IDD DDD - Match 2 vs. P.T.
Daily Draft Debate
KrazyCaley
17 February 2012
945 views
vs. P.T.
17 February 2012
945 views
vs. P.T.
Tappedout's deck:
IDD DDD Deck
Unknown
51 COMMENTS | 2416 VIEWS | IN 1 FOLDER
P.T.'s deck:
P.T.'s IDD DDD Deck
Standard
397 VIEWS | IN 1 FOLDER
Game 1
Caley wins the toss and plays first.
Caley keeps an opening hand of 2x Mountain, Plains, Forest, Evolving Wilds, Wild Hunger, and Somberwald Spider.
Very poor opening hand, but better than going to 6, I think.
P.T. keeps his opening hand.
T1
Caley plays Evolving Wilds and uses it to get a Forest, then passes.
P.T. plays a Forest and passes.
T2
Caley draws Midnight Guard, plays a Mountain, and passes.
P.T. plays a Mountain and passes.
T3
Caley draws Loyal Cathar Flip, plays a Plains, and casts Midnight Guard, then passes.
P.T. plays a Forest, casts Lambholt Elder Flip, and passes.
T4
Caley draws Forest, plays a Forest and attacks with Midnight Guard. P.T. does not block. Caley casts Wild Hunger on the Guard and hits with it. (Caley 20, P.T. 15). Caley passes.
Wild Hunger here used mostly to keep Lambholt Elder Flip from transforming.
P.T. plays a Forest and passes.
T5
During C's upkeep, Lambholt Elder Flip becomes Silverpelt Werewolf Flip. C draws Travel Preparations. He plays a Forest and casts Somberwald Spider, then passes.
Better not to trigger Morbid here. It would be nice to have another Plains so I could use Wild Hunger and Loyal Cathar Flip to keep grandma under control over there, but no dice. The situation will be under complete control with Travel Preparations soon.
P.T. plays a Mountain and casts Markov Blademaster. He attacks with Silverpelt Werewolf Flip and hits, drawing a card. (Caley 16, P.T. 15). He passes.
T6
Caley draws Thalia, Guardian of Thraben. He casts Travel Preparations and then flashes it back, putting a +1/+1 counter on the Spider and the Guard. He passes.
During P.T.'s upkeep, Silverpelt Werewolf Flip becomes Lambholt Elder Flip. He casts Markov Warlord, targeting Caley's only two creatures. He attacks with everything and hits. (P.T. 15, Caley 9). He passes.
T7
Caley draws Forest and plays it. He casts Thalia, Guardian of Thraben and passes.
P.T. plays a Forest. He casts Forge Devil and targets Thalia, Guardian of Thraben. (P.T. 14, Caley 9) Caley flashes back Wild Hunger to protect Thalia. Then P.T. casts Wolfbitten Captive Flip and passes.
Things are getting a little hairy here.
T8
Caley draws Forest and plays it, then passes.
In P.T.'s upkeep, Lambholt Elder Flip transforms, as does Wolfbitten Captive Flip. He attacks with [[Krallenhorde Killer]. Caley blocks with Midnight Guard and Somberwald Spider. P.T. orders Somberwald Spider to block first, and it dies, as does Krallenhorde Killer Flip, after P.T. pumps the Killer P.T. plays a Forest and casts Harvest Pyre exiling the Captive to kill off Thalia, Guardian of Thraben, then passes.
T9
Caley draws Deranged Outcast, plays it, and passes.
P.T. attacks with everything. Caley blocks Markov Warlord with Midnight Guard, and Markov Blademaster with Deranged Outcast, then sacrifices the Outcast to itself to pump Midnight Guard. The Warlord dies and everything else but the Blademaster hits. (P.T. 14, Caley 4). P.T. then casts Woodland Sleuth returning Markov Warlord to hand.
Goddamn it.
T10
Caley draws Wild Hunger and concedes.
I'm dead next turn even without Markov Warlord coming back.
