Standard Front Page Feature #3

Features Opinion

zandl

8 June 2016

948 views

#3 - ever-after-deck



I’m bringing you a fresh deck each Wednesday from our homepage that caught my eye as it floated down on a deckcycle. I’ll show you the list, provide you with insights directly from the creator, offer improvements, and display a few runners-up that barely missed the cut. Join me as we celebrate our community’s creativity and get the lowdown on a sweet brew!

When am I most likely to see your deckcycles? I’m always taking peeks at TappedOut throughout the day (and night), so there’s not one specific time each week I’m looking for new lists. It’s the luck of the draw, but deckcycling more often can’t hurt you.

This week’s deck belongs to badtwinkie123, who’s not quite done with those creatures just yet.

deck-large:ever-after-deck

Creatures: 11
4 Mindwrack Demon
2 Surrak, the Hunt Caller
1 Dragonlord Kolaghan
1 Greenwarden of Murasa
1 Sidisi, Undead Vizier
1 The Gitrog Monster
1 Ulamog, the Ceaseless Hunger
Planeswalkers: 1
1 Arlinn Kord  Flip
Enchantments: 4
4 Vessel of Nascency
Sorceries: 18
4 Ever After
4 Gather the Pack
4 Radiant Flames
4 Tormenting Voice
2 Duress
Lands: 26
4 Blighted Gorge
4 Cinder Glade
4 Evolving Wilds
4 Forest
4 Swamp
3 Drownyard Temple
2 Foul Orchard
1 Mountain

This deck’s end-game plan is to dump any combination of the powerhouse creatures into the graveyard and reanimate two at once with Ever After, likely ending the game on the spot or generating a huge amount of value. A number of control spells and draw spells fill in the holes, giving us the chance to get up to critical mass without too much of a problem, though I’d like to see the amount of control increase. One cute but noteworthy benefit from Ever After is that your non-black creatures become immune to Ultimate Price, for what it’s worth.

        Strengths


Part of the reason I think this deck has so much potential to do well in Standard is the lack of graveyard interaction in the format. There are only a small handful of spells that can deal with cards in graveyard and fewer still that are worth actually using. Additionally, graveyard strategies in Standard are few and far between, causing less players to consider graveyard-hate when constructing sideboards. Finally, while many decks are prepared to deal with a horde of creatures, I don’t believe that many could withstand a sudden flood of high-value creatures.

        Weaknesses


The deck seems to get really deep into filling up the graveyard when all we really need are two big threats and delirium. Since we aren’t playing our entire game out of the graveyard, I fear there may be too many spells devoted to it. Some of those "big threats" we’re relying on wouldn’t be entirely too threatening on most late-game boards, either. The land-base, too, needs quite a bit of work. Blighted Gorge’s presence as a playset, for example, make me a sad person.



        Creator Insights


What led you to play Ever After over other strategies in Standard?

"I play Ever After because I like the idea of bringing back big creatures at no cost. It is perfect for bringing out Ulamog without ever paying his CMC, for example."

If you were to change anything about the deck, what would it be?

"Though the deck excels against aggro, I definitely need to fit in Grasp of Darkness again, and maybe Corrupted Grafstone."

What advice would you give to anybody looking to build a Reanimator deck in Standard right now?

"If anybody were to build a Reanimator deck in Standard, I’d say Ever After and plenty of big creatures are an absolute necessity."



