Card Design Challenge (mono green and white/green)

Community Set

squire1

7 June 2012

2914 views

So after the voting for the last challenge, we have two very cool new uncommons to add to our set. Here they are:

    

New challenge

Moving on to the next cards for Morglen (GWB) to take care of. First on that list will be a monogreen card and then a green/white multicolor card.

The Rules

  1. For this challenge, each member of the community may submit four cards total. Two cards being mono-green and two cards that are green/white.
  2. Each card must be an uncommon
  3. While the casting cost must fit those specifications, activated abilities are allowed to use any combination of white, black and green if you so choose.
  4. Hybrid mana is NOT allowed.
  5. Cards submitted may be creatures, enchantments, enchantments/aura, instants, or sorceries.
  6. All submissions will be graded on:
    • Creativity - As you may or may not realize, different players look for different things in cards. One thing that many players look for is new interactions and situations in gameplay. This allows players who have been playing forever (the design team) to still find the game interesting with each new set.
    • Power level - Power level is often one of the biggest roadblocks to design. now that we are at uncommons, we should want to play the cards that are designed but not think of them as musts. Unlike the rares, many of which the design team wanted playsets of the submitted cards. The uncommon cards must be strong but not too strong. Also consider pricing. you would not want an uncommon to cost $5 because it is so wildly popular.
    • Flavor - Lands are often looked over as simply utility, but as newer sets like Innastrad have shown, they can bring a huge amount of flavor to the game. Lands, unlike other cards, have the unique ability to provide a setting to your world, specific cities, temples, battlefields. Things things are needed to give depth to a set for some players and make it more interesting to play a game. i know that some competitive players would still play if the cards had no art or flavor or story and they were just numbers for names, but most players like the whimsical flourish of flavor, so keep that in mind.
    • Usefulness - What is useful? Why is it useful? Will your design be useful in every format (probably not, but maybe)? Will your card create interesting interactions and synergies? Does it have an effect on board complexity? Does it effect tempo? Whatever the answers to these questions are, they are essential to answer for yourself. Without a vision of why a card is being created and what it lends to the game or potentially detract, then it is difficult to balance it.
  7. As with all uncommon challenges. Each design team member will now be presenting the 1 card per color for voting along with the other top 10 cards presented. In order to make it unbiased, we will continue to stay out of the card voting, so if no one votes for our cards, we can not win. Also our cards will not be evaluated along side everyone else's, they will only be revealed during the voting articles so that we do not compare your cards against those designed by design team members. Basically it will work the same as always, except you will see 3 additional cards to vote on if you wish. So if you do not like our ideas or just don't want design team cards winning challenges, do not vote for them and we won't. If there is an outcry for this idea to stop altogether, it will.

Extra Information

To see all of the cards that have been designed for this shard so far, as well as the story and shard description please see this article.
http://tappedout.net/mtg-articles/2011/sep/1/community-set-morglen-summary/

Due date:

All card submissions are dueby midnight on Tuesday, June 12th, 2012.

This article is a follow-up to Card Design voting (Morglen Uncommons white) The next article in this series is Card Design Voting (mono green and white/green)

IronHead says... #1

Sorok Explorer 1G

Creature - Elf

When Sorok Explorer enters the battle field search your library for a plains, forest or swamp and put it into play tapped then shuffle your library.

1/1


United Front G

Instant

Target creature gets +X/+X until the end of turn where X is the number of creatures you control that share a color with it.


Fierce Centaur 4W

Creature - Centaur Warrior

Vigilance

If G was spent to cast Fierce Centaur it gains trample.

3/4


Remember the Fallen W

Sorcery

You gain 1 life for each creature card in your graveyard.

June 7, 2012 11:02 a.m.

IronHead says... #2

Wait, ignore those last two submissions. Was confused by the typo at the top, and thought we could submit mono white cards (seriously tapped out really needs an edit post button).

June 7, 2012 11:04 a.m.

Zarum says... #3

Nature walk GW

Sorcery

Search your library for a basic land card and put it into play. Gain 4 life.