Sideboarding
Caley removes Rally the Peasants and inserts Divine Reckoning.
Game 2
Caley plays first and keeps an opening hand of Plains, Mountain, 2x Evolving Wilds, Loyal Cathar Flip, Midnight Guard, and Hollowhenge Spirit.
P.T. keeps his opener.
T1
Caley plays Evolving Wilds, gets a Plains with it, and passes.
P.T. plays a Mountain and passes.
T2
Caley draws Scorned Villager Flip. He plays Plains, casts Loyal Cathar Flip, and passes.
P.T. plays Forest and passes.
T3
Caley draws Somberwald Spider. He plays a Mountain. He attacks with Loyal Cathar Flip. (Caley 20, P.T. 18). He casts Midnight Guard and passes.
Speeeeeeeed.
P.T. plays Mountain and passes.
T4
Caley draws and plays Plains. He attacks with his two creatures and passes. (Caley 20, P.T. 14).
P.T. plays Forest and casts Markov Blademaster. He passes.
Must have just drawn that. I WAS going to cast Hollowhenge Spirit at the end of this turn, but now I think it's more useful later.
T5
Caley draws Forest. He plays Evolving Wilds. He attacks with everything and hits. (Caley 20, P.T. 10). He passes.
P.T. plays Mountain. He attacks with Markov Blademaster. Caley blocks with Loyal Cathar Flip. P.T. casts Wild Hunger on Markov Blademaster. Caley responds by flashing down Hollowhenge Spirit removing Markov Blademaster from combat. P.T. passes. End step, Caley sacs Evolving Wilds for a Forest.
T6
Caley draws Forest and plays it. He attacks with everything, hitting. (Caley 20, P.T. 4). He casts Somberwald Spider and passes.
P.T. plays a Mountain and casts Galvanic Juggernaut, then passes.
T7
Caley draws Wild Hunger. He attacks with Hollowhenge Spirit and casts Wild Hunger on it, hitting for game-winning damage. (Caley 20, P.T. -1). Caley wins the game.
Sideboarding
No changes this time.
Game 3
P.T. plays first and mulligans to 6.
Caley keeps an opening hand of 2x Plains, 2x Evolving Wilds, Elder of Laurels, Hollowhenge Spirit, and Divine Reckoning.
P.T. keeps his 6 hand.
T1
P.T. plays Mountain and passes.
Caley draws Niblis of the Mist. He casts Evolving Wilds, gets a Mountain with it, then passes.
T2
P.T. plays a Forest and passes.
Caley draws Wild Hunger. He plays Evolving Wilds, gets a Forest with it, and passes.
T3
P.T. plays a Forest and passes.
Caley draws Thalia, Guardian of Thraben. He plays a Plains for Elder of Laurels and passes.
T4
P.T. plays a Mountain and casts Tormented Pariah Flip, then passes.
Caley draws Forest and plays it. He casts Niblis of the Mist tapping Tormented Pariah Flip. He attacks with Elder of Laurels and hits. (Caley 20, P.T. 18). He passes.
T5
P.T. plays Shimmering Grotto and casts Avacyn's Pilgrim, then passes.
Caley draws and plays Plains. He casts Thalia, Guardian of Thraben and attacks with Niblis of the Mist, hitting. (Caley 20, P.T. 16). He passes.
T6
P.T. plays Mountain and casts Markov Warlord tapping out Caley's two ground creatures. He attacks with the Warlord, htiting. (Caley 16, P.T. 16). He passes.
Caley draws Thraben Heretic. He plays Plains and casts the Heretic. Then he attacks with Niblis of the Mist. He uses Elder of Laurels' activated ability to give it +4/+4 and it hits. (Caley 20, P.T. 10). He passes.
T7
P.T. casts Markov Blademaster and passes.