        Potential Improvements


  • -1 Arlinn Kord  Flip
    • Though Arlinn can grant haste to a board of creatures, I’ve never been a fan of what else she does (or lack thereof). Most typically, she makes a Wolf, sits, and usually dies without achieving much. If we aren’t hitting an Ever After each turn with her out, she won’t be giving us much of an advantage. Protecting her is also going to be someone of a problem as games progress since we actually don’t have that many creatures to call on for defense.
  • -1 Sidisi, Undead Vizier, -1 The Gitrog Monster
    • Sidisi can be quite powerful in the right spots, but I’m afraid this isn’t the place for her. We want all of our creatures to stick around on the board for as long as they can and I don’t see her tutor ability playing a huge role in a deck with lots of draw and fuel anyway. As for GitFrog, I don’t think we’re trying to play enough of a grindy game to get full value. There would certainly be times where GitFrog could be an engine, but our goal is to reanimate two back-breaking creatures and go for broke.
  • -4 Radiant Flames, -2 Duress
    • Flames is a card that undoubtedly gets us out of some rough spots, though its usefulness in different matchups fluctuates wildly. In much the same way, Duress falls short in a number of matchups you’d be likely to encounter in a Standard tournament. We’ll hang onto the cards but move them to the sideboard instead.
  • -4 Vessel of Nascency, -4 Gather the Pack
    • The Vessel seems like just the thing we want, but it doesn’t find any of the spells that help us survive long enough to see Ever After come down. Even though fueling the graveyard for delirium is crucial to our game plan, we shouldn’t be running short on ways to dump cards into the bin. I do like Gather the Pack more, but I think it’s in the same boat and there is one specific card I’d rather play instead.


  • +4 Traverse the Ulvenwald
    • In lieu of Gather the Pack, Traverse will allow us to go and find whatever we want for just 1 mana. delirium won’t be too difficult to achieve with what we’re leaving in and Traverse itself is an immensely powerful card when combined with...
  • +4 Goblin Dark-Dwellers
    • If we’re aiming to morph this build into a slightly slower, more controlling deck, Dark-Dwellers is exactly what we need. After flipping a good portion of our hand/deck into the graveyard by the late-game turns, the Goblins give us a vast amount of utility and lines of play. With Traverse and delirium, we actually have an unending chain of Dark-Dwellers or a free Worldly Tutor for something else with a 4/4 menace. It’s not a shabby target for Ever After either, once we add in...
  • +2 Kolaghan's Command, +2 Fiery Impulse, +1 Grasp of Darkness, +1 Ultimate Price
    • As we slow the deck down a bit to match our end-game strategy’s speed and to account for cutting Radiant Flames, we’re going to need more removal. The Command’s mode are all useful in this build and can even let us discard something from our own hand to make Ever After stronger. Fiery Impulse is likely to have spell mastery by turn-4 or so while Grasp and Price fill in a few gaps and serve as more fodder for Dark-Dwellers.
  • +2 Languish
    • Though Radiant Flames gave us a decent sweeper, I’m not a believer that Standard needs one on turn-3. Even though our 4-drop slot is already a bit crowded, Languish serves a purpose in melting away Ojutai and the likes of Humans and CoCo more reliably. Turn-4 also seems to be the sweet spot for wiping the board against Rites decks, as well.
  • +1 Dragonlord Atarka, +1 Surrak, the Hunt Caller
    • Atarka is a big play that can neutralize a healthy number of would-be blockers and/or troublesome planeswalkers. Surrak is a threatening card with Mindwrack Demon and Goblin Dark-Dwellers, and also off of Ever After. Granting haste to something like Ulamog or Atarka is a big deal in any matchup and can be nearly impossible for an opponent to predict.



This leaves us with the following list:

Creatures: 15
4 Goblin Dark-Dwellers
4 Mindwrack Demon
3 Surrak, the Hunt Caller
1 Dragonlord Atarka
1 Dragonlord Kolaghan
1 Greenwarden of Murasa
1 Ulamog, the Ceaseless Hunger
Instants: 6
2 Fiery Impulse
2 Kolaghan's Command
1 Grasp of Darkness
1 Ultimate Price
Sorceries: 14
4 Ever After
4 Tormenting Voice
4 Traverse the Ulvenwald
2 Languish
Lands: 25
5 Swamp
4 Hissing Quagmire
3 Cinder Glade
3 Evolving Wilds
3 Foreboding Ruins
3 Smoldering Marsh
2 Forest
2 Mountain

(As there was no sideboard in the original list, here’s a decent build of one.)
Sideboard
3 Radiant Flames
3 Transgress the Mind
2 Chandra, Flamecaller
2 Clip Wings
2 Duress
2 Naturalize
1 Virulent Plague



        Runners-Up


Check ’em out, leave some feedback, and give ’em an upvote already.


