Chavest White Rares
Community Set
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2 April 2011
2786 views
2 April 2011
2786 views
Congratulations to landot for getting the most votes! We will be contacting you to get you your prize, a $25 dollar gift certificate to CoolStuffGames and to have you help finish off the Judges cycle (BW and RW). The design team would like to thank CoolStuffGames and yeaGO for the opportunity to give out neat prizes.
Chavest Judge Winner
##Varhas, Flayer of the Flesh by landot | |
Well, we had to fix the Cleave X thing, then someone thought that a color change was necessary (from WB to RB). |
Chavest's White Rare Challenge
For the next Chavest card creation challenge, you will be creating three white rares. These are the guidelines you must follow:
1) You are submitting up to 3 entries, all must be white rares.
2) The cards can be creatures, enchantments, sorceries, or instants.
3) If the card has any mana symbols on it, they can only be Chavest's colors (black, red, white). White in the casting cost, Red Black or White in activated abilities, etc.
4) Other than Cleave, the only keywords that may appear on the card must be evergreen (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance). This means things like multikicker, kicker, cycle, etc are NOT allowed.
5) Each person may submit a maximum of three entries total.
6) We will be judging based on the following criteria: a) Effectiveness (Does the card actually work mechanics-wise?) b) Set Cohesion (Does the card fit the flavor for the shard and challenge?) c) Balance (Is the card too overpowered or underpowered both in general and for its rarity?) d) Creativity (Does the card seem fun or is it a clever design?)
2) angels - also bound to Chavest by an unknown being, Angels have an extremely strong sense of justice and often devote their lives - and their deaths - to its cause, whatever it may be.
3) humans - Tough minded, hearty and adaptable.
4) imps - imps are barely-sentient, feral pests.
5) viashino - The Viashino are intelligent humanoids with lean, muscular builds. These Lizard-Folk are descended from dragons. Quick, agile, and vicious when required.
6) pheonix - rare and special, the pheonix embodies the driving force of the current, all encompassing Chavest faith, Redemption through destruction. ####Note : We are allowing creatures to be Angels and Demons at the same time. Subtypes include: knight, cleric, judge, barbarian/berserker, rogue. ####Themes/Mechanics Cleave X (whenever this creature deals combat damage to a blocking creature it deals X damage to that creatures controller.)
The mechanics of course include the evergreen keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance). ####To Recap : Main Types : demons, angels, humans, imps, viashino, phoenix. Subtypes : knight, cleric, judge, barbarian/berserker, rogue. General themes are land destruction, sweepers, burn, creature removal, Life Gain/Drain, anti-land, and sacrifice.
The deadline for entries is Saturday, April 9th, 2011 at 11:59 p.m.
pookypuppy6 says... #2
Sanction Angel-3WW
Creature- Angel
Flying
Whenever an opponent casts a spell, counter it, then put X -1/-1 counters on Sanction Angel, where X is that spell's converted mana cost
At the beginning of your upkeep, remove a -1/-1 counter from Sanction Angel for each Angel creature you control.
3/6
April 2, 2011 3:55 p.m.
Relic of Retaliation - 3WW
Enchantment
White creatures you control with -1/-1 counters on them gain: "This creature has Cleave X, where X is the number of -1/-1 counters on it."
4: Put a -1/-1 counter on target creature you control
Varhas's Disciple 1WW
Creature - Human Knight
2R T: Varhas's Disciple deals 2 damage to target creature or player
2B: Varhas's Disciple gains Cleave 2 until end of turn. You may play this ability only once each turn.
2/2
(Idea around this why he's white is that he is just a disciple, trying to make a turn to BR - mentality. That's why his abilities are colored B and R. I also had an other option about his ability something about tutoring that Varhas, Flayer of the Flesh with some sacrifices of exact colored creatures (like Shards of Alara's Heralds))
April 2, 2011 4:49 p.m.
