Mafteechr's classroom: Miracle
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mafteechr
10 April 2012
4518 views
10 April 2012
4518 views
Hello! It's your friendly level one judge mafteechr here to share with you the workings of Miracle! Enough chit-chat, let's get to the official rules!
702.91. Miracle
702.91a Miracle is a static ability linked to a triggered ability (see rule 603.10). "Miracle [cost]" means "You may reveal this card from your hand as you draw it if it's the first card you've drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost."
702.91b If a player chooses to reveal a card using its miracle ability, he or she plays with that card revealed until that card leaves his or her hand, that ability resolves, or that ability otherwise leaves the stack.
First, we'll dissect what this all means, then we'll go over some common examples.
If the very first card you draw of a turn (this includes your opponent's turn, if you have instant speed draw spells) is a Miracle card, you may reveal it. If you do, then a triggered ability goes on the stack at the next available time that says "you may cast this card by paying it's Miracle cost." When the ability resolves, if you choose to cast it, you do so then, and it goes on the stack.
Some notes on all of that:
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If the first card you draw is a Miracle card, you must reveal it to all players before it touches the rest of the cards in your hand. This is extremely important. Once the card touches the rest of the cards in your hand, it becomes indistinguishable from the rest of the cards and you are not able to reveal it. Why? Because this leads to abuse by putting the drawn card into your hand then revealing a Miracle card that was already in your hand.
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Once you reveal the card, a triggered ability goes on the stack at the next available time. Players receive priority during the draw step. Thus, if the first card you draw during your turn is during your draw step and it's a Miracle card, then the triggered ability goes on the stack in the draw step. If the first card you draw during a turn is from a spell or ability, then the triggered ability goes on the stack after the spell or ability causing you to draw finishes resolving. This is important to remember for the examples below.
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The triggered ability tells you that "you may cast this card by paying it's Miracle cost." This allows you to bypass timing restrictions. First card you drew during your turn was during your draw step and it's a sorcery Miracle card? You get the chance to cast it during your draw step. Same goes for drawing cards during your opponent's end step.
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We haven't talked about the last part of the rules yet. If you reveal the Miracle card while you're resolving a spell or ability that has you draw a card, then the Miracle card remains revealed during the entire resolution of the spell or ability, and until after the Miracle triggered ability resolves (or leaves the stack).
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It has a triggered ability. This can be responded to with Stifle, Trickbind, or Voidslime. In that case, you would not be able to cast the Miracle card, and it would stop being revealed and go into your hand.
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When the triggered ability resolves, you may cast the Miracle card. This means the Miracle card goes on the stack and can be responded to with any instants, such as Mana Leak, Counterspell, or Force of Will.
Okay. Hopefully that gets rid of most questions. Now, let's look at some examples!
During your draw step.
Untap, upkeep, draw. When you go to draw the card for your turn, you peek at it, and it's a Miracle card. You then reveal it and keep it revealed. Priority is then obtained by you, the triggered ability is on the stack, and you decide whether or not you want to cast the Miracle card when the triggered ability resolves. Easy as that!
During your opponent's turn.
Using an instant-speed draw spell (see: Opt, Peek) or an activated ability (see: Merfolk Looter, Thought Courier), you draw a card during your opponent's turn. If it's the first card you've drawn during your opponent's turn and it's a Miracle card, you follow the same exact steps as above.
Drawing multiple cards at once.
If you play a spell that has you draw multiple cards at once (see: Divination, Sign in Blood), recall it essentially reads "draw a card," "draw a card," et cetera, as many times as it has you draw cards. If the first card you draw from the spell is a Miracle card, you may reveal it, keep it revealed, then finish drawing the amount of cards required. When the spell is finished resolving, the triggered ability to cast the Miracle card goes on the stack. Continue as usual.
Brainstorm
This is one of the two most common cards asked about. You cast Brainstorm. If the first card you draw is a Miracle card, then you may reveal it and keep it revealed. Now draw your second and third card. Then, put two cards back on top of your library. Then the triggered ability to cast the Miracle card goes on the stack, and you proceed as usual. Note: you can put the Miracle card back on top of your library from Brainstorm, but you may not then cast it, since it is not in your hand.
