Sorok Planeswalker and Red Rare Challenge

Community Set

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10 January 2011

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Sorok Planeswalker Winner


Nekla, Noggle Tactician by xeratheenigma



A fine addition to the set, we all agreed that we would rock a deck with a playset of these.


Inspiration and creative parameters of Sorok


Sorok is a land of vast mountains, lush valleys, rushing rivers and large lakes.


Creatures of Sorok


Dwarves

Dwarves are the major power in Sorok. Their wizards and artisans use the gems and materials gathered by the miners to make powerful equipment. Dwarves are known to be stubborn, loyal, a bit ponderous, and resolute. Dwarves live in the mountains they are born from, having vast underground cities. Dwarven nomads search the tunnels for rareties and treasures, while Dwarven scouts keep an eye the other races.


Goblins

Not your average goblins by any means, the Goblins of Sorok are actually somewhat intelligent and restrained, if a bit out there. They have wizards and artisans that use pilfered materials to make equipment that is well, a bit risky. Their settlements are normally in the valleys, with tall (if shaky) homes. Goblin advisers are selected from the most intelligent of the tribes and mostly try and rein in the more outlandish ideas of the others.


Merfolk

The Merfolk of Sorok inhabit the deep clear lakes of Sorok using the rivers as fast transportation (at least downhill). While not as numerous as the Dwarves or Goblins, the Merfolk are well versed in the control magics and hold their own in the rare conflicts.


Noggles

Noggles are the red headed stepchild of Sorok. Living near the Goblins, they tend to be the pranksters, rabble-rousers, and thieves of the societies.


Birds

Birds are abundant in Sorok, both large and small. Everything from eggs to rocs in the high reaches.


Drakes

Drakes make their homes in the mountains and caves. Some drakes have been known to be raised from the egg by adventurous goblin riders.


Griffins

Griffins are one the major predators in Sorok, and have mostly driven the drakes off the high reaches. While not sentient, the Griffins are highly intelligent and serious in manner.



Themes/Keywords/Mechanics.


The major themes and keywords of Sorok are : Bounce, Colored Non-Creature Artifacts and Equipment, Counter-spelling, Double Strike, Flying, Haste, Legends, Resolve, and Vigilance.
Clamp has been renamed Resolve (Spells, counters, or abilities cannot change this creature’s power and toughness from their printed values)


The Sorok Red Rare Challenge

The next challenge will be to create three of the rares for the Sorok shard. Obviously, there are some guidelines.

1) We are looking for three rares: Creatures, Enchantments, Instants, Sorceries. Remember that colored Artifacts/Equiptment are allowed, so go nuts.

2) They must all be Red.

3) Each person can only submit three entries. If you submit more than three, we will only take the last three submissions and ignore the earlier ones.

4) The cards will be judged based on four categories: Effectiveness, Set Cohesion, Balance, and Creativity.

Here are a couple of helpful things:

1) Remember that the only keywords that can appear on Sorok cards are the “evergreen" keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance). In addition to these “evergreen” keywords, the keyword that is exclusive to Sorok, Resolve (Spells, counters, or abilities cannot change this creature’s power and toughness from their printed values), may be used.

2) We love to see people create their own physical pictures of the cards that they created. Often, they are great looking and really cool, and I encourage you to share them with us. But for our convenience, if you can also type the information directly into the comment, it makes our lives easier. You won't be marked down for not doing this, but copying and pasting text saves a lot of time compared to typing it all up from scratch.

3) Just a reminder, the winning cards may be changed. Be it mana cost or other small things to make the set balanced, your original creation may not be EXACTLY what it was originally, but I promise that we will try our hardest to keep the card as close to its origins as possible.

HAVE FUN CREATING!

The deadline for the Challenge is Friday, January 14th, 2010 at 11:59 p.m. Thanks to everyone!

EDIT : forgot to add you can use colored artifacts as well.
This article is a follow-up to Sorok Planeswalker Voting The next article in this series is Sorok Red Rare Voting

exarkun809 says... #1

Pyroruption

XRRRR

Instant

Pyroruption deals 5 damage to X target creatures.

