MicroBrews #2: Ki-Ki-Ki Combo Breaker
Features
SwaggyMcSwagglepants
15 June 2016
1290 views
15 June 2016
1290 views
Hello, and welcome back to MicroBrews. I’m Swaggy, and I’ll be your host today :3
Here are the basic gists of this series for the new reader:
- I might cut the diamond, but I don't polish it: By that, I mean most of these lists are rough concepts and are not polished into that smooth, shiny list that happens when people grind hours into it. If you have a suggestion, take it to the deck link.
- Keep it to constructive criticism: I'm not going to listen to anyone saying things like "You're such a bad deck builder Swaggy, why don't you stop playing Magic and get a life, nerd." I have faith that you readers are good people and can avoid this, but once in a Blood Moon someone will say stuff like that, and I'd like to discourage it straight away.
- This is a Spikier brew column: If I'm going to build a deck, I have to believe it can face the format. It might be more than capable of it, or it might fall flat. But if I personally think it's a flop, then I won't post it. Also, I'm really not going to look into casual formats or custom formats.
- Post your own decks in the comments! These are lists I'd love to edit and display! Of course, I want them to be competitive, but anything goes. However, this is not another "Advertise your Deck!" so don't spam it; this is strictly for creative or competitive rogue decks. I will definitely prioritize Modern, since that is the format I currently play, but Pauper and Canadian Highlander are so open that a list that looks somewhat competitive is up for contention. I might do a Standard MICROBREWS before a rotation because there aren't set rules about what you need in a certain deck, which makes brewing much more fun and enjoyable for me!
Without further ado, let's begin!
A couple of days ago, I watched a video on mtggoldfish.com about a deck called Nahiri's End.
The first thing I thought was "WOW! This list looks super sweet." Then, I thought of the old Tier 3 archetype Twinning End, which was a Living End deck that also ran the Splinter Twin Combo to attack from another angle. And so my mind immediately thought, "Let's make a Nahiri, Kiki-Resto Combo, Living End deck!"
Here is a List:
4x Simian Spirit Guide 4x Street Wraith 4x Monstrous Carabid 4x Deadshot Minotaur 2x Kiki-Jiki, Mirror Breaker 2x Restoration Angel 3x Fulminator Mage 1x Pale Recluse 1x Igneous Pouncer 4x Violent Outburst 3x Beast Within 3x Demonic Dread 3x Living End 3x Nahiri, the Harbinger 3x Wooded Foothills 3x Bloodstained Mire 2x Copperline Gorge 1x Blackcleave Cliffs 1x Godless Shrine 1x Overgrown Tomb 1x Temple Garden 1x Sacred Foundry 1x Stomping Ground 1x Blood Crypt 1x Swamp 1x Forest 1x Mountain 1x Plains
Really short overview:
A Living End deck that can attack from another angle by either hardcasting the Kiki-Jiki, Mirror Breaker + Restoration Angel infinite combo or by reanimating them with Living End.
Now let's really break down this list!
Cards:
Cyclers:
Deadshot Minotaur and Monstrous Carabid: Creatures with beefy bodies that cycle for one mana. These creatures are easy to dump into your bin for when you want to cast a cascade spell to hit your Living End. These also let you to run fewer lands because you'll be drawing lots of cards every turn.
Street Wraith: Basically the same deal as above, however, this cycling ability costs no mana. This makes it easy to find another creature to cycle or a combo piece while also being able to deploy your disruption spells or cycle other creatures.
Igneous Pouncer and Pale Recluse: These guys are not only very beefy, they also help you sift for your lands. Since the deck runs so few, these are essential in enabling you to cast the spells at your top end, most importantly Nahiri. In addition, they're great mana fixers – as long as the color(s) you're looking for correlate to the basic land types these guys can find.
Disruption:
Fulminator Mage: These guys are a great way to make sure your opponent can't disrupt your plans. Just pop one off, and one of their lands is dead. And, if you have a Fulminator Mage in your bin when you cascade into Living End, you just get to Stone Rain one of their nonbasics again. If you just have Kiki-Jiki, Mirror Breaker out, you can hop onto the value train and either pop two of their nonbasics, or make a copy of the mage each turn and Stone Rain them every turn.
Beast Within: It kills any permanent your opponent throws out, and when you cascade into Living End, their beast is just gone. All around solid.
Living End Combo Pieces:
Violent Outburst and Demonic Dread: if you're familiar with Living End decks, you know why these cards are included. If you're not, let me give you the scoop. Living End is the timeshifted version of Living Death. It has no mana cost, but you can suspend it. However, you can't assure you'll have enough time to have a suspended Living End go off, because Modern can be a fast format. That's where our cascade pieces come in. You may have noticed that there isn't a card with a converted mana cost below 3 in the deck. Besides Living End. Now, cascade says that you cast a spell with a CMC less than the cascade spell's CMC. So every time you cast a cascade spell, you'll hit Living End without fail. This also essentially means you have more than 4 copies of Living End in the deck for consistency purposes.
