Welcome to FNM II
Features
Wolfking3000
30 December 2012
1820 views
30 December 2012
1820 views
Hello all, and welcome to the second installment of Welcome to FNM. My name is Nathaniel and this is my semi-regular blog/article series about my local FNM experiences at Gaming Underground. If you didn’t get to read my last article, and you’d like to take a look at it, the link is right here.
After my last post, I had a multitude of people tell me how bad Mindshrieker was and that I should drop him, so I did. Unfortunately, I don’t have the money to pick up any of the other suggestions I got, so I decided to add in Cackling Counterparts in its place. This is how my deck looked for last night's FNM.
Mainboard
24x Land 4x Glacial Fortress 4x Azorius Guildgate 4x Swamp 6x Plains 6x Island 13x Creatures 4x Doomed Traveler 4x Drogskol Captain 3x Dungeon Geists 2x Geist-Honored Monk 13x Instants 4x Feeling of Dread 3x Midnight Haunting 3x Azorius Charm 3x Cackling Counterpart 4x Sorceries 4x Lingering Souls 6x Enchantments 3x Favorable Winds 3x Oblivion Ring
Sideboard
3x Negate 3x Dissipate 3x Mindshrieker 3x Faith's Shield 1x Favorable Winds 1x Geist-Honored Monk 1x Detention Sphere (Borrowed from a friend)
Like I said, I’ve made a few changes, but nothing major has been done. Now we’ll move to the games.
Round One: U/W/b Spirits vs. Grixis (U/R/B) Control
Game 1: Spirits win (my life: 20 – opponents life: 8) Game 2: Spirits win (16 – 4) Game 3: Not played (Life totals are before final blow)
Problem Cards/Noteworthy Cards
Jace, Architect of Thought Tamiyo, the Moon Sage Curse of Death's Hold Evil Twin Izzet Staticaster Snapcaster Mage
Thoughts on the Round
This was not a bad round for me. All in all I did pretty well, and don’t have a whole lot to rag on myself for this go round. This first game I was able to outpace my opponent with my booster spells, and that coupled with his slow draws and lack of solid removal for hexproof creatures really bit him in the butt. I got a little worried when he played Jace, Architect of Thought, because that can be the death of my spirits, but with so many booster spells it didn’t make much of a difference. The second game was a lot longer, and much more of a game. I was able to see a lot more of his interesting cards, and he was able to do a lot more to slow down my board. His planeswalkers would have been a real issue for me if I hadn’t drawn into two of my Oblivion Rings, so that was really lucky on my part. He played a lot of this game just trying to slow me down, and I think he was going for a mill win with his Nephalia Drownyard. I won these games mostly because I could outpace what he was trying to do. His deck ran a little slow, and I got some really good hands that were able to keep him on his heels for most of the game.
Round 2: Spirits vs. R/B Aggro
Game 1: R/B Aggro Wins (6 – 8) Game 2: Spirits Win (10 – 5) Game 3: Spirits Win (6 – 10)
Problem Cards/Noteworthy Cards
Stromkirk Noble Ash Zealot Guttersnipe Vexing Devil Mizzium Mortars
Thoughts on the Round
These were some pretty tough games. During our first game, it was pretty hard for me to keep up with what he had to throw at me. He burned away a lot of my stuff, and was able to repeatedly smack me with creatures. His Ash Zealots kept me from flashing back a lot of my creature control cards like Feeling of Dread, and that really hurt me in the long run this game. The second game was a lot better for me. I was able to get out quite a few booster spells and smack my opponent around a lot more than the first game. He didn’t have much of a board presence to slow me down, which really cost him the game. The third game was interesting. I’ve read about aggro decks running out of steam late game, and this is the first time I’ve played one and had that come true. Until the very last blow, I could have sworn he was going to win. I couldn’t really play a lot of my cards, and I couldn’t flash anything back or risk losing the game. He kept the pressure on, but I got just the right draws at just the right time to help me push the game over. He played really well, but he got a little mana screwed and was forced to sit with two Hellriders in his hand, which undoubtedly would have won him the game.