For each creature destroyed this way, you may destroy target artifact or land.

January 10, 2011 12:56 p.m.

exarkun809 says... #2

Brimstone Construct

2RR

Artifact creature - construct

Trample

R: Brimstone Construct gets +1/0 until the end of turn

You may equip Brimstone Construct without paying equip costs.

4/4

January 10, 2011 1:05 p.m.

exarkun809 says... #3

Last one is probably OP. Maybe remove trample.

January 10, 2011 1:07 p.m.

exarkun809 says... #4

Fury of the Three Mountain Kings

RRR

Legendary enchantment

During your upkeep you may destroy target artifact or land, or deal 3 damage to target creature or player. If you do, return Fury of the Mountain Kings to its owner's hand.

If you control no other red permanents, sacrifice Fury of the Mountain Kings and three lands you control.

January 10, 2011 1:38 p.m.

xeratheenigma says... #5

i thought that when a creature is dealt lethal damage it is put into the graveyard not destroyed. so i think pyroruption would be worded:

"pyroruption deals 5 damage to X target creatures. when a creature dealt damage this way is put into a graveyard this turn, you may destroy target artifact or land."

January 10, 2011 3:54 p.m.

IronHead says... #6

Scrap Iron Forge 4,R,R

Artifact

Red manna does not empty from your manna pool at the end of turn.

Sacrifice an artifact: add an amount of red manna to your manna pool equal to that artifact's converted manna cost.


Mountain's Fury 3, R, R

Sorcery

Mountain's Fury deals damage to each creature and each player equal to the number of mountains you control.


Cave In 5,R

Instant

If Cave In cost 2 less to cast if an opponent played an artifact this turn.

Destroy target land, cave in deals 2 damage to that land's controller.

January 10, 2011 4:03 p.m.

IronHead says... #7

edit: realized Cave-In is the name of a real card, change the name to Collapse

January 10, 2011 4:10 p.m.

DeckBuilder345 says... #8

Goblin fire branders

1(r) 4/3 Goblins w/ haste and resolve. And Goblin fire branders can only attack if they attack with another creature.

The Mighty Dwarven Battleaxe (3)(r) to cast

Equipped creature gets resolve, and has

(r) all creatures get -4/-4 until end of turn.

Dwarven smith

(2)r) 3/3 creature with (r) and tap - search your library for an equipment card and put it onto the battlefield, shuffle your library afterward.

January 10, 2011 5:19 p.m.

Carn13 says... #9

Blade of Dwarven Fury 3R

Artifact-Equipment

Equipped creature gets +2/+2 and mountainwalk and loses resolve.

When equipped creature attacks, destroy target nonland permanent with converted mana cost equal to or less than equipped creature's.

Equip 4

January 10, 2011 5:22 p.m.

xeratheenigma says... #10

My First Entry

Chaos Hammer (2,RR)

Artifact-Equipment

Equipped creature gets +2/+0 and can only be blocked by two or more creatures.

Whenever equipped creature deals combat damage to a player, that player sacrifices a land.

"The dwarf swung the hammer so viciously that the very ground shook in terror."

January 10, 2011 5:51 p.m.

xeratheenigma says... #11

oops forgot to add the equip cost.

chaos hammers equip cost is (3).

January 10, 2011 5:54 p.m.

Jarrod_0067 says... #12

@IronHead Post #6. "Red mana doesn't empty from your mana pool as steps and phases end."

January 10, 2011 7:32 p.m.

landot says... #13

Volcanic Liege

3RR

Creature - Elemental

Haste, Mountainwalk

Volcanic Liege cannot be the target of blue spells or abilities.

2: Target mountain you control becomes a 3/4 red elemental creature with mountainwalk.

4/5

"The hills have eyes. More importantly, they have feet."

January 10, 2011 8:08 p.m.

