Helping You Help Yourself
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Ohthenoises
30 June 2012
2313 views
30 June 2012
2313 views
Helping You Help Yourself.
Have you ever wondered where the people who lurk in the MTG Q&A section magically pull their rulings from? It's not Magic I swear! Cricket, cricket. Ok no more puns, ON WITH THE SHOW!
This article is looking to get all of you on the same page and to do that I'm going to give you a brief background. When I got back into Magic the Gathering about a year ago I was baffled by some of the new mechanics (as I had last played in Mercidian Masques) and I knew that I needed to brush up on my card knowledge. The first thing I needed to do was to deal with the changes to the rules that M10 brought. To go about accomplishing this I used my resources: My local judge, my friends who played, and the Internet.
Your local judge can be a Font of Mythos of information on common rulings. He/she has been playing and judging in your area and can tell you vital information like what people are running, what you can expect, and what some of the common rules questions are at your local shop. Judges are not infallible, I have fought and won with judges over rules decisions because they didn't understand certain rules. (Layers are hard.)
Your friends can also be a invaluable resource as they may or may not have had experience with rules decisions. I, for one, became a walking rule book for the commonly asked questions at my shop and for my friends who played just because of my affinity for odd combos and combat tricks. Your friends are not the end all be all for rules decisions however so you need to still look things up for yourselves.
The Internet is your best resource. If you are a serious player you probably use the net to get on to star city games or TCG Player to get prices for trading, if not you probably use it for Facebook while not playing. A lot of people don't realize that there is much more available to the Magic community then just SCG or TCG, there is also Gatherer and the MTG rules PDF. Gatherer has the oracle text (the official text that all rulings and decisions are based off of) for every card that Wizards has printed, this resource is simple to navigate and has the rulings attached to virtually every card. (if there are any rulings needed [looking at you Runeclaw Bear].) If you have a question involving Phantasmal Image, for example, you can go to the gatherer page, look him up, and it will give you all of the rulings attached to that card.
The MTG rules PDF is a slightly harder beast to navigate. If you have a question on how deathtouch works with trample it isn't as simple as using a search engine, but there is a powerful tool available to us: Control+F. This key combo allows you to search any page or document for whatever word you are looking to find and will highlight each instance of the word in the page. Don't believe me? Try it! Try Ctrl+F and see how many times I mention Gatherer. You would use this function to find the rulings for deathtouch by typing in "deathtouch" to the bar and hitting enter, you would then keep hitting enter until you found "702.2. Deathtouch". After finding and reading about deathtouch you would do the same thing for trample, then, using both sets of rulings you can figure out your answer.
I challenge you all to read up on your cards using gatherer and read up on your rules on the rules page. I promise, if you arm yourself with knowledge you will become a force to be reckoned with at your shop.
P.s. To those people who aren't rules gurus here is a question for you. If you control a Phyrexian Crusader and Wild Defiance and someone casts Turn to Frog on your creature what is he now? Hint: It involves "layers". Use your resources! No answers from anyone who lurks on the Q&A, let the others get a shot.
Ohthenoises says... #2
I'll let others answer too before I reveal the answer lol.
June 30, 2012 3:08 p.m.
Epochalyptik says... #3
I will point out that during the process of casting a spell or activating an ability, nothing goes on the stack until that spell/ability does. Any abilities that trigger during the casting/activating process wait until after the spell/ability is completely cast/activated before they can be put onto the stack.
Overall, good article. Your links to SCG and TCGplayer are broken, though.
June 30, 2012 3:08 p.m.
Ohthenoises says... #4
Grrr thanks for that notice. I'll repost those links when I get to a PC again.
June 30, 2012 3:09 p.m.
This I don't believe is the case. How would counterspells work if that were true?
Or, for an example possibly closer to the question posed by Ohthenoises, what about Vapor Snag targeting Phantasmal Image ? I know from experience in tournaments that if you target the Image with Snag the trigger from Image goes off first and then the Snag fizzles without legal targets, so the controller of the Image does not lose the life. I feel like this instance is a direct parallel, is it not?
June 30, 2012 3:19 p.m.
EpochalyptikAh, I seem to have misread your statement, so I withdraw the statement about counterspells, however I still feel that my Phantasmal Image example is valid.