Round Three: Spirits vs. American (R/W/U) Control
Game 1: American Control Wins (4 – 16) Game 2: American Control Wins (6 – 25) Game 3: Not Played
Problem Cards/Noteworthy Cards
Supreme Verdict Jace, Architect of Thought Tamiyo, the Moon Sage Entreat the Angels Niv-Mizzet, Dracogenius
Thoughts on the Round
To put this simply, I got crushed. This guy’s deck was better than mine, and he was just a much better player than I was. Looking back, I don’t think there was much I could have done to handle this deck at all. It was ridiculously well put together, and could answer anything I played. My only real hope was to play the game super aggro, but unfortunately, my deck really doesn’t have a way to do that. I’m pretty sure that at best, my deck has a turn five win, and by turn five, he had everything he needed to make sure I didn’t win. Still, I learned that I need to be able to play more aggro when necessary, and I need better answers to planeswalkers.
Round 4: Spirits vs. Jund (B/R/G) Midrange
Game 1: Jund Midrange Wins (2 – 15) Game 2: Spirits Win (20 – 3) Game 3: Jund Midrange Wins (2 – 9)
Problem Cards/Noteworthy Cards
Olivia Voldaren Thragtusk Huntsmaster of the Fells Mizzium Mortars Disciple of Bolas
Thoughts on the Round
Like I said earlier, I had played this guy before, and he was one of the reasons I reworked my entire deck when I first got it. He was a really cool guy, and after getting wrecked by the American Control deck the game before, it was nice to be reminded that Magic could be fun. Throughout the games I didn’t really make any major misplays except for the last game when, for some unknown reason, I didn’t swing with my Doomed Traveler the first couple of turns, and I didn’t Negate one of his Dreadbores that killed a token I got after his overloaded Mizzium Mortars. I do believe that play cost me the third game. I think I forgot to mention that I sided in Negates after the first game, which seemed like a good idea, even though I never used them. Jund midrange is one of those games I have a hard time deciding what I want to side in. In retrospect, I do believe that Faith's Shield would have been a good call on my part.
Round 5: Spirits vs. Jund (B/R/G) Midrange
Game 1: Jund Midrange Wins (18 – 6) Game 2: Jund Midrange Wins (25 – 6) Game 3: Not Played
Problem Cards/Noteworthy Cards
Garruk Relentless Flip Huntsmaster of the Fells Thragtusk
Thoughts on the Round
I was disappointed in this round for a couple reasons. One, I didn’t get anything I needed, when I needed it, and that always really sucks. Two, I was not being a fun person to play against. I got in a bad mood when I couldn’t get anything I wanted, and I could tell I was making the other guy uncomfortable. I feel really bad about that, because I hate being the guy who gets pissy when he loses. With that being said, the only thing I could have done better was mulligan and shuffle. I didn’t really feel like I got to really play these games because I either drew nothing but mana, like in game one, or no mana, like in game two.
Round 6: Spirits vs. G/W Humans
Game One: Spirits Win (20 – 6) Game Two: Spirits Win (15 – 9) Game Three: Not Played
Problem Cards/Noteworthy Cards
Precinct Captain Ajani, Caller of the Pride Odric, Master Tactician Knight of Glory Champion of Lambholt
Thoughts on the Round
This was the last round of the night, and both of us seemed pretty tired. My opponent really wasn’t very focused on the game and was playing on auto pilot for most of it. That, coupled with that fact that my deck is very well suited to handle aggro decks with very little removal and no flyers, didn’t really do her any favors. That’s really one of the biggest problems I’ve noticed with G/W aggro. It’s pretty much a glass cannon. If it doesn’t work just right, winning isn’t really much of an option. She did manage to get a Champion of Lambholt during the second game, which would have helped out her deck a lot, but at that point, getting creatures wasn’t much of an option for her.</br
Round Record: 3 wins – 3 losses Game Record: 7 wins – 7 losses Favorite Deck of the Night: R/B Aggro Place: 31 out of 50
Career Round Record: 5 wins – 6 losses – 1 draw Career Game Record: 13 wins – 14 losses – 1 draw/no play Best Place: 15 out of roughly 36
Final Thoughts
This FNM produced similar results to my last FNM. My record was roughly the same as the last time I played, but I feel like I played a whole better than I did the previous time. My favorite deck of the night was the R/B Aggro deck I played for only one reason, Vexing Devil. That seems like a weird thing to say, but the reason the guy played them really impressed me. They work as a pretty good burn spell, and that’s how I’ve always looked at them, but he said he uses them as a way to feel out his opponent and decide how he wants to play his hand. If they choose not to make him sac Vexing Devil, he knows they have an answer to it, and he will probably be playing some form of control. While this may seem like common sense to most people, it was very interesting for me to hear, and shed a new light on that card. It made me realize that as a player, I need to pay closer attention to how people play things so I can get a better feel for what and how they are going to play the rest of the game. Well, that’s all I have for today. Until next time, Nathaniel.
