Daily Dose Ep. 28 - Casual
Daily Dose of Standard
KrazyCaley
10 March 2012
1703 views
vs. bmavrick
10 March 2012
1703 views
vs. bmavrick
Let's let The Doom That Came To Sarnath take a break for a bit and give my vast array of weird casual decks a chance to shine!
Caley's deck:
Stop Hitting Yourself
Legacy
SCORE: 20 | 22 COMMENTS | 4724 VIEWS | IN 8 FOLDERS
The original of many such-titled decks on Tappedout, this deck has no win condition. Or perhaps it's more accurate to say that its win condition is whatever the enemy's win condition is. One game match for this casual duel. It was also agreed to be a handicap 10 cards/Max hand, 30 life match, but because he was playing with a deck with over 100 cards and I was playing with a 60 card deck, I decided to take the normal 7 and 20 to balance things out a bit.
The game!
Enemy wins the toss and plays first. He mulligans to 8.
Caley keeps his opening hand of 2x Island, Wayfarer's Bauble, 2x Twist Allegiance, Threaten, Swerve.
T1
Enemy plays Urza's Power Plant for Wanderer's Twig and passes.
Caley draws Hinder, plays Island for Wayfarer's Bauble, and passes.
T2
Enemy plays Urza's Tower, sacrifices the Twig for Swamp, and passes.
Caley draws Island. He plays Island and passes.
T3
Enemy plays Urza's Mine.
Oh hell. I hate it when that happens. Unless it's my deck.
Enemy casts Gilded Lotus.
I would rate his deck's activities as: "highly unsuspicious."
Then Enemy casts Blade of the Bloodchief and passes. End step, Caley cracks Wayfarer's Bauble for a Mountain.
Wait, what?
Caley draws Threaten. He plays Island and passes.
T4
Enemy plays Swamp and casts Quest for the Nihil Stone, then passes.
I have no idea what is happening over there. Probably best not to think about it or I'll get scared.
Caley draws Mountain and plays it, then passes.
T5
Enemy plays Urza's Power Plant, casts Quest for the Gravelord, and passes.
Caley draws Persuasion, does nothing, and passes.
T6
Enemy plays Urza's Power Plant and passes.
Caley draws Izzet Signet, casts it, and passes.
T7
Enemy plays Cloudpost and passes.
Caley draws Izzet Signet, casts it, and passes.
T8
Enemy casts Quest for the Nihil Stone and passes.
Caley draws Island, plays it, and passes.
He thinks he can get me by having the Quest out while I have to discard down to max hand size, but he didn't count on my secret strategy of continuing to draw lands.
T9
Enemy does nothing and passes.
Caley draws Island, plays it, and passes.
T10
Enemy casts Quest for the Gravelord. Caley Hinders it to the top of the library. E passes.
Hinder to the top, like a boss.
Caley draws and plays Island, then passes.
T11
Enemy casts Quest for the Gravelord and passes.
Caley draws Swerve, does nothing, and passes.
T12
Enemy casts Bargaining Table, then draws a card with it and passes.
Caley draws Mimeofacture. He casts it replicated once on Gilded Lotus. There are no Gilded Lotuses in the enemy deck, so nothing happens. Caley passes.
I won't tell you the whole deck, but it was a bunch of random, but well-rounded black stuff. The win condition appeared to be Exsanguinate from what I could see, plus a bunch of creatures. It was like a crazy black deck that ramped with colorless stuff. Discard was a big mechanic. Also note that I left open Swerve mana.
T13
Enemy activates Bargaining Table. Then he casts Curse of the Cabal directly at Caley. Caley Swerves it back onto Enemy. Enemy sacrifices 2x Quest for the Nihil Stone, 2x Urza's Power Plant, Cloudpost, Swamp, and a Quest for the Gravelord.
Caley draws Wild Ricochet. He does nothing and passes.
Aw man! Where were you LAST turn? That would have been even better.
T14
Enemy casts Painful Quandary. Then he casts Sins of the Past on Curse of the Cabal. Then he casts Curse of the Cabal. Caley casts Wild Ricochet on Curse of the Cabal. Enemy concedes.
Ah yes, the old riddle- when is a Swerve worth one more card than a Wild Ricochet?. Answer - When you Wild Ricochet a Curse of the Cabal with a round-down right after Swerveing one with a round-down.
Thoughts
Some games of Magic feature you hitting your opponent with Curse of the Cabal three times in two turns even though you don't run that card, or even have any black in your deck. THIS HAS BEEN ONE OF THEM.
KorApprentice says... #3
Hinder is excellent in Kaley's deck because he searches his opponents library for threats with Bribery and Mimeofacture, so he would prefer whatever he counters to stay in the library. And bouncing a card to the top of an opponents library is a brutally effective way to slow them down as it leaves them a turn where they do practically nothing.
March 10, 2012 1:42 p.m.
KrazyCaley says... #5
@squire - Trying to keep it legal in certain formats. The GREATEST CARD EVER MADE does ruin a few of these. Also, Hinder does have the advantage that Kor mentions, which is not unimportant, and usually worth the extra mana.
March 10, 2012 2:31 p.m.
Counterspell? The change of pace is nice! Though I'd be lying if I said I didn't miss Sarnath...
March 10, 2012 6:25 p.m.
KorApprentice says... #8
Also, I'm not sure why I keep referring to Caley as 'Kaley', my apologies.
March 10, 2012 8:13 p.m.
Ha, speaking of playing huge decks that have strange win-conditions, I played an 80~ card deck with my U/W Delver Spirits deck last Saturday. Talk about a crushing defeat. I felt bad afterward. :(
Nice handicap, btw. I would have never thought about letting my opponent have one of those. But that's because I'm a horrible person and my single goal in every game of Magic is to make the person cry.
That's the reason I play Blue. =D
Good read.
-BuLLZ3Y3
March 13, 2012 4:38 a.m.
i really enjoyed this nice one! horrible but nice lol, then again the other deck was horrible so irony is a nice victory tool!:-)
squire1 says... #1
Ok I have an issue with your deck. Using Hinder instead of the best card ever made. You know the one. I see why you did itbt is the one turn stall to hope for the right draw that worth it?
March 10, 2012 8:51 a.m.