Bang For Your Buck #3

Bang For Your Buck

ducttapedeckbox

27 May 2013

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Bang for Your Buck -- Episode 3


Intro

Hey everyone! I’m back again with some tips for all of those budget builders out there. I hope you enjoy this article, and that it can help you become a better, a more efficient, budget Magic player. In this article, I’m going to address a commonly debated subject when it comes to budget decks: mana fixing (with a focus on dual/shock/etc. lands).



ducttapedeckbox’s Take on Mana Fixing

I’ve seen this topic debated at some point on nearly every budget deck I’ve helped out on. I hope I’ll be able to calm the minds of those who cannot/do not want to put hundreds of dollars into an “ideal” mana base. My take on this can be summed up in one statement:

You do NOT need to run a two hundred dollar mana base to have a successful deck

Suggestions for Decks by Number of Colors:

  1. Two-color decks -- Honestly, I don’t think mana fixing should be a problem with most two color decks. If you’re playing a game and aren’t getting one of your two colors, you’ve probably just shuffled poorly. Some of you may get very uncomfortable without running any lands for mana fixing, so think about the Guildgates. They are not bad! Like any “enter the battlefield tapped” ability, you have to be smart about when you play it. If you need two mana to cast a spell on your second turn, don’t save the Guildgate for turn 2! It’s common sense, but I bet everyone has messed that up at some point. With that said, basic lands should be able to get the job done 99% of the time.

  2. Three-color decks -- Now we’re getting a little tricky. Three color decks can have enough variation that basic lands won’t cut it. Guildgates, at the least, are a must. Try them out. If they don’t work, maybe you need to invest in some dual lands (Drowned Catacombs, Sunpetal Grove, etc.). I strongly believe that even in three-color decks, shocklands aren’t necessary. If you’re on a $50 budget like I constrain myself to, shocklands are out of the question, and my decks work just fine without them.

  3. Four- and Five-color decks -- Budget players should usually avoid these complicated decks, because they require a lot of mana fixing, and a budget can greatly restrain that. With that said, don’t give up and not attempt one! I will explain a little later.

With the addition of more colors to a deck, constructing a reliable mana base can get extremely difficult. It is still possible, and below I will list some suggestions for any budget deck that will help get around the mana base.

  1. Chose your cards wisely! Don’t run mana-intensive cards, such as Mikaeus, the Unhallowed, in 3+ color decks. The triple black in his mana cost will make him extremely difficult to play. Render Silent is another example; it requires specific colors in its entire cost. Stick with cards that require one or two colors to cast, and only one of each of those colors. They’ll ease the pressure on your mana base, and still allow you to have a successful deck.

  2. Work in steps! Build your deck, and construct a mana base of solely basic lands. Play a few games and see how it works out. After 5-10 games, change out a few basics for some Guildgates and player some more games. Repeat this process with adding some more Guildgates, then dual lands. If you’re still having mana problems, consider changing the mainboard to include less mana-intensive cards. Keep in mind that too many Guildgates and dual lands can be a bad thing! You don’t want all of your lands coming into play tapped, as that will leave you a turn behind your opponent.

  3. Try mana dorks and ramp! If you’re running green, Arbor Elf and Avacyn's Pilgrim are great early game drops. Have red too? Try Zhur-Taa Druid! Even Gyre Sage, Chromatic Lantern and Gilded Lotusfoil are cheaper than shocklands and even some dual lands! Note that running most of the green cards listed above will merely prove you with more green mana, but will allow for a slight reduction in the green mana-producing lands you run.

As you can see, I don’t think shocklands are necessary in most budget decks, and with proper planning, they can be constructed with adequate lands bases. Please remember that this is what I think, and I’d love to hear what you think! A discussion is the only way to help others out.



Future Articles!

Below I will list some articles that we have coming up, and the line for having a deck featured.

Future Articles:

  1. How to build a budget deck in a pricey archetype (with the help of Darkness1835)
  2. Deck Features
  3. Whatever budget-related topic the T/O community would like!

Feature wait list:

  1. JokerWx13s’ Mostly Ghostly
  2. thyhax’s Modified Budget Boros
  3. psychoza’s Might of the Wild
  4. PrivateCarly’s Bant Auras Budget
  5. robogeek45’s Izzet Lightning
  6. planeswalkersollis’s Sublimital Messages Ver. 2.0
  7. CaveShinobi’s WB Life-Stealing Control
  8. killroy726’s FNM deck on the cheap help please

I will only take TEN decks to have in the queue at a time, and I cannot promise that I’ll get to them all


I hope you all have enjoyed this edition of Bang for your Buck, and I’d love to hear your comments below. Again, this is just what I think, so start discussing! :)

This article is a follow-up to Bang For Your Buck #2 The next article in this series is Bang for your Buck #4

Sollisnexus says... #1

Ya ducttapedeckbox, Mana Fixing is more complicated for more players when these use more then 2 colors. When I first started MTG I considered making a 5-colored deck until people who knew the game more lead me in the right direction into what I build today (mostly 2-Color Builds)

May 27, 2013 7:46 p.m.

erabel says... #2

This mostly covers Standard, obviously. In other formats, some really great mana fixing in not-dual-lands come in the form of signets (Dimir Signet , etc.). They're cheap, and they're a must in most two-color+ EDH decks.

