TappedOut Community Set (Irindu's Gold Rares)

Community Set

mistergreen527

2 September 2010

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The Irindu Red and Green Rare Challenge Winners

Irindu Red Rare Winner

Quakespawn was designed by SupremeAlliesCommander. This card has the most uncertain power level out of the cards that won this challenge. The community input on how to alter Quakespawn was pretty varied, with recommended alterations that both increased and decreased power level. So, we tried to take the middle ground from all of these suggestions. The tokens that it produces were changed from 3/2s with haste into 3/1s with trample and haste that get sacrificed at the end of turn. Depending on how playtesting goes, more alterations may come.

Irindu Green Rare Winner

Out of all of the winners for this challenge, Meadow Dancer received the most votes. It was designed by SocialistElite. This was one of those cards that gave me some trouble when converting it into proper MTG-speak. The original wording granted +X/+X, where X was the converted mana cost of the flow cost. It's easy to understand the intent here, but abilities don't have converted mana costs, only cards. This is why that last ability may seem awkwardly worded. I was glad to see that there were no complaints about the wording of that last ability during voting. The main concern, rather, was that Meadow Dancer should get some kind of protection. So, we added shroud.

Irindu Red-Green Rare Winner

Symbiotic Meltdown was designed by BrownDog5117. When originally submitted, this card simply turned creatures into 0/1 Mutants, rather than destroying creatures and putting tokens into play. However, there was concern that it would become difficult for players to remember which creatures on the battlefield had been altered. If you look at past cards, if an effect like this lasts longer than the end of turn, the creature gets removed and a token is put in its place (compare Snakeform with Crib Swap). When editing this card, the main question was whether the creature should get exiled or destroyed. We went with destroy, since doing this retained the end effect of the submission. However, as a community, you guys liked the exile idea with a way for the creatures to return. So, that's how we got Symbiotic Meltdown's current form.

Our Next Challenge

This is the last rare challenge for Irindu. After this, we will be moving on to our next shard. There are still four rare slots left for Irindu. However, we are only going to create three of them at this time. The final rare slot for Irindu will be part of a five card cycle, which we will create after we have visited all of the shards. Here are the guidelines for this challenge:

1) We are going to be creating one blue/red card, one blue/green card, and one blue/red/green card.

2) Each submitted card should be rare.

3) The only keywords that may appear on submitted cards are evergreen keywords and our custom made keyword flow. For your convenience, the evergreen keywords are deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance. Also for your convenience, here is the reminder text for Flow: COST (As you draw this card, you may reveal it and cast it for its flow cost. If you do, draw a card.)

4) Each person may submit a maximum of four entries total.

5) We will be judging based on the following criteria: a) Effectiveness (Does the card actually work mechanics-wise?) b) Set Cohesion (Does the card belong in its color and does it belong on Irindu?) c) Balance (Is the card too overpowered or underpowered both in general and for its rarity?) d) Creativity (Does the card seem fun or is it a clever design?)

During our last card creation challenge, we got some creative entries that forced the Design Team to answer whether or not certain things would be appearing in our set. It has been decided that the following will NOT be appearing in this set: No flip cards, no hybrid mana, no colored artifacts.

In addition, here are some tips and reminders to keep in mind during your creation process:

Here are some tips I can give you based on some of our past challenges:

1) Just because your card doesn't have a certain color in the mana cost, doesn't mean that it can't have that color as part of an ability's cost, such as on Ceta Disciple. However, keep in mind that white and black are not found on Irindu.

2) Their have been several cards that we liked in the past that could work as a different colored card, so don't be afraid to change a past entry's colors and resubmit it.

3) Make sure that all of the keywords on your card are allowed for this challenge (listed in the rules above). Most of the time, a keyword that isn't allowed makes the card disqualified because there is no way for us to alter a keyword without drastically changing the entry.

4) Try to imagine if your card belongs on Irindu. Irindu is a place focused on creature manipulation and card draw. The primary creature types on Irindu are Beast, Dragon, Elemental, Human, Mutant, Shapeshifter, Sphinx, Weird, Wizard, and Wurm. Here is the short description of Irindu that we presented a while back to help even further: The shard of Irindu is a place saturated in blue mana that has been spurred on by red mana and green mana to twist all aspects of life and wizardry. This strange landscape consists of constantly changing rivers, bizarre vegetation, and mutated creatures. The Flow is ever-present here. The Flow is a raw and surging type of mana that travels through the landscape and the creatures living here, which it changes in both frightening and beneficial ways. The environment and creatures here are in a constant state of change. Something as simple as changing color would be considered mundane here. These unusually sudden evolutions could mean that one day you're hunting your prey and the next day that same prey is hunting you.