100% Pure Angus Beef

Commander / EDH jettskawhirl

SCORE: 45 | 45 COMMENTS | 9896 VIEWS | IN 25 FOLDERS



deck-large:rite-elves

I'm not even sorry

Modern* MrBiggieD

SCORE: 169 | 118 COMMENTS | 22618 VIEWS | IN 85 FOLDERS



For those of you suggesting Modern as a more widely explored format in this series, know that our very own Chiefbell is going to be taking over in that department. Beginning soon, you’re going to see his own weekly Front Page Feature series that specializes in Modern!

Do you have anything else to add? What would you do differently? What do you think? Let me know down below!

Keep deckcycling out there! You never know when I could be eyeballing your list.

Happy tapping, players!
 photo heart.jpgzandl

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This article is a follow-up to Standard Front Page Feature #2

zandl says... #1

June 8, 2016 8:25 p.m.

miracleHat says... #3

Ok: I agree with some parts and disagree with other parts towards your changes. The major disagreement that I have is when you want to cast Ever After: I can't imagine there being more than 2 creatures in the graveyard, limiting your options to just those two and also not fitting the theme (fill graveyard with 4 creatures: reanimate the best two of them). You discard (for example) Goblin Dark-Dwellers to Tormenting Voice and demonwrack mills maybe 1 of the big three, but probably surrak. Ever Aftering a surrak and dark dwellers is good, even great: but getting on of the big 3 (ula/dragonlord 2x) at a higher chance seems so much better... Keeping in mind that this is also happening on turn 6-7

June 9, 2016 1:35 a.m.

NarejED says... #4

I've noticed all of these Front Page Feature articles seem to be covering standard decks. Do you plan to continue that trend, or will you eventually branch out to other popular site formats like Modern and EDH?

June 9, 2016 3:21 a.m.

DaftVader says... #5

@NarejED 'For those of you suggesting Modern as a more widely explored format in this series, know that our very own ChiefBell is going to be taking over in that department. Beginning soon, youre going to see his own weekly Front Page Feature series that specializes in Modern!'

June 9, 2016 6:23 a.m.

Andurin says... #6

I really like how the deck turns out, it just seems like a valid Jund deck that has some unfair things to do for 6 mana. Do not forget to add enough ways to shuffle the deck tho! Ever After ends up on the bottom and you don't want to wait the whole game for it (ok, the Goblin Dark-Dwellers and Traverse the Ulvenwald combo might be enough).

But I think I would do things a bit differently:

Surrak, the Hunt Caller is all nice and stuff. But Dragonlord Kolaghan gives everyone haste, as opposed to just 1 creature. That opens up some very devastating options.

Take for example her big sister Dragonlord Atarka. For 6 mana you get 14 power of flying, haste creatures on the board (8 of it trample aswell), and you get to burn 5 damage around creatures and/or planeswalkers.

Or how about a big monster, thats indestructable and removes 20 cards from a deck, never to be seen again (Ulamog, the Ceaseless Hunger). Yes, you miss the cast trigger, but look at the deal you get for 6 mana: 16 power on board with haste, 6 of it flies, and you get to remove a good chunk of the opposing libary. Ulamog also mostly eats a creature since people don't like taking 10 damage.

What if we go even further? Lets leave the forests and head out for the seas gives us another nasty dragon: Dragonlord Silumgar. Again, those 6 mana gives us a bunch of flying, hasty power, a little bit of deathtouch. Oh, and don't forget you get a permanent from your opponent. That counts for something aswell most of the time. And if they kill Dragonlord Silumgar you ask? Just do it again ofcourse!

Ever After is a great card that opens up a lot of unfair plays, and those things win you games, so do not forget to look beyond the options given to you.

June 9, 2016 9:49 a.m.

HairyManBack says... #7

Really well polished deck. Couldn't say I do much differently outside what Andurin said. Specifically, Kolaghan over Surrak. I like Surrak on the curve... sort of. Mindwrack is already there, as well as Languish. Could see 2 and 2 Surrak/Kolaghan.

If I were playing an Ever After deck I would think the main reason would be Dragonlord Atarka. Even if one is out who cares? Just blast for another 5 after swinging for 8.

Nice job!

June 13, 2016 10:56 p.m.

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