TappedOut Community Set (Irindu's Blue Rares)
Community Set
mistergreen527
9 July 2010
1213 views
9 July 2010
1213 views
I would like to introduce all of you to a member of the Design Team, Xander574, who will be going over our latest card creation challenge.
Our Irindu Planeswalker Winner
Hello everyone. First off, I would like to apologize for the wait between challenges. In the last couple of weeks with M11 spoilers, vacations, and EPIC archenemy duels the design/creative teams have been pretty busy. But, with the release of M11 on the immediate horizon, we are all once again inspired to make our own MTG set. So, let's get back to it.
And now, the time for which you have all been waiting, after two months of deliberation, voting, and craziness, the negashards first planeswalker and Irindu's Champion, the Molder of Bodies, The Captain of Clones, the Master of CHANGING STUFF INTO OTHER STUFF, the one the only! BAGAN, THE LIFE SHAPER has been chosen as the Irindu Planeswalker.
We decided that other than the name (which was previously Babaganoosh), to keep everything the same. The major issue seemingly being that his middle ability is too powerful. But if looked into, if you use his second ability on the turn he enters the battlefield, it is just a more difficult to cast Clone, which has the same converted mana cost as Bagan.
So, congratulations go to squire1 for winning the first card creation challenge.
The Irindu Blue Rare Challenge
Now, as all things must FLOW and continue, it is time for the next challenge.
The next challenge will be to create three of the rares for the Irindu shard. Obviously, there are some guidelines.
1) We are looking for three rares: one Creature, one Enchantment, and one Instant/Sorcery.
2) They must all be Blue.
3) Each person can only submit four entries (not four entries per card type, FOUR TOTAL ENTRIES). If you submit more than four, we will only take the last four submissions and ignore the earlier ones.
4) The cards will be judged based on four categories: Effectiveness, Set Cohesion, Balance, and Creativity. Each category will be worth 10 points each.
Here are a couple of helpful things:
1) Remember that the only keywords that can appear on Irindu cards are the evergreen" keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance). In addition to these evergreen keywords, the keyword that is exclusive to Irindu, Flow (Flow COST: As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card.), may be used.
2) We love to see people create their own physical pictures of the cards that they created. Often, they are great looking and really cool, and I encourage you to share them with us. But for our convenience, if you can also type the information directly into the comment, it makes our lives easier. You won't be marked down for not doing this, but copying and pasting text saves a lot of time compared to typing it all up from scratch.
3) Just a reminder, the winning cards may be changed during play testing. Be it mana cost or other small things to make the set balanced, your original creation may not be EXACTLY what it was originally, but I promise that we will try our hardest to keep the card as close to its origins as possible.
HAVE FUN CREATING!
It Seems Introductions Are in Order
Lastly, here's a little about myself. Because this is the boring part, I left it till last. My name is Xander574. Ive been playing Magic since Tempest, and I have been a member of Tappedout.net for over 9 months. As soon as I heard that Tappedout was creating a set, I jumped at the chance to be a part of the Design Team. I guess my qualifications for doing this would be that up until recently, I worked on the R&D team for Maui Toys, Inc. and have been going to school for game design for the last year in Los Angeles. Other than that, I like moon-lit walks on the beach and pina coladas.
EDIT: Scry is not an evergreen keyword, so it has been removed from the list.
mistergreen527 says... #2
Yeah, I guess it's actually closer to a nonkicked Rite of Replication , except that it's sorcery speed. It's still harder to cast though.
July 9, 2010 1 p.m.
DeckBuilder345 says... #3
It would seem that the list of evergreen terms is a bit overbroad, for the purposes of making blue only cards. For instance (deathtouch, reach, regenerate,trample, and even lifelink) are all not typically included in blue cards. Which leaves the evergreen list looking more like
defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, , protection, , shroud, , vigilance, and the newly added scry.
With some of those being inherently more "blue" than others like (Flying, flash, islandwalk, and scry)
July 9, 2010 1:29 p.m.
DeckBuilder345 says... #5
Can some one remind me of the description of irindu again?
July 9, 2010 1:46 p.m.
Sly Raccoon 0 Creature "Flow U" When Sly Raccoon attacks you may discard a card. When Sly Raccoon is unblocked you may draw a card. When Sly Raccoon leaves the battlefield you may draw a card or discard a card. 0/1
Submerge U Instant Tap target creature, or counter target activated ability from a creature source. Put a token into play that is an aura attached to target creature with the ability: "Enchanted creature does not untap as normal."
July 9, 2010 2:14 p.m.
Brief Description: Irindu the the plane of change. Specializing in card drawing.