5) Please submit all of your entries in text form rather than posting an image of your submission (links to concept cards works too). This makes our job easier when we transfer them all over to a new document for judging.

The deadline for entries is Wednesday, September 8 at 11:59 p.m.

shaistyone says... #1

Flowering Wizard Creature - Plant Wizard - 0/1 - 1BG

Tap - Put a flower counter on a land you control and a land an opponent controls. A land with a flower counter on it gains shroud and 'tap - Add one mana of any type and one colorless mana to your mana pool'

If all lands a player controls have flower counters on them, remove all flower counters from the game.

September 2, 2010 12:50 p.m.

shaistyone says... #2

Sorry, it should be 'target land you control and target land an opponent controls'

September 2, 2010 12:52 p.m.

shaistyone says... #3

Droplet of Fire Enchantment - 2RU

When you cast a spell for it's flow cost, put a charge counter on Droplet of Fire. At the beginning of your upkeep, Droplet of Fire may deal damage equal to the number of charge counters on it to target creature.

September 2, 2010 1:07 p.m.

shaistyone says... #4

Intet, the Elusive. Creature - Dragon Shapeshifter - 6/6 - 3URG

Flying

URG : Exile Intet, the Elusive. Return Intet to play as a copy of target creature on the battlefield. The copy gains haste. At end of turn the copy becomes Intet, the Elusive.

(not happy with the phrasing of this, but hopefully the idea is clear)

September 2, 2010 1:35 p.m.

shaistyone says... #5

Leyline of Irindu

Enchantment - 1URG

If Leyline of Irindu is in your opening hand, you may begin the game with it on the battlefield.

Red creatures have flying. Blue creatures have trample. Green creatures have haste.

September 2, 2010 2:05 p.m.

quiller says... #6

Intet's Dreamworld

3RBG enchantment

Whenever a creature deals damage a player that he/she may remove the top card of their deck from the game face down if it is not a land they may cast it at any time as though it had flash without paying its mana cost, as long as Intet's Dreamworld remains in play

September 2, 2010 4:22 p.m.

Dr. McMeen says... #7

Psychic Mongoose

Schizophrenogenesis

Weirding Wurm

My first three submissions. Still making up my mind on the last one.

September 2, 2010 4:51 p.m.

Weathered Rex - 3URG

creature - beast

5/5

when Weathered Rex attacks it gains; flying if defending player controls any blue creatures, Trample if defending player controls any green creatures, and first strike if defending player controls any red creatures.

September 2, 2010 7:54 p.m.

River of flow - 1UG Enchantment

whenever a flow cost is paid choose one; put a 2/1 blue bird token with flying into play; put a 1/1 green worm token with deathtouch into play; or put a +1/+1 on each bird and worm you control

Pilgrim Recluse - 2UR creature - human wizard

2/3

Pilgrim Recluse gets +2/+2 for each creature type among creatures you control.

Sacrifice Pilgrim Recluse: creatures you control get +2/+2 for each creature type among creatures you control until end of turn

September 2, 2010 8:18 p.m.

River of flow typo: +1/+1 counter on each.....

September 2, 2010 8:20 p.m.

Dr. McMeen says... #11

heart-of-irindu

My final submission.

September 2, 2010 8:48 p.m.

xeratheenigma says... #12

Karsus, Manipulator of Flow - 3RU

Legendary Creature - Elemental

3/4

Whenever another creature enters the battlefield target creature gets +X/-X until end of turn where X is the creature that entered the battlefields power.

If an opponent pays a flow cost you may draw a card.

September 2, 2010 11:01 p.m.

xeratheenigma says... #13

Eccentric Foliage - 3GRU

Sorcery

Each player sacrifices all creatures they control, then each player searches their library for basic lands equal to the number of creatures that they sacrificed those lands are then put into the battlefiled tapped, then each player draws cards equal to the number of creatures they sacrificed.

