Card Design Challenge (Chavest's Other Uncommons)

Community Set

mistergreen527

13 April 2012

2674 views



Alright, the votes are in from the last challenge and we now have two more cards to add to our community set!

    

The Challenge

This challenge we are looking at filling in the rest of the uncommons for Chavest. We are looking for one red uncommon, one white/black uncommon, and one black/red uncommon.

Rules

  • 1. For this challenge, each member of the community may submit two cards for each of the card slots we are filling (two red uncommons, two white/black uncommons, and two black/red uncommons), for a total of six entries.
  • 2. Each card must strictly follow the color restrictions.
  • 3. Each card must be an uncommon.
  • 4. While the casting cost must fit these specifications, activated abilities are allowed to use any combination of Chavest's colors (black, red, and white) if you so choose. Hybrid mana is NOT allowed.
  • 5. All submissions will be graded on:
    • a. Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (such as the Design Team) to still find the game interesting with each new set.
    • b. Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also, consider pricing. You would not want an uncommon to cost $5 because it is so wildly popular.
    • c. Flavor - I know that some competitive players would still play if the cards had no art or flavor or story and they were just had numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • d. Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  • As with all uncommon challenges. Each design team member will now be presenting the 1 card per color per design team member for voting along with the other top cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.


Extra Information


To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article:

Chavest Summary

Also keep in mind what is missing from the shard. Do we need more creatures? Small or big spells? etc.

For more information on the other shards in the community set so far see the following summary articles:
Sorok (UWR) Summary
Morglen (WBG) Summary
Irindu (UGR) Summary
Ulgris (BUG) Summary

All card submissions are due by midnight on Tuesday, April 24th, 2012.

Jarrod_0067 says... #1

Repay Debt 1BW

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Even in death, expect to pay up.

April 14, 2012 12:11 a.m.

esterk says... #2

Controlled Flames 1RRR

Sorcery

As an additional cost to play Controlled Flames, sacrifice a land.

Controlled Flames deals X damage to up to X target creatures, where X is the number of lands of that type you control.


Embers of Rebirth R

Instant

Embers of Rebirth deals 3 damage to target creature. If that creature would be put into a graveyard from the battlefield this turn, instead return it to the battlefield under its owner's control. It gains haste until end of turn.


Flash of Madness 2BWW

Instant

Destroy target permanent with converted mana cost 3 or less. If that card would put into a graveyard from play, instead place it onto the battlefield under your control.


Judge of Darkwill 1BW

Creature - Human Judge

Swampwalk

When Judge of Darkwill deals combat damage to a player, you may untap it.

2/2


Demon's Hand 2RRBB

Creature - Demon

Flying, Deathtouch

When Demon's Hand dies, it deals 4 damage to target creature or player. The damage can't be prevented.

4/4


Fires of the Darkest Void RB

Enchantment

Whenever a land is placed into a graveyard from the battlefield, you may pay (2). If you do, Fires of the Darkest Void does 2 damage to target creature.

April 14, 2012 12:59 a.m.

Jarrod_0067 says... #3

Blightburst 2BR

Sorcery

Destroy target land. Then that land's controller may pay 4 life. If the player does, he or she may copy this spell and may choose a new target for that copy.

April 14, 2012 2:43 a.m.

Yourman says... #4

Counterattack

1R

Instant

Blocking creature you control damage equal to it's power to target creature.

April 14, 2012 12:40 p.m.

Yourman says... #5

Fault Lines

1R

Enchantment

Whenever a land is put into the graveyard from the battlefield, (CARDNAME) deals 1 damage to each creature and player.

April 14, 2012 12:50 p.m.

Yourman says... #6

Nonexistence

3BR

Sorcery

As an additional cost to (CARDNAME) pay 3 life.

Exile two target lands.

April 14, 2012 1:16 p.m.

Yourman says... #7

Intolerant Conscript

1BR

Creature - Human Soldier

(CARDNAME) must attack each turn if able.

Haste, First Strike.

April 14, 2012 1:38 p.m.

squire1 says... #8

Last one needs p/t

April 14, 2012 2:56 p.m.

Yourman says... #9

oops 2/2

April 14, 2012 2:57 p.m.

Gopackgo7 says... #10

Otherworldly Servant

1WB

Creature- Viashino Minion

Sacrifice [CARDNAME]: Regenerate target creature.

