Decks, you should be playing in Legacy
Features
graemetaylor
30 December 2011
8723 views
30 December 2011
8723 views
Last article, I reviewed four decks that I think should not be played in the current Legacy format. I really hate to say a deck shouldn’t be played, as I think everyone should always be tuning a deck. However, here are four decks you should play. I’ll let you in on why not everyone plays them, but then tell you why you should. Enjoy this list, and I hope you find a deck for you!
First up, Reanimator. I am probably most biased towards this because I play this deck currently. To start things off, here is my current deck list as of 12/18/11:
List:
4 Force of Will
3 Daze
3 Jin Gitaxais, Core Augur
1 Iona, Shield of Emeria
1 Inkwell Leviathan
1 Empyrial Archangel
1 Angel of Despair
1 Elesh Norn
Flip
1 Sphinx of the Steel Wind
1 Verdant Catacombs
1 Scalding Tarn
4 Polluted Delta
1 Misty Rainforest
1 Bloodstained Mire
4 Underground Sea
4 Reanimate
3 Animate Dead
4 Exhume
4 Entomb
4 Careful Study
3 Ponder
2 Thoughtseize
3 Island
3 Swamp
Sideboard:
1 Blazing Archon
2 Echoing Truth
3 Show and Tell
2 Dispel
1 Wipe Away
2 Spell Pierce
1 Thoughtseize
2 Pithing Needle
You can probably see that the deck follows a very simple, yet very terrifying guideline: Make them discard hate and important things, get a broken creature into your graveyard, get it onto the battlefield for 1 to 2 mana, and counter an important things they have. Before hate is boarded in, they have no meaningful way to interact with you, and I’ve won many games after I get something so devastating they concede on turn two. Before this deck saw wide use in mid October 2011, there was virtually no graveyard hate and it was ridiculously easy to win. Now we face more Tormod's Crypt, Relic, Faerie Macabre, et cetera than before. However, this hate will eventually come out or be dealt with, leaving Reanimator on top.
Your reason not to play this: What if you’re stuck? What if they have Crypt and you can’t deal with it? There is an incredible amount of hate for this deck.
Your reason to play this: Jin Gitaxias, Elesh Norn, Iona, et cetera on turn two is no easy thing to deal with. You can disrupt their hand (Thoughtseize, Duress) counter their spells (Force of Will, Daze) and then just kill them (Creatures). Your game plan is simple, and it’s easy to win. I call it the WXYZ plan: W bins X, which is reanimated by Y, while Z counters their spells. The analysis part is found in what X works in the situation. Easy yet fun to play deck that does requires some thinker, Reanimator will get you wins for an unforeseeable time in Legacy. Landstill beware!
Storm is, and forever will be, a tier one deck in Legacy. It’s ability to wreck opponents is wild, and some of the greatest geniuses in Magic regularly design decks for it. Two good friends of mine, Ari Lax and Jason Golembiewski, are known masters of this deck. In fact, they once played against each other in top 8 in an Indianapolis SCG event. I think that they’re decklists are worth sharing as the best in the format.
Jason Golembiewski’s list:
Maindeck:
Artifacts
3 Chrome Mox
4 Lion's Eye Diamond
4 Lotus Petal
Instants
1 Ad Nauseam
4 Brainstorm
4 Dark Ritual
4 Orim's Chant
Sorceries
4 Burning Wish
2 Duress
1 Empty the Warrens
4 Infernal Tutor
4 Ponder
4 Rite of Flame
1 Tendrils of Agony
2 Thoughtseize
Lands
1 Bloodstained Mire
3 City of Brass
4 Gemstone Mine
2 Polluted Delta
1 Scalding Tarn
2 Underground Sea
1 Volcanic Island
Sideboard:
1 Chain of Vapor
1 Echoing Truth
3 Pyroblast
1 Wipe Away
1 Deathmark
1 Diminishing Returns
1 Duress
1 Empty the Warrens
1 Grapeshot
1 Ill-Gotten Gains
1 Shattering Spree
1 Tendrils of Agony
1 Thoughtseize
Jason’s list is Four Color Ad Nauseam, and is my current favorite Storm deck. If you go watch the videos you’ll see him win on turn 1 THREE times! He can Duress and Thoughtseize hate, Chant them when he goes off, and cantrip into a perfect hand. And if he can’t get a storm to 10 on turn one, he can crank it to 6 and see how they can deal with 12 1/1 Goblins hitting their face from turn 2 onward. I think this is one of the most powerful decks in the format, and is on my list for decks I’d play if they banned every card in Reanimator.