Righteous elves 1G

Creature - Elf Shaman

tap: add GW to your man pool.

2/2


Gladeparter noble GWW

Creature - Elf

Vigilance, momento

2/3


Growth through nature 1G

Instant

Target creature gains +4/+4 and trample till end of turn

June 7, 2012 11:26 a.m.

squire1 says... #4

sorry IronHead that was my fault. Fixed

June 7, 2012 11:37 a.m.

IronHead says... #5

Florescent Flower GW

Creature - Plant

Defender, Momento

Sacrifice Florescent Flower: Put a +1/+1 counter on each creature you control.

0/1


Fierce Centaur 3GW

Creature - Centaur Warrior

Vigilance, Trample

3/4

June 7, 2012 11:40 a.m.

LordofStensia says... #6

Sacrifice to Nature 2G

Sorcery (Uncommon)

As an additional cost to cast Sacrifice to Nature, sacrifice a creature. Search your library for two basic land cards that could produce mana of a color of the sacrificed creature and put them onto the battlefield tapped.


Tharin'l Devotee 3G

Creature-Elf (Uncommon)

Whenever a land card enters the battlefield from your library, you may pay 1 to draw a card.

0/2

June 7, 2012 1:43 p.m.

eleriumavenger says... #7

Sunpetal Garden WG

Enchantment Aura

Enchant land

Tap: add W or G to your mana poolwhen ever a land or enchantment enters the battlefield under your control gain 1 life


Scatter-Seed Thicket GG

Creature - Plant

Defender

Whenever scatterseed thicket is delt damage from a soucre an oppent controls, its controler puts that many 0/1 plant tokens on to the battlefield

0/4


Sunpetal Necter 1GW

Enchantment

Whenever you gain life, you may put a +1/+1 counter on target creature you control


Mana Blossom

2G sorcey

add W to you mana pool foreach plant creature you control

June 7, 2012 2:30 p.m.

LordofStensia says... #8

Selfless Companion GW

Creature-Elf

Memento

Sacrifice Selfless Companion: Regenerate another target creature you control.

2/1

June 7, 2012 2:41 p.m.

LordofStensia says... #9

Natural Cleansing 2GW

Instant

Choose one: You gain 3 life for each creature you control, creatures you control gain hexproof until end of turn, regenerate all creatures you control.

June 7, 2012 4:13 p.m.

Tyqar says... #10

Tree-top Elf 2G

Creature - Elf ScoutMemento

When Tree-top Elf enters the battlefield, you may look at target opponent's hand.2/2


Eternal Vigil 2GW

Enchantment

Creatures you control get +0/+2 and have reach.GW, Sacrifice Eternal Vigil: Creatures you control gain Memento until the end of the turn.


Druid of Rebirth WWGG

Creature - Elf Druid

MementoWhen Druid of Rebirth dies, you may return target creature in your graveyard with converted mana cost 3 or less to the battlefield.

2/2

My first time participating in this, hope these don't suck too terribly.

June 7, 2012 8:16 p.m.

ravengamer93 says... #11

Wow... I'm actually impressed by a lot of these ideas.

Heres mine:

Sadsac Tree 1G

Creature- Plant Wall

Sadsac Tree comes into play with 3 Seed Counters on it.

Remove a Seed Counter: Put a 0/1 Plant token into play named Sadseed with "Sacrifice this token for (G)". Put a -0/-1 counter on Sadsac Tree Play this ability only once each turn.

0/4

June 7, 2012 9:40 p.m.

Tyqar says... #12

Actually..I wish I could edit my post...

I think that one of mine should read this way

Tree-Top Elf G

Creature - Elf Scout

Memento

When Tree-Top Elf comes into play, look at target player's hand.

1/1

June 7, 2012 10:08 p.m.

Dritz says... #13

Broadening Horizons GW

Enchantment-Aura

Enchanted creature has; Vigilance, Trample and "At the beginning of your upkeep put a +1/+1 counter on this creature."


