Commander for the community

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squire1

23 November 2011

2027 views

Ok so after probing people a little to see if this was a good idea, I decided to move forward with this article.

The idea here is to see if the community could all come together to build a Commander deck for actual play based around a small set up. So lets see how this goes. I will provide you all with the commander I wish to use and the general idea that i was shooting for. I will then give you all a link to the deck as it develops. Some cards are already in the maybeboard but none are in the main other than the Commander. I will also provide a bit about the player and my playing style/background to inform you all as well. People will discuss below and see how we can make this deck work. As I see enough support and rationale for a card I will add it to the mainboard.

I will then trade for the cards needed on the site so that I can build and play the deck for real. I will have to buy or trade for all the cards since I own like 100 cards from the last draft I entered and that is it. Though I want the best deck possible and best cards possible so do not hold back suggestions due to price. So here we go!

The commander


I selected merieke di berit because she was a cheap (CMC-wise) commander, that helped with control in a big way and that allowed 3 colors in the rest of the deck. I figure that i could easily build a deck around her, taking into account the interactions with her and many different cards for either controlling creatures or killing them.

The concept

I want this deck to be competitive. not for tournaments, but I want to be able to go to my local shop and clean up. Then maybe competition.

I kinda have 3 concepts that all work together here that are all in the realm of board control. I figure that I could have kill spells and permission spells, but in addition use some tap/untap trick in combination with my commander to steal/kill creatures. I also wanted a subtheme of Control Magic to the deck. So really what I am shooting for is a convergence of the following cards:

  • Control Magic
  • Counterspell
  • Terror
  • Twiddle
    • Now while these cards are the theme behind the deck, we may not choose to actually use them. They are just the concepts. There are many great spells related to these concepts. ##The player That's me. I have been playing since Alpha/Beta-ish time. I was rated fairly high by the time of Revised through Visions came around. I was leading in local tourneys and leagues and qualified for the pro tour. I stopped playing after that. I slightly online played during Kamigawa. About 2 years ago I joined tappedout because it seemed like a cool site that I could read up on new decks while still not playing myself. I draft sometimes, once every six months or so. When I used to play a lot of constructed I played early mill control with actual Millstones and board wipes and Armageddon and all that fun stuff. I moved from that to Stasis lock and then Stasistog. I am a control/permission player. I want to win but usually in an interesting way. I am a Johnny by nature, but can play other paradigms as needed. I hope that give you all enough information to work off of. ##The deck

      EDH community

      Commander / EDH squire1

      SCORE: 4 | 27 COMMENTS | 1369 VIEWS


      Alright everyone. Let the discussion begin.

insertcleverid says... #1

Here's some good basics that fit the strategy and what I believe is your playstyle.

Answers: Artifacts or enchantments

Disenchant Divine Offering Solemn Offering

Answers: Beatsticks or generals

Condemn Path to Exile Spin into Myth Doom Blade Chill to the Bone Go for the Throat Mortify Journey to Nowhere Oblivion Ring

Answers: "Ahhh! I want one!"

Control Magic Mind Control Take Possession Domestication Blatant Thievery Confiscate Dream Leash Enslave

Answers: Counters

Counterspell Cancel Hinder

and pick any 7-13 others

BEST Answer: Vindicate

Wipe:

Wrath of God Day of Judgment Austere Command card:Life's Finale card:Akroma's Vengeance

Oblivion Stone

Holy Trinity:

card:Sensei's Divining Top Sol Ring Lightning Greaves

Other good ideas:

Elixir of Immortality Bojuka Bog

Dudes:

Avatar of Woe Angel of Despair Deathbringer Liege Ethersworn Adjudicator Evil Twin

Intrepid Hero Divinity of Pride Serra Ascendant Magister Sphinx Stillmoon Cavalier

card advantage:

Rhystic Study Consecrated Sphinx Archivist

November 23, 2011 4:17 p.m.

insertcleverid says... #2

I almost forgot land ramping! card:Journeyer's Kite and Infiltration Lens

November 23, 2011 4:19 p.m.

Sithlordo66 says... #3

Terror is not as good as go for the throat and since your going black id also used dash hopes

November 23, 2011 4:27 p.m.

insertcleverid says... #4

Oh and here's for your general:

Aphetto Alchemist Cerulean Wisps Deceiver Exarch card:Magewright's Stone card:Minamo, School at Water's Edge card:Pemmin's Aura Puppet Strings Puppeteer Stonybrook Angler

November 23, 2011 4:34 p.m.

maiden77 says... #5

Sen Triplets , Arcanis the Omnipotent , Teferi, Mage of Zhalfir , say i win in cool ways for these colours. Sphinx of the Steel Wind = akroma sphinx never a bad thing. the land you need to be dirty with your general is card:Minamo, School at Water's Edge and also Deserted Temple . and of course Mind Over Matter will work too also enchanting your general with Flickerform and have some fun there too :-) i think that Cowardice and Cloud Cover could work too better than paying 5 or more for your general if someone targets her IMO. to be properly horrible Capsize and Forbid = win late game

November 23, 2011 4:57 p.m.