Caley draws Geistflame. He immediately uses it to kill Markov Blademaster, then exiles it with Thraben Heretic. Then he attacks with Niblis of the Mist and uses Elder of Laurels to pump it, as before. In response, P.T. kills it with Crushing Vines. Caley passes.
T8
P.T. attacks with Markov Warlord and hits. (Caley 12, P.T. 10). He passes.
In Caley's upkeep, Tormented Pariah Flip transforms. He draws Hollowhenge Spirit. He attacks with Thalia, Guardian of Thraben and hits. (Caley 12, P.T. 8). He passes.
P.T. knows better than to block.
T9
P.T. plays Forge Devil targeting Thalia, but Caley pumps it with Elder of Laurels in response. (Caley 12, P.T. 7) P.T. passes.
T10
Caley draws Forest and plays it. He attacks with Thalia, Guardian of Thraben and hits. (Caley 12, P.T. 5). He passes.
P.T. plays Forest and taps out for Blood Feud targeting Thalia, Guardian of Thraben and Thraben Heretic. Caley pumps Thalia with Elder of Laurels so that it survives. P.T. passes.
T11
Caley draws Travel Preparations. He casts it and flashes it back. Then he attacks with everything.
P.T. double blocks Thalia with Markov Warlord and Rampaging Werewolf
Flip. He chopblocks Elder of Laurels with Forge Devil. Caley casts Wild Hunger on Elder of Laurels. Thalia kills Markov Warlord and herself dies. Forge Devil dies. Elder of Laurels tramples over it and does enough damage to end the game. (Caley 12, P.T. -1). Caley wins the match.
Thoughts -
Thalia having first strike was pretty key. It seemed like both of us had a lot of instant-speed trickery, thus Markov Blademaster and Thalia, Guardian of Thraben were always high-priority targets.
He probably could have cast Blood Feud earlier, but forgot that his Avacyn's Pilgrim was a mana-producers.
Hollowhenge Spirit put in a very nice performance in this game, though that might just be because it's so useful in this particular matchup. Time will tell.
Results from all matches:
Tappedout def. P.T. 2-1
Ethereal def. Phelps 2-1
Elaine def. Max 2-0
Grim def. Kelso 2-1
Next round:
Tappedout (1-1) vs. Kelso (0-2)
Phelps (1-1) vs. Elaine (1-1)
Ethereal (2-0) vs. Grim (2-0)
Max (1-1) vs. P.T. (0-2)
KrazyCaley says... #2
I had hoped to keep Wild Hunger sitting there for a while to bug him, and also possibly to help transform some stuff back when I needed it to. But you definitely make a case.
February 17, 2012 8:09 p.m.
rckclimber777 says... #3
Game 1 you went after a forest with evolving wilds instead of a plains. With a forest in hand, it may have been beneficial to find another plains as I don't think we have any cards that cost GG, but we have two loyal cathars which would have probably. Anyway Deck did ok. Hopefully we'll keep up the pressure the next couple matches.
February 17, 2012 8:22 p.m.
KrazyCaley says... #4
Yeah, I realized that much too late. Double white is way more important than double green. Although I was quite surprised not to have drawn another Plains in that long time.
February 17, 2012 8:55 p.m.
rckclimber777 says... #5
Yea I agree. I would have expected another plains to come along earlier. This is how we get better though.
February 17, 2012 10:11 p.m.
Mindreaver says... #7
In Game 1 Turn 6, you took 2 from the blademaster and 4 from the elder, but the Blademaster should have done 3 damage when unblocked.
The first strike damage hits you for 1, gives him a counter. Then the regular damage strike hits for 2.
Rhadamanthus says... #1
You should have kept the pressure on for T5 in game 1. There was absolutely nothing wrong with crashing in with both creatures, because presumably your opponent was aware of the Vicious Hunger in your graveyard. I doubt he would have blocked, because you would have killed the Silverpelt Werewolf outright. Because this deck is so light on removal, you have to use combat for creature removal as much as your opponent will let you.
February 17, 2012 7:56 p.m.