BaconCleric says... #14

Tizzloo, Master Drake Handler 2,R,R,R

Legendary Goblin

"Flying, Resolve"

6/6

"Other goblin creature spells you cast cost (1) less."

"RR: Target Goblin creature gains flying until end of turn.

January 10, 2011 8:09 p.m.

landot says... #15

unrelated to the challenge: what happened to the idea to alter Nekla, Noggle Tactician's last ability to read 'non-land permanents'? I think that was a really good idea, as it keeps your deck playable instead of potentially switching all your lands for lands that produce mana you can't use.

January 10, 2011 8:10 p.m.

Jarrod_0067 says... #16

Giant Drill Cannon Thingy 3R

Artifact Creature - Constuct

2R, Sacrifice Giant Drill Cannon Thingy: Destroy up to two target lands.

When another artifact is put into a graveyard from the battlefield, return Giant Drill Cannon Thingy from your graveyard to your hand.

"It blows stuff up"

4/1

January 10, 2011 8:17 p.m.

squire1 says... #17

@landot is is supposed to. That is my fault. fixing now.

January 10, 2011 8:29 p.m.

landot says... #18

Zimyin, the Windborne Flame

2RR

Legendary Creature - Drake

Double Strike, Flying, Resolve

Whenever ~cardname~ becomes the target of an instant or sorcery an opponent controls, copy that spell. You may choose new targets for the copy.

3/3

January 10, 2011 10:24 p.m.

landot says... #19

and finally:

War-Axe of Dur

Tribal Artifact -- Dwarf

~cardname~ is indestructible.

Equip: 2

0: Attach ~cardname~ to a dwarf creature.

Equipped creature gains +3/+0 and first strike.

Equipped creature must attack every turn if an opponent controls a creature.

Flavour Text

"There's no such thing as a Dwarf without an axe handy. Trust me." -Druub, Goblin Amputee

January 10, 2011 10:29 p.m.

IronHead says... #20

Modifying my last entry (collapse, which was change from cave in) since on second read it doesn't feel rare. Changing it to this.


Seismic Reaction 5, r

Instant

Seismic Wave cost 3 less to if an opponent searched their library this turn.

Destroy target land. Seismic wave deals 2 damage to each creature without flying and one damage to each creature with flying that player controls.

January 11, 2011 12:17 a.m.

vic says... #21

Scrap Blast

will possibly make an edit on it later.

Team- The intro was unclear to me. Did you mean that it would easier for you if we did not just enter in the name of a concept card we've made, and instead typed it all into the comment box? The stuff about pictures was confusing.

January 11, 2011 1:33 a.m.

squire1 says... #22

@ vic - yeah it is a bit easier for the card text to be in the comment box. makes copying and pasting into a database a bit easier

January 11, 2011 7:42 a.m.

exarkun809 says... #23

Brutannus, the Mountain King

4

Legendary creature - Dwarf

Brutannus, the Mountain King is red.

When Brutannus, the Mountain King enters the battlefield from your hand, you may cast an instant or sorcery spell from your hand with converted mana cost equal to or less than the amount of red mana used to cast Brutannus, the Mountain King without paying its mana cost.

Whenever you cast an instant or sorcery spell, you may have Brutannus, the Mountain King gain one of the following until the end of turn: Haste, double strike, resolve, mountainwalk.

3/3

"All right Clanton... You called down the thunder? Well now you got it!"

January 11, 2011 11:32 a.m.

Rage of War 2RR

Enchantment

Creatures you control gain first strike and haste

January 11, 2011 11:46 a.m.

Joshwarudd says... #25

Might of Magnus

Sorcery RRXY

Kicker RRR

Put X Y/Y Dwarf creature tokens with resolve onto the battlefield. If Might of Magnus was kicked they gain haste until the end of the turn.


Fury of Magnus

Instant R

Multi-Kicker R

Copy Fury of Magnus for each time it was kicked. Deal 2 damage to target creature or player.


