Modern Showdown #1
Features
GlistenerAgent
8 April 2015
2935 views
8 April 2015
2935 views
Hello all, and welcome to the first ever Modern Showdown! In this series, ChiefBell and I will pit competitive Modern decks against each other for the entertainment (and hopefully education) of you, the users of TappedOut. This series will showcase not only the top tier of the format, but also some fringe decks that can still hold their own in a fight. Hopefully through this series we can introduce you to the diversity afforded by twelve years of Magic cards, and to gameplay strategies that can improve your record when playing this wonderful format.
For our inaugural Showdown, I will be piloting my own take on UB Faeries:
Faeries is a tribal deck that uses Bitterblossom alongside tempo-oriented flash creatures, cheap removal, discard and counterspells to gain control of the game and turn that control into a blazing fast win. Faeries is the quintessential aggro-control deck, as each of the creatures serves both as a means of stopping the opponent’s game plan while also advancing your own aggressive ends.
An array of cheap removal allows the Faeries player to remove opposing threats at the same or lower cost that they paid for it, affording you extra mana to cast discard spells or creatures. Dismember, Go for the Throat and Slaughter Pact are all hyper-efficient cards that allow you to play multiple spells in a single turn.
Cryptic Command *list* alongside its pal Mana Leak allow the Faeries player to maintain an advantage when they are employing an aggressive game plan. If your opponent tries to deploy a large blocker, Mana Leak can effectively Time Walk them while allowing you to deploy additional threats. Cryptic Command *list* is an incredibly powerful spell, providing card advantage and disruption regardless of your board position.
On the opposite side of the table (or in this case, the Cockatrice interface) will be ChiefBell piloting Naya Midrange:
This particular build of Naya focuses on a more value-based gameplan than more traditional builds that focus purely on early aggression. Attrition components such as Voice of Resurgence and Scavenging Ooze punish opponents as they play removal, whilst Woolly Thoctar and Spellbreaker Behemoth outmuscle opposing creatures in the late game. Domri Rade is used both as a removal spell and as a card advantage tool.
The deck can have very fast starts with Wild Nacatl and Woolly Thoctar curving into Boartusk Liege; leading the charge into opposing slow decks that will have trouble handling such large creatures so early in the game. These creatures put your opponent on the back foot right away, and give you a chance to clean up with larger creatures that can rush in to end the game, or gold old fashioned Lightning Bolt.
On the other side of things, Voice of Resurgence, Scavenging Ooze, and incredibly efficient removal in Lightning Bolt and Path to Exile present ample opportunities for interaction with the opponent. These cards comprise the more long-game half of the deck, which wins the game through attrition: grinding to the point where you have a threat in play while the opponent does not. A strong focus on removal coupled with Scavenging Ooze’s ability can often result in scary amounts of lifegain and a huge threat.
Game 1: ChiefBell plays first
ChiefBell: Keeps Windswept Heath, Wooded Foothills, Kessig Wolf Run, Wild Nacatl, Boros Charm, Woolly Thoctar, Boartusk Liege. It’s a very explosive curve with some early pressure and a late game plan in Wolf Run. One of the advantages to this deck is being able to deploy the largest creatures at most points in the game. What I particularly liked about this opening hand was the healthy mixture of offensive and defensive options. Wild Nacatl and Wolly Thoctar provide incredibly early game pressure. Boros Charm gives me the ability to shrug off a board wipe, or just swing for some absurd amount of damage due to doublestrike.
GlistenerAgent: Keeps 2 Creeping Tar Pit, Darkslick Shores, Sunken Ruins, 2 Bitterblossom, Scion of Oona. This is on the weaker side of things, but we have a turn 2 Bitterblossom and a Scion to hopefully put on some pressure if we can draw removal for his early plays. There certainly seems to be enough stalling in this hand for me to be able to slowly draw into more powerful cards.
CB1: Windswept Heath gets a Forest (19/20) and Wild Nacatl hits the battlefield. This lets me fetch a Sacred Foundry tapped next turn (I have no turn 2 play yet) and hit for 3.
GA1: Aggro was the main reason our hand was weak. This could be rough. Draws Bitterblossom. Darn. Creeping Tar Pit, pass.
CB2: Creeping Tar Pit tells me its some sort of control deck that I’m up against. Esper or Grixis perhaps. We want an early lead here because he can hold up Mana Leak on turn 2 and we want to get as many things as possible in under Cryptic Command *list*. Draws Windswept Heath, which casts our four drops. Wooded Foothills gets Sacred Foundry tapped, and I attack for 3 (18/17). We aren’t casting Boros Charm with a Forest, so getting the tapland is fine.