Ari’s list is different. It is worth mentioning that he is now using Empty the Warrens depending on the event, and he agrees that it makes things easier. However, he is on the same route as many with Tendrils, and he is currently known as the top Storm player in the world. Here is the list that changed everything, Lax Storm.
Artifacts
4 Lion's Eye Diamond
4 Lotus Petal
Instants
1 Ad Nauseam
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
Sorceries
4 Duress
2 Grim Tutor
1 Ill-Gotten Gains
4 Infernal Tutor
4 Ponder
4 Preordain
1 Tendrils of Agony
2 Thoughtseize
Basic Lands
Lands
4 Misty Rainforest
4 Polluted Delta
2 Underground Sea
2 Verdant Catacombs
Sideboard:
4 Dark Confidant
1 Ad Nauseam
3 Chain of Vapor
1 Echoing Truth
2 Rebuild
2 Tendrils of Agony
2 Thoughtseize
As you can see with Ari’s list, he didn’t run Empty the Warrens. While he does on occasion now, this list is clear proof that he doesn’t have to. By using incredible cards such as Grim Tutor, he sets up easy Tendrils kills. In his own words “The general plan is to Duress their hate, cantrip into a perfect hand, then just Ritual a bunch into a tutor for a bomb and Tendrils them.” This deck is one of the wreckers of the format, and it will most likely stay this way.
Your reason not to play this: It’s incredibly unforgiving. Sometimes you’ll go off, just to be Stifled. Other times, you’ll crank up a big count, Duress them, and find there’s no way you can get past their hate. Others, you’ve got your count at 9, all you have to do is one more combo piece, and they Force it. Then you die. It takes a lot of skill to play this deck correctly.
Your reason to play this: Turn one wins will happen, and you can just rip decks like Zoo to pieces. If they can counter any of your spells, it’s very hard for you to lose. As arguably the most powerful deck in the format, Storm is a good choice.
Now we have High Tide Tendrils. You don’t see this deck very often, because people have yet to catch on to it’s power with the addition of Snapcaster Mage to the format. You don’t have to us Candelabra of Tawnos, don’t worry. The general plan is to go off on turn three or four with a bunch of B/U duals so you can produce insane amounts of mana. After this mana is produced, you cantrip or you Time Spiral into the perfect hand, which you then crank up your Storm count and then Tendrils them. Snapcaster Mage lets you give your cantrips flashback, and he also lets you flashback Tendrils of Agony for double plus 2 the Storm, which is an insane play.
Your reason not to play this: It might take to long to get the perfect hand, you aren’t confident since no other players are using this, and what if they counter you things?
Your reason to play this: You get to Thoughtseize and Duress their hate while also being able to go off at a reasonable time. You get to play Storm without having to worry about normal disruption, people will usually hold any disruption until they believe you will Blue Sun’s or BrainFreeze them, which is an option as well. This deck also thrives well in the metagame just because of the card Snap, you get a free card that bounces the fast permanents your opponents will likely dish out.
I recommend this deck highly, I think that it is going to be a new thing. (Decklist to be inserted).
And finally, we have Enchantress. I personally believe that this deck is ready to be the next big thing, and I believe the only reason that it is not played more is due to the fact that Moat is hard to come by.
This is a straight up control deck that is very good at holding it’s own. One of the reasons why this should be played more is that it has answers to pretty much everything that Legacy has to counter. Let’s do a quick list:
Zoo? Moat.
Control? Words of War.
Storm? Leyline of Sanctity.
RUG? Sigil of the Empty Throne.
There are many, many answers in this deck to keep your opponents on their toes. The Enchantress herself comes down fast and easy, and is almost impossible to get off the board. When she starts up, you’re drawing at least three cards a turn, by the time you’ve won the game you’re drawing 7 cards a turn. You can win through just making it impossible for them to win, killing them by paying (1), or by producing 6 4/4 fliers a turn.
Here is a decklist, by the infamous cheater Pozsgay. I really hate to put his list up, but it is similar to the best list I have ever seen, which is by my friend Jeremy Marsh.