Long Description: The shard of Irindu is a place saturated in green mana that has been spurred on by red mana and blue mana to twist all aspects of life and wizardry. This strange landscape consists of constantly changing rivers, bizarre vegetation, and mutated creatures. The Flow is ever-present here. The Flow is a raw and surging type of mana that travels through the landscape and the creatures living here, which it changes in both frightening and beneficial ways. The environment and creatures here are in a constant state of change. Something as simple as changing color would be considered mundane here. These unusually sudden evolutions could mean that one day you're hunting your prey and the next day that same prey is hunting you.
Creature types: Beast, Dragon, Elemental, Human, Mutant, Shapeshifter, Sphinx, Weird, Wizard, and Wurm
Keywords so far: FLOW, Trample,haste, Flying
July 9, 2010 3:09 p.m.
Do these cards have to be mono blue or can they be multicolored as long as one of those colors is blue?
July 9, 2010 3:40 p.m.
mistergreen527 says... #9
Very true. Using keywords that don't fit blue can be done, but the card will probably be docked points in set cohesion, as we want the set to feel like it belongs in the world of other Magic cards.
You're right. Edit to my original edit has been made.
@IronHead:
Excellent question. The cards for this challenge are mono-blue. Multicolored challenges will be later on.
July 9, 2010 3:46 p.m.
Lucky Fish U1
Creature - Fish
Flow UU
When this card enters the battlefield search your library for a blue instant, sorcery or enchantment or creature card, reveal it and put it in your hand then shuffle your library.
When this card leaves play, draw a card.
0/1
Flood Season UU2
Enchantment
Cards in your hand and library with flow have a flow cost equal to their manna cost.
Mental Block UU
Instant
Target player cannot draw cards this turn.
July 9, 2010 4:09 p.m.
Last one from me.
Test of Intelligence UX
Instant
Counter target spell unless it's controller pays X. If a spell is successfully countered this way draw a card and that spells controller exiles the top card of his or her library.
July 9, 2010 4:21 p.m.
SocialistElite says... #13
I think scry would be VERY interesting with flow. It would definatley lead to some interesting decks...
July 9, 2010 4:56 p.m.
Path to Worlds Unkown
XUUU
Choose up to 2,x can't be 0; draw x cards; counter target spell; target opponet reveals x cards fron his/her hand choose 2 that player shuffles those cards into his or her library; sacrafice x peremants revael the top x cards of your library and put all permenants into play
July 9, 2010 7:07 p.m.
Keeper of Worlds Unknown
XUU
legendary creature-faerie avatar
flash, flying
as you cast Keeper of Worlds Unknown choose X of the fallowing; Keeper gains Lifelink, Keeper gains first strike, Keeper comes into play with 2 +1/+1 counters, Keeper gains U tap draw a card
pay 1 life return Keeper to its owners hand
July 9, 2010 7:14 p.m.
Dreamer of Worlds Unknown
UUU
legendary creature- faerie avatar
flash, flying
XU: exile the top card of your deck, you may reveal it, if you do you may cast that card with out paying its mana cost as long as it cost x or less it gains flash
when dreamer leaves play put all cards exiled this way into your graveyard
July 9, 2010 7:20 p.m.
quiller, you never gave the power/toughness of your creatures.
July 9, 2010 7:24 p.m.
Entrance to Worlds Unknown
XUUU
legendary tribal enchantment- faerie
Enrance of Worlds Unknown comes into play with X counters
UU: put a counter on Entrance to worlds Unkown
UUUUU: Reveal cards from the top of your library equal to the number of counters on Entrance to worlds Unknown, if the total number of blue mana symbols in the converted mana cost of the cards is greater than 30 you win the game. if not draw a card
July 9, 2010 7:28 p.m.
KrazyCaley says... #19
Voidspell - U Instant
As an additional cost to cast Voidspell, pay three life. Counter target spell.
July 9, 2010 7:44 p.m.
KrazyCaley says... #20
Bagan's Familiar- UUU Legendary Creature- Illusion 0/4
Flow 6UUU
Defender
Whenever Bagan's Familiar becomes the target of a spell or ability, return it to its owner's hand.
Return Bagan's Familiar to its owner's hand, tap: Exile any number of spells, then counter any number of activated or triggered abilities. You may activate this ability only if you control a permanent named Bagan, the Lifeshaper.
July 9, 2010 7:51 p.m.
KrazyCaley says... #21
Aether Miasma- 4U
Enchantment
XX: All creatures controlled by your opponents gain "During your upkeep, pay X or sacrifice this creature" until the beginning of your next turn.
July 9, 2010 7:54 p.m.
KrazyCaley says... #22
Glacial Conquest - 2UUU
Sorcery
Tap all creatures. They do not untap during their controllers' untap steps.
July 9, 2010 8:04 p.m.