GA2: Draw Scion of Oona. Another clunky draw, but hopefully we can start trading our Faerie Rogues with his creatures. Darkslick Shores and Bitterblossom is the obvious play here. Pass. The tokens I produce should hopefully keep him at bay.
CB3: GlistenerAgent being Dimir colours and playing Bitterblossom led me to believe that this is a Faeries deck. Draws Wooded Foothills - another land, flooding a bit but we’ve got a Wolf Run. Wooded Foothills gets a Mountain and I attack for 3 (17/14). Woolly Thoctar hits the battlefield after combat, totally safe because GA doesn’t have mana for countermagic up. I want to try to force him to use the tokens defensively, instead of offensively because he could swarm me if I let him.
GA3: Make a 1/1 from Bitterblossom going to 13. Thoctar is rather obnoxious, as he gets to keep hitting for 3 while we chump block that guy. Draws Go for the Throat. This is where we want to be: removal spells. Creeping Tar Pit hits play tapped so that I can hold up the removal spell. I don’t want the second Blossom because it will likely do more harm than good as the game progresses.
CB4: He’s got two open, which could be Mana Leak or some removal spell. Draws Woolly Thoctar - perfect for our beats plan. Let’s attack first to bait a removal spell. I attack with Nacatl and Thoctar into a chump block and Go for the Throat on my 5/4. Postcombat I can safely deploy a Windswept Heath → Forest (16/14) and slam Boartusk Liege because GA has no mana open.
GA4: Make a 1/1 from Bitterblossom going to 12. Draw Slaughter Pact. Again, we don’t have mana for two spells so it’s better to pass and hold up Scion of Oona so that he plays around Cryptic Command *list*. Sunken Ruins, pass the turn.
CB5: Draw Path to Exile. This is reasonable if he ever deploys a real threat, but using it on tokens isn’t too good. Play Kessig Wolf Run so that he’s forced to cast removal during attacks and let me resolve other spells postcombat. I attack with my Liege and Nacatl, and he chump blocks with a token. I don’t see a response at this point so I (naively) think that GA isn’t holding removal. I choose to use all of my mana to Wolf Run the Liege. GA to Slaughter Pacts it. I have effectively Time Walked myself, and he gets to play another spell at my end step if he so chooses.
GA5: Hopefully his Wolf-Running means he’s out of gas. Draw Darkslick Shores (pretty poor at this stage) after going to 11 for a token and paying for Slaughter Pact. We’ll play the Shores tapped and pass, once again holding up removal spells for his creatures.
CB6: Draw Wooded Foothills, which isn’t what we want here. Attack Wild Nacatl into a chump block, and play Woolly Thoctar postcombat, which can’t be countered with the one mana GA has up. Pass the turn after playing the Foothills.
GA6: Go to 10 during my upkeep for a token, and draw Vendilion Clique. We’ll pass yet again, because all the cards we want to cast can be played at instant speed.
CB7: Draw Spellbreaker Behemoth. Perfect. Pressure and a way to nullify his blue cards. Attack with Nacatl and Thoctar, prompting a Vendilion Clique that takes my Behemoth and draws me a Voice of Resurgence (an excellent replacement). He chump blocks my creatures with his (Note from GlistenerAgent: Yeah, this was bad. I should have traded my Clique with the Nacatl to keep him on one, chumpable creature) and I deploy Voice of Resurgence postcombat. Thankfully he had no counterspell, because now it’s very likely I win the game through attrition. Even if he can draw lots of removal, he can’t kill everything, and that Bitterblossom is slowly killing him.
GA7: He has Path to Exile and Boros Charm (which I saw with Clique), and I go to 9 for a token during my upkeep. Drawing Cryptic Command *list* doesn’t help me here, as he can attack with everything and Wolf Run either unblocked creature and use Boros Charm to finish me off. Cryptic Command *list* only delays the inevitable.
Game 1 goes to ChiefBell!
Sideboarding with GlistenerAgent
That was a beating. We need more anti-aggro tools. 2 Damnation and 2 Batterskull are excellent, and Sower of Temptation can really turn the game around. For these six cards I’ll cut a Clique, 2 Inquisition of Kozilek and 1 Mana Leak. On the draw I might be inclined to switch the cuts on Leak and IoK because I want to take his two-drop play more often. Ratchet Bomb isn’t particularly good given what I saw in game 1, as he has very good creatures at every mana slot.