June 30, 2012 3:21 p.m.
gheridarigaaz says... #7
nope... Wild Defiance is a triggered ability. when turn to frog targets the Phyrexian Crusader its the same as targeting a Phantasmal Image . just like the Phantasmal Image would be sacrificed because it was targeted, the Phyrexian Crusader would get a bonus from Wild Defiance before Turn to Frog resolves, which would leave it as a 1/1 blue frog creature till the end of turn.
here's another... in a multiplayer game you enchant an opponent's creature with Curiosity for "political" reasons. when the creature deals damage to a player other than you, would you draw a card? or would the creatures controller draw a card?
June 30, 2012 3:22 p.m.
Ohthenoises says... #8
Hey hey hey BrianH369. Use the links I gave you. Use the rules book and use gatherer.
June 30, 2012 3:26 p.m.
You would because you control the enhantment? I'll admit, I know nothing of multiplayer rules since I don't play EDH or Two Headed Giant regularly.
And you're right about the Image thing. For some reason I got how the interaction worked, but then at the very end I mixed up which trigger was triggered and which was the spell, lol
June 30, 2012 3:26 p.m.
Ohthenoises says... #10
gheridarigaaz actually you're not right. Go through layers again.
June 30, 2012 3:59 p.m.
gheridarigaaz says... #11
I guess with what epochalyptik said:
-"Any abilities that trigger during the casting/activating process wait until after the spell/ability is completely cast/activated before they can be put onto the stack."-
so the triggered ability Wild Defiance gives happens after Turn to Frog resolves... which would make brianh369 correct.
but doesn't that mean we've all been doing the whole Phantasmal Image /Phantasmal Bear /Phantasmal Dragon thing wrong?
June 30, 2012 4:49 p.m.
Ohthenoises says... #12
No you're looking at it wrong. Look at layer 7 and go through the steps.
June 30, 2012 4:53 p.m.
Ohthenoises says... #13
613.3. Within layer 7, apply effects in a series of sublayers in the order described below. Within each sublayer, apply effects in timestamp order. (See rule 613.6.) Note that dependency may alter the order in which effects are applied within a sublayer. (See rule 613.7.)
613.3a Layer 7a: Effects from characteristic-defining abilities that define power and/or toughness are applied. See rule 604.3.
613.3b Layer 7b: Effects that set power and/or toughness to a specific number or value are applied.
613.3c Layer 7c: Effects that modify power and/or toughness (but dont set power and/or toughness to a specific number or value) are applied.
613.3d Layer 7d: Power and/or toughness changed from counters are applied. See rule 121, Counters.
613.3e Layer 7e: Effects that switch a creatures power and toughness are applied. Such effects take the value of power and apply it to the creatures toughness, and take the value of toughness and apply it to the creatures power.
June 30, 2012 4:56 p.m.
gheridarigaaz says... #14
power and toughness are set as 2/2... Phyrexian Crusader
then
power and toughness would be modified to 1/1 by Turn to Frog
then
power and toughness would receive a +3/+3 modification by Wild Defiance
so it would end as a 4/4 blue frog
June 30, 2012 5:17 p.m.
Ok, so I did a little reading on layers, and it seems to me that as of the rules change in Magic 2010, it doesn't even matter which is applied first because the creature is receiving +3 +3 until end of turn either way. So, yeah, you do end up with the 4/4 Frog.
"Second, there has been a redefinition and rearrangement of sublayers B, C, and D. In the previous rules, temporary p/t effects like Giant Growth could be overwritten by abilities like Sorceress Queen, but at the same time abilities like Glorius Anthem would still get to effect the creature. This distinction made it difficult to explain to players, and was all-around confusing. The rules have been changed to go more in line with how Sorceress Queen's original text read; Power/Toughness setting abilities now only effect the actual numbers written on the bottom right of the card (or in the case of copy effects, what ever the copied value is) and then all other effects are added onto the top of that."
http://www.wizards.com/magic/magazine/article.aspx?x=judge/article/20091105a
June 30, 2012 5:29 p.m.
Ohthenoises says... #16
Good job everyone! Just remember that you can do this for ANY rules questions.
June 30, 2012 5:50 p.m.
Ohthenoises says... #18
Turn to frog does not modify p/t it sets it but essentially you have the right idea.
June 30, 2012 5:57 p.m.
gheridarigaaz says... #20
oh yea... I think :P... now I'm questioning my own knowledge of the rulings... I'm pretty sure your answer was correct.
if it would cause the other player to draw cards Curiosity would have to say
enchanted creature has "whenever this creature deals damage to an opponent you may draw a card"
...similar to the soulbond clause on Tandem Lookout , except an opponent's creature would be an illegal target in that case hence why it doesn't happen that often
June 30, 2012 6:02 p.m.