May 27, 2013 7:49 p.m.

@ erabel -- That is correct. I failed to mention that this article was written with only Standard in mind, thank you for noting that!

May 27, 2013 9:23 p.m.

Enratic says... #4

Guildgates!!!!!!!!!!!

May 27, 2013 9:42 p.m.

Xindlepete says... #5

@ducttapedeckbox: I would like to add myself to the queue. However: I don't particularly care which of my budget decks get featured; would it be alright to add my name, and just have you pick whichever of my budget decks work best for the article you write at the time? I think that would be cool. :)

May 28, 2013 12:51 a.m.

Dallie says... #6

I just have a slight point to make about Arbor Elf and running less green producing lands. I understand where you're coming from,but you still need that green mana to play it. So while your reasoning works perfectly fine when Green is a major colour, it is often not so, if Green is only being splashed.

What you said isn't wrong, just saying this so people won't think like "oh, I am running a WRg homebrew. If I throw in 4 Arbor Elf s, I only need 2 forests, 'cause that's 6 green sources"

May 28, 2013 1:42 a.m.

CaveShinobi says... #7

On to the mana fixing, I'd also like to mention the Keyrunes, which not only fix mana, but are also potential blockers or attackers in case of need.

May 28, 2013 3:28 a.m.

ShimmerVoid says... #8

Awhile ago when I didn't have any shock lands or duals, I used to run a mix of Evolving Wilds , Gatecreeper Vine and guildgates. Works really well, people at my FNM were quite impressed that my deck plays so consistently without any duals or shocks.

Unfortunately (or should I say, fortunately?), I managed to trade for shocks and duals and am now running them both with Farseek s. They help speed up the deck a bit but gates are still pretty damn good.

Great article. +1

(Rakdos Keyrune is pretty amazing for a budget player.)

May 28, 2013 11:16 a.m.

@ Xindlepete -- Added, and will choose a deck when I get to you :P

@ Dallie -- Totally agree, I meant that if you have a lot of green in your deck, that would be appropriate.

@ CaveShinobi -- Great suggestion as well! I directed this article more towards lands, but Keyrunes are definitely good choices.

@ ShimmerVoid -- Thanks for the comment! But yes, the Keyrune is very good on a budget.

May 28, 2013 8:58 p.m.

Khashir says... #10

While a bit more specialized, I find that Gem of Becoming can be pretty amazing in Grixis decks. Yes, it's slower than keyrunes or chromatic lantern, but it guarantees 3 land drops of each colour, increasing the size/variety of your mana pool. After a single one, you should be set.

On the other hand, if you're still taking decks in your list, I made a deck around the idea of neutralizing expensive cards (via Slaughter Games and Reap Intellect ). If you get a chance, please check out The Marxist Disassembler.

May 29, 2013 8:56 p.m.

Khashir says... #11

Ah, don't forget Transguild Promenade . While you have to pay 1 when it comes into play, you can be strategic about when to play it (i.e., if you can't play anything turn 2 anyway, down it goes). In a three colour deck, it can give you a lot of flexibility.

May 30, 2013 2:05 a.m.

Schuesseled says... #12

I agree. The amount of cash you have to throw away on a mana base can be mitigated with smart card choices, for example, in my BuG deck, i have lots of mana intensive cards Strangleroot Geist , Vorapede , Zameck Guildmage .which require me to run lots of green as well as blue and black man, which means shocklands and Arbor Elf are the way to go.

But you can avoid such a fate by building a deck around creatures and spells with a friendly mana cost.

May 30, 2013 2:44 a.m.

PrivateCarly says... #13

Evolving Wilds is quite possibly my favorite card to run in 3 color for mana fixing, doesn't set you back anymore than a guildgate, but you get to choose between 3 colors.

May 30, 2013 2:33 p.m.

RedCloud2012 says... #14

My veiw on shocklands is they were made as fetch lands and are almost a guildgate to non-green decks but they do have the land types that bring untapped regular duel lands into play. So 4 shock is still fine if your running 4 of the other type of duel lands.

May 31, 2013 1:58 a.m.

@ Khashir -- Is that a submission for an article, or would you just like me to give a few suggestions?

@ redcloud -- Four shocklands are ok in any deck, but in decks with a budget of $50, it is a waste to spend 80% of your budget on four lands (in almost every deck).

May 31, 2013 12:21 p.m.

Khashir says... #16

Hi ducttapedeckbox -- A submission, if possible; but I'll take any help I can get 8-)

May 31, 2013 6:30 p.m.

@ Khashir -- I've added you to the "feature" queue. You are number 10. I've been doing one article per week, but with graduation this weekend, I hope to up that to two+ a week. If you really want the help sooner, just let me know!

May 31, 2013 11:42 p.m.

Khashir says... #18

Awesome, thanks a lot! I'm in no rush, so, at your leisure =).

Congrats on the grad!

June 1, 2013 12:56 a.m.

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