Pez, Goblin Dispenser

Legendary Goblin Creature RR1

R1: Put a 1/1 Goblin creature token with haste onto the battlefield.

R3: Put 3 1/1 Goblin creature tokens with haste onto the battlefield

R5: Put 3 2/2 Goblin creature tokens with haste onto the battlefield.

[2/2]

January 11, 2011 1:24 p.m.

Deco_y says... #26

1st entry:

War Flame of the Goblins

RR

Enchantment

Whenever you cast an instant or sorcery spell that would deal damage, you may sacrifice a non-token goblin. If you do, you may copy that spell and play it without paying it's mana cost. You may choose a new target for the copy.

January 11, 2011 1:55 p.m.

Deco_y says... #27

2nd entry:

Noogle Googles

1R

Artifact - Equipment

Equipped creature gets +2/+1 and becomes red.

At the beginning of your upkeep, if you did not control Noogle Googles at the beginning of your last upkeep, Noogle Googles deals 3 damage to you. You may only prevent this damage by sacrificing a non-red creature.

T: Target opponent gains control of equipped creature.

January 11, 2011 2:10 p.m.

Deco_y says... #28

Sorry, misspelled goggles and forgot the equip cost >_>

2nd entry (REVISED):

Noogle Goggles

1R

Artifact - Equipment

Equipped creature gets +2/+1 and becomes red.

At the beginning of your upkeep, if you did not control Noogle Googles at the beginning of your last upkeep, Noogle Googles deals 3 damage to you. You may only prevent this damage by sacrificing a non-red creature.

T: Target opponent gains control of equipped creature.

Equip: 2

January 11, 2011 2:13 p.m.

Deco_y says... #29

3rd entry:

Failure to Resolve

2R

Sorcery

All creatures you control lose resolve until end of turn. Any creature that loses Resolve in this way gets +2/+0 until end of turn.

January 11, 2011 2:18 p.m.

BrownDog5117 says... #30

1R

Rash Experimentation

Enchantment

Sacrifice a Goblin: Add 1 colorless to your mana pool. This mana may only be used to cast Equipment or pay Equip costs.

January 11, 2011 5:17 p.m.

BrownDog5117 says... #31

was thinking 2 colorless instead

January 11, 2011 5:18 p.m.

BrownDog5117 says... #32

2R

Goblin Workshop

Enchantment

Whenever you cast an Equipment spell, put a 1/1 red Goblin with haste onto the battlefield.

You may tap three untapped Goblins you control instead of paying equip costs for Equipment you control.

January 11, 2011 5:50 p.m.

BrownDog5117 says... #33

RR

Frenzied Noggle

Creature - Noggle

Haste

When Frenzied Noggle enters the battlefield, all creatures you control deal damage equal to their power to target opponent.

2/2

January 11, 2011 5:56 p.m.

xeratheenigma says... #34

my second entry

Barro, Lord of the Mountains (2,RR)

Legendary Creature- Dwarf Warrior

First Strike, Resolve.

2,RR: Creatures you control get +3/+3 and lose resolve until end of turn.

3/3

January 11, 2011 6:22 p.m.

mzy10511 says... #35

Zankua, Legendary Cannon of Sorok (RRR)

Legendary Artifact Equipment

Equipped creature gains Double Strike, Haste, Resolve.

Whenever equipped creature attacks all creatures you control gain 0/-X where X is the power of equipped creature, you lose life equal to the number of creatures destroyed by this effect.

R: Equip


Noggle Laboratory (R2)

Enchantment

Whenever a creature is returned to its owners hand that player may pay R, if they do they may deal 3 damage to target creature or player.


Noggles in the Lab! (RRR6)

Sorcery

Return all non-creature permanents to their owner's hand, then each player reveals that many cards off the top of their library and puts all permanents into play and the rest into their graveyard, they recieve 1 damage for each card put into the graveyard this way.

January 11, 2011 9:09 p.m.

Steel Armed Cyclops 2RRRR

Creature - Giant

Haste

T, Sacrifice a creature with equipment attached to it, deal X damage to target creature or player where X is equal to that creatures power.