KrazyCaley says... #23
Chimerical Wurm - 5U
Wurm Illusion
3/6
Shroud
When Chimerical Wurm deals combat damage to a player, draw a card.
When Chimerical Wurm deals combat damage to a creature, return that creature to its owner's hand at the end of combat.
July 9, 2010 8:08 p.m.
KrazyCaley says... #24
Sorry, obv. last one should be "Creature- Wurm Illusion"
July 9, 2010 8:09 p.m.
both my creatures were 22s i forgot to put them on thank you ironhead for pointing that out
July 9, 2010 8:17 p.m.
just so you know you posted five spells, so voidspell is well....void.
July 9, 2010 8:27 p.m.
Flow's Servent
Casting Cost: UU4
Type: Creature-Dragon Sphinx Mutant
Text:
UU: Flow's Servent gains -2/+2 until end of turn.
UU: Flow's Servent gains +2/-2 until end of turn.
Tap: Draw 2 cards. Return Flow's Servent to owner's hand.
Shapshifter Essence
Casting Cost:UU
Type: Tribal Aura- Shapeshifter
Text: When a creature enters the battlefield, enchanted creature becomes a copy of that creature.
Temporal Lapse
Casting Cost: UU2
Type: Sorcery
Text:
Flow U2:(As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card)
Choose untap, upkeep, draw, main, or discard phase. Target player skips that phase next turn.
If you paid the flow cost you skip that phase next turn instead.
Force of insanity
Casting Cost: N/A
Type: Instant
Text:
This card is blue.
You may cast this card by discarding your hand.
Counter target spell
July 9, 2010 9:50 p.m.
Sphinx of the Flow 3U
Creature- Sphinx
Flow 3UU:(As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card)
Flying
At the beginning of your end step, if you had drawn more than one card this turn, you may put a +1/+1 counter on ~. 3/4
Flowing Thoughts UU
Instant
Target player draws a card. If that player had drawn more than one card this turn, draw two cards instead.
July 10, 2010 12:24 a.m.
KrazyCaley says... #30
@Xander - Oh, so I did. Scratch that last Wurm instead, then.
July 10, 2010 1:07 a.m.
Submerge needs a name change because its already taken.
Force Under
U
Instant
Tap target creature, or counter target activated ability from a creature source. Put a token into play that is an aura attached to that creature with the ability: "Enchanted creature does not untap as normal."
July 10, 2010 4:10 a.m.
SocialistElite says... #32
Clockmaster
2UU
Creature - Wizard
At the begining of your upkeep, look at the top 3 cards of your library. Put one in your graveyard, one on the bottom of your library, and one on top of your library.
1/3
July 10, 2010 2:50 p.m.
SocialistElite says... #33
The Flow of Thought
1UUU
Enchantment
Flow 2U
When an opponent plays a card using flow, draw 2 cards.
July 10, 2010 2:54 p.m.
SocialistElite says... #34
Thought Storm
This card has no casting cost.
Flow XX
Draw X cards. Shuffle Thought Storm back into your library.
July 10, 2010 2:57 p.m.
SocialistElite says... #35
Dragon Tinkerer
5UU
Creature - Dragon Wizard (or dragon artificer)
Flying
When this creature comes into play, you may search your library for any number of different artifacts, reveal them, and then put them on top of your library in any order.
5/5
July 10, 2010 11:44 p.m.
suppressed08 says... #36
Tide-Realm Elemental 2UU
Creature: Elemental
Tide-Realm Elemental cannot be the target of spells or abilities your opponents control (e.g. shroud).
Flying, Vigilence
Whenever Tide-Realm Elemental deals combat damage to a player, target player draws a card.
2/2
July 11, 2010 9:25 a.m.
suppressed08 says... #37
Edit for my creature posted above:
Flavour Text:
"Dragons dominate these realms, but not for long." K'rashu, Senior Wizadra and Artificier.
Enchantment:
Warp Snare 1U
Enchantment
You may pay 2 less for Flow spells and abilities you control.
"Sometimes the Void can produce some strange results. As artificiers, we shall unduly record and recreate them." Tandeor, Outpost Guildmage.
July 11, 2010 9:37 a.m.
suppressed08 says... #38
Instant/Socery spell:
Bagan's Trickery 2U
Instant
Flow UU
Target creature becomes a copy of target creature until end of turn.
Target creature an opponent controls becomes 0/2 until end of turn.
"It's child's play really. Make our soldiers cats, and theirs mice." Bagan.
July 11, 2010 9:51 a.m.
Liquid Thoughts
1UUU
Enchantment
Instants you own have Flow: X+1, where X is that card's converted mana cost.
"Solidity of form imposes stolidity of mind." -Bagan
July 11, 2010 4:24 p.m.