September 2, 2010 11:30 p.m.

xeratheenigma says... #14

Surging Flow - XGU

Instant

Flow - X2GU

Choose one: X target creatures get a +1/+1 counter or tap X target creatures.

If Surging Flow's flow cost was paid creatures you control get +2/+2 and trample until end of turn.

September 2, 2010 11:53 p.m.

Zylo says... #15

"During our last card creation challenge, we got some creative entries that forced the Design Team to answer whether or not certain things would be appearing in our set. It has been decided that the following will NOT be appearing in this set: No flip cards, no hybrid mana, no colored artifacts."

...3 out of my 4 cards I submitted were a flip card, a hybrid mana card and a colored artifact. Might I note I'm the ONLY one that submitted at least the flip card, probably the hybrid and colored artifact.

Why do they shoot down my creative ideas! lol j/k

September 3, 2010 12:36 a.m.

IronHead says... #16

Krakoa, Irindu's Mother 4rguu

Legendary Creature - Elemental

Flow 1rrgguuu

Defender, shroud, reach.

GGG: Put a 3/3 green beast token with trample into play.

UUU: Put a 1/1 blue elemental with shroud into play.

RRR: Put a 2/2 dragon token with flying into play.

5/8


Life Wizard of Irindu 1UG

Creature - Human Wizard

Flow - 3UG

Flow costs cost 1 less to cast. A flow cost cannot be reduced to less than 1 by this ability.

When this creature is sent from the field to the graveyard choose one: search your library for a basic land card and put it into your hand or draw a card.

1/2


Sphinx of the Coming Storm - 4UR

Creature - Sphinx

Flying, First Strike

When ever you draw a card or cards, if it is not the first card you've drawn this turn inflect 1 damage to target creature or player

4/4


Changes of the Flow RGU1

Enchantment

Whenever you cast a card for its flow cost choose one: Target Creature gains shroud and flying until the end of turn, target creature gains +1/+1 until the end of turn or target creature gains +2/+0 and first strike until the end of turn.

September 3, 2010 9:20 a.m.

IronHead says... #17

Sorry, Krakoa should say blue elemental token*

September 3, 2010 9:26 a.m.

IronHead says... #18

These forums really need and edit button or I need to learn to proof read, Changes of the Flow should read "target creature gains +1/+1 and trample" until the end of turn.

September 3, 2010 9:28 a.m.

exarkun809 says... #19

Casprian, Wanderer of Irindu

1URG

(Legendary?) Creature - Spirit

Shroud

The flow cost of cards you control is reduced by 1.

If a flow cost has been paid this turn, Casprian, Wanderer of Irindu gains +2/+2, flying, first strike, trample, and protection from black and from white.

3/3

(The Pro W/B is b/c those colors don't exist on Irindu, and thus have no effect on him. Legendary will probably depend on how effective Flow becomes.)

September 3, 2010 12:10 p.m.

exarkun809 says... #20

Sunder the Elements

XURR

Flow: XUURR

Sorcery

Return X lands you control and X lands target opponent controls to their owner's hands. Sunder the Elements deals X damage to each creature on the battlefield. If Sunder the Elements flow cost was paid, you may deal X damage to target player.

September 3, 2010 12:41 p.m.

exarkun809 says... #21

Deluge of the Beasts

UUGG

Echantment

Whenever a flow cost is paid, put a charge counter on Deluge of the Beasts.

Whenever a flow cost of a creature is paid, you may sacrifice Deluge of the Beasts. If you do, put X copies of that creature onto the battlefield, where X is the number of charge counters on Deluge of the Beasts.

September 3, 2010 12:58 p.m.

Zylo says... #22

@ilikeoldcardsbetter

"Pilgrim Recluse - 2UR creature - human wizard

2/3

Pilgrim Recluse gets +2/+2 for each creature type among creatures you control.

Sacrifice Pilgrim Recluse: creatures you control get +2/+2 for each creature type among creatures you control until end of turn"

Umm, that would be broken with changelings....

September 3, 2010 1:19 p.m.

exarkun809 says... #23

Wrath of Irindu

2UR

Sorcery

Exile all permanents you control from the game. At the end of your turn, return all permanents exiled this way to play tapped under their owner's control. Each permanent returned to play this way deals 1 damage to target creature or player.