2/2

"Doesn't matter if they're angels or demons, they both want the same thing... self-sacrifice."

April 15, 2012 12:02 a.m.

IronHead says... #11

Grave to Cradle wb

Sorcery

As an additional cost sacrifice a creature.

Return up to three target creatures from your graveyard to your hand.

April 16, 2012 1:45 p.m.

IronHead says... #12

Twilight Angle 3wb

Creature - Angle

Flying

When Twilight Angle enters the battlefield target player gains 3 life.

When Twilight Angle leaves the battlefield target player loses 3 life.

3/3

April 16, 2012 2:49 p.m.

Yourman says... #13

Indebted Familiar

WB

Flying, Lifelink

2/1

April 16, 2012 4:07 p.m.

Yourman says... #15

above is also creature-imp. Sorry about the double post.

April 16, 2012 6:06 p.m.

IronHead says... #16

Raging Lavaball 2r

Creature - Elemental

Haste, Cleave 3

At the beginning of your endstep sacrifice Raging Lavaball

4/1

April 17, 2012 10:04 a.m.

IronHead says... #17

Desperate Tutor r

Sorcery

As an additional cost to cast Desperate Tutor skip your next 2 draw steps.

Search your library for an instant or sorcery, reveal it and add it to your hand. Then shuffle your library.

April 17, 2012 10:07 a.m.

IronHead says... #18

Judge's Verdict 3rb

Sorcery

Each player reveals their hand and discards all cards with a converted mana cost of 3 or less. Judge's Verdict deals damage to each player equal to the number of cards they discarded this way.

On Chavest 'fair trial' just means 'everybody gets punished'

April 17, 2012 11:04 a.m.

IronHead says... #19

Fire and Brimstone rb

Instant

Fire and Brimstone deals 3 damage to target creature. That creature's controller loses 2 life.

April 17, 2012 11:36 a.m.

feratu says... #21

Bloodlust BeserkerR

Creature-Demon

Haste

Every turn Bloodlust Beserker is on the

battlefield if it doesnt kill another creature

it does 2 damage to you.

"The blood must be paid."

3/1


Chavest's Servant2WB

Creature-Angel Demon

When Exacting Servant defends their

power toughness swap and they gain

first strike.

"Whatever those above command,

I obey."

5/3


Sorry for the double post, forgot creature type and changed second character's name.

April 17, 2012 5:22 p.m.

gamerboy6000 says... #22

Was visiting with Gopackgo7 when I created Otherworldly Servant. Apologies for the accidental posting from his account.

April 17, 2012 10:06 p.m.

mistory says... #23

Chavest Assault Team 1R

Creature-Human Warrior

Chavest Assault Team is unblockable.

Sharp Swords (When this creature attacks, other attacking creatures you control gain cleave 1 until end of turn.)

2/1

Volcanic Terrain R

Instant

As an additional cost to play Volcanic Terrain, sacrifice a land.

Volcanic Terrain deals 2 damage to each creature and each player.

April 18, 2012 7:58 p.m.

mistory says... #24

Demon of War 1BR

Creature-Demon

Flying, Haste

Sacrifice a creature: Put a -1/-1 counter on target creature.

2/1

Orb Of Destruction 1BR

Artifact

At the beginning of each player's upkeep, that player sacrifices a permanent.

Whenever a land is put into a graveyard from the battlefield, Orb of Destruction deals 1 damage to that land's controller.

April 18, 2012 8:40 p.m.

mistory says... #25

Search for Hope 1WB

As an additional cost to play Search for Hope, pay 5 life.

Look at the top 10 cards of your library, put one of them into your hand, and the rest back on top in the same order.

Chant of Life and Death WB

Enchantment

1, Tap an untapped creature you control: You gain 3 life.

1, Sacrifice a creature: Draw a card.

April 18, 2012 9:04 p.m.

Minousmancer says... #26

Lich's Rites:

WBB

Enchantment

Oracle text: At the beginning of each players draw step that player sacrifices a life and draws a card.

Flavor text: "When I started my journey, I never know I would learn to welcome pain." - Minous the Necromancer

April 19, 2012 10:23 p.m.

Minousmancer says... #27

Loses not sacrifices*.