Chaven Martyr
2W
Creature - Human Soldier
First strike
When ~cardname~ is put into the graveyard from anywhere, gain life equal to the total power among all creatures you control, plus 4.
4/2
April 2, 2011 6:21 p.m.
Also, thanks everyone for the votes last time around, and thanks to coolstuffgames and yeaGO!! I feel like a winner, and I'm filling out my EDH deck with the gift certificate.
April 2, 2011 6:22 p.m.
War of Attrition
2WW
Sorcery
Destroy target permanent that is not a basic land. Then each opponent may do the same. The controller of the permanent you targeted may copy this spell, with a new target for the copy.
April 2, 2011 6:30 p.m.
Purge the Unworthy
3WW
Enchantment
When ~cardname~ enters the battlefield, put a 3/3 white Angel token with flying onto the battlefield.
3W: put a 3/3 white Angel token with flying onto the battlefield.
3WW, sacrifice ~cardname~: exile all nonwhite creatures. At the end of the turn, return all cards exiled by this effect to the battlefield tapped.
April 2, 2011 6:44 p.m.
Jarrod_0067 says... #8
Global Sluice 6WW
Sorcery
Destroy all artifacts and creatures. If you control a red permanent, destroy all lands. If you control a black permanent, each opponent loses 1 life for each card put into a graveyard from the battlefield this turn.
April 2, 2011 7:17 p.m.
Imperialist Archangle 3, W, W
Creature - Angle
Flying, First Strike
Whenever Imperialist Archangle deals combat damage to a player you may pay rr, if you do destroy target nonbasic land that player controls.
4/4
Homeland Security 2, W
Enchantment
Whenever a land you control is destroyed put X 1/1 white knight creature tokens into play where X is the number of lands in your graveyard.
Priest of Purgatory 1, W
Creature - Cleric
Whenever a permanent is put into an opponent's graveyard exile it instead and you gain 1 life.
1/1
April 2, 2011 10:42 p.m.
Godess on the Prairie - 2W
Creature - Angel
Whenever a non-land permanent enters the graveyard from the battlefield, it's owner gains life equal to it's converted mana cost.
Whenever a player casts a spell, it's caster loses life equal to it's converted mana cost
2/1
April 3, 2011 7:17 a.m.
Life Sentence-3WWW
Instant
Remove all attacking creatures from the game.
Angel of Conviction-6WW
Creature-Angel
Flying, Indestructible.
Creatures you control get +1/+1.
4/4
Arbiter's Decree-4W
Enchantment
When Arbiter's Decree comes into play put a decree counter on each land. Whenever a land with a Decree counter becomes tapped you may gain 1 life.
At the beginning of each players upkeep that player sacrifices a and with a decree counter on it.
April 3, 2011 8:56 p.m.
Just Retribution 3WWW
Sorcery - rare
Choose a card type.Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
On Chavest, every rule has punishments. And the punishers are harsh.
Iron-Fisted Angel 4WWW
Creature - Angel - rare
Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
3/6
The laws of Chavest are strict; their enforcers, stricter.
Charlex, the Inquisitor 3WW
Legendary Creature - Demon - rare
Intimidate
1B, T: Target player discards a card.
1R, T:Charlex, the Inquisitor deals 3 damage to target creature.
2/5
"Shall I punish your mind first, or your body? Either way, I shall learn your secrets." - Charlex, the Inquisitor
April 4, 2011 1:08 a.m.
@IronHead What is an Angle? I've never heard on that creature before.
April 4, 2011 1:10 a.m.
Absolute Destruction 4WW
Sorcery
Exile all non-land permanents. Each player gains life equal to the amount of their permanents exiled this way.
April 4, 2011 5:32 p.m.
SocialistElite says... #17
4WWWW
Angelic Order
Enchantment
At the beginning of your upkeep, remove two permanents you control from the game.
Creatures cannot attack.