4/3

"Dont disturb a giant cyclops that has forged his own arm into a weapon to fling your way. He can, and will make another." Thallimer, Miner Extrodinare

January 11, 2011 9:53 p.m.

Thallimar, Miner extrodinare 2RR

legendary creature - dwarf

2R: Destroy target non-basic land RR: Deal damage to all creatures opponent controls for each equipment on the battlefield

2/3

"I got the tools for the job, just show me a piece of earth and a pick axe and get outta my way!"

January 11, 2011 9:59 p.m.

Valgorth, Crucible of Miratash RR

Legendary Artifact equipment

R: Equiped creature gets +5/-2

If Valroth, Crucible of Sorok is put into a graveyard, instead put it onto the battlefield, then attach it to a creature you control.

"It is crafted from a chaos far outside of this plane. I fear it has a cruel plan for sorok." Insert name of powerful character in sorok story.

January 11, 2011 10:12 p.m.

opps should read if Valroth crucible of miratash...

January 11, 2011 10:18 p.m.

Prophylaxis says... #40

Seek The Treasure

RR

Enchantment

Rare

At the beginning of your upkeep, you may put a treasure counter on Seek The Treasure. Remove 3 treasure counters from Seek The Treasure: Search your library for 3 artifact cards with converted mana cost 3 or less and put them onto the battlefield. Then shuffle your library.

"We found it! Anything else they want us to do?"

I'll probably post a picture sometime soon, if my time permits it.

January 11, 2011 10:58 p.m.

Goggles of Heatsight

2RR

artifact equipment

rare

Equip RRR

Equiped creature gains, Tap: each opponent reveals all creature cards from his or her hand, Put X 1/1 Dwarf creature tokens into play where X is the number of creature's reviled this way.

"Kilken's best idea yet! They let me see when the boar is cooked enough to eat!"

January 12, 2011 1:32 a.m.

vic says... #42

Reprint of Scrap Blast:

Scrap Blast

RR,X

Sorcery

As an additional cost to play Scrap Blast, sacrifice X equipment permanents that you control. X must be greater than 0.

Destroy X + 1 target lands.

(possible alternative: sacrifice X gemstones, instead of equipments. We had talked about the gemstone theme.)

January 12, 2011 1:53 a.m.

Deivr

0

Legendary creature - Horror Rare

(Deiver is Red)

Flash Trample Resolve

Whenever you cast Deiver sacrifice 7 mountains if you don't return Deiver to your hand draw a card then discard a mountain, if you do not discard a mountain you must discard your entire hand instead. (Deiver never enters the battlefield if returned to your hand)

10/3

"These Horrors are made from the gem dust mixed with the trickery of the depths of our deep mines or minds. Just run when when u hear its scream tear the mountains down."

January 12, 2011 2:01 a.m.

Keepers Kanarie

RR

Enchantment

Rare

Sacrifce Keepers Kanarie: Return all creatures you control to its owners hand then deal X damage to target player and creatures he or she control's where X is the number of creatures returned to your hand with Keepers Kanarie.

"uhh.. the Canary died.. shhh! Don't tell them! Lets go"

January 12, 2011 2:13 a.m.

vic says... #45

entry #2:

Dwarven Battlemage

RR,2

Creature-Dwarf

R,1, tap: Target creature you control gains Resolve.

Creatures you control with Resolve gain Double Strike and Haste.

2/4

"Our invasion looked certain. But when the battlemages arrived, the fighters rose up with fierce determination, boldly surged ahead, and crushed our forces to dust."-(yet to be determined character)


Note: I am assuming that this set will have some common/unc creatures that come in with Resolve already.

January 12, 2011 2:36 a.m.

vic says... #46

Resurrector:

I really like Deiver. Imaginative, and I just might play that card. I was about to suggest that haste might be better than flash, but might make it overpowered that way. Anyway, I like how you think.