Sideboarding with ChiefBell
Path to Exile is weak against Bitterblossom tokens, and giving the control deck more lands isn’t what I want to be doing. Anger of the Gods will come in to deal with the tokens as well as kill every creature in his deck save for Mistbind Clique. Most of mine survive it, which can create a huge advantage. We really want to put the early pressure on, and topdeck bombs as often as possible instead of semi-useless cards like Path.
Game 2: GlistenerAgent plays first
GlistenerAgent: Keeps Mutavault, Creeping Tar Pit, River of Tears, Watery Grave, Mana Leak, Slaughter Pact, Mistbind Clique. This is a pretty good hand for me as I have a T2, T3 and T4 play along with a decent amount of land. However having an Inquisition of Kozilek or Thoughtseize as a T1 play would have been nice here. I don’t think this will be too slow though, so I’m happy to keep.
ChiefBell: Keeps Windswept Heath, Arid Mesa, Wild Nacatl, Voice of Resurgence, Scavenging Ooze, Woolly Thoctar, Spellbreaker Behemoth. This is almost a god hand in this matchup. I have a strong T1 play that could take the game on its own, a T2 play that ruins his counterspells and leaves a token after removal, and my curve topper is also uncounterable. This hand makes me feel really, really confident.
GA1: Creeping Tar Pit tapped. I have no T1 play so I might as well play this land in tapped. It gives us access to both colours we need on T2, which is decent.
CB1: Draw Boartusk Liege. Not the best draw because I am slightly low on lands, but it’s not awful either. Play Windswept Heath → Forest (19). Play Wild Nacatl. Next turn I hope to use my Arid Mesa to grab a Sacred Foundry then swing for 3 and play out a Voice of Resurgence. What an explosive opener!
GA2: His turn one Nacatl is a problem because I really don’t want to Slaughter Pact it (I can’t even if I wanted to for another few turns), and I also expect he’ll play out many more creatures which means that the Nacatl could just keep on hitting me for a while before I can do anything about it. Draw Cryptic Command *list* which is perfect because it gives me a way to counter a spell and bounce the Nacatl later. Play Mutavault and leave mana open for Mana Leak.
CB2: I know he has two mana open now which is enough for a counterspell, but I want to push him really hard to unload his hand so he runs out of resources. Draw Temple Garden, which is good because I was slightly light on mana before. I play Arid Mesa → Sacred Foundry untapped (16). I swing for 3 with Nacatl (17-16). I expect that if he had a killspell he would have used it precombat on Nacatl so I’m fairly sure he’s holding a counterspell. Play Voice of Resurgence, which gets hit by Mana Leak. I probably should have baited the counterspell with Scavenging Ooze and then played the Voice, but it doesn’t really matter at this stage.
GA3: Draw Darkslick Shores. Attack with Mutavault (17-14), and play Darkslick Shores. I didn’t need any mana open for Slaughter Pact so I could safely get that hit in with Mutavault. It isn’t going to be trading with many of his creatures, so we might as well start pecking away at that life total.
CB3: I see him with one mana open and drop my guard a little because most counterspells and killspells cost at least 2 mana. Draw Domri Rade. Swing for 3 with Wild Nacatl (14-14). Play Temple Garden untapped (12) and play Domri Rade. I really want to get Domri out before he has access to a counterspell. In response to this he Slaughter Pacts the Nacatl. That’s fine by me because I expect I’m about to start drawing into a lot of creatures. +1 Domri → Forest. No card advantage gained but that is the land I need to play Spellbreaker Behemoth next turn.
GA4: Have to pay the 3 mana from Slaughter Pact. Draw and play Secluded Glen. Can’t do anything with 1 mana. Whilt this isn’t ideal, he doesn’t currently have any creatures on board, or anything with haste so I shouldn’t be blown out by his next turn.
CB4: Draw and play Forest. +1 Domri → Lightning Bolt. Not a bad draw for next turn, could certainly make this game a lot quicker. He’s tapped out so I take the chance to play Boartusk Liege. It would be a waste to play Spellbreaker Behemoth because that can’t be countered anyway.
GA5: Draw Damnation. That’s really, really good and could potentially put me miles ahead. I play Watery Grave tapped and pass with Cryptic Command *list* in hand. Ideally we get to counter a four-drop here and bounce his Domri, effectively Time Walking him twice.