April 4, 2011 5:41 p.m.
final battleground 4W
Sorcery
destroy all non-basic lands. Each player may put one creature card into play from their hand.
April 4, 2011 5:49 p.m.
Suzaku's Rule 3WWW
Enchantment
Each creature your opponents control come into play with a +1/+1 counter on it.
Creatures with +1/+1 counters on them can't attack.
April 4, 2011 5:59 p.m.
The Last Commandment 5WW
Enchantment
Each other permanent is indestructible
April 4, 2011 6:14 p.m.
Messed up Final battle ground.
Here it is
Final Battleground 4W
sorcery
Destroy all non-basic lands. Each player may put a creature card from their hand into play then loses life equal to that cards converted mana cost.
April 4, 2011 7:56 p.m.
SocialistElite says... #22
Viashino Acolyte
2WW
Creature - Viashino Cleric
Lifelink
Double Strike
When Viashino Acolyte is put into a graveyard from play, you may search your library for a card named Viashino Acolyte, reveal it, and then put it on top of your library.
2/1
April 4, 2011 9:14 p.m.
Jarrod_0067 says... #23
A better version of Expendable Troops :
Dispensable Guard 1W
Creature - Human Soldier
T, Sacrifice Dispensable Guard: Target player sacrifices an attacking creature.
When Dispensable Guard is put into your graveyard from the battlefield, you may search your library for a permanent named Dispensable Guard and put it onto the battlefield tapped. If you do, shuffle your library.
"The only ones who should kill, are those who are prepared to be killed."
1/1
April 5, 2011 9:47 a.m.
MagnorCriol says... #24
I'd like to note that I'm not particularly confident on the costs and P/Ts of these guys, especially Wrath of Chav. I have more of a head for design than development, I think. Feel free to tweak them as you need, if you choose them as finalists.
Entry #1:
~~~~~
Battledancer Angel
2WW
Creature - Angel
Flying, Vigilance
When Battledancer Angel attacks, put a dance counter on it.
T: Battledancer Angel gets +X/+0 or +0/+X until end of turn, where X is the number of dance counters on permanents you control. Remove all dance counters from Battledancer Angel at the beginning of your end step.
2/4
~~~~~
The more there are to participate in the battle-dance, the stronger they get. She's okay on her own, though; 2/4 flying vigilance is reasonable in Limited.
The biggest concern I have with her is the use of a second type of counters. I think this is mitigated by the fact that they'll only appear on this one creature, though, and they don't stay on long.
Entry #2:
~~~~~
Wrath of Chav
4WW
Sorcery
Destroy all lands, then each player may search his or her library for up to X basic lands and put them into play, where X is the largest number of lands in a single graveyard.
~~~~~
"Redemption through destruction." This love child Armageddon and Balance plays into both the sweeper and the land destruction themes (and the focus of the faith of Chav). Since it keys off the largest number of lands in a graveyard, it's not as brutal; it brings people up to the same level, rather than down.
The biggest way this could hose a deck is if it uses mostly nonbasic lands, but encouraging basic lands in legacy formats isn't a bad thing in my book.
Entry #3:
~~~~~
Nomadic Enclave
2W
Creature - Human Nomad
As Nomadic Enclave enters the battlefield, exile any number of lands you control.
Nomadic Enclave's power and toughness are equal to the number of lands exiled with Nomadic Enclave.
Whenever a land would be put into your graveyard from the battlefield, you may exile it instead.
T: Add one mana of any color a land exiled with Nomadic Enclave could produce to your pool.
Star/star
~~~~~
When a land gets destroyed, the people who lived on it become nomads, banding together for strength. They retain the memory of that land, though, and human mystics have the ability to tap in to that memory and draw from it.
This lets you take advantage of land destruction, and in fact would probably combo beautifully (terrifyingly) with cards like Destructive Force . It's also another card that plays on the "redemption through destruction" subtheme.
April 5, 2011 7:12 p.m.