January 12, 2011 2:49 a.m.

Jarrod_0067 says... #47

Goblin Gearsnatcher Trio 1RR

Creature - Goblin Warrior

Trample, haste

When Goblin Gearsnatcher Trio attacks, gain control of target Equipment. Attach it to Goblin Gearsnatcher Trio. Sacrifice that Equipment at end of turn.

"We don't have time to work out what it does! Just grab it and RUN!!!"

4/1

January 12, 2011 3:49 a.m.

xeratheenigma says... #48

My final entry:

invasive-endeavor (2,RR)

Sorcery

As an additional cost to cast Invasive Endeavor sacrifice two lands you control.

Search your library for an artifact and put it onto the battlefield.

"Not even a mountain can stop a dwarf from getting what he wants."

Note: originally you only had to sac one land but i think it needs a slightly bigger drawback than just sacrificing a land.

January 12, 2011 4:43 a.m.

Joshwarudd says... #49

Didn't like my first two entries so I'm gonna replace them:

Armageddon

Sorcery RRR3

All players sacrifice all permanents they control.

"Not even the roaches would survive this apocalypse."~Joshwarudd


The Goblin Brigade

Sorcery X

The Goblin Brigade is red

You may only pay red mana for X

Put X 1/1 goblins with haste onto the battlefield.

January 12, 2011 8:28 a.m.

Battlecry1986 says... #50

Lava pool (X,R)

Sorcery

Each creature without flying gets -X/-X untill end of turn.

Lava pool Deals 6 damage to you.

(This cards power can be adjusted by raising or lowering the amount of dmage dealt to its controller. I thought 6 sounded fair)

January 12, 2011 8:32 a.m.

Battlecry1986 says... #51

Deaudry, Sovereign Emperor (Cost 1,R,R)

Creature - Goblin

Resolve,

All other Goblins gain double strike.

2/2

January 12, 2011 8:40 a.m.

Battlecry1986 says... #52

Blind Aggression (Cost 1,R)

Instant Arcane (is this allowed?)

Copy target instant or Sorcery spell, you may NOT choose a new target for the copy.

Inspired by Fork , I see Blind Aggression for most burn decks when playing against a Control deck. (Anti-Counterspell )

January 12, 2011 8:50 a.m.

BaconCleric says... #53

Goblin Diplomacy (RRR)

Enchantment

Whenever an opponent casts a non-Goblin creature spell, you may sacrifice X Goblins that you control. Counter target creature spell unless it's controller pays (X) mana.

January 12, 2011 10:10 a.m.

BaconCleric says... #54

Noggle Adhesive (RR)

Equipment

Noggle Adhesive is indestructible.

Once it has been equipped, Noggle Adhesive cannot be removed from that creature. When the equipped creature is moved to the graveyard, Noggle Adhesive is also moved to the graveyard.

When equipped creature blocks, tap it. Neither the equipped nor the attacking creature deals combat damage this turn. Neither creature untaps during either player's untap phase.

Equip (2)

January 12, 2011 10:57 a.m.

exarkun809 says... #55

@Joshwarudd

Armageddon is a card already, just a heads up. Also you can look to Apocalypse for inspiration.

I've noticed a lot of -X/-X, sacrifice, bounce and such in these entries. Think red folks!

January 12, 2011 12:19 p.m.

Mpz5 says... #56

Staff of Goblin Devouring

Artifact / Equipment

CMC: 3RR

When Staff of Goblin Devouring enters the battlefield, search your library for a Goblin Card with 2 power or less and put it into play.

Whenever Staff of Goblin Devouring is unequipped and there is a goblin on the battlefield, equip Staff of Goblin Devouring to target goblin.

Equipped creature is a Wizard has Haste and R,R,Tap,Sacrifice this Creature: Deal damage equal to 2 times the sacrificed creatures power to target creature or player.

Flavor Text: Gorak couldn't resist the pull of the commanding staff; Upon picking it up he felt power surge through him, only his friends saw it surge out.