Violent Outburst is much better, since it's instant speed and doesn't need a target to have it resolve. But Demonic Dread also accomplishes our goals quite nicely.
Living End: Yeah, this is why the deck works. Since we have cycled (hopefully) anywhere from 3-9 creatures early on in the game, when we cascade into this, the opponent will usually be boardwiped and you will have an arsenal of big, beefy bodies onto the battlefield. Also, if you just have an empty board and your opponent is an aggro deck like Zoo, Burn, or Death's Shadow, you can just cast a cascade spell and boardwipe them.
Kiki-Jiki Combo Pieces:
Kiki-Jiki, Mirror Breaker + Restoration Angel: So for those of you who don't know the Kiki- Resto Combo, I will explain. You use Kiki's ability to make a copy of Resto. When that Resto enters the battlefield, the blink ability will go onto the stack, and you can use it to blink your Kiki. Kiki will re-enter untapped, and since it has haste, it can make another copy of Resto, which can blink Kiki, which can make another copy of Resto… you get the point. Extremely similar to the Splinter Twin combo.
Nahiri, the Harbinger: This card does SO MUCH WORK. Her +1 says 'target card in your hand gains cycling '. Also, she can just find one of the combo pieces we need with her ultimate. We don't really need any other discard outlets to dump Kiki combo pieces into the bin since she's just so good.
Simian Spirit Guide: Just gets all the combo pieces out faster, or lets me cycle an additional card. Makes everything faster, which is always good.
Strengths of this list:
This list has an insane amount of inevitability: Not only is this deck hard to really disrupt, it can just win the long game by attritioning out the opponent's lands and cycling your creatures, and if there is a gigantic board stall, you can eventually just Kiki Combo out.
The deck has multiple angles: Hopefully this was somewhat obvious. It can either go on its primary Living End plan, or try to assemble the Kiki Combo by either discarding the pieces and using Living End to reanimate them both, or just hardcasting.
This version is less susceptible to Graveyard hate than traditional Living End: Since you can win by using Kiki Combo, your opponent just resolving a Turn One Leyline of the Void or in Game one where you're playing a deck that has mainboard Scavenging Ooze or Relic of Progenitus (which aren't super effective against living end anyways) it isn’t game over.
Weaknesses of this list:
By running Kiki Combo, you need to cut more cyclers and disruption, making the deck a bit less consistent: Although Nahiri does pick up some of the slack for the reduced amount of cyclers, you still can't rely on just drawing a cascade spell as much as you can in traditional Living End.
Since you need 4+ mana to resolve Kiki Combo, you need to run an extra land and Simian Spirit Guide: The real issue here is those slots could be used for more cyclers or just disruption. Another Beast Within or Fulminator Mage would be much appreciated.
Matchups
In this section, I will give Game 1 matchups against the Top 10 (in my opinion) decks in the Modern Metagame.
- : 49%. I think they can apply pressure onto your hand and destroy your creatures, but some games, you'll just slam them with T1 cycle, T2 cycle cycle, T3 cycle Simian Spirit Guide into Violent Outburst, get dudes, slam face. Also, Liliana of the Veil isn't that strong against this list.
- Affinity: 47%. They get nut draws all the time, but we have a ready to use boardwipe at our disposal, and if the board stalls out, not only can we kill their stuff, we can Kiki combo for the win. The issue is they have lots of evasion, and Galvanic Blast deals with a lot of dudes in our deck.
- Infect: 45%. This deck is not good at beating other decks with nut draws. Although we do have some interaction, infect can easily slide around it and punch us for 10 poison while we sit there looking at a graveyard full of cycled card.
- Burn: 45%. They can hit us to the face more, and we deal ourselves a lot of damage by using a greedy manabase and Street Wraiths. Our Living End as boardwipes are much better in this matchup than against infect, and Eidolon of the Great Revel will hardly ever ding us.
- Ad Nauseum: 43%. We might be able to knock out one of their enchantments or a Lotus Bloom/Pentad Prism early on, and that’s really our only hope. Otherwise, we really have to race them for the win. Also, they run Pact of Negation, and that’s bad for us. If we are able to disrupt them enough, we should have enough time to set up a win.
- Lantern Control: 70%. I think it is VERY hard to lose in this matchup. Inquisition of Kozilek and Abrupt Decay do nothing, and most of the time, milling us helps us out. And, we can still Kiki Combo from the bin if they mill it out. If the Lantern Control deck has Thopter Sword in it, I can see the matchup sinking all the way down to a 57.5%. if its also running 2-3 mainboard Ghirapur AEther Grids, the matchup might sink to a 50%. But Game 1 you probably have on lockdown, and if you can eek out another game, you're good to go.