Viscous Plasma
2U
Creature - Shapeshifter
Flow: UU
T: Viscous Plasma's power and toughness become equal to the number of cards you've drawn this turn. (This effect doesn't end at end of turn).
0/1
July 11, 2010 5:09 p.m.
ChaosandKellee says... #42
Flowing Tides
Cost 4UU
Sorcery
You may cast this spell for free if you casted 2 spells using flow abilities this turn.
Return all non blue creatures to their owner's hand.
" You can only take advantage of the tides if you know how they flow" -Bagan
July 11, 2010 5:46 p.m.
ChaosandKellee says... #43
Bagan's Sacrifice
2UUU
Instant
You may only cast this spell if you control Bagan, The Lifeshaper.
If Bagan the lifeshaper has 7 or more counters on him this spell costs 2 less
Put Bagan, the lifeshaper on the bottom of your library as an additional cost to cast this spell. Counter target spell and Draw X cards where X is that spells converted mana cost.
July 11, 2010 5:52 p.m.
ChaosandKellee says... #44
Actually The second part of the sacrifice should be 6 counters.. i mistyped and didnt catch it.
July 11, 2010 5:56 p.m.
ChaosandKellee says... #45
Bagan's Support
2U
Enchantment
Blue creatures you control shroud
If you control Bagan, the lifeshaper blue creatures you control cant be the target of spells or abilities your opponents control instead.
" I can support my troops from a distance but i cant have their back till i get there" -Bagan
July 11, 2010 6:05 p.m.
ChaosandKellee says... #46
Bagans Apprentice
Creature - Shapeshifter
U
Bagan's Apprentice gets +1/+1 for each creature type in the graveyard
If you control Bagan, the lifeshaper bagan's apprentice gets +2/+1 for each creature type in the graveyard
1/1
" I tought him well, but sometimes he still needs my help" -Bagan
July 11, 2010 6:13 p.m.
Unstable Experiment
2UU
Sorcery
Until the beginning of the next end step, cards you own have Flow: 1.
At the beginning of the next end step, return all permanents you control to their owners' hands.
July 11, 2010 8:59 p.m.
Eccentric Interference
2UU
Instant
Counter target spell.
Draw a card. That card has Flow: 3 until the beginning of the next end step.
July 11, 2010 9:10 p.m.
acewilliams says... #49
wizard prodigy
UUU
creature-human wizard
flow cost: uuuu
tap: draw a card. if wizard prodigy was not cast using its flow cost, than discard a card at random.
July 11, 2010 9:19 p.m.
acewilliams says... #50
forced empathy
3uuu
enchantment
the first time you discard in a turn, each other player must discard a card.
July 11, 2010 9:25 p.m.
acewilliams says... #51
shared foresight
2UU
sorcery
each player reveals the top 3 cards of his or her library to all players, than puts them on the top of his or her library in any order.
July 11, 2010 9:37 p.m.
acewilliams says... #53
re-occuring curse
UU
flow: UUU
return target nonland permanent to its owners hand. if the flow cost was payed to cast re-occuring curse, instead of going into the graveyard return re-occuring curse to its owners hand.
July 11, 2010 9:52 p.m.
Sphinx of Anticipation
4uu
Creature- Sphinx
Flying
When you cast ~, if all lands you control are tapped, you may counter any one spell of target opponent before your next upkeep.
5/5
"It is wise to always keep a trick up your sleeve for when you are most vulnerable."
July 12, 2010 4:32 a.m.
Flow of Nature
1UU
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it is a land card you may reveal it and put it into your hand.
July 12, 2010 4:48 a.m.
Jarrod_0067 says... #56
Adaptive Impulse 1UUU Enchantment
Adaptive Impulse enters the battlefield with four charge counters on it.
The first non-land card you draw each turn has Flow UX where X is the amount of charge counters on Adaptive Impulse.
Whenever you pay a Flow cost, remove a charge counter from Adaptive Impulse.
July 12, 2010 7:31 a.m.
Jarrod_0067 says... #57
Rhyne Delta Sphinx 6UU Legendary Creature -- Sphinx
Flying
1U: Draw a card and discard a card.
UUU: Return target instant or sorcery card from your graveyard to your hand. If it has Flow, you may reveal it and cast it for its flow cost. If you do, draw a card.
July 12, 2010 8:02 a.m.
Jarrod_0067 says... #58
@ quiller -- Path to worlds? Where do all the non-permanents go?
July 12, 2010 8:28 a.m.
Jarrod_0067 says... #59
Manic Gene 3UU
Tribal Instant -- Shapeshifter
Changeling (This card is every creature type at all times.)
All creatures you control gain all creature types and have T, Pay 1 life: Draw a card then discard a card until end of turn.
July 12, 2010 8:35 a.m.