An interesting Artifact Equipment I think. It embraces Red's destructive, reckless feel. Another thing I like about it is that it's a risky piece of equipment that these Goblins made out of stolen materials, so risky that it eventually kills the wielder and beckons another to pick it up.

An interesting thing to note is that the artifact has no equip cost attached. The only way to equip it is to have a goblin on the field when this equipment is unequipped. Basically the only way to unequip it is to lose the equipped creature.

My reasoning for this is that I wanted to give the card a feel of possession. The staff is an intelligent artifact that basically owns/possesses whatever Goblin it's equipped to.

Hope you like the card and if you have a problem with anything about it feel free to change it.

January 12, 2011 11:16 p.m.

vic says... #57

3rd entry: (I wanted to make a Where Ancients Tread for land dest.)

Instability

Enchantment

RR1

Whenever a land is put into a graveyard from play, Aftershock deals 1 damage to target creature or 2 damage to target player.

"Never underestimate the challenge of invading a simple mining village."


So yes, it will trigger on your opponent even if your own land goes to graveyard.

January 13, 2011 3:56 a.m.

Yourman says... #58

Accelerated Maneuvering

4R

Sorcery

All creatures you control gain haste and resolve until end of the turn.Creatures you control must attack this turn if able.Tap all creatures you do not control.Damage may not be prevented this turn.

January 13, 2011 1:10 p.m.

Yourman says... #59

Lightning Rod

R

Artifact - Equipment

Equip 2

Equipped creature becomes red.

Equipped creature gains :(tap)R - equipped creature deals three damage to target creature or player.

If (cardname) becomes unattached to creature, (cardname) deals three damage to(cardname's) controller.

January 13, 2011 1:38 p.m.

Joshwarudd says... #60

I'll change Armageddon then to this:

End of Days

Sorcery RRR3

End of Days deals X damage to each creature where X is that creatures toughness. End of Days then destroys all lands on the battlefield. End of days then deals Y damage to each player where Y is half that players life total, rounded down.

This seems pretty red to me.

January 13, 2011 1:44 p.m.

Mpz5: Your staff of goblin devouring is a great idea. How tho do you first equip it? Maybe you mean it auto equips to a goblin if one is in play? An idea would be it equips to a goblin in play with the lowest power? If tied chose one. This I feel gives the staff the choice of where it will be equipped instead of u just picking a goblin in play.this gives ur opponent a little strategy to think hmm he might want to keep that 2/2 goblin cus it does blank so in response to it being unequiped I will giant growth ur 1/1 token! Now ur 2/2 is lowest power and in order for u to use the staff again u must sac that goblin u have been saving. And maybe just R to activate might make it feel stronger. This way ur not putting it on some pumped 8/1 goblin sacing it doing 16 dmg. What do u think? After all this talk about it I'm really likeing these new ideas lol maybe u should make one that devours any kind of creature this way u can have a more versatile deck. Or not lol

January 13, 2011 2:04 p.m.

Yourman says... #62

The Merciless Midget

1RRR

Legendary Dwarf Barbarian

3/1

Resolve,double strike,haste,trample

If (cardname) does not attack this turn (cardname) deals three damage to it's controller at the beginning of this turn's end step.This damage cannot be prevented.

During your upkeep pay (R).If upkeep is not paid (cardname) becomes tapped.

January 13, 2011 2:19 p.m.

Mpz5 says... #63

I mostly wanted to stick to the goblin theme since they are a theme of Sorok. The wording on the card makes it's equipping a triggered effect that has to happen if it's not equipped and there is a goblin that you control on the field.

The idea is that there is no switching which creatures it's equipped to until you sac the current one. The difficult part about playing this card is that the opponent can force the equipment onto a specific Goblin by killing all other goblins.

After thinking about it, it does need a few changes so here is the updated version:


Staff of Goblin Devouring

Artifact / Equipment

CMC: 3RR

When Staff of Goblin Devouring enters the battlefield, search your library for a Goblin Card with 2 power or less and put it into play, then shuffle your library.