TimProctor says... #6

Well IMO commander gets stupidly awesome in multi-player games and she is one of the best.

I would look at exploiting her with Intruder Alarm , Stonybrook Schoolmaster , and Paradise Mantle , what is better than infinite mana, infinite creatures, and having your commander remove every creature in play that you don't want in play.

Freed from the Real , card:Pemmin's Aura, and other untap type cards make her a great continued removal creature.

I'd also look at Dovescape + Guile , Enchanted Evening + Aura Thief , Necropotence +Words of Worship , and other stupid combos.

November 23, 2011 7:55 p.m.

Why is there no Bribery ? Did I miss something?

November 23, 2011 9:55 p.m.

DukeNicky says... #8

November 24, 2011 12:17 a.m.

IronHead says... #9

Frost Titan helps keep stuff tapped.Strip Mine and/or Tectonic Edge and/or Wasteland for dealing with troublesome non basics.

Speaking of troublesome nonbasics.Maze of Ith , Cabal Coffers , and that land that makes all lands swamps

Also Liliana Vess because a repeatable tutor should not be ignored.

November 24, 2011 8:52 a.m.

KorApprentice says... #10

Did you choose Merieke Ri Berit because I suggested her or was she already your general? :D

November 24, 2011 11:50 a.m.

MagnorCriol says... #11

Crab Umbra , in the vein of Freed from the Real and card:Pemmin's Aura. It loses points for not being as versatile or as cheap to use, but it gets some back because it protects Bruit once it's on her.

I'm pretty excited about this, seems like fun. I'll have a more substantive comment later.

November 24, 2011 11:51 a.m.

KorApprentice says... #12

Oh, and did we all forget Treachery ?

November 24, 2011 11:51 a.m.

squire1 says... #13

@ KorApprentice - she was already my general.

November 24, 2011 1:01 p.m.

squire1 says... #14

ok all I have read all of your comments and edited the deck. Check out the maybeboard too, because there are a lot of goodies that have not been mentioned yet. i did not add all of the suggestions. If someone feels I should reconsider a card please post and I shall.

November 24, 2011 1:04 p.m.

mafteechr says... #15

I'll say it because no one else has: Venser, the Sojourner

Simply amazing synergy with Merieke Ri Berit . Repeated destruction fun!

November 24, 2011 9:07 p.m.

landot says... #16

also: Ertai, the Corrupted is amazing with Merieke. borrow their creature, then sac it to counter whatever they do next.

possible also Unbender Tine ?

November 25, 2011 2:22 a.m.

maiden77 says... #17

add in Psychic Surgery for free control works better thank you would think!, ofc you always need card:Sensei's Divining Top i would also suggest adding some tutors too the favourites being Demonic Tutor and Diabolic Tutor (I say the latter because in EDH its high mana cost compared to say Vampiric Tutor doesnt really matter)

November 25, 2011 3:09 a.m.

maiden77 says... #18

also Thousand-Year Elixir is sick here

November 25, 2011 3:11 a.m.

Blazzingz says... #19

Liliana Vess -tutor machine Sorin Markov -very fun second ability early in game or late in game if things are going south Gideon Jura -buys time when needed/killing some tapped hard hitters Phyrexian Metamorph /Phantasmal Image - general killer Oblivion Ring -further control Infernal Tutor - good for hellbent Whispersilk Cloak make something near invincible Rune-Scarred Demon tutor on a stick

November 26, 2011 11:16 a.m.

minzart says... #20

One tip: Merieke Ri Berit is an unpopular general because it can lead to so many un-fun plays. Because of the hate it will generate, be sure to have ways to protect your general (hexproof/shroud, indestructibility) and have cards in the deck that make EVERYONE at the table happy.

November 28, 2011 9:05 p.m.

landot says... #21

November 29, 2011 1:52 a.m.

squire1 says... #22

updated deck. at 106 now. let me know what you think

November 29, 2011 1 p.m.

TimProctor says... #23

For Lands:

I would look at adding Arcane Sanctum .

I would remove card:Dromar's Cavern, its just bad. Run a City of Brass instead you got 40 life. I am also a big fan of Shimmering Grotto and Unstable Frontier .

You need to remove Karakas as it is banned in commander.

November 29, 2011 2:21 p.m.

squire1 says... #24

is it banned? Damn it! that would be sweet. Expensive but sweet.

See I think card:Dromar's Cavern is better than Arcane Sanctum

November 29, 2011 2:26 p.m.

IronHead says... #25

If you consider making your opponent so frustrated that quit the game a legitimate win con consider Winter Orb

November 29, 2011 6:21 p.m.

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