CB5: Draw Lightning Bolt. I +1 Domri → Woolly Thoctar. He has 4 mana open which is probably a Cryptic Command *list*. I go to combat before I play anything just to see if he wastes his Cryptic Command *list* (well - I assume he has one!) by tapping down Boartusk Liege and returning Domri Rade to hand instead of drawing a card from it. He goes to 11 (I’m on 12). Play Spellbreaker Behemoth (can’t be countered). The reason I do this is so that he has to choose between bouncing the creature that can have him dead in a turn or two, or the planeswalker. In my end step he plays Cryptic Command *list* to bounce Domri and draw a card.
GA6: Draw and play Secluded Glen. Cast Damnation killing Boartusk Liege and Spellbreaker Behemoth. The board is clear, for now. I’d like to draw into some real action. Batterskull would be really sweet, but I’d settle for a Bitterblossom as well.
CB6: Draw and play Plains. I play Domri Rade again and +1 him → Loxodon Smiter. I only have two mana open and so I play Scavenging Ooze (he could get huge!).
GA7: Draw Sunken Ruins. This isn’t good - I need answers, not land! Play River of Tears. I keep all my mana open for Mistbind Clique.
CB7: Draw Scavenging Ooze. I +1 Domri → Voice of Resurgence, which I immediately play. In response to this he animates Mutavault then sacrifices it to Mistbind Clique, resulting in all my lands being tapped. This is a bit weird. Should he not have played this in my upkeep step to stop me casting anything at all?
GA8: Draw Thoughtseize. This is really nice! Could help me to remove whatever the most potent threat is in his hand. I animate Creeping Tar Pit and swing both that and Mistbind Clique for 7 total (11-4). (ChiefBell note: I’m on 4 life instead of 5 at this point which means I must have played a fetchland at some point and forgotten about it - apologies). Play Thoughtseize (9-4) .and take Lightning Bolt. I had to do this or I would have died to his creatures (Scavenging Ooze could be buffed up) and Bolt next turn. There’s nothing else I can do.
CB8: Draw and play Forest. The situation is bad but I do have a plan! I use Scavenging Ooze to exile 3 creatures, and gain 3 life. I go from 4 to 7. I -2 Domri Rade so that my now 5/5 Scooze fights Mistbind Clique. With 7 life I can now survive two more turns of Creeping Tar Pit. I go to combat and swing for 5 with Scooze and 2 with Voice (2-7). He has mana open so I choose the safest option which is to play Loxodon Smiter.
GA8: Draw land. GG because I can’t answer all 3 creatures without Damnation.
Game 2 goes to ChiefBell!
Post-script###
ChiefBell: I felt very happy about those two games because both demonstrated the simultaneous explosive nature of this deck, and the late game attrition engines. In game 1 I started with a hand that had a decent amount of pressure in it and my confidence was boosted by an early Bitterblossom which started a clock on Glistener’s life total. In game 2 I again opened with a large Wild Nacatl to pile on the aggression whilst also holding on to late game options. A funny occurrence in game 2 is that on T2 I had my Voice of Resurgence countered, and I regretted playing it instead of Scavenging Ooze which I saw as less valuable in this matchup. However, my deciding moment on the last turn (turn 8) was caused by a late game Scavenging Ooze being buffed up and gaining me 3 life. I had a single Scooze in my opening hand and I also drew one T7 - but imagine how differently that game could have been if my T2 Scooze was countered and I drew something else on T7. Well - I probably would have lost to Creeping Tar Pit.
For me, Faeries has always seemed to be an odd deck. Leaving aside the fact that I happen to play Scavenging Ooze, Voice of Resurgence and Spellbreaker Behemoth (which are all very good against control) there were other issues going on. Faeries isn’t a pure control deck, it’s more like a tempo deck because you want to play your own threats to harass the opponent whilst also keeping mana open for counterspells. All of the threats you play, unlike more traditional control, aren’t large enough or evasive enough to single handedly take the game. However, Faeries has a really cluttered 4 mana slot with Cryptic Command *list*, and Mistbind Clique being commonly included as 4-ofs. Vendilion Clique is also commonly considered a mandatory 4-of and costs 3 mana to cast. The problem I see with this is that all those high mana options do not allow you to easily play both harassment and threats in the same turn. You have to choose to either harass or control, until you have at least 5 mana which is enough for both Vendilion and a Mana Leak. I understand that both Mistbind and Vendilion have flash but that doesn’t get around the fact that you physically can’t play one of them and a counterspell in the same turn until you have around 5-6 lands.