Jarrod_0067 says... #60
I hate it when that happens... There are meant to be "" in my last submition
July 12, 2010 8:36 a.m.
missychomp says... #61
Well I guess I will give this a go
Obsessed wizard UUU
Creature-Wizard
First Strike
Whenever You draw a card put a +1/+0 counter on Obsessed Wizard
Whenever you discard a card put a -1/-0 counter on Obsesses Wizard
2/2
July 12, 2010 11:41 a.m.
missychomp says... #62
Well he was supposed to be 2/2 but the 2/2 is way over on the right side so for clarity he is in face 2/2
July 12, 2010 11:43 a.m.
missychomp says... #63
Gift of Knowledge 2UU
Sorcery
You draw 3 cards, if any of these cards has flow you may use flow without paying their flow cost
July 12, 2010 11:58 a.m.
missychomp says... #64
Orandu, Scout Tactician 3UU
Legendary Creature-Faerie Rogue
Flash
All Faeries in your hand have flash
2/2
July 12, 2010 12:03 p.m.
missychomp says... #65
Power of Water 2U
Enchantment-Aura
Enchant Creature
If you control an island enchanted creature gains islandwalk
if you control two islands U:regenerate enchanted creature
if you control three islands enchanted creature gains protection from non-blue
if you control four islands enchanted creature is unblockable
July 12, 2010 12:12 p.m.
missychomp says... #66
It occurs to me that the above enchantment needs to be changed to:
If you control two islands enchanted creature gains islandwalk
if you control four islands U:regenerate enchanted creature
if you control six islands enchanted creature is unblockable
if you control eight islands enchanted creature gains protection from non-blue
July 12, 2010 12:18 p.m.
Just noticed that my Flow's Servent card has no p/t. It should be a 4/4
July 12, 2010 12:27 p.m.
Exhaustive Research 3UUUU
Enchantment
All Flow costs are increased by U
Whenever a player casts a spell by paying its Flow cost, that player may draw a card.
Discard a card: Look at the top two cards of your library. Put one on the bottom of your library and the other on the top of your library. Any player may use this ability.
Flowcaster's Gambit U
Sorcery
Every spell you draw this turn has Flow: XU, where X is the number of spells you have played this turn.
Whenever you cast a spell this turn by paying its flow cost draw a card.
Whenever you draw a nonland card this turn you must cast it by paying its Flow cost.
If you draw a land card, or a card whose Flow cost you cannot pay, discard your hand, sacrifice all permanents you control, exile your graveyard, and end your turn.
Spells you control are uncounterable this turn.
Draw a card.
They both seem a bit wordy, but I'm not sure how else I could convey their effects. I'm also not entirely sure about how to balance the casting costs.
The 'uncounterable' bit in Flowcaster's Gambit is to prevent you from, say, Spell Pierce ng your way out of it, but maybe that's unneccessary.
Also: drawing a Flowcaster's Gambit through Flowcaster's Gambit? Pretty sick (though likely to end very quickly). Perhaps it needs "A deck cannot have more than one copy of Flowcaster's Gambit."?
July 12, 2010 6:28 p.m.
Ephemeral Flow COST: 2UU
Enchantment
All spells and creatures for which you paid a flow cost gain shroud.
Flavor text: Magic is in the wind in Irindu. You can't see it, you can't catch it, and you can't stop it.
July 12, 2010 7:38 p.m.
Freezing Gust (alternate name: An Ill Wind Blows, or just Illwind) COST: 1UU
Instant
Creatures you control gain flying and +0/+x until end of turn, where x is the number of cards you've drawn this turn.
creatures blocking or blocked by creature you control become tapped, and do not untap during their controller's next untap step.
Flavor text: You run from the storm. We run with it.
July 12, 2010 7:40 p.m.
Bagan's Golem COST: 3U
Creature -- Homarid Octopus Fish Wizard Golem Horror
First Strike, Islandwalk
Bagan's Golem may block any number of creatures.
Sacrifice a Creature: Bagan's Golem gets +x/+0 until end of turn, where x is the sacrificed creature's toughness.
3/2
Flavor Text: "One day, Bagan asked himself 'What do you get when you cross a Homarid, an Octopus, a Fish, and a Wizard?' All of Irindu regrets that he found an answer."
because seriously: crabs / homarids deserve ONE awesome card, and crabs ought to have first strike. I know that 'Horror' is traditionally a black subtype, but I think it really fits this creature -- sort of Bagan's pet project / forgotten experiment. Dude is the lifeshaper, after all.
July 12, 2010 7:47 p.m.
Oh~ Maybe I'll do a quick entry for fun!~
one Creature:UUUFlow SphinxFlying. Haste.3/3 | one Enchantment:1UULabour's FruitWhenever an opponent plays a spell you may draw a card. | one Instant/Sorcery:4UInstantReveal the top three cards of your library. Put one of the cards into your hand and the rest on the bottom on your library. Draw a card. |
July 12, 2010 8:03 p.m.
