What's the play: Episode 1

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FAMOUSWATERMELON

24 February 2016

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Hello all, and welcome to the first episode of the Tapped Out edition of What's the Play!

I'll go right to the point, as I'm not really one for long introductions and such. In this series, which will, for now at least, come out every week, I'll present you will a deck, a game situation, and a choice. It'll be up to you to decide what to do, and your choice may very well decide the outcome of the game. Simple as that.

Without any more preparation, here is your first deck!

Modern Ad Nauseam(1) (Game 2 after sideboarding)

4 Ad Nauseam 4 Angel's Grace 4 Darkslick Shores 4 Gemstone Mine 1 Island 1 Lightning Storm 2 Gitaxian Probe 4 Lotus Bloom 4 Pact of Negation 4 Peer Through Depths 4 Pentad Prism 2 Phyrexian Unlife 1 Plains 4 Seachrome Coast 4 Serum Visions 4 Simian Spirit Guide 3 Temple of Deceit 2 Temple of Enlightenment 3 Patrician's Scorn 1 Boseiju, Who Shelters All

As you may have noticed from the cards in the deck, you're playing against Blue Moon(2). You got crushed game one as your opponent resolved a Blood Moon on Turn 3 and you never recovered. Game 2 is going fairly well for you, until the following situation happens:

Situation 1

Life totals: You: 20 - Your opponent: 19

Your hand: Pact of Negation, Peer Through Depths, Angel's Grace, and Ad Nauseam

Your opponent's hand: 5 unknown cards

Your board state: 2 untapped land (Seachrome Coast and Gemstone Mine with a single counter), 1 Pentad Prism with a single counter

Your opponent's board state: 2 tapped lands, 1 untapped land (Steam Ventsfoil)

The Stack: Your Lotus Bloom, being countered by the opponent's Remand

Your opponent has been playing very conservatively so far. Earlier, your Phyrexian Unlife was countered, leaving you at the brink of mana depletion. During your upkeep, your suspended Lotus Bloom lost its last counter, was cast, and your opponent responded by targeting it with Remand. You now find yourself with a problem: how do you respond?

A few points of interest to guide your choice:

  • Should your Lotus Bloom resolve, you'll be able to combo off, as you have the right cards and will have exactly the amount of mana you need.

  • This is Game 2, so your opponent will likely have sided in some artifact hate and cheap countermagic.

  • Your opponent still has a Steam Ventsfoil untapped, meaning that he can hit either color of mana.

  • You know for a fact that your opponent plays Cryptic Command *list* which can 2-for-1 you, and he/she will be able to cast it next turn (assuming he/she hits a land).

So, what do you do? Post it in the comment below. Or not. Whatever you choose.

Additionally, since this is my very first article, and since this idea is still very much in the development stage, I would love some feedback. Did you like it? Find the problem too easy or too confusing? Have an idea to make it better? Let me know, and until next time!!


(1): Ad Nauseam is a combo deck that utilizes its namesake card with either Angel's Grace or Phyrexian Unlife to draw your entire deck. You then win by exiling 3x Simian Spirit Guides and casting Lightning Storm, discarding as many lands as necessary.

(2): Blue Moon is a control deck that uses Blood Moon and sometimes Spreading Seas to disrupt the opponent's mana base. This is coupled with a suite of counterspells and burn to keep the opponent off balance until you resolve a finisher (usually Batterskull).


The next article in this series is What's the play: Episode 2

ChiefBell says... #1

February 24, 2016 6:36 a.m.

GlistenerAgent says... #2

Next time, don't give us the "points of interest" section. Everything you said there is part of figuring out the puzzle.

The two cards we are playing around here are Dispel and Spell Pierce (maybe). We can't beat either of them with our current hand. Our two options are to let Remand resolve, draw and resuspend the Lotus Bloom or Pact and hope the opponent doesn't have the counter for our Ad Nauseam.

The opponent has already used a Negate, which leads me to go all-in on Pacting the Remand. Even if he doesn't have Cryptic Command, the opponent can Snap-Negate with a land in his next three draw steps.

My play is to cast Pact of Negation targeting Remand, resolve Lotus Bloom and try to win the game with Ad Nauseam + Angel's Grace.

February 24, 2016 6:51 a.m.

ChiefBell says... #3

I've just had an idea. Maybe we could put our answers in spoiler syntax, given that tappedout now has buttons to do it quickly.

February 24, 2016 6:55 a.m.

GlistenerAgent says... #4

Show

February 24, 2016 6:58 a.m.

ChiefBell says... #5

lol.

Edit: my above comment wasn't like a sarcastic criticism. It was a genuine idea.

February 24, 2016 7 a.m. Edited.

Gidgetimer says... #6

My suggestions and solution pretty much follow GlistenerAgent's.