Whenever Staff of Goblin Devouring is unequipped and there is a goblin on the battlefield, equip Staff of Goblin Devouring to target goblin.

Equipped creature is a Wizard has Haste and R,Tap,Sacrifice this Creature: Deal damage equal to 2 times the sacrificed creatures power to target creature or player.

Flavor Text: Gorak couldn't resist the pull of the commanding staff. Upon picking it up, he felt power surge through him; only his friends saw it surge out.

January 13, 2011 7:12 p.m.

Mpz5 says... #64

My second entry is this:

Name: Drot Bonilth, the Great Meteor Invoker

Legendary Creature

Goblin, Wizard

CMC: R2

Power/Toughness: 0/1

Haste

X,Tap: Flip a coin, if heads deal X damage to target opponent and each creature he or she controls. If Tails, deal X damage to you and each creature you control.

Flavor Text:

"Take cover, Drot has just entered the battle!"

-Last words of Snog Irolth.


This card is most definitely red at it's finest... A powerful but extremely risky ability attached to a quick weak creature.

Imagine the fear this guy must evoke for both his enemies and allies alike. He calls down meteor strikes but his limited understanding of the magic he invokes makes his attacks not so very... accurate.

January 13, 2011 8:17 p.m.

Mpz5 says... #65

Name: Flame of Consuming

Enchantment

CMC: R

If Flame of Consuming becomes the target of a blue spell or ability sacrifice it.

During each upkeep put a flame counter on Flame of Consuming, when Flame of Consuming has 4 flame counters on it, sacrifice it and put a 4/1 Elemental creature with Haste, Double Strike, Resolve, Protection from White, Protection from Red, Protection from Black, Protection from green, and Trample into the battlefield.

When this card goes from the field to the graveyard you take damage equal to the flame counters on this card, this damage can not be prevented.

Flavor text: In Sorok, if a fire burns too long it takes a life of it's own.


An interesting enchantment I think. Blue Hoses it completely but if they have no blue in their deck they are in trouble if this hits and they can't deal with it.

Earliest the elemental can hit the field without proliferation is 5th turn of the game and when it hits it deals 4 Damage to it's controller. If they destroy it before it goes off you take damage as well so it's pretty dangerous to play.

A huge risk, a huge payoff if they have no blue or field wipe since they will have no way short of artifacts to deal with it.

January 13, 2011 8:45 p.m.

dude1818 says... #66

Smart Goblin Metalsmith 3RR

Legendary Creature - Goblin Artificer

Equipped Goblins you control get+1/+1 and have double strike.

1R, T: Attach target Equipment to a creature you control.

2/2


Reactive Metals 2RR

Enchantment

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay R. If you do, it deals 3 damage to target creature or player.

"Sometimes they don't smelt quietly."


[DELETE] 4RR

Artifact - Equipment

Equipped creature has double strike and trample.

Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.

Equip 2R

"U Can't Touch This." - M.C. Goblin

January 13, 2011 9:39 p.m.

Jarrod_0067 says... #67

Dur Forgemaster 2RR

Creature - Dwarf

Whenever a player casts an Equipment spell, Dur Forgemaster deals 1 damage to target creature or player.

R, T: Regenerate target Equipment. Dur Forgemaster deals 2 damage to you.

"There! Good as new! Sorry 'bout your beard though..."

3/3

January 13, 2011 11:23 p.m.

vic says... #68

I think that some of these cards, such as Reactive Metals, could also be considered to trigger on Gemstones, instead of artifacts(in several cases a card would be both). In the case of this example, it would probably mean a name change.

Just wanted to throw out a reminder about the brainstorming ideas, in this case, the Gemstone theme.

January 14, 2011 11:12 p.m.

squire1 says... #69

Thanks for all the submissions. Now its time to vote.http://tappedout.net/mtg-articles/2011/jan/17/sorok-red-rare-voting/

January 17, 2011 4:34 p.m.

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