Card Design Challenge (Sorok's Other Uncommons)
Community Set
mistergreen527
4 February 2012
1531 views
4 February 2012
1531 views
Alright, the votes are in and we now have two more cards to add to our community set!
The Challenge
Next, we're looking for entries to fill the rest of Sorok's uncommons. We need to design one red uncommon, one white uncommon, and one blue/white uncommon.
Rules
- 1. For this challenge, each member of the community may submit two cards for each of the card slots we are filling (two red uncommons, two white uncommons, and two white/blue uncommons), for a total of six entries.
- 2. Each card must strictly follow the color restrictions.
- 3. Each card must be an uncommon.
- 4. While the casting cost must fit these specifications, activated abilities are allowed to use any combination of Sorok's colors (blue, red, and white) if you so choose. Hybrid mana is NOT allowed.
- 5. Cards submitted may be creatures, enchantments, instants, artifacts, or sorceries.
- 6. All submissions will be graded on:
- a. Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (such as the Design Team) to still find the game interesting with each new set.
- b. Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also, consider pricing. You would not want an uncommon to cost $5 because it is so wildly popular.
- c. Flavor - I know that some competitive players would still play if the cards had no art or flavor or story and they were just had numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
- d. Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
- As with all uncommon challenges. Each design team member will now be presenting the 1 card per color per design team member for voting along with the other top cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.
Extra Information
To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article. http://tappedout.net/mtg-articles/2011/sep/1/community-set-sorok-summary/ Also keep in mind what is missing from the shard. Do we need more creatures? Small or big spells? etc. I would say that currently we need equipment pretty bad since we have a lot of equipment dependent card and only one equipment card currently.
All card submissions are due by midnight on Wednesday, February 8th, 2012.
KrazyCaley says... #3
Unstable Rift - R
Enchantment
W: Prevent the next 1 damage that would be dealt to target player or creature. Activate this ability only once per turn.
U: Draw a card, then discard a card unless your opponent pays 1. Activate this ability only once per turn.
February 4, 2012 12:30 a.m.
KrazyCaley says... #4
Elder Owl - 3WU
Creature - Bird
Flying
When Elder Owl enters the battlefield, return target non-flying creature to the top of its owner's library, then fateseal 4.
3/3
February 4, 2012 12:33 a.m.
KrazyCaley says... #5
Steamforge Steel - W
Artifact - Equipment
Equip 3
Equipped creature gains +10/-2 and loses all abilities.
February 4, 2012 12:35 a.m.
Regal Armor 4
Artifact - Equipment
Equipped creature gains lifelink and resolve
Equip - 1W
Forgemaster's Emblem 4
Artifact - Equipment
Equipped creature gets +2/+0 for each equipment attached to it and gains protection from Red.
1R
Missing in Action 1WU
Instant
Return target creature and all equipment attached to it to its owner's hand.
February 4, 2012 12:51 a.m.
2R
Unrelenting Brawler
Creature - Dwarf Berserker
Resolve, Indestructible
(CARDNAME) attacks each turn if able.
2/1
February 4, 2012 4:48 p.m.
1RR
Menacing Brawler
Creature - Dwarf Beserker
When (CARDNAME) deals combat damage to a defending creature and that creature does not die return that creature to owner's hand.
1/3
February 4, 2012 5:14 p.m.
3WW
Plateau Griffin
Creature - Griffin
Flying
Protection from Black and Green
2/3
February 4, 2012 6:01 p.m.
W
Return Home
Instant
Return target permanent you control to its owner's hand.
February 4, 2012 6:12 p.m.
1WU
Dur Guardian
Creature - Dwarf
Flash
When Dur Guardian enters the battlefield, you may change target of target spell or ability to Dur Guardian
Dur Guardian must block each turn if able
0/4
February 5, 2012 5:15 a.m.
WU
Nekla's Agent
Creature - Noggle Spy
Plainswalk, Islandwalk
Nekla's Agent can't block
2/1
February 5, 2012 5:16 a.m.
2W
Ancestral Warhammer
Artifact - Equipment
Equipped creature gets Vigilance and +1/+1 for each Dwarf you control
Equip 1W
February 5, 2012 5:17 a.m.
1WW
Griffin Cavalry
Instant
Put two 2/2 white griffin tokens with flying onto the battlefield.
February 5, 2012 5:17 a.m.
2RR
Drake Captain
Creature - Goblin Knight
As an additional cost to summon Drake Captain sacrifice a Goblin.
Flying, Haste
3/2
February 5, 2012 5:18 a.m.
R
Rickety Wingsuit
Artifact - Equipment
Equipped creature has Flying.
Whenever equipped creature deals damage draw a card.
Whenever equipped creature is dealt damage, sacrifice equipped creature.
