple on the list - Lorthos, the Tidemaker is kind of my patron deity, and that'd basically be sacrilege. Also, whats his face, Wrexial, the Risen Deep would probably be pissed, and I've heard he's pretty good friends with all the "Proper Noun, The Title" cards, sooo...
February 8, 2010 4:41 p.m.
KrazyCaley says... #15
card:Quest for Ula's Temple is probably my personal favorite card from the whole set. Of course you curse the day you were born if you get it in a limited pack, but WHO CARES.
-C
February 8, 2010 5:12 p.m.
It was funny, because before Wrexial, the Risen Deep was spoiled, the only Kraken in Standard was the mighty Kraken Hatchling .
@kabrazell You can still use it to swing for the win. I especially like Groundswell ing and Bull Rush ing with my 0/1 Khalni Garden plants. Everyone goes, okay, I'll zero. I go nope, you'll take six.
February 8, 2010 5:22 p.m.
I am outraged by your attack on razor boo(moo?)merang. Clearly the card is made for the hardcore gamer. Sure you could use a Lightning Bolt for 3 damage, but a REAL player would much rather pay 15 mana and tie-up one of their creatures for 3 turns (or 3 creatures on 1 turn) for the same amount of damage. This is where the cows live, git u one!
February 8, 2010 8:23 p.m.
halogod989 says... #19
i gotta say with Thraximundar Kresh the Bloodbraided and a sacrifice deck (my friend has one and it woks surprisingly well) Butcher of Malakir isnt too bad
February 8, 2010 8:48 p.m.
I really don't think you ever play bull rush in Draft; it's sort of like vampire's bite. If you need one more playable, then you throw it in, but that doesn't make it good.
February 8, 2010 9:15 p.m.
KrazyCaley says... #21
You're right, Chuck. Skullclamp is utter crap compared to the majesty that is Razor Boomerang . What a format-warping MONSTER. I hear that the U.S. Army was briefly considering funding a Razor Boomerang project, but they cut funding after all the scientists working on the project died. It was just....too dangerous.
February 9, 2010 12:01 a.m.
Damn it Squire , you beat me to it. I was going to suggest using Chimney Imp and/or Razor Boomerang in a deck as a challenge. I wonder if people will say that Razor Boomerang is worse than Chimney Imp .
razorblade-boomerang-win.
February 9, 2010 6:29 p.m.
I actually just won a 17 man Worldwake draft last night, and I drafted a white/black deck with Guardian Zendikon AND kitesail. Both saved me several occassions. Kitesail actually won me my semi-final game. Not great cards, but in draft, they have some purpose. And I saw Tomb Hex and Jagwasp Swarm run with some okay success. But yes, I agree the rest are crap. I pulled a sphinx and I never even for a second considered playing it.
February 9, 2010 6:57 p.m.
I must say that I disagree with Tomb Hex being on this list, I can see why you put it on. Here are a few reasons why...
- Infest is Sorcery speed....Tomb Hex is instant cast
- They cost the same, except Tomb hex costs 2 collerless instead of one which makes it a better card for multi-color decks
- Landfall... sure it's only good on your turn and effectly would consider it a Sorcery, but it would have the same cost and add an extra -2/-2
February 9, 2010 8:52 p.m.
patrickd117 says... #25
I generally with this, except for Thada being on it, this is really for multiplayer formats, especially EDH, if you don't like it, its because it wasn't designed for anything noncasual, and even some casual formats.
February 9, 2010 9:54 p.m.
KrazyCaley says... #26
Tomb Hex is far from being laughable; I have myself run it in a couple of draft decks. Still, I would never play it in standard or any constructed format; it's just too unreliable. Even monoblack players have access to the usually-better Doom Blade , and players with red AND black in their decks have few excuses for not running Terminate , the most efficient all-around creature removal ever printed.
February 9, 2010 10:40 p.m.
tapanmeister says... #27
well obviously your list is in reference to constructed, caley. Two of the best black draft picks are on here, along with the best non-Basilisk Collar equipment in the set.
February 10, 2010 6:22 p.m.
The best non-Basilisk Collar equipment in the set is surely the dreaded Razor Boomerang !
Note to self : Make deck of Razor Boomerang s and Rod of Ruin .
In all seriousness though, I'd like to point out that Kaley said these cards were the most disappointing, not the worst cards. They might be great in draft and even hold use in constructed, but you could have been hoping for something more or different than what they ended up being. Also big ups to the disclaimer (opinion!).
February 10, 2010 6:30 p.m.
KrazyCaley says... #29
I like how this article has provoked some minor debate on a card's draft virtues vs. its constructed virtues and so forth, and yet-
NO ONE debates that Razor Boomerang is awful.