How about one that says U: Exile target boring competition! OH BURN!!! Jk, glad yall are having fun with this. Definitely generating a lot of good content. Cant wait to build deck from these sets!
July 12, 2010 11:09 p.m.
Jarrod_0067 says... #75
Bagan's Laboratory 3UUU Legendary Enchantment
All creatures you control have Changeling (This card is every creature type at all times.)
3U, Sacrifice a creature: Reveal the top five cards of your library. Put all creature cards revealed this way onto the battlefield and the rest on the bottom in any order.
Flavortext: From death comes life. That is how it has always been Bagan, the Lifeshaper
July 13, 2010 2:41 a.m.
CharonSquared says... #76
Quick comment: I know these cards are supposed to be mono-blue, but there are a ton of them that have so many blue mana symbols in their casting costs and/or abilities that they'd be unplayable outside of mono-blue decks. I'm not sure that fits the theme of a three-color shard.
July 13, 2010 5:48 a.m.
Jarrod_0067 says... #77
@ CharonSquared - who knows? there may be a nice multicolor land; or a blue version of Dark Ritual ; or even a card that adds blue mana when you play a flow cost by the time the set is finished. Personally, I dont know why black gets all the mana boosts. I want to see a Dark Ritual for all colors
July 13, 2010 8:24 a.m.
Jarrod_0067 says... #78
I like doing these challenges. Very fun. Making cards is great. I have actually made my own set and printed proxies. My friends rate the deck as good, yet not OP
July 13, 2010 8:32 a.m.
exarkun809 says... #79
Amoebid Impermanent
2UU
Creature - Shapeshifter
Changeling (This card is every creature type at all times.)
Amoebid Impermanent can't be the target of spells or abilities.
The flow cost of all cards is reduced by 1.
If a flow cost has been paid this turn, Amoebid Impermanent gains +2/+2, flying, lifelink, trample, and protection from black and from white until the end of the turn.
3/3
"The changelings wander through Irindu like lost ghosts" - Bagan, the Lifeshaper
July 13, 2010 11:30 a.m.
exarkun809 says... #80
Deafening Force
1U
Instant
Counter target spell.
You cannot cast spells for the rest of this turn.
"If you let nature overwhelm you, there is no end to your power and no end to your suffering."
July 13, 2010 12:10 p.m.
exarkun809 says... #81
Nature's Rapture
4U
Enchantment
When Nature's Rapture enters the battlefield, return all Artifacts, Planeswalkers, and Non-Elemental creatures to their owner's hand.
Artifacts, Planewalkers, and Non-Elemental creatures cost 1 more to play.
Flow: 5UU
"Nature prefers being left alone."
July 13, 2010 12:23 p.m.
exarkun809 says... #82
Amoebid Impermanent should gain first strike instead of lifelink (or something else U/R/G), sorry. Be back with my 4th.
July 13, 2010 12:33 p.m.
DeckBuilder345 says... #83
Enchantment Flow Master
2UU
All spells you cast have flow, the flow cost is the same as their casting cost.
Instant- UU - Draw 3 cards you may cast any of them for their flow cost, which is the same as their casting cost minus 1 colorless.(no casting cost can be reduced below 1) Any cards not cast this way are put on the bottom of your library.
Creature - Flow Sphinx
3UU
4/4 Flyer with (2) Draw a card, cast this card for its flow cost or discard the card.
Creature - Flow Elemental
1UU 2/1 elemental creature with flying and the following abilities
(3)+Tap: Target creature gains flying until end of turn (4)+Tap: target creature gains shroud until end of turn.
July 13, 2010 12:38 p.m.
@ CharonSquared If the high blue mana symbol cost makes sense it wont be marked down. But thats part of set cohesion.
July 13, 2010 12:46 p.m.
exarkun809 says... #85
Ajora, the Whirlwind
4UUU
Legendary Creature - Elemental Wizard
As Ajora, the Whirlwind enters the battlefield, return all creatures target player controls to their owner's hand.
Cards you control have Flow (6 - X) U where X is the number of creatures returned to their owner's hand this turn (Flow cost may not be less than U).
Tap: Return all creatures except for Ajora, the Whirlwind to their owner's hand. Put 2 2/2 blue Elemental creature tokens into play.
4/4
"No one has ever seen her... only the swirling tempest that envelopes her."
July 13, 2010 12:55 p.m.
Stridulating Swarm
1UU
Creature- Mutant Insect
Flying
If you control a Forest, Stridulating Swarm gets +1/+2 and Trample.