4/4 Blue Frog. It's not that complicated.
Phyrexian Crusader gets targeted, Wild Defiance triggers, and the creature (whether or not Turn to Frog resolves first or second) gets +3/+3. That creature keeps its +3/+3 boosteven if its Power and Toughness are set to something else, because it's an added bonus given to the permanent for that turn.
Setting P&T to a set number doesn't negate any bonuses or boosts.
It's the same thing if you would cast Turn to Frog on a Llanowar Elves with Trusty Machete . Its P&T are still going to be 3/2.
June 30, 2012 9:32 p.m.
Ohthenoises says... #22
Zandl that's why I said to those who DON'T lurk the Q&A. For some of us it's easy but for others it's harder. Layers is one of the harder things to learn in mtg. Also, that's why I used a 2/2 in my example, I wanted them to be right for the right reasons.
There are a lot of players like myself who have been playing since alpha who are still used to the old way of doing things. In a lot of the old rulings setting something's p/t overrode any boosts so there is a lot of conflicting posts out there.
June 30, 2012 10:24 p.m.
I lurk in the Q&A, but I don't really know all that much in terms of rules knowledge. I mostly just add on to answers to cover more specific instances of when that ruling might come into play.
I don't know anything about layering, or whatever. I only started playing a few years ago, so I never knew any different.
June 30, 2012 10:27 p.m.
Ohthenoises says... #24
I encourage you to look at the rules PDF. There's a lot to be learned from it.
June 30, 2012 10:33 p.m.
Ohthenoises says... #26
I used to run Turn to Frog in my u/b zombie deck to specifically stop Mirran Crusader SoWaP or not. Worked wonders. As such I got a LOT of experience with layers because I had to. I still find layers the hardest thing in Magic to deal with. Sometimes it gets so unbelievably complicated especially when you playing edh with 15 people and there are p/t modifiers flying around left and right. Kinda feels like a game of Munchkin at that point.
July 1, 2012 10:18 a.m.
... the ctrl F thing just probably saved my rear for my upcomming finals...
July 3, 2012 3:18 a.m.
Oh, I knew this one! A group of friends and I all play a playset of Turn to Frog in our sideboards as a little in-joke gimmick sort of thing. If we're having a bad game, they come in to make the game a little more fun. I still say there is nothing funnier than a delver player hitting a Primeval Titan with a Turn to Frog and then flashing it back with Snapcaster Mage to hit a Wurmcoil Engine . I had to specifically look this up a week ago, and now I feel cool for knowing a little bit about layers.
July 3, 2012 1:35 p.m.
If anyone (ever) has a complicated layers question, please feel free to post it on my page and I will answer it.
:-)
July 3, 2012 10:06 p.m.
I'm studying for my level 2 exam, and layers are a big part.
Also, I love layers.
July 3, 2012 11:04 p.m.
Ohthenoises says... #32
I got into a fight with a judge about layers with Turn to Frog and won. (Mirran Crusader with Sword of War and Peace equipped)
July 3, 2012 11:06 p.m.
thejadejedi says... #33
Interesting. Now I have a question for you that has stumped me for a while but I feel might be along the same lines.
Say I have a Tree of Redemption (0/13) equipped with Slagwurm Armor (+0/+6) and my life is at 10. When I use my tree's ability, what will my life total be and what will the tree's final toughness be?
I'm thinking it would provide me with 19 life and the tree's toughness would be 10 (+6 for the armor). But I'm not sure if I would instead have 13 life and a 0/16 defender or what.
Thanks for the great article!! :)
July 4, 2012 12:43 a.m.
Epochalyptik says... #34
You have 10 life and a 0/19 Tree of Redemption before.
After Tree of Redemption 's ability resolves, you have 19 life and a 0/16 Tree of Redemption .
Tree of Redemption 's ability checks the toughness of the creature, not the printed toughness. It also doesn't override buffs from equipment, enchantments, or global effects.
July 4, 2012 12:54 a.m.
aeonstoremyliver says... #35
Useful information and great article! Layers are a bit hard to understand, as I started out playing in 1994, quit circa 1999, and started again in 2010. It boggled my mind when i found out that mana burn no longer existed lol. If you follow the order of the stack, look at the wordings carefully on the cards, most complicated rulings can be resolved. I dig the Ctrl+F function.
July 5, 2012 2:57 p.m.
Ohthenoises says... #36
Ctrl+ f makes it so easy to find rules. It's really good for editing your binder here on tappedout if you have a big binder and can't search through manually.