What’s the problem with this? Well unlike a more traditional control deck your win conditions aren’t things like Keranos, God of Storms or Celestial Colonnade which are extremely hard to deal with. In the case of Faeries, a simple Lightning Bolt is often (but not always) enough to throw you off your plan. If we compare Faeries to UR Delver (another tempo deck) you see a vastly different story. Delver is a deck that has many 1-2 mana threats alongside 1-2 mana counterspells and burn spells. This means it needs only 2-4 mana to both actively harass the opponent and reactively counter their plays. Therefore it’s very easy for Delver to have enough mana to play their own creatures, and counter the opponents removal or threats, whereas with Faeries it seems to be a lot harder. I strongly believe that this elegantly shows the problem with a Faeries deck, and why Delver is a stronger example of the archetype. I don’t know though, I am just a stupid midrange player after all!
GlistenerAgent: Now I know why people don’t play Faeries. While playing it, I just felt that all of my cards were doing less than ChiefBells. Mana Leak stalled his creatures, but his Wild Nacatls were still able to get under my removal and that’s a serious issue this deck has. My wincons are relatively fragile, and turning the game around is very hard to do. This deck is incredibly greedy on mana, as you want to be deploying creatures while also casting removal/counterspells. It helps a bit that all of your creatures have an ETB effect, but this effect quickly stops being useful when all you’re doing is hitting for a couple damage or chump-blocking.
I really liked ChiefBells deck. I would likely have built it differently, however. I am a huge fan of Knight of the Reliquary in Naya midrange decks, as it allows you to present unbeatable endgame with Kessig Wolf Run while also grinding out control decks with Horizon Canopy. Thundermaw Hellkite is incredibly powerful, and having access to more Qasali Pridemage as well as Tarmogoyf makes the more conventional versions better in my mind. Regardless, playing the highest-power creatures at every mana cost is a really powerful thing to do, and many opponents just can’t deal with Woolly Thoctar after Woolly Thoctar after Spellbreaker Behemoth.
In general, though, I wasn’t a fan of how these decks played out and wouldn’t recommend taking either of them to a Modern tournament. In this format, you need to be doing something explosive. Siege Rhino is explosive. Splinter Twin is explosive. Goblin Guide is explosive. Cranial Plating is explosive. Mistbind Clique and Woolly Thoctar are less so. Both of these decks can do great things, but I feel that they are easily overpowered when the opponent chooses to go over the top.
We hope you learned from this first installment of Modern Showdown. Please feel free to point out any misplays you think we made and your thoughts on the matchup in general.
What decks would you like to see us play next? Leave a comment below and we will try our best to use your suggestion. Tier 1 and fringe decks alike will be taken into consideration.
+1! Great work guys! Worth noting that the deck lists aren't totally accurate. Boartusk Liege has become Wilt-Leaf Liege, which makes sense, but it means the decklist is a little off.
April 8, 2015 8:19 p.m.
themindxyz says... #3
+1 as well. I love the idea of these in modern. You were asking for fringe deck ideas to try, and I think I have your answer. I call it Mirror, Mirror in the Lab. It is surprisingly fast, and consistent, but like all fringe decks is very fragile. I would really enjoy seeing what others can make of it.
April 8, 2015 8:33 p.m.
I'm so glad that someone got around to doing this. I thoroughly enjoyed Spootyone showdown articles, but my 2 favorite formats are EDH and Modern, glad to see one of these has been answered. Now I can only dream about a competitive EDH showdown series.
April 8, 2015 8:41 p.m.
Wow, excellent, in depth article. I love how you explained each play and gave your own opinions. Excellent. Continue to make more!
April 8, 2015 8:47 p.m.
Very nice article! I enjoyed reading through your plays, and thoughts of each of the decks. What will the next two decks be?
April 8, 2015 8:47 p.m.
I'd love to see a junk versus infect deck, Chief and Glistener get to play their respective decks,and that would be a blast to read.
April 8, 2015 8:49 p.m.
GlistenerAgent says... #9
Those decks will be crowdsourced. Post what you want to see. We might just play stuff we think will be fun, though. :)
April 8, 2015 8:56 p.m.
Esper/Grixis Control???
As in,
(Death is creeping up on you... or A Pesky Bug + a Banana Lover. What could go wrong?)
April 8, 2015 9:04 p.m.
How about 4-color tempo, "Grisper" - The Game of Attrition?
April 8, 2015 9:22 p.m.
FAMOUSWATERMELON says... #14
I will be the first to say that I don't agree with all the card choices for the Faerie deck, but that doesn't matter BECAUSE THIS IS AWESOME!! Great job guys! Maybe some treefolk tribal next round? Just after the Faeries? :)
April 8, 2015 10:55 p.m.