Entwined Entities 1GW

Creature Spirit

1: Flip a coin, If you win the flip Entwined Entities becomes a 5/3 Beast Avatar with Trample until end of turn. If you lose the flip Entwined Entities becomes a 3/5 Knight Avatar with First Strke until end of turn. Activate this ability only once each turn.

3/3


Verdant Champion GGG

Creature Elf Knight

If Verdant Champion would be destroyed regenerate it.

Memento

2:Verdant Champion loses all abilities, can't be regenerated and gets +1/+2 until end of turn. Any player may activate this ability.

2/1


Unbending Arbor 4G

Creature Treefolk

Unbending Arbor may block an additional creature.

Memento

2/5

June 7, 2012 11:32 p.m.

MTG_Player says... #14

Belgor, The Dutiful GGWW

Legendary Treefolk Plant

Sacrifice Belgor, The Dutiful, token creautures you control get +3/+3 until the end of the turn.

Memento

3/5

June 7, 2012 11:48 p.m.

Jarrod_0067 says... #15

Ambassador of the Submissive 2GW

Creature - Elf Warrior

When Ambassador of the Submissive enters the battlefield, put three 1/1 green elf creature tokens onto the battlefield.

"We will join you in your crusade, yet don't assume we'll do all the fighting"

1/2

June 8, 2012 6:07 a.m.

Morglenian Chronicler 1GW

Creature-Elf Shaman uncommon

Creatures you control have protection from colors you control.

                                                       0/1
June 8, 2012 6:44 a.m.

Needlebark Stalker 1GG

Creature-Elf Rogue Uncommon

Shroud, Memento

                                                           3/3
June 8, 2012 6:46 a.m.

tehboss says... #18

Endless Shrubs 2G

Creature - Plant

Undying, Memento

1G: Remove a +1/+1 counter from Endless Shrubs and place it on target creature.

0/2


Guardian Troll 1GW

Creature - Troll Shaman

Tokens you control have Undying

B: Regenerate Guardian Troll

2/2


Solidarity 2G

Instant

Chose one: All Tokens you control are Indestructible until end of turn, or all Tokens you control get +1/+0 and Trample until end of turn or all Tokens gain Lifelink until end of turn.


Remembrance 3GW

Enchantment

Whenever a token enters the battlefield under your control, you may pay B and return target creature in your graveyard with Memento to your hand.

June 8, 2012 10:41 a.m.

Tyqar says... #19

Revenge for the Fallen 2GGG

Sorcery

Choose Two:

Creature tokens you control get +3/+3 until end of turn, creature tokens you control gain lifelink until the end of the turn, creature tokens you control gain deathtouch until end of turn, creature tokens you control gain trample until end of turn.

June 8, 2012 11:39 a.m.

Jarrod_0067 says... #20

Undying isn't evergreen

June 8, 2012 12:08 p.m.

LordofStensia says... #21

yeah that was just for Dark Ascension and Avacyn Restored

June 8, 2012 1:18 p.m.

JamesHughes says... #22

Rotted Beast 3GG

Creature Zombie Beast, Uncommmon

Tap: Put two 1/1 black insect creature tokens with flying and deathtouch onto the battlefield.

B: Regenerate Rotted beast.

"The insects finally found the one piece of meat that would never end."-Danir, Woodland Mage


Woodlands Mage 2GW

Creature Elf Druid, Uncommon

1GW: Choose one: Target creature gets +X/+X until end of turn; Or, you gain X life. Where X is the number of laqnds you control.

"Nature, which forms this world, is the greatest resource I've ever known."


Forest Fire GG

Instant, Uncommon

As an additional cost to cast Forest Fire, sacrifice X Forests.

Forest fire deals X damage to each attacking creature.


Ray of Light 1GW

Enchantment Aura, Uncommon

Enchanted Creature must be blocked if able. Enchanted creature can't be unblockable.