Creatures [4]
Spells [36]
1 Blood Moon
3 Chrome Mox
1 City of Solitude
4 Elephant Grass
4 Enchantress's Presence
1 Enlightened Tutor
1 Moat
1 Oblivion Ring
2 Replenish
2 Runed Halo
1 Sigil of the Empty Throne
2 Solitary Confinement
4 Sterling Grove
4 Utopia Sprawl
4 Wild Growth
1 Words of War
Lands [20]
4 Forest
2 Horizon Canopy
1 Karakas
2 Misty Rainforest
2 Plains
2 Savannah
2 Serra's Sanctum
1 Taiga
4 Windswept Heath
SIDEBOARD
1 Choke
1 City of Solitude
1 Enlightened Tutor
1 Humility
4 Leyline of Sanctity
1 Replenish
2 Runed Halo
4 Wheel of Sun and Moon
Why not to play this deck: Reanimator, plain and simple. If I weren’t a Reanimator player, I’d play this deck. However, there are a lot of Reanimator decks out there, and this deck just kneels over to it. Your turn one is Forest into Wild Growth. Theirs is an Entomb on your endstep and Jin Gitaxias/Iona/Inkwell/Elesh Norn et cetera and then getting it onto the battlefield for 1 or 2 mana. Enchantress just can’t compete with that in the least.
Why you should play this deck: Other than Reanimator, you have a great chance against everything else. You have the Enchantments to slow all the other decks down, and you have the end game to take them out. Creatures? Moat and Humility. Control? Angels. You’ve got it all, and it’ll work.
Well, here are all of the decks I recommend playing, there are many more. Thanks!
graemetaylor says... #2
Enchantress is something that no one can catch on to. No one has the right build except for Jeremy Marsh, who is in my local scene. I am desperate for him to play more outside of the scene because his list is incredible. It's the one that is never too fragile.
For getting into Legacy I agree, Zoo and Merfolk are easy to play decks that are (or, at least Zoo is right now) putting up good numbers. But these are the decks that I believe are most powerful or could be most powerful but are ignored.
December 30, 2011 1:27 p.m.
Those are nice decks, but they are common in most cases because of it. Playing less known decks is also a good way to go if they can keep up with the known top contenders. I have two that I play that generally don't have too many problems.
The first is Lokri Irlymi. It's a variant of a Death & Taxes deck. It's basically white control with weenies, but it packs a nasty punch. The main function of the deck is a combo beetwwen Karakas and Mangara of Corondor which exiles any permanent and is reusable. Although that may be the main combo, it isn't needed to win (I only use it in maybe 3 out of 5 games). Mother of Runes is a big problem to most people because she just poses too much of a problem and if you don't deal with her right away, you most likely won't be able to deal with her. A personal addition that I found helpful was the use of card:Angel's Grace. Your opponent go for an all-out attack that will just barely beat you if you block every possible situation so what do you do? You let it all go through and play an card:Angel's Grace then proceed to shut them down on your turn. It is so annoyingly funny and works.
You can side it for top decks like Enchantress, Merfolk, Goblins, Zoo, and any other deck that relies on a specific type of card too much with Cataclysm . It will shut them down for a few turns. Ethersworn Canonist helps against Enchantress and Storm decks, but a Mana Tithe also shuts down Storm because they usually will have just enough mana to start their combo string. Against Reanimator, the maindeck is generally enough, but there is the Relic of Progenitus in the side if you feel you need it, as well as some Mystical Tutor s to help you find it.
The second deck I play is Virus in Legacy. Because my first deck generally plays slowly, I made a quick deck. It's pretty straight forward and usually wins on turn 2 or 3 if I'm not disrupted too badly. The main issue is that the deck is very focused. So the sideboard was made to deal with every resistance possible. Extirpate for Dredge and Reanimator, Reverent Silence for Enchantress, Engineered Plague for Merfolk and Goblins, card:Autumn's Veil for control, and Snuff Out for zoo if the Go for the Throat s just weren't enough.
Legacy is one of the best formats (along with EDH) because of all the possibilities for decks that can work. It allows you to be creative, different, and still do decently. If you know your deck well, then even a homebrew deck can come out on top in a tournament. There isn't the top 8 decks, and that's all there is. Legacy requires more skill than it requires having a top deck. The players make the decks in legacy and it will always be that way. Although winning may be important, focus on finding a deck that you enjoy first. If you can thoroughly enjoy and know your deck, then you can make it to the top as well.
Just thought I'd add my 2 cents to this thread. Remember to have fun. XD
December 30, 2011 3:21 p.m.
One of the easiest decks to get into Legacy with is Affinity. I know in my meta, it's a pretty feared deck. Ornithopter s can swing for huge amounts turn 2, Tezzeret, Agent of Bolas is an amazing win con that goes off a turn after he's played. Sure, artifact hate comes into play. But if you have a Disciple of the Vault in play, destroying your things only hurts them. And dropping an Arcbound Ravager almost wins every game hands down. Eating all your lands and other permanents you control to pump the one creature they let through is awesome. I think it's one of the most solid decks presently in Legacy.
December 31, 2011 3:57 a.m.
graemetaylor says... #6
Why do you think it is that not many people are playing it? Have the not caught on?