Desperate Ravings
The other most asked about card. Let's say you have 5 cards in hand and you cast Desperate Ravings. If the first card you draw is a Miracle card, you may reveal it and keep it revealed. Then draw your second card. Next, you must randomly discard one of the six cards in your hand (5 unknown cards, and the 1 revealed Miracle card). The best way to do this is to lay each of your unknown cards face down and the Miracle card face up, assign them each a number 1-6, then roll a six-sided die to randomly decide. After this is complete, the triggered ability goes on the stack and you may cast the Miracle card when it resolves. Again, if the Miracle card is discarded by Desperate Ravings, then you may not cast it.
I hope this helps everyone understand how the new Miracle mechanic will work. I will ask that the comments for this article remain on target to how the mechanic works and not determining how good/bad/broken a Miracle card is (save that for the forums).
Thanks for reading!
Wonderful article, very concise! Would it be a good idea to add that draws obtained via sorcery would only be able to activate Miracle if you had skipped your draw step? Currently the section of the article discussing Divination and Sign in Blood makes it seem like you can cast a Miracle card as long as it's the first card you drew from a single spell, not just the first card that turn.
April 10, 2012 2:17 p.m.
Crysen, Miracle would only work via a 'draw' spell if it was during an opponent's turn, or in the case where you would skip your draw step (see here: http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[skip]+[draw]).
April 10, 2012 2:56 p.m.
Alright so just to recap... During your end step, I draw a sorcery card with miracle. I can then cast it right there for it's miracle cost, but also keep it in my hand, and then play it for it's miracle cost, theoretically, 10 turns from now?
Going to be interesting.
April 10, 2012 3:08 p.m.
KorApprentice says... #5
5eraphim, that's not how it works. When you cast the card for its Miracle Cost, no matter who's turn it is, that card is placed in its owners graveyard when it resolves just like any other spell. Unless it is Temporal Mastery, then it will be exiled.
April 10, 2012 3:18 p.m.
Ah no, I don't mean that. (But I was wrong anyway) - I meant: can I cast it later for it's miracle cost?
However I have read the ability properly now, and it doesn't work like that. One has the option to reveal it and cast it now, or ignore the ability and just draw the card normally (and cast it for it's normal mana cost later on)
April 10, 2012 4:01 p.m.
Never thought about how Desperate Ravings would interact with it until now. Good thing I happened to read this, good job
April 10, 2012 5:47 p.m.
This miracle mechanics makes Liliana Vess's fetch ability with Merfolk Looter on our opponents turn quite the interesting equation if Temporal Mastery is involved!
April 10, 2012 5:53 p.m.
To bad Temporal Mastery isnt a instant as I was told it was, gosh darn diggley doo. my mistake :)
April 10, 2012 5:58 p.m.
You could also cast a draw spell during your upkeep on your turn before the draw step :-)
While Temporal Mastery is a sorcery, if you draw it (as the first card) on your opponent's turn and reveal it, you cast it then and there. Thus, you can fetch Temporal Mastery with Liliana Vess during your turn, then activate Merfolk Looter on your opponent's turn, draw Temporal Mastery, reveal it, then cast it.
April 10, 2012 6:20 p.m.
I love you mate! Thank you on that note. I enjoy taking advantage of an opponents upkeep!
So the extra turn comes after our opponents turn. Thus allowing another turn to occur after the given extra one, right?
April 10, 2012 6:31 p.m.
Yes. Magic doesn't care which turn is yours and which turn is the extra turn, so essentially you get two turns.
April 10, 2012 6:42 p.m.
Good article.
P.S. I can't stop picturing Cascada's "Miracle" playing in the background. xD
April 10, 2012 11:31 p.m.
OrgasmAndTea says... #16
Excellent article sir. Thanks for taking the time to better inform us useless rules junkies =)
April 11, 2012 4:01 a.m.
Wizard of the Damned says... #17
Great article. Now I can finally explain It to my couple of buddies who are damn determined to abuse miracle. I think they'll be disappointed lol
metalmagic says... #1
Very nice article, as always mafteechr. Pretty straightforward ability, but I can see how some of those interactions could be confusing to quite a few people.
April 10, 2012 2:03 p.m.