Wolfking3000 says... #2
Thank you. I'll look into Saving Grasp and Curiosity , though I'm not sure there's a spot for them. I have a tendency to empty my hand a little fast, so Sturmgeist may not fit to well.
December 30, 2012 6:28 p.m.
VampireArmy says... #3
That's why i suggest them. :) You can be adding to your hand just as fast as you empty it but another thing was i read somewhere in your article that you need more removal and you also have very little black cards. Perhaps a little black removal may do this deck good? I'm only an a small time player myself but it sounds like its just what you need
December 30, 2012 6:35 p.m.
LightningKing523 says... #4
Personally, I'd replace the Cackling Counterpart s with Think Twice , Thought Scour or Inspiration . It sounds like you need more draw in your deck so you don't get stuck being able to do nothing so often. Also, since you're already splashing Black for Lingering Souls flashback having some kill spells in the sideboard might not be a bad idea.
December 30, 2012 6:38 p.m.
HelixSnapHelix says... #5
Yeah I agree with LightningKing. I'd take out the guildgates and add 2 Isolated Chapel s, and 2 Drowned Catacomb s for some kill spells. You know, I bet card:Sphinx's Revelation would actually be a really good card in here for that turn when you run out of cards in hand and don't play anything. Play that, fill your hand, gain some needed life for the edge against other aggro decks that outpace yours. That'll pick up your steam enough to pump more creatures out again. Just a thought. :)
December 31, 2012 3:59 a.m.
Have you thought about sideboarding Rootborn Defenses ? It could help you against some decks that rely on heavy burn removal and you can get another spirit out of it too.
December 31, 2012 11:03 a.m.
Unfortunately, I don't think card:Sphinx's Revelation is available to our hero, since he has a tight budget. I would suggest investing in a set of Hallowed Fountain before anything else.
Also, why are you playing Favorable Winds over Intangible Virtue ? I understand all of your tokens and creatures have flying and benefit from the winds, but vigilance is a really important keyword nowadays, with so much of the board state reliant on creatures. It doesn't help out your Drogskol Captain , but in my experience he just bites the dust as soon as he hits play anyway.
-BuLLZ3Y3
I agree with the suggestion to cut out the Cackling Counterpart in favor for Think Twice . Instant speed draw is nice to have, and will actually speed up your game. I will say that counterpart is pretty good with Geist-Honored Monk though.
December 31, 2012 7:28 p.m.
Wolfking3000 says... #8
Conveniently enough, my brother and I recently got a booster pack with a card:Sphinx's Revelation, so it may make an appearance in my next article. I'll also put in Think Twice over Cackling Counterpart to see how it does. As for black removal, I'm interested to hear you opinions on Killing Wave . I think it would be a decent sideboard card for aggro decks that are able to get more creatures out than I am. I'm not sure if it would be good, but I'd like to hear your opinions.
January 1, 2013 12:45 a.m.
LightningKing523 says... #9
Killing Wave is probably one of the better board wipes in your colors. If you get lucky opening packs thought Divine Verdict or Terminus are worlds better. You might also want to put Murder or Ultimate Price in your side board as spot removal. Also look at things like Blustersquall or Sleep for sideboarding in against B/R agrro and Zombies.
Mindshrieker isn't bad per say either but you do want to make sure that what you mill isn't a flashback card or a big fatty while playing against Frites. Use something like Unsummon to set up advantageous mills.
I do agree with BuLLZ3Y3 that Intangible Virtue would be better for this deck because pumping the tokens you make and being able to swing and block with them is amazing especially when you're playing against aggro decks. card:Sphinx's Revelation would solve your lack of draw and life gain. Also if you can try out Vault of the Archangel it can pull you from a lose to a win easily. It is a good idea to invest in shocklands like Hallowed Fountain . They will only go up in price so get them now while they're still relatively cheep.
January 1, 2013 11:45 a.m.