(this would probably be too powerful as an instant, but that's what I had it as originally)

September 3, 2010 2:21 p.m.

xeratheenigma says... #24

sorry typo it should be Karsus, Manipulator of the flow

and he also has first strike

September 3, 2010 3:02 p.m.

xeratheenigma says... #25

my final submission

Raging Flow - 2UURR

Enchantment

The first time a flow cost is paid each turn, you may reveal the top card of your library, if that card has flow you may play it for its flow cost as if it were 0, ( if it has X in its flow cost X is 0) otherwise put it on the bottom of your library.

sorry if its kind wordy or akwardly worded tried to keep as simple as possible

note: the original cost was only 2UUR but thought it was too low and easy cast

September 4, 2010 5:15 a.m.

IronHead says... #26

After looking at it I'd like to upgrade the power and toughness of Sphinx of the Coming Storm to 5/5

September 4, 2010 10:19 p.m.

xeratheenigma says... #27

looking back at raging flow i think being able to play a flow cost for free is too overpowered so i decided to raise the cost to 2U with the X in flow costs still equal to 0

September 5, 2010 4:27 a.m.

Jarrod_0067 says... #28

Bagan's Disciple 3UG

Creature - Shapeshifter

Changeling.

Whenever you play a spell by it's flow cost, you may add GU to your mana pool.

Creatures you control have changeling.

1/3

September 5, 2010 8:20 a.m.

Oishii San says... #29

Mental Connection - UR

Sorcery

"You and target opponent each exile 1 non-land card from your hand. During their turn, either player may play one or both of the exiled cards by paying their casting cost, that player conrols the card. The exiled cards may only be played once and when the cards are placed into a graveyard they return to their owner's graveyard."

September 5, 2010 1:46 p.m.

Oishii San says... #30

Irindu's Bounty - 2URG

Instant

"Draw 2 cards then search your library for a creature card and a land card then shuffle your library."

September 5, 2010 2 p.m.

Oishii San says... #31

Marsh Mist Elemental - UUGG

Creature Type - Elemental

Power/Thoughness - 1/3

"3: CREATURE gains flying until the end of turn. 3: CREATURE gains shroud until the end of turn.

Whenever CREATURE successfully damages an opponent you may choose to either draw a card or give target creature a +3/+3 counter."

September 5, 2010 2:27 p.m.

Oishii San says... #32

Irindu's Bounty - 2URG

Instant

"Draw 2 cards then search your library for a creature card and a land card then shuffle your library.

Flow: URG"

September 5, 2010 2:28 p.m.

Flow - URG

Instant

Reveal the top card of your library, you may play that card without paying its mana cost. Draw a card.

September 6, 2010 12:01 a.m.

Zylo says... #34

Betraying Words - 1UG

Instant

If a spell would be played for it's Flow cost, instead exile that spell. You may play that spell for it's Flow cost until end of turn, if you do that spells owner searches his or her library for a land and puts it into play.

~~~~~~~~~~~~~~

Ark, Bold Summoner - 1UGG

Legendary Creature - Mutant Wizard

Defender Whenever a creature enters the battlefield you may look at the top card of your library. If that card has flow, you may play it for it's flow cost.

0/4

~~~~~~~~~~~~~~

Shock Collar - 1URR

Enchantment - Aura

Enchant player Flash Whenever enchanted player pays for a flow cost, that player is dealt X damage where X is the total mana spent on the flow cost.

~~~~~~~~~~~~~~

Biological Breakdown - 0

Sorcerer

Flow - XUGR

This card is blue, green and red.

Reveal this card and place it on top of your library face down.

If the flow cost was paid, reveal cards from the top of your library until you reveal X land cards. Biological Breakdown deals damage to target player equal to twice the total number of cards with Flow revealed this way. Shuffle all cards revealed this way into your library.

~~~~~~~~~~~~~~~~~~~~~~~

Notes on some of the spells:

Ark may prove to be overpowered based on how powerful flow proves to be, but I did make him legendary.

Biological Breakdown gave me the most trouble. At fist I really liked it and I thought it was fair, then I thought: "I really wouldn't cast this unless I paid 5 mana into it and then what if I only reveal say 3 cards with flow (including this one as it would be placed on top on library before the second ability triggers), then it would only do 3 damage for 5 mana." So I made it deal twice, which at first may appear to be over powered, but if it wasn't twice the number of flow cards revealed I feel it would be grossly underpowered.