- Merfolk: 50%. It’s a race, and if you can just stall the board until you can assemble Kiki Combo or just beat harder, you can probably win the game.
- Abzan Company: 52%. Using Violent Outburst in response to their combo just blows them out sooooo hard, and if we resolve Living End with some dudes, they really can't hope to beat us by beating down unless they draw Gavony Township.
- Tron: 57.5%. Running some mainboard land destruction is really good against them, and Kiki Combo is also super strong against them even if they have an Emrakul out. Maybe Pyroclasm might be decent for them since it kills Kiki-Jiki, but it's still bad for the tron player.
- Scapeshift 60%: If you can get a Fulminator Mage out, just pop it off to stall them, then if you have a cascade spell, play it and keep popping their lands. Beast Within also works as a Stone Rain against them. Eventually you'll grind out enough of an advantage to win the game.
Tips and Tricks
- If Restoration Angel and Deadshot Minotaur are Living Ended, and Restoration Angel is the only creature with flying on the battlefield, you will have to use Deadshot Minotaur's ability on it.** Just something you should watch out for.
- Violent Outburst IS AN INSTANT!!!: Don't cast it on your turn unless they're tapped out! You can cast it before blockers, or when your opponent resolves Emrakul, you can cast it in response to the annihilator trigger, or in response to a Scapeshift, cast it so you can get a Fulminator Mage to pop one of their lands.
- Watch your life total: IT's going to go down faster than Infect or Grixis Delver's life does in the beginning turns. And believe me, they go down to 14 regularly by Turn 2. Street Wraith and a greedy manabase means that you need to take the pain, as well as take preventive actions to make sure you don't get hurt more.
Final Words
Well, I hope you enjoyed this weeks MicroBrews. This will be continuing, and I hope to reveal many more exciting and innovative decklists.
Remember to post your lists! This will hopefully be a place where people will share ideas and talk about brews together. And, if you're lucky, I will choose one of the coolest lists to deck tech or reconstruct here!
Next week, I'd really love to either deck tech a new
Modern Prison list (and not a list that’s just Play Blood Moon/Land Destruction and control the game. Sorry Skred and Blue Moon!)
OR
A Pauper deck that has new Eternal Masters rarity-shifted Commons
Please submit your brews! I can think of jillions myself, but they aren’t nearly as good as some of the ideas the entire community has!
Happy Tapping!
How did you get the deck list to show as a block? I checked your formatting in the admin page, but I don't see anything special and can't replicate it.
June 15, 2016 4:38 p.m.
It's just the blockquote tag, as far as I'm aware. That's what I did.
June 15, 2016 5:08 p.m.
Oh wait a second. Yeah you need to use tha tappedout deck syntax thing. Hang on, I'll message you.
June 15, 2016 5:08 p.m.
SwaggyMcSwagglepants says... #5
@ChiefBell yeah I definitely like the enchantment idea. I kinda want to make this prison deck be similar to Mono- Stax in legacy, but without all of the non-modern legal cards.
June 15, 2016 5:31 p.m.
Abzan Company should probably use Defense Grid as a precautionary thing- especially given that you're only running 19 lands. You'd have to get 6 lands (and survive five turns) to cascade on your opponent's turn. Naturally, if you draw that many lands, you won't have drawn much else.
As far as I can tell, hardcasting Kiki-Jiki in this deck will be next to impossible. I think you'd lose 1-2 against a prepared Abzan deck.
June 15, 2016 5:34 p.m.
Decks_On.Acid says... #7
Ok then. Say I wanted to get into modern, and I liked regular Living Death, and this version. Which would you recommend me acquiring (in terms of fun and winning).
June 15, 2016 8:29 p.m.
SwaggyMcSwagglepants says... #8
@Decks_On.Acid first off, disclaimer: most of the cards are fairly similar, so its not unreasonable to get both versions.
If you guaranteed want to play a known archetype that'll win, play regular Living End. There is less risk, and multiple experts exist on Living End.
For fun's sake, play this version. Being able to Living End into Kiki and Resto after discarding them to Nahiri is really sweet. Also, if you get good at this version and can tune it better (I definitely don't think this is tuned all the way, so you might also have to acquire cards to tune the deck) I think you have a higher chance of spiking a GP, since Kiki-Resto Combo in Living End is basically unknown. Also, playing with Kiki-Resto-Nahiri is making the deck less consistent in its living end goals, so if you're into risk play this version, but if you're not, don't.
I'm gonna try to build this deck myself, but I have like no money to spend on it. But I think this version is much more fun since you get to do sweeter things.
I think regular Living End is more budget, so if that has value (which it usually does) then go for that if you like both equally.
June 15, 2016 8:37 p.m.