December 31, 2011 8:02 a.m.
Probably because Affinity decks are basically auto pilot decks. Given you don't get a crappy hand, the hand will play itself (and rather quickly too). There is some initial thinking involved when learning how to use the deck, but after that you don't need to think about it. It'll just play itself and can get quite boring. It's also very easy to side against. Pithing Needle , Extirpate , and Fate Transfer are just some cards I've seen to put it at a stop. My friend had 2 legacy decks (not sure if he still does), and one was Affinity. Because he would get bored of it, he also had a Tooth and Nail deck which was fun too.
December 31, 2011 1:51 p.m.
The reason people are not currently playing affinity is too much hate really. A lot of decks have artifact destruction in sideboard. Eventually people forget about it enough that it steals a random event, but generally its pretty well suppressed since a lot of decks feature artifact hate in sideboard anyways.
December 31, 2011 7:17 p.m.
@burkek It's the same reason Dredge will win occasionally. It tapers off, then graveyard hate tapers, then boom! Unexpected random win, then graveyard hate is back.
January 3, 2012 8:54 a.m.
Yeah I agree with what you are saying, but in general more people continue playing artifact hate because it is used against so many different decks. There was an affinity deck within a year or so of now that won something, but I don't recall any other occasions. So I agree with the theory completely but I think it applies more to dredge than to affinity.
January 3, 2012 1:02 p.m.
Halidir_Orveck says... #11
Those are all nice suggestions, but what about the rest of us who have student loans and houses and cars to pay for let alone kids and spouses? why is there no Legacy on a Budget articles?
January 4, 2012 10:17 a.m.
Because to be honest, there aren't any really decent budget legacy decks that can pull off a win at competitive levels. I can write up a few legacy decks for you that can be made on a budget that are decent, but they still won't compare because the cards that are needed to be competitive are pricey for that reason.
January 4, 2012 10:34 a.m.
Halidir_Orveck says... #13
I think there is a lot more options out there for those of us restricted by our disposable income, i.e. you can't afford Hallowed Fountain s at 30 bucks a piece? especially not Tundra at 120.00 big ones? play Nimbus Maze at 3.99 a pop and Adarkar Wastes . Thats the only real example i have at the moment but I am very sure someone could put some brain sweat into this and help us out.
January 4, 2012 10:47 a.m.
But see, with that you are missing the points of the other two, making them much less effective. In legacy, all your moves should be effective. If you pop let's say a Flooded Strand , you can get the Tundra or Hallowed Fountain and not have to worry about not having the other mana type. If you use Nimbus Maze or Adarkar Wastes , then you can't fetch them so easily. If you want to play a budget legacy that can effectively run, then it would need to be mono colored because of the resources you won't have to use otherwise.
January 4, 2012 11:03 a.m.
SocialistElite says... #15
Really? No mentioning of dredge? At all? The deck is just bonkers, and the only real way to beat it is to outrace it, or have Leyline of the Void out on turn 0. All other graveyard hate is easy to play around, and, worst case scenario, you just start hard casting your dredgers and hope to get there. Not to mention the deck is pretty cheap when compared to all the decks running FoW and dual lands.
And what about merfolk? Or counterbalance? Or Goblins? Or death and taxes? Or any of the other extremely good decks in legacy?
Here is my advice to new legacy players: Screw the best decks. Find a deck you like that fits your style, and just play it. If its one of the 'best decks', learn how to play through the hate. If it isn't, then learn how to play against the 'best decks'. In all honesty, being a good pilot with your deck will win you more matches than anything else. So just play a fun deck, and the rest will eventually fall into place.
January 4, 2012 4:06 p.m.
I think the actual meaning of this thread was which decks to play because of statistics and results, but I fully understand and agree with your point SocialistElite. I actually think mongoose/delver decks will get better soon with the addition of a non-random red draw spell that helps you get threshold in the form of faithless looting.
January 4, 2012 8:58 p.m.
SocialistElite says... #18
Oh hey. Nice Nihil Spellbomb . I'm really glad you mulled to a subpar 5 card hand for that. Let me dredge for 2 turns using the second best cards in my hand until you pre-maturely sac your spellbomb. Then I can just go all in turn 3 using that breakthrough I've been holding all game.
Just because you dedicate 3-4 cards in your sideboard against dredge doesn't mean you automatically beat it. The deck is the most redundant deck in the format. Test against a competent pilot, and they will wreck you in games 2 or 3 despite your turn 1 card:Tormod's Crypt. Sure, sometimes dredge just loses to hate, but a good percentage of the time it just slows them down.