"I almost missed the sound of snapping twigs, but the shadow on the ground gave it away completely." -Larik, Gladeparter Guardian

June 8, 2012 3:19 p.m.

hazzaismyname says... #23

Blooming grave 3GG

Creature treefolk, uncommon

If a token would be put on the battlefield by momento, put a 2/2 zombie treefolk token on the battlefield

This plant thrives on the dead, and the dead thrive on it.

2/2

June 9, 2012 4 a.m.

JamesHughes says... #24

forgot, rotted beast is a 5/3, and woodland mage is a 1/2

June 9, 2012 8:42 a.m.

skyb0rg says... #25

Forest-Guided Elf (1)(G)Creature-Elf Shaman

Memento

When * enters the battlefield from your hand, you may discard a land card. If you do, you may play an additional land this turn.

When * enters the battlefield as a token, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

1/1

June 9, 2012 9:49 a.m.

skyb0rg says... #26

Undead Treewalker (2)(G)

Creature-Elf Necromancer

Meemento

Whenever a token enters the battlefield under your control, return all creatures with that name from the graveyard to your hand if Undead Treewalker isn't a token.

As long as Undead Treewalker is a token, it has (4): Return Undead Treewalker from the greaveyard to your hand.

June 9, 2012 9:53 a.m.

skyb0rg says... #27

Broken Bonds (2)(W)(G)

Enchantment-Aura

Enchant Creature

At the begining of your upkeep, put a 0/1 token onto battlefield with all activated abilities of the enchanted creature.

June 9, 2012 10:06 a.m.

hazzaismyname says... #28

Gladeparter of the Wild 1GWCreature - elf druid MomentoTap - Sacrifice ~ and search your library for a basic land. If ~ is a token, draw a card.


Zyanth'l 's corpse hound 3GCreature - zombie wolf

Momento, vigilance

"Even after death he is still loyal" Zyanth'l

2/3

June 9, 2012 10:20 a.m.

enril says... #29

1GW - 2/2

Penumbra Gladeparter - Elf Shaman Scout

Memento

When Penumbra Gladeparter is put into a graveyard from the battlefield, if it wasn't a token, put a 2/2 Black Elf Zombie creature token onto the battlefield.

The dark swamps of Penumbra taught more than just fear.

*

GW

Fruitful Explorations - Enchantment

You may pay 1 and sacrifice a creature instead of paying for Fruitful Explorations' mana cost.

Whenever you search your library for a basic land card, instead search for a land card.

*

3G - 2/2

Tharin'l Spiritwalker - Elf Shaman

All creatures lose memento.

When a creature is put into your graveyard from the battlefield, all creatures you control gain hexproof until end of turn.

*

2G - 1/1

Weeping Bridge Troll - Troll Shaman

Memento

W: Target creature you control loses memento until end of turn.

BB, Tap: Each player loses life equal to the number of creatures with memento under their control.

It cries so hard, you cry.

June 10, 2012 7:16 a.m.

Superllama12 says... #30

Guardian of Nature

Creature--Beast--3GG

Trample

5/6


Oath of the Gladeparters

Instant--1G

Cards cannot be put into play from graveyards this turn

Draw a card


Dire Sacrifice

Instant--1GW

Choose a zone. The next time a spell or ability your opponents control would put permanent you control would put into the chosen zone, you may instead have an opponent search your library for a card and put it into the chosen zone. If you do, shuffle your library.

This could also have the price increased by 1-2 mana and allow you to search your library instead, which would be crazy against bounce


Priest of Purification

Creature--Elf Cleric/Elf Shaman--1GW

Flash, protection from black

When ~ enters the battlefield, regenerate each other creature you control

2/2

June 10, 2012 11:48 a.m.

latexfrog says... #31

1WGG

Ceora, Voice of Balance

Legendary Creature - Centaur Druid

Vigilance, Hexproof

When Ceora, Voice of Balance attacks, creatures you control get +0/+1 and gain lifelink for the next turn.

When Ceora, Voice of Balance blocks, creatures you control get +1/+0 and gain trample for the next turn.