LightningKing523 says... #10
Sorry not Divine Verdict I meant Supreme Verdict . My bad, I didn't double check my post well enough.
January 1, 2013 11:52 a.m.
MatthiasApostle says... #11
As far as card draw Divination is by far a better choice than the suggested Inspiration
January 2, 2013 midnight
Subtle_Kay says... #12
Sorry to put this here, but how do I make my own article? Thanks.
January 2, 2013 4:48 a.m.
Epochalyptik says... #13
@Subtle_Kay: Submit it to an admin or post it in the Challenges/Articles forum and we'll look it over.
@Wolfking3000: Thank you for your contribution. A lot of the users on TappedOut are Standard players, and it's great that they now have a thought-out resource to which they can turn. This article exemplifies how a deckbuilder should approach games, design, and redesign.
January 2, 2013 6:57 a.m.
Wolfking3000 says... #14
To all who've given deck advice, I'll do my best to get as many of the suggested cards as I can. If I come into some money, Vault of the Archangel , Intangible Virtue and Hallowed Fountain will definitely happen. Until then, I'll probably run Think Twice over Cackling Counterpart at my next FNM.@ Epochalyptik: Thank you for the compliment. I really appreciate it, and I'm glad you enjoy the articles.
January 2, 2013 12:34 p.m.
epicusername says... #15
As the others said, I would agree with Intangible Virtue , it's relatively inexpensive and I highly recommend you pick up a playset of them over Favorable Winds . Bumping up your Drogskol Captain to a 3/3 still makes it susceptible to a Searing Spear or Thunderbolt , too easy to get rid of and not worth the Favorable Winds . Siding Rootborn Defenses is an excellent idea, I would actually chuck Mindshrieker in favor of it. Good luck and thanks for your informative blog, it's a pleasure to read!
January 3, 2013 5:18 p.m.
This is absolutely awesome. Thank you for doing this.
January 5, 2013 11:38 a.m.
Wolfking3000 says... #17
I'm glad you guys have enjoyed the blog. As for Intangible Virtue , I found out a friend of mine has like 12, some of which he said he'd give to me, so I'll have some in a few blogs. They won't be in the next one, but hopefully the one after that they will make an appearance.
January 5, 2013 9:52 p.m.
Wolfsage13 says... #18
Esper Nomage your deck reminds me a lot of this deck. Against an American control you might want to look at getting some Restoration Angel s and card:Judge's Familiars; the angels come down after the board wipe, and the familiars can save you from sooooo much.
Another fun trick to look for is to have both orings and counter spells; if you are on the play use the counter spells, and if you are on the draw use orings. When you are on the draw they have the mana to cast before you, so you'll have a harder time getting your counter spells in. Try using Syncopate instead of dissipate, it looses value late game, but it is easier to cast out of a 3 color deck.
January 6, 2013 5:09 p.m.
gheridarigaaz says... #19
I'd suggest a few more control spells, not ruling out Syncopate . it sucks that you have to pay x but it's alright early game and late game. also there are a fair few midrange threats the deck looks succeptible to... so probably mainboarding an Essence Scatter or two, seeing as the majority of noteworthy cards in almost all of your matchups were creatures, would definitely help the deck out. it's all fine running the usual removal spells but counterspells counteract etb effects which really set you back with all the Huntmaster of the Fells Flip , Thundermaw Hellkite s and Thragtusk s you've been going up against and sure enough you should have countermeasures to boardwipes as well. as far as i know Nevermore is a perfectly fine answer to Terminus until it gets Oblivion Ring ed while i doubt opponents leave enough mana open when they cast Supreme Verdict /an overloaded Mizzium Mortars to counter a simple Rootborn Defenses .
would the fact that you're running black be a good reason to sideboard Duress against control? apart from the fact that they have to give up their most powerful control spell you also get a look at what might be coming ahead, in which case you get an edge that they don't have over you even though you won't always have answers to their answers... though saying that... the amount of black you run in the deck is marginal and probably only for the flashback on Lingering Souls so doing a turn 1 Duress is probably something you won't be able to do so often. you could always test it out though...
VampireArmy says... #1
wow, a very informative blog you have! i once played a deck similar to yours. are you running any Saving Grasp s? or maybe adding Curiosity or Sturmgeist For extra draw power?
December 30, 2012 5:43 p.m.