Ohthenoises says... #15
I'd wonder what you guys thought of my Zoo deck Trans-Forming the Face of Modern..
It's the KoR version with my own addition of Alesha. TBH it kind of plays like hatebears splash red.
I really love these type of articles. This is very well written and your plays were explained well so good job on that.
I would really love to see a G/R and U tron "mirror not mirror". It's something that is always in debate among tron players.
April 8, 2015 10:58 p.m.
FAMOUSWATERMELON says... #16
Whoa, wait a sec, just read the rest. "This is why people don't play faeries"?? OBJECTION! I play faeries! And they're awesome.
April 8, 2015 11:07 p.m.
TheAnnihilator says... #17
Thanks for the article, GlistenerAgent and ChiefBell!
As for the next decks, what about Hatebears? It makes for some sweet interactions. Oh, and I'd like to hear your opinions on Eternal Command too.
April 8, 2015 11:17 p.m.
Ghostkitten2 says... #18
Cool idea guys! I quite enjoyed reading how faeries work, i would really like to see a Hatebears deck if you guys are open,
April 8, 2015 11:20 p.m.
APPLE01DOJ says... #19
Would love to see more of these...
I think Fae is better if you cut most of the faeries from it, just like ChiefBell pointed out.
April 9, 2015 2:35 a.m.
Very interesting read, I enjoyed hearing about each of your thought processes. Hearing those things enables me to be able to improve what I prioritise as threats and ultimately helps to make me a more resourceful and skilful player. I am very pleased that you are making these! :)
April 9, 2015 3:12 a.m.
Great reading!
However, this just raises a question for me. Why not make this in video form? I myself have recently started up a channel featuring a few different TCG's ( That being mostly Magic and Yugioh ) That performs games in the same way that this article would. Now im not saying im that great or anything, but for someone who makes an extremely well written and thought out article like this, it begs to be made into video form! I'd love to have the voice and thought process in the backround while im doing other work, or just playing a game of MtG myself.
April 9, 2015 4:56 a.m.
Not sure how to have a video that shows both players though. I guess one of us could record our screens and then upload it to youtube or something BUT then you'd only get one persons point of view, not both.
Ie. If Glistener recorded his screen you'd get his thought processes about his plays etc, but not mine.
April 9, 2015 5:06 a.m.
ChiefBell: Aah, i guess that's very true. It would take alot of work for either one of you ( Or both, for that matter ) if you wanted to somehow combine both ends of the match. I should have thought of that now when i realize it, oh well. I guess you could record one side of the duel, then have both of you commentate over it in post? Either way, this was an amazing article, video or not. I'm still hoping for more like this :)
April 9, 2015 5:08 a.m.
Tomazinhal says... #24
It was very fun readind the article and I will continue to read them as you keep making them. I'd love if you guys would do something with my Mardu list, it's pretty tunned so maybe one of you will like it :) The ascendance of Mardu!
April 9, 2015 5:42 a.m.
JexInfinite says... #25
I would like to see tier decks/takes on tier decks rather than stuff like faeries. If you did a Jeff Hoogland and played UWR Fae, which is a UWR midrange/tempo deck, I would appreciate it a lot more than UB faeries, which is by no means a great deck.
But seriously, guys, play more Batterskulls.
April 9, 2015 8:21 a.m.
FAMOUSWATERMELON says... #26
Also, maybe make the matchup... fairer I guess. I mean, faeries is a control tempo deck, and won't do good in any case against the aggro style of Naya.
April 9, 2015 9:03 a.m.
It wasn't aggro Naya though, it was midrange Naya. Most Naya is like full of one drops - this one isn't. I was lucky to get a 1 mana creature down both times because I only have 4 in the deck.
April 9, 2015 10:08 a.m.
FAMOUSWATERMELON says... #28
More than half the creatures were 1-2 drops, and there's equally a good amount of burn in the deck. I wouldn't exactly call it aggro, but I definitely wouldn't call it midrange either. Not that I'm complaining, but as a general rule, aggro-ish decks are a hard match-up for contol-ish decks.
April 9, 2015 11:12 a.m.
Hjaltrohir says... #30
I think my deck could use a bit of testing if you would be so kind What WUR you thinking?. It is probably about Tier 1.75, I don't know. Great article though, thanks for doing a modern showdown, i've been waiting on this for ages.
April 9, 2015 12:49 p.m.
Blade anyone?
バントブレイド[真実] Playtest
Modern*
SCORE: 18 | 18 COMMENTS | 1623 VIEWSSuper fun to play, and it's pretty fast.