2/3

June 11, 2012 12:56 a.m.

latexfrog says... #32

6G

Redwood Vagrant

Creature - Treefolk Rogue

Forestwalk

Redwood Vagrant costs (1) less to cast for each creature you control.

Redwood Vagrant gets -X/-X, where X is the amount of creatures you control.

10/10

June 11, 2012 1:15 a.m.

latexfrog says... #33

Natural Paradox

2G

Destroy all creature tokens who share a name with another non-token creature on the battlefield.

June 11, 2012 1:27 a.m.

latexfrog says... #34

/ Pretend that says Sorcery.

June 11, 2012 1:28 a.m.

jesterhead13 says... #35

Stone Hard (Trained) Guardian

W - Creature Human Soldier / Uncommon

Power: 1Toughness: 1

Flash

Whenever the Stone Hard Trained Guardian comes into play it gets +3/+3 until end of turn.

"They must wander through the rough lands of stone and ice, learn to become a truly Warrior."

June 11, 2012 11:03 a.m.

zandl says... #36

Essence of Purity (WG)

Creature - Elf Spirit

Prevent all damage that would be dealt you.

At the beginning of your upkeep, sacrifice two lands. If you can't, sacrifice ~.

0/2

"The same conjuration that we brought to save our sacred woods is also the most detrimental to our existence."


Vanda, Perennial Blossom (2GW)

Legendary Creature - Treefolk Shaman

Defender, lifelink, reach

1GW: Regenerate ~.

(2/4)

(If the design team doesn't want an uncommon Legendary creature, feel free to change this card's name to "Towering Treefolk" and drop the Legendary super-type.)


Hunger (G)

Instant

Target creature gets +1/+1 and trample until end of that. If that creature is a token, it gets +3/+3 and trample instead.

"After death, you're more likely to understand how to bring it upon others."


Zealots of Dasvol (G)

Creature - Elf Rogue

Whenever a creature token is exiled, you may pay B. If you do, you gain 1 life and that token's controller loses 1 life.

1/2

June 12, 2012 2:47 p.m.

zandl says... #37

Uh. "Hunger" should read "Target creature gets +1/+1 and trample until end of turn. If that creature is a token, it gets +3/+3 and trample instead."

June 12, 2012 3 p.m.

sparrow says... #38

Submission 1

Spirit Guide Alpha WWG

Creature - Spirit Wolf

(X): Exile Spirit Guide Alpha: Destroy X token creatures an opponent controls that are a copy of a creature that was put into a graveyard this turn. Spend only (W) for (X).

(W)(G): When a token creature enters an opponent's battlefield as a copy of a creature that died this turn, if Spirit Guide Alpha is exiled return it to your battlefield tapped. Play this ability only once this turn.

2 / 2

Submission 2

Tharin'l Double Agent (green side)

Creature - Elf Rogue

Tharin'l Double Agent cannot attack or block.

When a token creature enters an opponent's battlefield as a copy of a creaturethat died this turn you may transform Tharin'l Double Agent by paying (2)(B).

0/1

"Me f-f-f-fight? I couldn't possibly! I'm just a simple clerk..."

Tharin'l Double Agent (black side)

Creature - Elf Necromancer

At the beginning of each upkeep, if the creature that triggered the transformationis no longer in play, transform Tharin'l Double Agent.

Tharin'l Double Agent has all active abilities as the creature that triggeredthe transformation.

Tharin'l Double Agent's power and toughness is the same as the creature thattriggered the transformation.

  • / *

"Suprise!"

Thought I might try out the challenge for the first time. Wasn't sure if two sided cards were allowed, but I don't see why not. I'm sure there are some wording issues but I think these work as uncommons and have a tasty flavor! LOL

June 12, 2012 4:07 p.m.

Superllama12 says... #39

@Sparrow: I don't think double-faced cards are allowed, as they aren't evergreen

June 12, 2012 5:42 p.m.

sparrow says... #40

ok I'll change it to work on one side. I though it was just a different style and not a method.