I'd like to add that in general when playing combo you want to take any opportunities when the opponent is tapped down to combo off. You have to worry about Dispel and Spell Pierce this turn but on subsequent turns you would need to worry about them plus something else. Your opponent has misplayed by trying to Remand the Lotus Bloom, press the advantage and combo off.

February 24, 2016 7:31 a.m.

Drakon562 says... #7

How does Ad Nauseam+Angel's Grace work? Angel's Grace specifically says damage. Ad Nauseam says you lose life equal to it's converted mana cost. Damage causes loss of life, loss of life doesn't cause damage. I get Ad Nauseam+Phyrexian Unlife.

February 24, 2016 7:40 a.m.

Gidgetimer says... #8

After the split second reminder text the first seven words are:

"You can't lose the game this turn"

February 24, 2016 7:45 a.m.

ChiefBell says... #9

"you can't lose the game this turn"

February 24, 2016 7:46 a.m.

Drakon562 The important part of Angel's Grace is that you can't lose the game. The card doesn't prevent you from going below 0 life, but it doesn't matter, since you have until the end of turn to do something.

GlistenerAgent I figured that points of interest would be nice for the people who are not so knowledgable about the archetype. But if it makes it less interesting, I can put them in spoilers or just take them off altogether.

Haha ninja'd twice XD

February 24, 2016 7:49 a.m. Edited.

luisserpa says... #11

This is a very cool article, I liked it, keep going.

Was this an actual game that you made, or just an hypotetical game.

Also, as far as my play, I agree with what have been said. You have the chance to pull the combo and you want to do it as fast as you can, so you shpuld defenitly play with the odds and go for it.

February 24, 2016 8:02 a.m.

lemmingllama says... #12

Answer Show

February 24, 2016 8:08 a.m.

hubatish says... #13

Thanks for the puzzle! These are a lot of fun, and a great way to learn lines of play.

However, I think you made this too easy. Your points of interest section basically spells it out:

Should your Lotus Bloom resolve, you'll be able to combo off, as you have the right cards and will have exactly the amount of mana you need.

Way too obvious! Go off! I don't mind having to count out how much mana is available, or sometimes even doing probability to see what Peer Through Depths could find you. The Gemstone Mine and Pentad Prism with one counter also sets the puzzle up as "find the win this turn" puzzle.

February 24, 2016 11:51 a.m.

hubatish says... #14

I look forward to the next one though!

February 24, 2016 11:54 a.m.

Reaxetion says... #15

My Answer Show

February 24, 2016 11:56 a.m.

dragonlover73 says... #16

In response to GlistenerAgent, some of the points of interest were unnecessary, I agree, but how would we be able to figure out that they run Cryptic Command?

I have no idea what the play is, by the way.

February 24, 2016 12:32 p.m.

ChiefBell says... #17

Really part of the challenge is guessing roughly what an opposing deck is playing without knowing the entire list. If you see a control deck playing blue in modern then you ought to at least suspect that they play Cryptic Command. At least in tier 1. Some people like this aspect of the challenge because it adds another dimension, others dont.

February 24, 2016 12:40 p.m.

dragonlover73 says... #18

Right. My problem is that I don't play enough competitive MTG to know all of the metas.

February 24, 2016 12:45 p.m.

ChiefBell says... #19

That's ok. Obviously the challenge has to be catered to the audience.

February 24, 2016 12:54 p.m.

Gidgetimer says... #20

Metas don't really mater as much as just knowing of the existence of certain things. In Legacy if they play blue and have more than 1 life Force of Will exists. In Modern in blue at 4 mana Cryptic Command is something you have to be aware of. In both Legacy and Modern Abrupt Decay is a thing in . You don't have to know every list to be able to be able to make the right play. You just have to be aware of what possibilities exist in the format that will stop the deck being piloted.

I personally think that the footnotes describing each deck should be sufficient to guide people unfamiliar with the decks. The points of interest kinda takes away from the fun. This is coming from someone who knows neither of these decks, but knowing general MTG strategy and having a rough idea of legal cards in the format I can say without a doubt that the best course is to pact the remand and go for combo. The other player is on control and their game only gets stronger the longer you allow them to build resources. They are down to 1 open mana and that leaves few options open for further interaction.

February 24, 2016 1:24 p.m.

ChiefBell says... #21

So, real talk, would it be more pleasing to hide the additional notes. Those that want less guidance can make a decision without the spoiler notes. Those that are less familiar can click to reveal further information.

February 24, 2016 1:28 p.m.

No, just don't have them. Learning to notice these things is part of the puzzle, and hopefully people can improve at it by doing these things.

February 24, 2016 2:22 p.m.

Bilabrin says... #23

I don't play this format but after reading the cards and before reading the comments I also came up with what GlistenerAgent said.

Keep the puzzles coming, this was fun.

February 24, 2016 3:30 p.m.

TheMaster890 says... #24

You go for it, you only lose to spell pierce/ dispel and the longer the game goes the worst it get's for ad nauseum, considering cryptic command and blood moon and snapcaster mage targeting negate or remand again. This is the best chance you're going to get.