Equip R
February 5, 2012 5:19 a.m.
ilikeoldcardsbetter says... #17
2 White submissions
Reliable Tether - 1W
Artifact - Equipment
Equip 2
As long as you control a Griffin, Equipped creature gets +2/+2 and gains flying.
Domestic Griffin - 1W
Creature - Griffin
Domestic Griffin has flying as long as it is quipped.
2/2
February 5, 2012 7:10 a.m.
Higher Roost - (Instant) - W
Target creature gains resolve until end of turn. If this spell was played during an upkeep it gains flying and defender.
Birds can often be found looking down from their lofty nests acting as guardians of the below.
Risky Theft - (Sorcery) - 1RR
Flip a coin. If you win the flip, gain control of target artifact until end of turn. If you lose the flip, destroy target artifact until end of turn and lose 2 life.
It'll be fine. I have it all planed out. -Goblin Theif
Fake Dagger - (Artifact - Equipment) - 2UW
Flash
When Fake Dagger enters the battlefield if an equipment would be equipped to a creature instead equip Fake Dagger to that creature.
Equip 2
The Noggle's pranks have started to anger the dwarves.
February 5, 2012 11:16 a.m.
WU
Crystal Goblet of Acumen
Gemstone Artifact
Equipped creature gets (T) gain 1 life and look at the top 3 cards of your library and put them back in any order.
Equip 2
February 5, 2012 12:49 p.m.
WU
Advocate's Diamond Blade
Gemstone Artifact
Equipped Creature gains defender.
As long as (CARDNAME) is equipped creatures you control gain +1/+1
Equip 2
February 5, 2012 1:08 p.m.
Dwarven Explorer 2r
Creature - Dwarf
Mountainwalk.
When Dwarvern Explorer enters the battlefield untap up to two target mountains.
2/2
February 5, 2012 1:25 p.m.
The Noggle's Trickster//1BB//Flash. When (CARDNAME) enters the battlefield, put a hinder counter on target equipment. Creatures equipt with equipment with hinder counters on them get -1/-0 and do not untap during their untap step.//2/3
February 5, 2012 4:12 p.m.
The Noggle's Trickster//1UU//Flash. When (CARDNAME) enters the battlefield, put a hinder counter on target equipment. Creatures equipt with equipment with hinder counters on them get -1/-0 and do not untap during their untap step.//2/3
February 5, 2012 4:12 p.m.
I'll submit in six cards, two for each slot. I hope you guys like my designs!
Furnace Pulse - 1RRR
Sorcery
Double all damage that would be dealt this turn.
Restock - 3W
Sorcery
As an additional cost to cast Restock, tap any number of creatures you control, put two +1/+1 counters on each creature tapped this way.
Righteous Crusader - 2WW
Creature - Human Soldier
Vigilance
T: ~ deals 1 damage to target attacking or blocking creature.
Flameblast Elemental - XR
Creature - Elemental
Haste
When ~ comes into play, it gets +X/+0 until end of turn.
0/1
Merfolk Inquisitor - 2WU
Creature - Merfolk
Islandwalk
When ~ deals combat damage to a player, untap all creatures you control.
3/3
Seal of Denial - 1WU
Enchantment
Sacrifice ~, counter target spell unless it's controller pays 3. Gain life equal to the spell's converted mana cost.
I appreciate feedback! thanks!
February 5, 2012 10:09 p.m.
Steadfast Guardian 1WUCreature-Dwarf Soldier (U)Vigilance, resolveWhenever ~ attacks, you may look at the top card of your library.2/2
February 6, 2012 11:56 a.m.
ilikeoldcardsbetter says... #26
1 red submission
Rider's Boots - 1R
Artifact - Equipment
Equip 3
As Long as you control a dwarf, Equipped creature gets +2/+2 and has double strike.
February 6, 2012 12:39 p.m.
2uw
Aven Elder
flying, flash
When aven elder attacks untap target creature.
1/4
February 6, 2012 3:12 p.m.
ilikeoldcardsbetter says... #28
2nd red submission
Trundling Oaf - 2RRR
Creature - Goblin
6/6
February 7, 2012 10:08 a.m.
pookypuppy6 says... #29
Nogglespring Grenades - CMC: 1R
Artifact - Equipment
Equipped creature has "Tap: Choose one: Return target creature to its owner's hand; or deal 2 damage to target creature or player. Unattach Nogglespring Grenades"
Equip: 3
Stamping Stilts - CMC: 2
Artifact - Equipment
Equipped creature gets +1/+1 and can't be blocked by Dwarves.
Sacrifice Stamping Stilts: Destroy target Dwarf.
Equip 2
February 7, 2012 10:32 a.m.
nightscape says... #30
Shineheart
1W
Artifact - Equipment Gemstone
Equip 1W
Whenever damage would be dealt to equipped creature, prevent 1 of that damage and you gain 1 life.