If you control a Mountain, Stridulating Swarm gets +2/+1 and Haste.
2/2
"At least you can hear it coming...."
July 13, 2010 7:42 p.m.
leon_raymond says... #87
Name: Lesser Vigaan Mana Cost: 5UUU Type: Creature-Leviathan P/t: 7/7 Rules Text: Flying, Trample, Shroud
Name: Twin Field Mana Cost: 4UU Type: Enchantment P/t: N/A Rules Text: Whenever you cast an instant or sorcery spell from your hand you may pay X where X is the converted mana cost of that spell. If so, copy that spell. You may choose new targets for the copy.
Name: Flowstorm Mana Cost: 4UU Type: Enchantment P/t: N/A Rules Text: All non-land cards in your library have Flow X where X is its converted mana cost.
Name: Unblock the Mind Mana Cost: 3UUU Type: Sorcery P/t: N/A Rules Text: Draw 4 Cards. Until end of turn, Islands you draw have Flow 0 (until end of turn, whenever you draw an Island you may play it and draw another card)
July 14, 2010 4:15 a.m.
Jarrod_0067 says... #88
Most of these are OP, even for rares!!!
@leon_raymond - Like your first enchantment. Nice. Very versatile
July 14, 2010 6:20 a.m.
leon_raymond says... #89
Thankyou Jarrod_0067 although I'm not 100% happy with the name Twin Field and I'm happy if it were to be changed.
July 14, 2010 6:44 a.m.
Hey so sorry didnt notice the lack of a dedline. THE DEADLINE IS THIS FRIDAY THE 17th OF JULY AT 11:59 PM.
July 14, 2010 1 p.m.
I'd like to make one change to my instant "Mental Block"
It's cost should be U instead of UU, that way its more like a blue version of silence.
July 14, 2010 6:37 p.m.
leon_raymond says... #93
@Jarrod_0067 omg that's a wicked name. thanks very much
July 15, 2010 4:30 a.m.
leon_raymond says... #94
@ anybody who can answer this: Can we make multi-coloured spells provided they are of the Irindu colours?
July 15, 2010 4:46 a.m.
CharonSquared says... #95
Not in this round, there will be a separate brainstorm for multicolored cards.
July 15, 2010 5:48 a.m.
Jarrod_0067 says... #96
And when that round comes, I'm going to reveal my evil scheme!!! fufufufu!!!
@leon_raymond -- Hey, no probs. Just ask when you need help with naming cards. Im good at that. Add me as a friend?
July 15, 2010 5:56 a.m.
leon_raymond says... #97
oh okay. Lesser Vigaan was supposed to cost 5URG. I hope there isn't a problem with me re-entering it later.
July 15, 2010 8:09 a.m.
No YOUR BANNED FOR SUBMITTING IT...Kiding kiding, of course you are allowed to resubmit cards. In fact there are allot of cards here that are really good but will fit better in one of the other two blue based shards. So i would hope they would be submited in those shards, (i cant tell you which ones though =(
Its not even going to be allowed to be used BUT
Shiva, DRAGON OF THE Glacier.
6U
Flying
U:tap target creature
RRR:destroy traget land
G:target creature gets +0/+5 and gains reach.
4/4
The main reason im showing you this is that. Though the casting cost cant have red or green in it the text box can.
July 15, 2010 2:05 p.m.
leon_raymond says... #99
@Xander574 oh cool, thanks. i understand now. although i'll just keep my entires as they are. i look forward to the next comp you have.
July 16, 2010 2:11 a.m.
Battlecry1986 says... #100
Puppet Master 1UUU
Creature: Wizard
UU/Tap: Tap or untap target creature or land.
UU/Untap: Tap two target creatures you control, counter target spell.
You may choose not to untap Puppet Master during you upkeep.Puppet Master can not target himself.
0/1
Ive had this idea for a while now (creature with both a tap & untap ability) This is my first try at making it well balanced. The options here are amazing the thought of it just feels twisted. Some play testing would have to be done to work out the casting cost but 1UUU seams about right to me.
July 16, 2010 9:20 a.m.
Battlecry1986 says... #102
Doppelganger Puppet 1U
Creature: Shapeshifter
U/Tap: Add 1 mana of any color to your mana pool
1U/Tap: Doppelganger Puppet becomes a copy of target non-artifact creature, then gains: This creature may only attack, block or tap if it has been targeted by a spell or ability this turn.
0/1
July 16, 2010 10:39 a.m.
Battlecry1986 says... #103
After Thought - U
Enchantment:
Flow: 2U
When After Thought enters the battlefield: Exile the top 4 cards of your library.
You may cast exiled cards for there flow cost.
July 16, 2010 11:49 a.m.
shaistyone says... #104
Enchantment
Quest for the Surging U
Whenever a spell is cast for its flow cost, put a quest counter on Quest for the Surging.