June 12, 2012 7:45 p.m.

sparrow says... #41

Edit of AboveSubmission 1

Spirit Guide Alpha WWG

Creature - Spirit Wolf

(X): Exile Spirit Guide Alpha: Destroy X token creatures an opponent controls that are a copy of a creature that was put into a graveyard this turn. Spend only (W) for (X).

(W)(G): When a token creature enters an opponent's battlefield as a copy of a creature that died this turn, if Spirit Guide Alpha is exiled return it to your battlefield tapped. Play this ability only once this turn.

2 / 2

Submission 2

Tharin'l Double Agent (1)(G)

Creature - Elf Rogue

Tharin'l Double Agent cannot attack or block.

When a token creature enters an opponent's battlefield as a copy of a creature that died this turn, you may pay (2)(B) and exile Tharin'l Double Agent to gain control of it. When the token creature dies, return Tharin'l Double Agent to the battlefield tapped.

Tharin'l Double Agent gains a +1/+1 counter when entering the battlefield from exile.

0 / 1

"Me f-f-f-fight? I couldn't possibly! I'm just a simple clerk..."

Thought I might try out the challenge for the first time. I'm sure there are some wording issues but I think these work as uncommons and have a tasty flavor! LOL

June 12, 2012 11:25 p.m.

sparrow says... #42

shoot the above should readTharin'l Double Agent cannot attack or block if its power is less than 3.

June 12, 2012 11:29 p.m.

dude1818 says... #43

Tharan'l Recycler 3GW

Creature - Elf Cleric

Whenever ~ or another creature you control dies, you may return it to your hand.

"Life begins, life ends. The circle continues." - Tharan'l funeral chant


Flow of Energy 2GW

Instant

Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage dealt removed from it.


Morglen Wilds 2G

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle your library.


Brushcrasher 4G

Creature - Beast

Trample

Whenever a nonbasic land becomes tapped, its controller loses 1 life.


Sorry these were submitted so close to the deadline, but I forgot all about this challenge. I'm not sure what time zone you're using, but the local time is 11:16 PM.

June 13, 2012 12:16 a.m.

dude1818 says... #44

Oh, TappedOut is on East Coast time. Oops. Please don't count my submissions as late!

June 13, 2012 12:17 a.m.

dude1818 says... #45

I forgot the P/Ts for my creature submissions above. Tharan'l Recycler is 2/2 and Brushcrasher is 4/3.

June 13, 2012 12:24 a.m.

FlavorfulSage says... #46

Luring Ouphe 4G

Creature - Ouphe

Uncommon

Creatures able to block Luring Ouphe do so.

Whenever Luring Ouphe becomes blocked by a creature, destroy that creature if it was dealt damage by Luring Ouphe.

3/3


Natures Nurture 4G

Sorcery

Uncommon

Put a +1/+1 counter on each nontoken creature you control and two +1/+1 counters on each token creature you control.


Gladepart Life Chanter GW

Creature - Elf Shaman

Uncommon

When Gladepart Life Chanter comes into play, you gain 2 life.

Memento (When this creature dies, if it wasnt a token, put a token that is a copy of this creature onto the battlefield.)

2/2


Righteous Sanctifire 1GW

Creature - Centaur Druid

1GW, T: Choose one -- Destroy all artifacts; or destroy all enchantments. Put a 0/1 Green Plant creature token into play for each artifact or enchantment destroyed in this way.

1/3

June 18, 2012 1:02 a.m.

LordofStensia says... #47

Sorry, but you're a little past the due date (June 12), speaking of which was quite a long time ago. Is voting gonna be up soon?

June 18, 2012 11:40 a.m.

FlavorfulSage says... #48

Oh, wow. Somehow I neglected to see the due date. I just stumbled upon the set, so I'm very new to it. Thank you for letting me know.

June 18, 2012 11:52 a.m.

squire1 says... #49

It is coming soon. The design team took a week off because of life stuff. We should have the voting up by Thursday

June 18, 2012 12:37 p.m.

squire1 says... #50

voting article is now up

June 21, 2012 9:36 a.m.

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