February 10, 2010 7:22 p.m.
sorry TAMA that card screams, find a way to make me not suck. Instant challenge fodder
February 10, 2010 8:56 p.m.
Darkness1835 says... #31
why cant wizards just reprint Concentrate ? the world would be such a better place.
February 11, 2010 1:14 a.m.
tapanmeister says... #32
I'd rather have Inspiration in a standard that already has Mind Spring , Esper Charm and Divination at sorcery speed.
February 11, 2010 4:28 a.m.
@ KC i'll debate it. Did you see the deck I posted? That has only one win condition and it is Razor Boomerang . I was tempted to name the deck beef harvester or something but I wanted to make it clear what I had done, razorblade-boomerang-win.
February 11, 2010 6:07 a.m.
Hey don't make fun of razor boomerang!
I have a deck who's only win condition is Searing Touch and let me tell you its the best way to win!
I may just have to make a modern version of it.
Razor boomerang is just a little worse...
Trust me, the look on your opponents face would be so worth it.
February 11, 2010 11:38 a.m.
Razor boomerang in standard and draft and anything not really aiming to humiliate the opponent is cr... bad. I am still trying to make it good in standard and will continuel. On another note it has just ocurred to me that Thada Adel will become the anti-artifact card to have when the next block (rumored to be the return of mirrodin) is released.
February 11, 2010 5:08 p.m.
"s'got a cow in the art" is going to be my new shorthand for useless cards everywhere. Love this article.
In pure Spike terms, Eye of Ugin is probably the most disappointing Mythic I've ever pulled ("so, um, I suppose I could tap this for mana... oh, wait.") On the upside, I'm looking forward to that triumphant day when I will pay two less mana for my Steamflogger Boss to assemble two colorless Eldrazi Contraptions instead of one and ALL OF YOU BITCHES SHALL REAP THE WHIRLWIND. ;)
February 12, 2010 12:12 p.m.
KrazyCaley says... #37
I fully believe that someday Steamflogger Boss will be worth $80. "My god," we'll say. "All riggers get +1/+0, AND THEY ASSEMBLE TWO CONTRAPTIONS. BAH-RO-KEN."
February 12, 2010 3:18 p.m.
Dark_Confidant says... #38
Pretty good summary for constructed, out of sync with limited. Swarm, Sphinx, Kitesail, and mysteries all made appearances in sealed simply because in worldwake flying is a valuable comodity (and common card draw is card draw). How Eye of Ugin didn't make this list is boggling =P.
February 12, 2010 4:35 p.m.
KrazyCaley says... #39
True enough. Almost ANY card can be useful in the right circumstances in limited, though, except weird niche cards like card:Quest for Ula's Temple of course.
Eye of Ugin remains off the list because, as with Steamflogger Boss , I fully expect it to become good soon enough.
-C
February 12, 2010 4:37 p.m.
DevouringFlame says... #40
Agreed. I can't wait for Eldrazi Ravager, Eldrazi Disciple, Eldrazi...cranial...plating... and of course Eldrazi skull clamp. It's going to be an exciting set! AND EYE OF UGIN WILL BE THERE FOR THE ACTION.
February 12, 2010 5:24 p.m.
After seeing how spectacularly bad the razorblade boomerang was I, too, couldn't resist building a deck around it. Kinda obvious but...
Deck: Roffelblade Boomeros
February 13, 2010 3:42 a.m.
KrazyCaley says... #43
Also, I shall officially accept Roffelrang as the new name for Razor Boomerang .
-C
February 14, 2010 5:17 a.m.
KrazyCaley says... #45
Indeed. Much better. Helpfully, my roflrang also goes soisoisoisoisoisoisoisoi
February 15, 2010 12:50 a.m.
Magereaper says... #46
you card evaluations are slightly skewed. If you go into a draft or even sealed event with these valuations you not going to do very well and then you'll find your self wondering why you lost when you drafted such a good deck, when the truth is you probably did'nt draft quite as well as you thought.
February 15, 2010 5:16 p.m.
You are so off! As far as limited over half of these cards are amazing 1 2 or 3 pick commons. As for constructed mysteries of the deep will see some play. Your biggest miss is tomb hex. This card is so good in the vampire mirror its gross. Hex drops a bloodwitch and a buffed nocturnus. Outside of black wooly thoctar is perfect target discounts for this. I wish I could minus 1 this article.
February 15, 2010 6:33 p.m.
KrazyCaley says... #48
It really depends on the limited format. I find that Tomb Hex , for instance, is only ever really worth picking if the draft is WWK/WWK/WWK, when it is indeed a pickable card, albeit nothing you'd ever run in standard. Throw some ZEN in there and you get access to some far better kill.
As to Mysteries of the Deep , well, I'll believe that that's a constructed card when I see it.
