Community Set Chavest Summary

Community Set

squire1

5 September 2011

3109 views

Information about Chavest
Storyline/history

Chavest is scrublands that lead to a treacherous volcanic range. The people here are ruled by a harsh tyrannical dictator G'reil Tvoul. He is the child of a demon and an angel. He leads a group of people who worship the prophetic teachings of old Chavest. The teachings state that "our suffering and confusion continues due to infidelity to the laws" and that "our suffering will be ended when the world dies and the phoenix fire extinguishes". The sad, torn and repentant demons and angels that live in this land follow these teachings to a misinterpreted T. Much how many religions may. They all worship the phoenixes that live in the volcano and are careful not to break the laws of their people. Because they take the laws so seriously, a new class, Judge, will be put in place. Judges are like those of judge dread but in the dark ages. they are judge, jury, and executioner. Punishment here is always harsh but just in the eyes of the inhabitants, eye for an eye mentality. Because they misinterpret the prophecies they think that their suffering will end and that they will be reborn like the phoenix, what the prophecy really means is that when the world ends and even the phoenix die forever, then all suffering will end. Because they think that the whole ending is best to end suffering, they seek to destroy Andora and break it apart as well as anything that stands in their way. They have only loyalty to their laws and cause of world destruction. I like mixing the structured hierarchy of W/B church themes plus the demon idea as well. The notion that this plane consists of repentant (or lying) demons that believe they need to bring forth the apocalypse for the greater good and the worshipers (suckers) that uphold these beliefs. This is the tuff-stuff plane. Hard, concise and serious name.

The Chavest history begins in chaos. Humans, Demons, Angels, Phoenixes, and Orcs roam the shard scavenging and surviving as best they can. All wondering why they are there, plague and destruction all around them. The nation of Erous destroys all that they find, but without a society find nothing to subjugate and because of that find it difficult to have a true hold on the shard. Out of the chaos, come a succession of prophets through the years. The prophets travel around Chavest preaching their visions of a future with no suffering. Atst is the first of the prophets and begins to write his prophecies in what will later be called the Book of Chav. The book is passed down to Sadan, then to Fa’ador who continue the tradition of preaching and writing the prophecies of a better future. The teaching begin to take hold of the people of Chavest. Even demons and Orcs begin to follow the teaching. The teachings of Chav become the way of the land. Cities are built and laws are put in place based on the teachings of Chav. Clerics travel to all expanses of Chavest to set up monistaries, monuments, and temples to the growing religion. Society starts with a tyrant G’reil Tvoul. His reign brought forth the introduction of the judges and written laws. The judges are Chavest emissaries that travel throughout the shard policing the behaviors of believer and non-believer alike. If a law is broken according to a judge, then they will take the appropriate actions against the perpetrator. While this happens G’riel Tvoul has his scholars work on finding a way to this future time of no suffering. The scholars determin that if the entire plane is destroyed, then it will rise again from the ashes like the phoenix and will end all the suffering of Chavest. This unfortunately is a gross misinterpretation of the book. Regardless, this discovery starts G’riel Tvoul to call for a crusade to end existence for a better future. The denizens of Chavest see the logic and follow.

Themes
Creature Types

The creature types of Chavest are:
  1. Demons - bound to Chavest by an unknown being Demons are generally humanoid but with massively muscular bodies, twisted, horned faces, clawed limbs, and in many cases leathery wings, demons embody the suffering and evil desires of ordinary races.
  2. Angels - also bound to Chavest by an unknown being, Angels have an extremely strong sense of justice and often devote their lives - and their deaths - to its cause, whatever it may be.
  3. Humans - Tough minded, hearty and adaptable.
  4. Imps - imps are barely-sentient, feral pests.
  5. Viashino - The Viashino are intelligent humanoids with lean, muscular builds. These Lizard-Folk are descended from dragons. Quick, agile, and vicious when required.
  6. Pheonix - rare and special, the pheonix embodies the driving force of the current, all encompassing Chavest faith, Redemption through destruction.
Note : We are allowing creatures to be Angels and Demons at the same time.
Subtypes include: knight, cleric, judge, barbarian/berserker, rogue.

Themes/Mechanics

Chavest Mechanic

Cleave X (whenever this creature deals combat damage to a blocking creature it deals X damage to that creatures controller.)

Others
The mechanics of course include the evergreen keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance) and Cleave.
The general themes according to the voting are: land destruction, sweepers, burn, creature removal, Life Gain/Drain, anti-land, and sacrifice.

Mythic Rares

Rares
    
    
    
    
    
Uncommons
    
    
    
    
    

Many of you have asked how artwork will be added to the cards. Well now is your chance. If you have artwork for one of the cards, submit it to [email protected]. We will review the art and probably add it to the card unless it is just completely off the mark.

mozerdozer says... #1

The Judge abilities should be divided into two linked abilities because currently if the target creature is removed before the effect resolves, the Judge won't gain the beneficial effect. If this is intentional, then nevermind.

September 18, 2011 12:18 p.m.

mozerdozer says... #2

Also what about the cycle of legendary enchantments by Mpz5? I don't see the Chavest enchantment here.