Priest of the Steel Visage
1W
Creature - Dwarf Wizard
Protection from artifacts and enchantments
2W, sacrifice Priest of the Steel Visage: Destroy target artifact or enchantment.
1/1
Rune Magus
2R
Creature - Dwarf Wizard
Artifact and enchantment spells you play cost RWU less to play.
1/1
Clasp of Embers
1R
Artifact - Equipment
Equip 1R
Whenever equipped creature is dealt damage, Clasp of Embers deals an equal amount of damage to that source's controller.
Beast of Whimsy
2WU
Creature - Drake
Flying, Resolve
At the beginning of your upkeep, if Beast of Whimsy is equipped or enchanted, you may draw a card.
2/2
AEther Tap
WU
Instant
Return target creature to its owner's hand. You gain 3 life.
February 8, 2012 7:42 a.m.
RED
Dwarven Resolve
Uncommon
Instant
XRR
If Dwarven Resolve is not the first spell on the stack, it has Shroud.
Up to X target creatures gain Resolve until the next end step.
"We've survived earthquakes, magma spouts, cave-ins, sieges, noggle raids, goblin inventions, and a tankard full of other things... this'll just be one more on the list."
Goblin Aetherblade
Uncommon
Artifact - Equipment
R
Equipped creature gains double strike.When the equipped creature is dealt combat damage it deals that much damage to its controller.
Equip: Flip a coin. If you win the flip, equip Goblin Aetherblade to a creature you control. Activate this ability only once per turn
"It's safe... Yes I'm sure... Yes that arcing is normal, I promise."
WHITE
Radiant Gemstone
Uncommon
Artifact - Gemstone
2WW
Creatures your opponents control with Power less than the number of Gemstones you control do not untap during their controller's untap phase
"Oohhhhhh.... shiny...."
Beakblade
Uncommon
Artifact - Equipment
1W
If equipped creature is a Griffin, it gains +1/+0 and Double Strike, otherwise it gains +2/+0.
Equip - 2
February 8, 2012 11:34 a.m.
Dwarven Axe Wielder 3R
Creature - Dwarf Warrior
When Dwarven Axe Wielder enters the battlefield, search your library for a card named "Dwarven Battle Axe" and put it into play attached to Dwarven Axe Wielder. Shuffle your library.
0/2
For reference:
Dwarven Battle Axe 1
Artifact - Equipment
Equipped creatures gets +3/+0.Equip 3.
Sorry that it's secretly 2 cards, and not a very creative name :/.
February 8, 2012 9:34 p.m.
Elder Blacksmith 4W
Creature - Dwarven Smith
Vigilance
W, tap: Put a +1/+1 counter on target creature.
3/3
February 8, 2012 10 p.m.
Uncontrolled Flail 1R
Artifact - Equipment
Whenever equipped creature attacks, target creature at random gets -1/-1 until end of turn.
Equip 1
Flavor text: Goblin artifacts tend to be a little on the "random things happen" side.
Rapid Oxidation 1RR
Instant
Destroy target artifact. If that artifact was attached to a creature, ~ deals 4 damage to that creature.
Flavor text: Fwoosh.
Resolve into Naught W
Instant
Exile target attacking or blocking creature with resolve.
"I think not." - [dwarven wizard character]
Shield of Perseverance 2W
Artifact - Equipment
Equipped creature gets -2/+2 and has first strike and vigilance.
Equip 2
Protection of the Mountains 1WU
Enchantment (OR) Artifact - Gemstone
WU: The nest time damage would be dealt to target creature you control, prevent that damage. You gain life equal to the damage prevented this way.
R: ~ deals 2 damage to target creature an opponent controls and 2 damage to target creature you control.
Momentous Sword 2WU
Artifact - Equipment
Equipped creature gets +4/-4 and has trample and hexproof.
Equip 3
February 8, 2012 10:20 p.m.
I know I missed the submission date but I would love to see a 0 mana leveler....
Kobold Trainee (0)
Creature - Kobold 0/1
Kobold Trainee is Red.
Level Up: (R)(1)
Level 1-2: Vigilance 2/2
Level 3+: First Strike, Vigilance 4/5
February 9, 2012 4:15 p.m.
FuneralofGod says... #36
Dwarven Mountie 1R
Creature - Dwarf (U)
As long as you control a Griffin, Dwarven Mountie gets +1/+1 and has flying.
2/1
February 9, 2012 5:03 p.m.
Molten turf RR
Instant
As an addition cost to play molten turf sacrifice a land and discard a card, if not pay 3.
Tap all land target opponent controls. That opponents land doesn't untap diring it's controllers next untap step. Destroy all islands opponent controls.
KrazyCaley says... #2
Peacewind - 1WU
Instant
Prevent all combat damage that would be dealt this turn. Return all flying creatures to their owners' hands.
February 4, 2012 12:28 a.m.