SocialistElite says... #25
Wrath to Exile
2WW
Sorcery
Remove each creature from the game. Each player may then search their library for a land card for each creature removed this way. Then each player puts those lands into play tapped and then shuffles their library.
April 5, 2011 9:29 p.m.
Prophylaxis says... #26
Submission 1
Name: Guardian of Chavest
Mana Cost: 2WW
Type: Creature
Subtype: Angel Knight
Expansion Symbol: Rare
Rules Text:
Flying, flash
When Guardian of Chavest enters the battlefield, prevent all combat damage that would be dealt this turn by creatures you don't control. Guardian of Chavest deals 1 damage to target player for each damage prevented this way.
Flavor Text:
Power/Toughness: 3/3
Submission 2
Name: Absorb Soul
Mana Cost: 3WW
Type: Sorcery
Subtype:
Expansion Symbol: Rare
Rules Text:
Exile target creature. Put X +1/+1 counters on target creature, where X is the exiled creature's converted mana cost.
Flavor Text:
Power/Toughness:
Submission 3
Name: Knight of Atrem
Mana Cost: 1WW
Type: Creature
Subtype: Human Knight
Expansion Symbol: Rare
Rules Text:
Whenever Knight of Atrem deals damage to a creature, exile that creature.
Whenever Knight of Atrem deals damage to a player, that player cannot cast spells or activate abilities of permanents he or she controls until end of turn.
Flavor Text: "I banish the unworthy and silence the worthless."
Power/Toughness: 2/2
April 5, 2011 10:26 p.m.
Sacrificial Lambs
XX2W
Sorcery
X target permanents become white; then destroy all white permanents.
April 6, 2011 12:23 p.m.
Innocence Advocacy
1WW
Enchantment - Aura
Enchant Creature
Enchanted creature gains judge subtype.
Enchanted creature gains (tap) destroy target non-white creature.
April 6, 2011 1:20 p.m.
Justice of Peace
1WWW
Creature- Human Judge
(tap) : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
During each player's upkeep that player gains 3 life.If any player has 40 or more life they win the game.
1/4
April 6, 2011 1:49 p.m.
hammert1m3 says... #30
Lawbringer 4WW
Creature- Angel Judge
Flying, Vigilance, First Strike
Whenever CARDNAME deals combat damage to a creature, you gain life equal to that creature's power.
4/4
Suzuka's Judgement 3WWW
Sorcery
Destroy all lands. For each land destroyed this way, its controller may put a 1/1 white spirit creature token with flying onto the battlefield under his or her control.
Cleansing Ascension 3W
Instant
As an additional cost to cast CARDNAME, sacrifice a creature.Put X 1/1 white spirit creature tokens with flying onto the battlefield under your control, where X is the sacrificed creature's power.
April 6, 2011 4:24 p.m.
Sorry about this, I'll make sure I avoid it next time, but I was hoping I could retract my previous entry. If that's not okay this can be ignored, but I realized i should have though on the cards a little longer.
These would be the new submissions:
Indentured Servitude 5WWW
Instant
Remove all attacking creatures from the game. For the rest of the game you may return any creature exiled this way to play blocking an attacking creature. If you do, that creature gains "sacrifice this creature at end of turn".
"Those who betray the order of Chavest and live, will learn to die for that same order."
Lawbringer Angel- 3WWW
Creature- Angel
Flying
Whenever a source an opponent controls deals 5 or more damage to you, you may exile target permanent.
4/6
Arbiter's Decree-4W
Enchantment
When Arbiter's Decree comes into play put a decree counter on each land. Whenever a land with a Decree counter becomes tapped you may gain 1 life.
At the beginning of each players upkeep that player sacrifices a and with a decree counter on it.
April 6, 2011 8:30 p.m.
Lord_Of_1234 says... #32
Banishment. 6WInstantExile all attacking and defending creatures, then the player with the most permanents exiled loses 10 life.