September 6, 2010 2:13 p.m.

changing skies - 1UG

enchantment

whenever a creature with flying comes into play put a flow counter on changing skies.

as long as there are 3 or more flow counters on Changing skies, flow costs you pay cost 2 less to play

remove 2 flow counters from Changing skies: target creature with flying gains trample until end of turn

September 6, 2010 2:37 p.m.

Sem48 says... #36

Decided to resubmit Kara, Flow Shifter as a U/G incarnation. Hopefully she will work better this time.

Another addition is Irindu's Evolution. This card I think I messed up on the wording of the ability, but hopefully you understand what I want with the card. :P

Kara's Gift

And my last entry is Irindu Weirdling. Makes me wish off wee-dragonaut. ;_;

September 6, 2010 11:22 p.m.

xeratheenigma says... #37

I revised all my entries here they are with their final additions:

Karsus, Manipulator of the Flow

Surging Flow

Eccentric Foliage

Raging Flow

September 7, 2010 2:07 a.m.

Jarrod_0067 says... #38

@BLMage - Marsh Mist Elemental sounds like fun, although I have never seen (or even heard of) +3/+3 counters. The casting cost is too conditional in a 3 color deck, and I think slightly costly. Maybe change it to be more like this:


Marsh Mist Elemental - U/G U/G U/G

Creature - Elemental

Power/Toughness - 1/3

2: Marsh Mist Elemental gains flying until end of turn. 2: Marsh Mist Elemental gains shroud until end of turn.

Whenever Marsh Mist Elemental deals (combat?) damage to an opponent, choose one - draw a card; or put three +1/+1 counters on target creature you control other than Marsh Mist Elemental.

Other than that, pretty cool concept.

September 7, 2010 8:26 a.m.

Zylo says... #39

@Jarrod_0067

If you look at the rules it says they decided no hybrid mana symbols. :P

September 7, 2010 8:45 a.m.

Jarrod_0067 says... #40

The Founding Fathers 3URG

Legendary Creature - Wizard

4/5

Whenever you pay a flow cost, you may pay 1U. If you do, put a 3/3 shapeshifter token onto the battlefield. It has "1: This creature becomes your choice of a 5/5 beast creature, a 3/3 sphinx creature with flying, or a 1/7 wall creature with defender until end of turn".

"We know the flow. We created it"

September 7, 2010 8:50 a.m.

Jarrod_0067 says... #41

Sorry, the ability was wrong.

The Founding Fathers 3URG

Legendary Creature - Wizard

4/5

Whenever you pay a flow cost, you may pay U. If you do, put a 3/3 shapeshifter token onto the battlefield. It has "1: This creature becomes your choice of a 5/5 beast creature, a 3/3 sphinx creature with flying, or a 1/7 wall creature with defender until end of turn".

"We know the flow. We created it"

September 7, 2010 8:53 a.m.

Oishii San says... #42

@Jarrod_0067 Thanks for the criticism!! I gave the creature that difficult casting cost because I thought he was too overpowered. lol I like how you split up the counter distrabution though.

September 7, 2010 1:38 p.m.

metalmagic says... #43

Nature's Recurrence

Instant

(Spells without mana costs can't be cast.)

When you draw this card, you may reveal it and pay half your life total rounded down. If you do, discard Nature's Recurrence.

When Nature's Recurrence is put into your graveyard from your hand, you may return any number of cards with Flow from your graveyard to the top of your library in any order.

Nature's Recurrence is green and blue.

September 8, 2010 2:08 a.m.

leon_raymond says... #44

Lesser Vigaan

Creature - Dragon

Cost - 3UURR

Flying, Shroud

7/7


Presto Wizard

Creature - Human Wizard

Cost: 2GU

Flash

When Presto Wizard enters play, counter target spell, activated or triggered ability.

1/3


Only posting two entries. Couldn't think of any others.

Also, just wondering, will there be a mythic rare competition at some stage?

September 8, 2010 4:21 a.m.

Sage of the Woodland Depths 2UUG

Creature - Sphinx

3/5

Flying

U Tap: Draw a card. If you pay the flow cost on that card, draw a card.

2G: Regenerate Sage of the Woodland Depths.