As for what the best deck in the format is, its probably TES of ANT. I've played the deck before, along with SI, PSI, and QSI decks and almost every game loss comes from a misplay on my own part. The decks are just so difficult to learn how to play, and take hours of goldfishing before even attempting to play against hate.
Oh, and I would also like to agree with Burkek that Faithless Looting is going to do scary things in alot of different decks. I know I'm going to put 4 in my dredge deck, and Past in Flames might just become a tier 1 combo deck akin to its abbreviated brethren. I even know some Reanimator pilots who are going to splash red for them!
January 5, 2012 4:44 a.m.
Halidir_Orveck says... #19
Whoa is there Mr. Rant, I'm just pointing out that you can wreck a good deck with a bad card.
January 5, 2012 4:49 a.m.
graemetaylor says... #20
I like Socialist Elite's "play the fun deck". I think it's something we should all take into extreme consideration.
January 5, 2012 9:37 a.m.
When it comes down to it, the deck itself in a format like this doesn't really account for much. If you can pilot a mediocre deck to a point of extreme efficiency because you like it and know it so well, then it has a pretty good chance at being a top contender in most situations. Most legacy decks are designed to be better than possible, and have side materials against the other good decks, but end up costing a lot. Play a manageable deck and there's a good chance you can get off a win game one if your opponent doesn't throw out broken combos right away. Then they'll be even more confused game two because your deck is original. They are just focused and expect others to play top decks, so they don't know how to side against you. Situations like that happen all the time, but we still need to remember one fundamental thing. This is a game. A complicated and fun card game. So the main goal should be to enjoy yourself when you play. (yay for blocks of text)
January 6, 2012 12:55 a.m.
All the winners of legacy decks pilot $1000 dollar plus decks and are frequently top tier players. The problem with budget legacy decks is that by definition they are inferior to a non-budget version of that deck, and less consistent. They will win less regardless of how good a player you are. If you really want to get into legacy you need a good deck, and that most of the time means spending a few pretty pennies.
January 6, 2012 10:17 a.m.
Halidir_Orveck says... #23
Why would anyone want to play any format that does not reward skill? I know there is a level to which decks must be but why would you want to sit down at a tourney where who ever's wallet is bigger wins?
January 6, 2012 10:24 a.m.
Thats not what I meant, legacy is the most skill intensive format to be honest. You need to both invest money and time to win, just having one is not going to cut it.
January 6, 2012 11:01 a.m.
graemetaylor says... #25
Halidir and burkek, your take on Legacy is far from the truth. It is not the person with the biggest wallet, for skill is immensely involved.
January 6, 2012 1:51 p.m.
graemetaylor says... #27
I can assure you so. In my Legacy community, everyone loans each other cards, even when they're about to play against them. It allows everyone to play, and it works well.
January 6, 2012 2:04 p.m.
I disagree. It is money and skill. A pauper legacy deck and a perfect top money legacy deck built and played by the same player against the same field WILL NOT yield equal results. Skill is required to play and build a good legacy deck but so is lots of money. Land alone can mark a huge diffence in budget and playability of a deck.
January 8, 2012 9:50 p.m.
Earthsfire says... #30
It's not necessarily money. There are quite a few players in my Legacy scene, and we all play various decks. One of the decks that normally takes top 5 is a mono green elf deck that runs about $50. It's beaten out my Ad Nauseam deck several times. Sometimes just by me not being able to get a good opening hand, other times because he knows his deck very well. Another of the ones that goes to the tops is a black/blue fairy control deck. It's about $300, but it's still nowhere near as expensive as some of the decks around. But again, normally it is the more expensive decks that come out on top. Terrible when two Ad Nauseam decks meet for 1st and 2nd. Then it's normally whomever goes first. But you can still do really well with a decently built, inexpensive deck, as long as you understand it, and know how to play it.
January 9, 2012 4:53 a.m.
graemetaylor says... #31
That's a very good way to put it. The deck itself is huge, and not all decks need too much money.
burkek says... #1
Reanimator has been doing well recently and is a fun deck. It is not the be all and end all as some people think, but it is good.
Also, I agree, storm is amazing, but people just getting into legacy beware, it is an exceptionally unforgiving deck and you really have to work at learning every in and out of the deck perfectly before taking it to a tournament, it is not a deck that you pick up the night before and just decide to play.
Another reason not to play enchanter: when was the last time it won again? It is just too fragile. If it loses its enchantress early it has a really difficult time winning.
For someone just getting into legacy I would actually recommend zoo, merfolk, or another deck with a simple game plan.
December 30, 2011 1:02 p.m.