February 24, 2016 8:34 p.m.

Keep it coming people :)

So the general consensus seems to be that the pointers are pretty useless and/or make it too easy. While it's worth noting that I made this first one a bit one-sided on purpose, as it's the first episode, it does seem that the pointers make it a bit obvious, so I'll likely take them out or put them in spoilers next time next time.

luisserpa It's a bit of both. The idea for this situation came from a very similar game against Temur Prowess/Delver which sided into Control G2. It was very close to what happened here, he Remanded my Lotus Bloom with three lands untapped on my side and I had the combo in hand, the only differences being small things like hand size and maybe lands untapped on his side. I translated it to Blue Moon for the additional threat of Blood Moon, but apart from that the scenario is largely untouched.

Anything else?

February 24, 2016 8:37 p.m.

thunderlicous says... #26

As a runner of the deck (500+ games), I would just go for it. The way my board state is, Blood Moon isn't a glaring issue this game, so you can give the argument of holding back, but with him/her trying to Remand the Lotus Bloom, it gives away that they aren't confident dealing with the combo that turn, and that's the best way for them to stop it.

February 24, 2016 9:09 p.m.

TheFoilAjani says... #27

Great to see you do the stuff FAMOUSWATERMELON.

My Take on it. Show

February 24, 2016 10:47 p.m.

lithium142 says... #28

Answer in 3 simple reasons Show

February 25, 2016 1:47 a.m.

Gidgetimer says... #29

So I've seen a few people doing what appears to be making plans to pay for a countered pact. Paying for pacts is part of their effect, if a pact is countered you don't have to pay for it.

February 25, 2016 5:46 a.m.

jcv13 says... #30

I think this was a great little exercise. Some suggestions based off of everyone's comments and my own: instead of putting all of the info, layer it down into basic info, for those players who know the tier 1 decks and are looking for a challenge. Then the next level of hints, a deck spoiler button for those that do not know of generally what a blue moon, or whatever deck is being used, is. Then a third level of hints for those of us that are completely stuck. Hashing out details like that in levels gives those who want a challenge what they want, and it gives those who don't know the situation well, a chance to learn. Maybe even split up the info into a easy/med/hard difficulty?

February 25, 2016 1:17 p.m.

Yoshikiki says... #31

Answer Show

February 25, 2016 10:52 p.m.

I think someone should develop an app that does this. Would be tons of fun. I'd procrastinate so much with that..

February 26, 2016 11:58 a.m.

vecuu says... #33

If they Dispel the Ad Nauseum, you can Angel's Grace the Pact of Negation trigger next turn and hope you can grind out a win, which is unlikely.

February 26, 2016 3:35 p.m.

JohnnyBaggins says... #34

My answer Show

February 26, 2016 4:13 p.m.

Pact of Negation their remand. Then cast ad nauseam, followed by angel's grace, freezing them from doing anything until you win.

February 26, 2016 5:10 p.m.

lemmingllama says... #36

@TheBigPoohBear That's not how Split Second works. You cast Ad Nauseam, then cast Angel's Grace. No new spells or abilities can be put onto the stack until Angel's Grace resolves. Now it resolves, and Ad Nauseam is still on the stack. They can now counter the Ad Nauseam since the card with Split Second has resolved.

February 26, 2016 9:52 p.m.

NMJ22 says... #37

Pact and combo for the win.

February 27, 2016 12:24 a.m.

jstieps says... #38

I agrree to combo off after casting Pact of Negation but I would say Angel's Grace has split second so if you put it on the stack at the same time as Ad Nauseam then they both resolve and the combo goes through.

February 27, 2016 10:59 a.m.

That's not how that works.

February 27, 2016 11:10 a.m.

You can't put two spells on the stack at the same time, you can retain priority and cast angels grace in response to ad nauseam. But at that point, angels grace will resolve because nothing can be put on the stack after that, but the opponent will have priority before ad nauseam resolves, thus being able to respond to it.

February 27, 2016 2:04 p.m.

Sylo says... #41

I think it's best if the pointer were put in a spoiler tag. A lot of people enjoy this kind of posts but not everyone knows what they are looking at. You could present the bare minimum info needed to come up with a solution and have a spoiler to show extra info and another to show hints. The UnTap.in image was kinda confusing because I've never seen it before but the explanation below it was all I needed to understand the situation and come up with a possible answer.

Good job.

February 28, 2016 4:25 a.m.

Pull off the combo, then Pact of Negation whatever he plays. ezpz

February 28, 2016 1:56 p.m.

alexonfyre says... #43

I think everyone is forgetting one line of play: Show

March 1, 2016 4:23 p.m.

asasinater13 says... #44

Answer Show

March 2, 2016 12:59 a.m.

Atony1400 says... #45

Answer Show

March 7, 2016 9:33 p.m.

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