April 9, 2015 1:38 p.m.
Ooh, cool! Maybe try Junk vs. Jund.
Don't actually, pls.
Instead, why not Hatebears?
April 9, 2015 2:42 p.m.
Might just be a self-plug here, but I think it could be a bit of fun. I've had some good experiences with it.
April 9, 2015 3:27 p.m.
dragon_slayer says... #34
Great article, and a fun read! Please make more!
I would personally love to see this deck:
Death's Zoo Playtest
Modern
SCORE: 1 | 0 COMMENTS | 23 VIEWSApril 9, 2015 3:53 p.m.
APPLE01DOJ says... #36
For the next article is like to see GA's Infect build vs CB's Abzan build.
April 9, 2015 4:21 p.m.
GlistenerAgent says... #37
I can dig that.
FAMOUSWATERMELON Do you have a reference list? I'm interested in what you didn't like about my version.
April 9, 2015 4:24 p.m.
Finally, Modern showdowns!
Great article, guys. I'd love to see one of you try out
Infinity ∞ze Playtest
Modern
SCORE: 132 | 6 COMMENTS | 22862 VIEWSApril 9, 2015 4:27 p.m.
FAMOUSWATERMELON says... #39
GlistenerAgent Hahahaha I didn't mean that your version is bad, there are just different ways to play faeries. For example, I play a list with about 13 counterspells when you only have 7, but you have more kill spells than me. I'm also slightly confused on why you play 25 lands, seeing that the CMC of your list is probably around 2.5, maybe 2, and why you only run three basics in a format that Blood Moon destroys, but this is probably not the place to have that discussion.
On another note, maybe Hatebears vs W/R (not U/R) Twin for the next matchup? That could be fun.
April 9, 2015 6:06 p.m.
GlistenerAgent says... #40
You play 25 lands because you need to hit land drops. Cryptic Command and Mistbind Clique are mandatory (IMO) four-ofs, and you often are activating Creeping Tar Pit. You also want to have mana for manlands and counterspells and removal, and for that you need to have plenty of lands. The lack of basics is because you want a million manlands because they're awesome. Or so I'm told by the Faeries experts on MTGSalvation.
April 9, 2015 6:33 p.m.
FAMOUSWATERMELON says... #41
Man lands are cool, and I used to have so little basics, but if you run into a Moon, you lose the game for three mana. Also, Mutavault only produces colorless mana, which is a huge nuisance with the four commands.
April 9, 2015 6:38 p.m.
I would love to see Half Life. thrown in the mix, I haven't been able to get out to some tournaments to actually play this beotch against some other brews besides Abzan.
April 9, 2015 8:32 p.m.
SpartanCEL says... #44
I'd like to see both of you play your favorite decks that you would play in a tournament. I understand ChiefBell is the resident expert on BG/x midrange. I'm not sure what yours is GlistenerAgent?
I feel it'd be beneficial to see a match between two people who know their decks inside and out, and to hear their insight to these top tier decks.
Awesome article, will definitely read these in the future:)
April 10, 2015 10:44 a.m.
Hjaltrohir says... #45
SpartanCEL I am almost certain that GlistenerAgent is an avid infect player.
April 10, 2015 11:02 a.m.
SpartanCEL says... #46
awesomeguy37 cool! Maybe I should've realized that from Glistener Elf and Blighted Agent, but it's cool name though.
Is that a bad matchup? Infect is fast, but if the bg/x Abrupt Decay's fast enough it could stabilize, I would guess that atleast
April 10, 2015 11:12 a.m.
It's a boring matchup usually. The BG/x player either get's completely thrashed or they manage to drag the game on unnecessarily long. Kind of the same as affinity. You're dead by T4/T5 or the game goes on for aaaaaages.
April 10, 2015 11:17 a.m.
Hjaltrohir says... #48
Infect is usually good against slower midrange and control matches. Abzan is kind of in the middle with efficient cheap removal and early threats as well as potent stabilizers in the mid game so there isn't really a definite answer, it more depends on the players hands. General rule though - if abzan starts on the play with a hand disruption spell, it is usually hard for infect to recover from their best threat being taken.
April 10, 2015 11:18 a.m.
Well, I have a contender... Maybe try out my mono blue aggro deck "And Just Like That... They Were Gone"
April 10, 2015 11:28 a.m.
SpartanCEL says... #50
Ah. Maybe not that match-up then lol. I just figured if you like the deck, and it's competitive that'd we'd benefit from your increased insight. But I'm on the assumption you both have expertise on most modern decks so you guys can do anything right?