Aura of Prowess 4WWEnchantment - AuraEnchant playerWhenever enchanted player is dealt damage prevent half that damage. That player may not cast instants or Sorceries for the rest of the turn.
Painspike Paladin 3WWWCreature - Viashino KnightFirst StrikeBBR: Painspike Paladin gets +4/-2 until end of turnRRB: Painspike Paladin deals two damage to each creature.(2/3)"One of the most efficient soldiers on Chavest, but they have a problem with working with others"
April 8, 2011 11:41 a.m.
MagnorCriol says... #33
Just realized I forgot to write in the important "shuffle the library" clause to Wrath of Chav.
Simply append "If they do, that player shuffles his or her library." onto the end of the submission.
April 8, 2011 3:27 p.m.
Jarrod_0067 says... #34
Javelineer Brigade XW
Creature - Human Soldier
Defender
Javelineer Brigade enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Javelineer Brigade, T: Javelineer Brigade deals damage to target attacking creature equal to Javelineer Brigade's power. If that creature is put into a graveyard from the battlefield this turn, Javelineer Brigade deals damage to that creature's controller equal to its toughness.
0/1
April 8, 2011 10:26 p.m.
My first entry is:
Name: Alessana, Judge of Purity
CMC: 4W
Type: Creature, Angel, Judge
Effect: Flying, When Alessana, Judge of Purity enters the battlefield, exile target creature that dealt damage to a white creature this turn.
P/T: 4/4
The second entry is:
Name: Judgment of Death and Flame
CMC: XXW
Type: Enchantment
Effect: BW: Target player looses X life, gain X life.
RW: Deal X Damage to target creature, Gain X life
My third submission is this:
Name: Angelic Bias
CMC: 2WW
Type: Instant
Effect: If target creature would be destroyed by a source controlled by a player also controlling a demon this turn, exile all demons.
Good luck all.
April 8, 2011 11:37 p.m.
Mark of Chavest 2W
Enchantment - Aura Rare
Enchanted creature gains cleave 2 and has protection from green and from blue.
April 9, 2011 10:26 a.m.
Angelic Elite 2WW
Creature - Angel Knight Rare
Other Knight Creatures you control get +1/+1
4/4
April 9, 2011 10:47 a.m.
Call for Martyrs 2W
Enchantment Rare
Sacrifice a blocking creature: Gain 3 life
April 9, 2011 11:08 a.m.
Entry #1
Manichean Division 4WW
Enchantment
Whenever a creature an opponent controls would enter the graveyard from the battlefield, exile it instead. White creatures you control get +1/+1 for each card exiled in this way.
Entry #2
Salt the Earth 4W
Sorcery
Place two dessication counter on three target lands. Those lands gain "T: remove a dessication counter from this permanent." Lands with dessication counters on them cannot produce mana.
Entry #3
True Judgement WWW
Instant
Exile target attacking creature.True Judgement can't be countered.
April 10, 2011 10:06 p.m.
Angelic Confidant (W2)
Creature - Angel
1/1Flying
At the begining of your upkeep reveal the top card of your library and put it into your hand, creatures your opponents control gain cleave X where X is the cmc of the revealed card.
Triage Tent W1
Enchantment
Whenever a creature you control is dealt damage you may gain 3 life.
Seeking Strikes W1
Instant
Creatures you control gain Cleave 2 (does cleave stack?)
April 11, 2011 8:11 p.m.
edit
Angelic Confidant should read "At the begining of your upkeep reveal the top card of your library and put it into your hand, creatures your opponents control gain cleave X where X is the cmc of the revealed card until the beginning of their next end phase.
maxtheax says... #1
No Sunlight - 7WWW
Instant
Choose a color. Destroy all lands that produce mana of that color. Destroy all permanents of that color. Spells of the chosen color may not be played for the rest of the game.
April 2, 2011 11:36 a.m.