September 8, 2010 1:56 p.m.

Terramune says... #46

Magi's Pupil 1RU

Creature - Human Wizard

Flash Whenever a player activates a Flow activated ability, you may pay 1RB. If you do, counter that card. Then the controller may put a card from the top of their deck into their hand.

2/2


Dragno, Flow Rider GGRRUU

Creature - Wierd Dragon

Haste, Flying, Trample

Flow - 4RGU

6/6

September 8, 2010 8:02 p.m.

starcraftha says... #47

Mutating Flow 1UR

Enchantment

Whenever you pay a flow cost, you may pay R and/or U. If you pay U, target creature gets -3/-0 until end of turn. If you pay R, Target creature switch target creature's power and toughness until end of turn.

Everflowing River 3URG

Enchantment

When this card is put onto the battlefield, if it was not cast using mana, sacrifice it.

Whenever you draw a card, you may reveal the top card of your library. If you do, you may cast it as if it had Flow. The Flow cost is equal to its mana cost.

Sphinx of the Flow 4UG

Flow 3UG

Flying, Shroud

Play with the top card of your library revealed.

If the top card of your library has a Flow cost, Sphinx of the Flow has "1UG: Draw a card."

4/6

September 9, 2010 1:55 p.m.

Battlecry1986 says... #48

Agate-ed 1

Enchant- Artifact or land

Agate-ed is Red, Green & Blue

Flow GRU

Whenever enchanted permanent is tapped add G, R or U to your mana pool.

September 9, 2010 3:08 p.m.

squire1 says... #49

Battlecry - just trying to clarify your card.

Name: Agate-ed Casting Cost: 1 Type: Enchantment - Aura Text: Enchant target artifact or land

Agate-ed is Red, Green & Blue

Flow GRU

Whenever enchanted permanent is tapped add G, R or U to your mana pool.

Is this correct?

September 9, 2010 3:21 p.m.

Battlecry1986 says... #50

@ squire1

yes, thank you

September 9, 2010 4:21 p.m.

majikman111 says... #51

Eron, Flow master

3UG Legendary Human Wizard Shaman 2/2

Flow - 1UG

All flow costs are reduced by 1.

Whenever a player plays a spell for its flow cost you may draw an additional card for each spell cast for its flow cost this turn.

Eron, Flow master get +1/+1 until end of turn whenever a spell is cast using flow.

September 9, 2010 4:32 p.m.

Zylo says... #52

Wasn't the deadline for this challenge September 8th?

September 9, 2010 4:42 p.m.

Battlecry1986 says... #53

Chaos Element: 1RU (needs playtesting)

Creature- Elemental

Flow: 2RU (needs playtesting)

(Tap) Search your library for a card called Chaous Element, shuffle your library and place it second from the top.

Chaous Element gets +1/+1 for each other creature on the battlefield named Chaos Element.

(2,1)


max power would be (5,4)

September 9, 2010 4:50 p.m.

majikman111 says... #54

@Zylo Hmm...so it was...consider these last submissions...flavor?

September 9, 2010 4:58 p.m.

Battlecry1986 says... #55

yeah guys, sry i missed the deadline

September 10, 2010 9:21 a.m.

Jarrod_0067 says... #56

@Zylo Sorry. Didn't see that.

@BLMage

Marsh Mist Elemental - 2UG

Creature - Elemental

Power/Toughness - 1/3

2: Marsh Mist Elemental gains flying until end of turn. 2: Marsh Mist Elemental gains shroud until end of turn.

Whenever Marsh Mist Elemental deals (combat?) damage to an opponent, choose one - draw a card; or put three +1/+1 counters on target creature you control other than Marsh Mist Elemental.

September 10, 2010 9:36 a.m.

Jarrod_0067 says... #57

They're rares. They're meant to be overpowered XP

But seriously, it's only overpowered if the creature has double strike, lifelink or trample. +3/+3 seems fair. It can still be blocked.

September 10, 2010 9:43 a.m.

squire1 says... #58

results are up, time to vote your, or maybe somebody elses card to make the set here tappedout-community-set-(voting-for-irindu's-gold-rares)

September 10, 2010 5:54 p.m.

skyb0rg says... #59

Funny how "flow" is now in avacyn restored

April 8, 2012 8:54 a.m.

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