July 5, 2012 3:07 p.m.
aeonstoremyliver says... #37
Binder? My naivete precedes me... Is this the trade binder?
July 5, 2012 3:09 p.m.
Alphawolf626 says... #39
another method to learning the rules that I have found VERY helpful is to go to judge.wizards.com and set yourself up an account. Take the Easy Practice under "Exams" and try to answer the questions. The pool of questions is huge so you almost never get the same question each exam! Any that you get wrong, they give you an exact ruling on it underneath your answer. Using this method, I learned alot, and that while I knew alot about effects, stack priority and layers were my weak points. I have taken the Easy Practice maybe 6-8 times and only got over 80% once. Hope this helps!
Great article Ohthenoises :)
July 9, 2012 2:46 a.m.
Ince_Velus says... #40
gheridarigaazthe curiosity would let you draw the card, as the term "you" is referred to the player who is casting the aura...so in terms of political use, yes, casting a curiosity on let's say primeval titan would be like us giving a contract to france in WWII and when they attacked russia we got the praise....
July 11, 2012 6 p.m.
Ohthenoises says... #43
Best politics ever: Heartless Hidetsugu + Furnace of Rath . Me: "go ahead, TOUCH me, if you do we ALL lose."
July 11, 2012 6:18 p.m.
Ince_Velus says... #44
....I have 21 life...HA I win with 1 life....rounded down...I take 10 times 2...I have 1 life BEEECHES
July 11, 2012 6:23 p.m.
Ince_Velus says... #46
pssshhh I get my life to an odd number, my politics win...sure....tap him XD
July 11, 2012 6:30 p.m.
Ohthenoises says... #47
HAHA it's really hard to get an odd total if you haven't got one before Furnace of Rath hits. The fun little "combo" is casting a Comet Storm targeting the odd totals for 1 each then activate him. Or adding lifelink, lifelink is boss.
July 11, 2012 6:33 p.m.
Ince_Velus says... #48
lifelink is not boss...deathtouch and first strike or deathtouch and ping creatures are boss XD
pordigal pyromancer + onyx mage = DESTROY EVERYTHING!
July 11, 2012 6:40 p.m.
Ohthenoises says... #49
Goblin Sharpshooter + Basilisk Collar hehe I know what you're saying.
July 11, 2012 6:43 p.m.
Ince_Velus says... #50
I still say that the best win more tactic is just ezuri and elvish archdruids....toss in copperhorns for fun bur the overall style just rapes face
July 11, 2012 6:45 p.m.
Ince_Velus says... #51
sorry bout the lack of links, my comp with this slow of internet makes it so that when i click check post, that it says something is wrong... oh well XD it works for what i need it to
July 11, 2012 6:46 p.m.
Ohthenoises says... #52
It's cause something is misspelled. f you spell it correctly it works.
July 11, 2012 7:22 p.m.
Ince_Velus says... #53
no, it says something is wrong, but then my comp freezes....yaaaaa
July 11, 2012 7:57 p.m.
you mentioned the whole trample + deathtouch thing... well i get that in my deck so i would like to know the ruling on it. all i have found in my meanderings is people on both sides arguing and you really seem to know the rules.
July 30, 2012 5:14 p.m.
Ohthenoises says... #55
In the rules PDF the entry concerning deathtouch states that "any non-zero amount of damage dealt by a source with deathtouch is considered lethal damage" the entry for trample states that "once lethal damage has been assigned you may assign the rest of the damage to the defending player" now if you combine the two trample doesn't care how MUCH damage is assigned as long as it would be lethal. Deathtouch makes even one point lethal so according to the rules of trampleoutou may assign one damage to the blocking creature and the rest to the player because the one point is still considered lethal damage.
July 30, 2012 5:28 p.m.
To add on to what Ohthenoises is saying, that works even if the creature in question is indestructible. You need only assign 1 damage from a deathtouch-having creature, then can trample the rest. The fact that the indestructible creature doesnt die doesnt matter to the trample; it was still lethal damage when it was assigned. It was just ignored because of the indestructibility mechanic.
BrianH369 says... #1
Turn to Frog targets Phyrexian Crusader and the Wild Defiance trigger goes on the stack, followed by the Turn to Frog . The stack resolves as normal with Turn to Frog resolving, followed by the Wild Defiance trigger, so you end up with a 4/4 blue Frog creature until EOT.
Yes?
June 30, 2012 2:44 p.m.