February 15, 2010 7:19 p.m.
Looks like you've made a controversial article KC. +1... damn where did I put that button.
Just for those who keep saying something along the lines something something something vamps. Can someone direct me to a good vamp deck, I am yet to see another one.
February 16, 2010 2:52 a.m.
KrazyCaley says... #50
Here, I'll build a vamp deck off the top of my head since I see them EVERY DAY.
4x Bloodghast
4x Marsh Flats
4x Whatever the B/G fetch is, I forget.
2x or 3x Vampire Hexmage , possibly in the sideboard.
3x Urge to Feed
2x Malakir Bloodwitch or Sorin Markov or some other late-game thing, possibly Consume Spirit .
Some kill which can be Disfigure or Doom Blade or Tendrils of Corruption or whatever. Maybe Duress for a few.
About 24 swamps, maybe less.
Add random peripheral vampires (i.e. ( Vampire Aristocrat ) and other random stuff ( Blade of the Bloodchief ) to taste. Stir slowly and bring to a boil.
February 16, 2010 3:22 a.m.
KrazyCaley says... #52
Also, note which three cards I put first BECAUSE THAT IS THE WORST PART ABOUT PLAYING AGAINST THE VAMP DECKS.
February 16, 2010 3:24 a.m.
Also the worst part for me in playing against vamps (and in testing against them) is they always seem to top deck exactly what they need. Gee a Tendrils of Corruption would be nice against that 4/4... Top deck'd! Now I could sure use a Sign in Blood to refill my hand... Top deck'd! Oh well, I guess that's what a well engineered deck is supposed to do.
February 16, 2010 3:54 a.m.
KrazyCaley says... #56
Also Magic players more strongly remember their opponents' good draws over the bad, but yeah. Every card in the vampire deck is really one you don't want to see. My local standard metagame is so infested with vampires, it's ridiculous. Orbital Iona Cannon sideboard tells you how I feel about the goddamn vampires.
February 16, 2010 3:58 a.m.
KrazyCaley says... #58
Something like that is what every decent standard vamps deck runs.
February 16, 2010 4:32 p.m.
Ok I have played against numerous Vamp decks in standard and all the ones that run that get pwned. My 16 land Vamps that run Pulse Tracker are the only good (and yes I say good) vamps I have seen.
February 16, 2010 7:23 p.m.
KrazyCaley says... #60
::shrug:: Haven't seen any other than you run Pulse Tracker yet.
-C
February 16, 2010 9:34 p.m.
Darkness1835 says... #61
i usually run 3x or 4x Pulse Tracker . It's like Vampire Lacerator , but, you know.. better.
February 16, 2010 10:11 p.m.
i actualy think that Guardian Zendikon is one of the better ones (remember Doran, the Siege Tower is my favorite card) he does a great job at blocking in a draft
February 22, 2010 8:46 p.m.
Yeah Guardian does a great job blocking in draft; but if you're drafting ZEN-ZEN-WWK, no one's found a way to make a blocky-control strategy work. If the field you're playing against is any good, they'll overwhelm your wall or Smother it. It's not a great choice unless you already have 3 Hedron Crab s by the time the 3rd pack comes around.
February 22, 2010 9:29 p.m.
@quiller I usually try to win drafts, not just sit there and take hits. It's a bad card. Sure you get a blocker. Cooool. Now what? If you draft white, you draft Hada Freeblade , and if it's ZENZENWWK, you draft mad black white or mono white allies if you can.
February 22, 2010 9:47 p.m.
After reading this, I want to make a deck with Stone Idol Trap just so I can say "YOU HAVE DISPLEASED THE TIKI GOD". :D
February 23, 2010 4:13 p.m.
KrazyCaley says... #66
@Sem48 I was tempted to for a while, but, yeah, it just wasn't any good. Tiki God is sad.
February 26, 2010 2:50 a.m.
not gonna lie i run mysteries of the deep in my rwu planeswalker control and it works great have two cards in hand crack a fetch at the end of an opponents turn and laugh cuz u bluffed having a counterspell works usually but i only run 2 its not a 4 of card by any means whatsoever not one of the worst, disappointed at its cost it should be a 4th turn card but oh well if new magic players didnt hate control so much then control would be back where it should be at the top of magic
February 26, 2010 5:26 p.m.
gheridarigaaz says... #69
Tiki god, blasphemous act, urzas armor and forbidden orchard seem synergetic enough
As for razor boomerang, try a deck with the smiths from scars of mirrodin. And a buttload of mana producing artifacts... heck thow in the wall zendikon and see if they cant hurt you with that in play....
Has anyone issued the callenge of using all these underwhelming cards in a single deck?
kabrazell says... #1
Pretty much hilarious.
February 8, 2010 2:34 a.m.