As long as Quest for the Surging has 3 or more quest counters on it, if you cast a spell for its flow cost you may draw an additional card.
Flow UU: As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card.
Sorcery
Bagan's Waterfall 2U
Reveal cards from the top of your library until a card with Flow is revealed. You may cast it without paying its Flow cost. Put the rest of the revealed cards on the bottom of your library in any order.
Flow 1UU: As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card.
Creature
Flow Sphinx 4U 2/5
Flying
Whenever you draw a card, if it is a land card you may reveal it and put it onto the battlefield tapped.
Landfall: Untap target nonland permanent.
Instant
Prism Flow Trap 2UU
If you cast a spell for its Flow cost this turn, you may pay UU rather than pay Prism Flow Trap's mana cost.
Choose a color. Tap all creatures target opponent controls that share the chosen color. Those creatures don't untap during their controller's next untap step.
July 16, 2010 12:16 p.m.
Battlecry1986 says... #106
Time Scramble 3U
Instant
Flow 3U
When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Shuffle the exiled cards back into your library. Then look at the top 3 cards of your library, then shuffle any number of them into your library put the rest on top in any order, then draw a card
Time is an illusion that we place on reality
July 16, 2010 1:25 p.m.
Here's my #1 a creature
Routh, master of knowledge 3uu
Legendary creature- human wizard
Flow 3uuu
Whenever any creature comes into play straight from it's controller's deck draw 2 cards.
2/4
July 17, 2010 2:21 a.m.
PandaBeaarrr says... #108
Could someone explain to me what 'Flow' is? I must sound so stupid for asking it, but I'm just not familiar with the term.
July 17, 2010 11:25 a.m.
Water Lotus: Creature - Plant; 1U; 0/1; All damage Water Lotus takes is reduced to 0. Water Lotus can block creatures with Island walk.
July 17, 2010 11:34 a.m.
Streamflow: Enchantment; UUU; When a spell is cast and its flow cost was paid to cast it draw an additional card.
July 17, 2010 11:39 a.m.
Jarrod_0067 says... #111
@Aldarion - you should change the text a little to be more like Guard Gomazoa . Essentially, "Prevent all damage that would be dealt to Water Lotus" and maybe make it a defender too.
July 17, 2010 10:02 p.m.
leon_raymond says... #112
@Aldarion-I really like your Water Lotus, and i agree with Jarrod_0067 that the text should be worded differently. Also, I think streamflow should cost 2UU. This will make it more playable in multi-coloured decks and I think it should be a bit more expensive, but i still think it's a very flavourful card
July 17, 2010 10:19 p.m.
BrownDog5117 says... #113
Irinduan's Call 1U
Enchantment
Flow 2UU
Whenever you cast a spell for its flow cost, put a 2/2 faerie token with flying into play.
If Irinduan's Call was cast for its flow cost, all faerie tokens put into play in this way gain deathtouch.
"The land of Irindu has full reign over its inhabitants- both body and mind. The call will never go unheeded."
July 19, 2010 10:22 a.m.
BrownDog5117 says... #115
Overburdened Mage 2UUU
Legendary Creature - Wizard
UUU(tap)- Return target creature to owner's hand. Draw a card.
2/3
"Get out of my way." -Crosil, Irinduan Wizard
July 19, 2010 10:48 a.m.
BrownDog5117 says... #116
Timecrack Swarm 3UU
Sorcery
Reveal the top 5 cards of your library. Put all creature cards with a flow cost revealed in this way onto the battlefield without paying their mana cost. Treat these creatures as if they were casted for their flow cost.
Put the remaining cards revealed in this way on the bottom of your library.
"Time is of no burden to the forces of Bagan. It is only a meal on which they feast."
July 19, 2010 11:12 a.m.
exarkun809 says... #117
@shaistystone
I like a flow trap idea, but trap's are a counter to an opponents play, so perhaps it should be when an opponent casts a card for its flow cost, or at least whenever A flow clost is paid? Not exactly a trap the way it's worded now.
July 19, 2010 1:18 p.m.
BrownDog5117 says... #118
Seashift Illusion 1UU
Creature - Illusion
Flow - return an Island you control to its owner's hand
Shroud
"I almost had it!" "No you didn't!"
3/3
July 21, 2010 11:33 a.m.
Arlin, the Turn Around 2UU Creature Wizard
Flow - 2UUU
2UU Gain control of target attacking creature
(This effect does not end at end of turn)
2/3
We thought everything was under control, but then things got out of hand
Panda says... #1
Except that clone doesn't target anything and isn't prone to fail to protection clauses or shroud. Not anywhere close to a clone.
July 9, 2010 12:42 p.m.