April 19, 2012 10:27 p.m.

dude1818 says... #28

Self Flagellation 2RR

Instant

Target creature deals damage to itself equal to its power.


Viashino Stalker 2R

Creature - Viashino Rogue

Trample, cleave 3

3/1

It may not be an honorable way to fight, but it sure is effective.


Enforcer of Laws 1WB

Creature - Human Soldier

WB, Sacrifice ~: Destroy target permanent.

1/2

"One does not argue with the law. One complies with it."


Judicial Clerk 2WB

Creature - Human Cleric

Judge spells you cast cost WB less to cast.

Judge creatures you control get +1/+1 and have hexproof.

2/2


Bloodthirsty Imp BR

Creature - Imp

Lifelink, cleave 1

1/1


Purify the Earth 2BR

Sorcery

Destroy target land, then that land's controller loses life equal to the number of land cards in all graveyards.

"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" - G'reil Tvoul

April 20, 2012 12:08 a.m.

dude1818 says... #29

Actually, change Purify the Earth to be "twice the number of land cards".

April 20, 2012 12:15 a.m.

HiddenWolf says... #30

Bloodcaller Goblin - 2R

Creature - Goblin Warrior

Haste

When ~ enters the battlefield, you may search your library for a Ogre card with same or less converted mana cost than it, reveal it, then shuffle your library and put that card on the battlefield, it gains haste and "sacrifice this creature at the end of turn".

2/1

"Goblins never walk alone, they will find strength no matter where."


Birth from Ashes - 2RR

Sorcery

Destroy target land, then put a 1/1 red elemental creature token onto the battlefield. If the destroyed land was a mountain, instead put two of these tokens onto the battlefield.

"... Then, when I looked back, there was two of that... Erm... Things! Coming from the rocks!"

- Thalar, local drunk man.


Destined Child - 1WB

Creature - Human Cleric

Sacrifice ~: Add WB to your mana pool and put a 1/1 black and white creature token onto the battlefield.

0/1

"In Lamhen, those who born with the mark of faith will never be forgotten."


Dawn of the Equilibrium - 1(W/B)(W/B)

Instant

Prevent all damage that would be dealt to you this turn by non-white sources.

Target player sacrifices a non-black creature.


Tendrils of Hate - BBRR

Enchantment

Whenever you play a red spell, you may deal 1 damage to target player or creature.

Whenever you play a black spell, you may have target player to discard a card.

Whenever you play a spell that is either red and black, you may put a 1/1 black and red goblin creature token with haste onto the battlefield.


Mistblind Ogre 1BR

Creature - Ogre Rogue

Persist, deathtouch

3/3

"Hidden in the mists of Allhanzar, they will drag you to bane, no matter how many times you kill them."

- Allhanzar old speech

April 20, 2012 11:44 a.m.

Jarrod_0067 says... #31

Darkcrag Berserker 1BR

Creature - Viashino Berserker

Other Viashino creatures you control get +1/+1 and have Cleave 2

Haste

2/2

April 20, 2012 1:22 p.m.

Minousmancer says... #32

Necromancer's Familiar:

BR

Creature Imp Shaman

1/1

Oracle text: (T) Do to damage to target creature or player. BBR (T) Exile a creature card from controller's Graveyard from the game, lose 1 life, put a 2/2 Red Zombie Token onto the battlefield with Haste. (Play this ability anytime you could play a sorcery)

Flavor text: Vul turned to me and asked. "Why are they dancing like that..." That's when I realized and I remember saying something like. "Oh god. Vul, we gotta' get outta' here, RUN!!!" - Page 87, Nex, the treasure hunter's journal

April 20, 2012 3:11 p.m.

pyrefiend says... #33

Hateful Verdict

1RB- Instant

Destroy target creature that dealt damage to you this turn. Hateful Verdict deals 3 damage to that creature's controller.

Impassioned Ringleader

3R- Creature

Human Cleric

Whenever a creature you control attacks, if the defending player has a higher life total than you, that creature gets +2/+0 until end of turn.

2/2

Hobble

WB- Enchantment Aura

Enchanted creature can't block.Prevent all damage that would be dealt by enchanted creature.Whenever enchanted creature attacks, its controller loses 3 life.

April 22, 2012 1:29 a.m.

squire1 says... #34

time to vote here

April 27, 2012 10:19 a.m.

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