April 10, 2015 12:28 p.m.
GlistenerAgent says... #51
I feel more or less comfortable piloting anything save for Storm and Affinity. Not optimally, but I know interactions and stuff.
April 10, 2015 2:52 p.m.
SpartanCEL says... #53
Tron would be nice, I'm not sure if it was the pilots(I feel like some were definitely the lack of expertise) or my deck, but I have a fairly high win % against GR tron. Mono Blue proved harder to beat with all the interaction/removal. Since you showcased faires, an aggro/control, and I'd like to see a good pilot, maybe one can do tron
Also, do you plan on having the rogue builds face each other? Or have the rogues face tier 1 decks? Just curious
April 10, 2015 3:17 p.m.
Great read, I've been wanting something like this for quite a while. For someone who has a hard time playing Modern (no meta, no money), it's easy to lose track of the format. I look forward to seeing more. I would very much like to see this deck in action.
A Little Lesson In Recursion Theory Playtest
Modern*
SCORE: 78 | 41 COMMENTS | 10045 VIEWSWhat? No one said I had to submit my own deck.
April 10, 2015 3:42 p.m.
Are we actually submitting decks to be used in future articles, GlistenerAgent?
April 10, 2015 3:57 p.m.
GlistenerAgent says... #56
Well, we won't play stupid stuff. :) At least, I won't.
April 10, 2015 3:57 p.m.
GlistenerAgent says... #57
My goal for this series is to be more educational. Spooty plays some cool decks, but I think there's more value for readers in playing more popular decks. As for actual decklists, I'm not sure.
April 10, 2015 3:59 p.m.
Mkay. Well I look forward to the next article you two put together.
April 10, 2015 4:04 p.m.
Just to annoy GlistenerAgent the next deck I choose will be 5 colour defender ramp. Ramp into primetime or win with assault formation.
April 10, 2015 4:46 p.m.
Haha. RAKDOS Aggro for the WIN!!! Seriously tho...the broke mans modern deck. Haha.
April 10, 2015 6:38 p.m.
In all honesty I would LOVE to see 8-Rack piloted. That would be amazing.
April 10, 2015 6:49 p.m.
I've been having a lot of success with Boros Bridge Control... Not really a good representation of the archetype because I use Isochron Scepter + Silence , but it would be awesome to see A Bridge To Nowhere played by someone other than me.
April 11, 2015 6:40 a.m.
April 12, 2015 12:09 p.m.
ok first off I loved the article but I think it would be fun if you did a couple where it was ridiculous combo deck if you wanted to use my well thats a weird deck
Also I would love it if you did a storm deck although it would be a pain to wtite
April 12, 2015 10:04 p.m.
I highly enjoyed this article, and getting to see the thought process was pretty awesome. The Tier 1 stuff that I can think of off the top of my head would be Twin, Affinity, Tron, some form of Junk (RIP Pod)... and I guess Burn has managed to become a Top 8 deck as well? And of course G/B/x. Any of those matchups and piloting would be interesting to see, just to get an idea of what their actual strengths and weakness versus each other would be
April 13, 2015 12:27 a.m.
marioman77 says... #69
Glistenter elf , how would a goblin token deck in modern using purporhousswiftspears, bolts, outbursts, fodders, a couple apostles blessings, the new card that acts like purphous but only does 1 damage and a enchancement , vandalblasts on sideboard, i am not using rabbles though i put a couple cheftain in , thats the geist
April 14, 2015 7:42 a.m.
Would the faeries deck do well if I put in some AEther Vial?
April 14, 2015 5:17 p.m.
GlistenerAgent says... #71
Not really. There aren't that many actual creatures, and Vial is more a waste of a deck slot than it is a mana discount.
April 14, 2015 5:25 p.m.
FAMOUSWATERMELON says... #72
Just out of curiosity, when's the new article coming out?
April 14, 2015 5:26 p.m.
bijschjdbcd says... #74
I feel comfortable playing any archetype if you guys need a hand.
Regardless, It was a good read and was very informative.
I would like to see Bug Vial.
Have you considered a more "Gauntlet" style? One person plays a deck and pits it against an array of tier 1 and 2 decks.
April 14, 2015 9:37 p.m.
IzzetFanatic says... #75
Amazing job guys. Love it. Is it possible for you to play a Mono U tron decklist? Thank you.
GlistenerAgent says... #1
Yay!
April 8, 2015 8:04 p.m.