EpicFreddi says... #9
Gorgosaurusrex if you haven't seen this already, check it out.
June 16, 2016 3:26 a.m.
MagicalHacker says... #10
SwaggyMcSwagglepants, I'd love for you to check out The Moon and the Stars (NEEDS HELP) for maybe a future edition of microbrews! Also, I'm super lost on fixing the sideboard...
June 16, 2016 9:56 a.m.
Gorgosaurusrex says... #11
EpicFreddi thanks for the tag, this deck is very interesting. I actually have the cards to play it... I might give it a shot!
June 16, 2016 11:40 a.m.
HairyManBack says... #12
Best article name ever. I can't believe I use to go to arcade shops and watch people stand in line to play Tek. The last one in the city left a good decade ago.
June 16, 2016 3:54 p.m.
ABadMagicPlayer100 says... #13
In your tips and tricks, you can do even better vs. Emrakul. Since you're hoping to resolve a Living End with the Violent Outburst, you can cast it at the end of main 1, and then kill their Emrakul before it can attack, rather than waiting for the attack and saccing 6 things. Cool brew overall.
June 16, 2016 11:32 p.m.
Hello !
Need some help on Let's See The World Turned into Fire This Friday !
I don't know how to build a good sideboard with real seconde wincon ...
And i think the core must be upgrade
June 17, 2016 4:59 a.m.
Overall, very enjoyable article, I'm always a fan of vaguely rogue-ish things, plus Kiki-Jiki, Mirror Breaker is basically my favourite red creature.
That being said, your little bit about Lantern seems pretty ill-informed. Regular Living End isn't an issue for Lantern, because the only thing Lantern cares about in the deck is Beast Within. Nahiri, the Harbinger admittedly adds more cards to worry about, but not enough to make the matchup bad. Inquisition of Kozilek hits your cascaders and your Beasts, which is plenty for it. Decay is fairly dead, but honestly Lantern is super favourable against this deck.
Very minor complaint aside, keep up the articles! I'd love to see what sort of crazy thing you've got coming next.
June 19, 2016 5:08 a.m.
I can see the potential: nice deck. Have you considered Chord of Calling to cast kiki easier?
June 19, 2016 10:58 a.m.
Hi you explained living end wrong, "You may have noticed that there isn't a card with a converted mana cost above 3 in the deck. " - they are all above 3 or they are 3 :). I love beastwithin here!
June 19, 2016 5:18 p.m.
SwaggyMcSwagglepants says... #19
@Owlsey hey!
I believe I just said there isn't a card with q CMC of below 3.
Beast Within is sweeeeeeet, I agree.
June 19, 2016 6:28 p.m.
SwaggyMcSwagglepants says... #20
@MorgsJ I think Chord is a bit mana intensive, but Kiki-Chord is a deck that does just that! If you like that kinda thing give it a look! Jeff Hoogland also knows a lot about it.
June 19, 2016 8:07 p.m. Edited.
SwaggyMcSwagglepants says... #22
Captgouda24 unfortunately, I know zilch about Legacy and it's metagame, so I don't think I'll be looking at legacy decks anytime soon. Maybe in the future though!
June 20, 2016 1:49 p.m.
Captgouda24 says... #23
Just a metagame suggestion, but I currently believe that Burn is currently the best positioned deck, based on metagame data from Modern Nexus, which, by the way, If you are interested in modern, this is the best site out there.
Back on topic, I believe Burn is the best deck right now, as it has a good matchup against Jund, Tron, and scapeshift, is about 50-50 against infect and affinity, and I believe it is favored against Nahiri Jeskai. This does depend on how slanted it is towards beating midrange, i.e how many remands. I do not believe it will have main deck gain life cards, so you will probably have a decent matchup.
The main bad matchups are abzan company, which has so many cards that clog the board, or gain life. Also, affinity is bad because they're faster.
For any specific deck ideas, I think that you should run straight boros burn. Also, do not include Kor Firewalker in the side. It is not worth it, believe me.
ChiefBell says... #1
For Modern Prison.
You can try "Free Wins Red". It's a fun little deck that uses Blood Moon and Ensnaring Bridge to basically lock most decks out of the game. It can attempt to cast them turn 2 with Simian Spirit Guide or Desperate Ritual. Once it has those down it uses Chandra, Pyromaster to win....really.....slowly. Or Koth of the Hammer's ultimate to win a bit faster.
Another prison deck in Modern is white enchantments. Uses Ghostly Prison and stuff to lock out the opponent. Can use Oblivion Ring and tech like Suppression Field. Wins with Heliod, God of the Sun, or Sigil of the Empty Throne usually. Can splash green for mana dorks and Verduran Enchantress. Can splash red for Blood Moon too. T2 Ghostly Prison or Blood Moon is hard to beat.
June 15, 2016 3:11 p.m.