September 18, 2011 12:18 p.m.

squire1 says... #3

I knew I was missing a card. Will add that soon

September 18, 2011 12:57 p.m.

squire1 says... #4

ok thats fixed, what did your first comment mean, I don't see the issue, please explain so I can fix if needed

September 18, 2011 1:31 p.m.

mozerdozer says... #5

Okay. So in Varhas, after you activate the ability, the owner of the targeted creature to block can sacrifice his creature in response. If he does this, Varhas will not gain Cleave X because the ability is countered because all the targets are invalidated. This may be intended; it may not be.

The ability being countered in this way makes sense on Varhas since he's like absorbing the power of the creature, but in the other two creatures, the offensive and the defensive abilities aren't really linked and thus the defensive ability should not be countered if the target of the offensive ability is removed.

September 18, 2011 4:35 p.m.

squire1 says... #6

I see your point I think, but I personally am happy to force a sac of a creature and I don't think it would come up that often

September 18, 2011 6:15 p.m.

dude1818 says... #7

On Chavest's Spirit, since it's a creature, does it really need the "as long as you control a creature" clause? Also, since hexproof has replaced shroud as evergreen, will all cards with shroud now have hexproof?

September 18, 2011 6:40 p.m.

squire1 says... #8

one chavest Spirit, you may be right. i think it can be edited. I will make the edit, but it will not post for a while.

Hexproof and shroud are two very different abilities. Hexproof did not replace shroud

September 18, 2011 6:47 p.m.

dude1818 says... #9

Isn't hexproof evergreen now, and shroud went the way of fear?

September 18, 2011 6:54 p.m.

squire1 says... #10

Hexproof is evergreen, i did not think they ditched shroud though. if they did, we will make the change

September 18, 2011 6:58 p.m.

Mpz5 says... #11

Shroud is more restrictive but I think you will still see it every once in a while. I don't think it was a replacement, just a better ability.

September 18, 2011 7:04 p.m.

dude1818 says... #12

Well, during Feedback Week II, MaRo said "R&D ended up choosing hexproof over shroud because we have learned that players are happier with all-upside effects." The "choosing hexproof over shroud" makes it seem like they replaced shroud.

September 18, 2011 8:22 p.m.

Mpz5 says... #13

I think that it was talking more about for m12 and the new set but I could be wrong.

September 18, 2011 9:43 p.m.

squire1 says... #14

Hmm...not sure. We will see, it is an easy thing to change if needed. I disagree with Maro there. But that is becoming an ongoing theme for me these days

September 18, 2011 10:37 p.m.

Mpz5 says... #15

I personally think hexproof is too good.

September 18, 2011 10:43 p.m.

shadowdart says... #16

I agree with Mpz5. Hexproof is far too good. I do not think that shroud is getting replaced. They just gave "this creature cannot be the target of spells or abilities your opponent controls" a keyword. Like they did with vigilance. Have yet to see shroud return but I hope it does because hexproof is starting to piss me off. Invisible Stalker . Case and point.

November 17, 2011 10:04 a.m.

dude1818 says... #17

I think shroud went the way of fear: superseded by hexproof.

November 17, 2011 12:38 p.m.

Polaris says... #18

I think there should be more land saccing in this shard. It completely fits into the way they do things, and it's something you don't see too much of. I have a concept card to that end.

January 31, 2012 4:38 p.m.

esterk says... #19

I'm interested in providing some art for these! What size should I work at in photoshop?

March 9, 2012 5:45 p.m.

squire1 says... #20

Whatever size you want. I usually make the final image around 500px wide

March 9, 2012 5:57 p.m.

esterk says... #21

Awesome. I'll email some stuff to you!

March 9, 2012 6:13 p.m.

squire1 says... #22

great, just tell me the card and I will add it

March 9, 2012 7:02 p.m.

Polaris says... #23

Just noticed something: Cleave is rather broken. Right now if your Crazed Imp is blocked by 2 tokens or something it will hit your opp for 6. I think it needs to be changed to "Whenever this creature becomes blocked, it deals X damage to the defending player."

March 10, 2012 2:52 a.m.

squire1 says... #24

Now that is one that I have not thought of. We wil take a look at ways to change the wording

March 10, 2012 8:07 a.m.

blink says... #25

Shiob is way too good. A Kuro, Pitlord like effect at 4? Make it cost 7 and have a 7/6 body or something

March 29, 2012 5:28 p.m.

acidicninja says... #26

lol "Juror of Euro."Is he a british investor?

April 2, 2012 10:17 a.m.

squire1 says... #27

lol I did not notice that, we may have to change the name

April 2, 2012 10:31 a.m.

Phalynxx says... #28

Shiob should probably have a "may destroy" effect.

May 10, 2012 3:27 p.m.

bagthesnoot says... #29

Cleave seems like it shouldn't be a flagship mechanic because it rewards lack of player interaction. i.e. with Crazed Imp, you take less damage from letting it through than blocking it. Many games will turn into races with no combat between creatures. The set is already pretty far along so I don't suggest changing the mechanic, but be careful how you use it.

July 5, 2012 6:57 p.m.

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