MicroBrews 1: A Noble Excursion

Features

SwaggyMcSwagglepants

14 March 2016

1475 views

Hello, and welcome to MicroBrews. I'm Swaggy, and I'll be writing this article series.

Now, the first question that might come to you is "what is MicroBrews?" Microbrews is a deck series where I display rogue decks, commonly known as brews, from different formats (my preferred format is Modern, however, Pauper and a Highlander variant are all distant possibilities – I am not a big fan of Standard) from either my own head-brain, a list online, or a user list. I'm aiming to put out another MicroBrews every two to three weeks. These decks will appear as a list in the article.

Just some things you should know about this article series in general:

  • I might cut the diamond, but I don't polish it: By that, I mean most of these lists are rough concepts and aren't polished into that smooth, shiny list that happens when people grind hours into it. If you have a suggestion, comment. I'd love it if people could show me lists of their edits to my deck, or results from FNMs or Modo Leagues!
  • These are maindecks (meaning sideboards are not included): Sideboards change so frequently based on metagames and new innovations. And, they take a lot of work. So I am going to make life simpler for me and just focus on making the maindeck better.
  • Keep it to constructive criticism: I am not going to listen to anything like "You're such a bad deck builder Swaggy, why don't you stop playing Magic and get a life, nerd." I have faith that you readers are good people and can avoid this, but once in a Blood Moon someone will say stuff like that, and I'd like to discourage it.
  • This is a Spike Brew column: If I'm going to build a deck, I have to believe it can face the metagame it's put against. It might be more than capable of it, or it might fall flat. But if I personally think it's a flop, then I won't post it. Also, I'm really not going to look into casual formats (sorry Elder Dragon Highlander players!) or custom formats (sorry Sam Black!).
  • Please, Please, Please, Please post your own decks in the comments! These are lists I'd love to edit and display! Of course, I want them to be competitive, but anything goes. Also, this isn't another "Advertise your Deck!" so don't spam it; this is for creative or competitive rogue decks. I will definitely prioritize Modern, since that is the format I currently play, but Pauper and Canadian Highlander are so open that a list that looks somewhat competitive is up for contention. I might do a Standard MicroBrew before a rotation because there aren't set rules about what you need in a certain deck, which makes brewing much more fun and enjoyable for me!

So, for the first edition of this article, I decided to build a Modern deck that not only is strong as a midrange list, but also is very synergistic.

Mardu Aristocrats

4x Dark Confidant 3x Ayli, Eternal Pilgrim 2x Liliana, Heretical Healer 4x Butcher of the Horde 1x Kalitas, Traitor of Ghet 4x Lightning Bolt 4x Path to Exile 4x Inquisition of Kozilek 1x Terminate 2x Lightning Helix 2x Bitterblossom 4x Lingering Souls 1x Kolaghan’s Command 1x Painful Truths 4x Marsh Flats 3x Bloodstained Mire 2x Arid Mesa 2x Godless Shrine 1x Blood Crypt 1x Sacred Foundry 3x Blackcleave Cliffs 3x Shambling Vents 1x Ghost Quarter 2x Swamp 1x Mountain 1x Plains

Short explanation of this decklist:

Aristocrats is a deck based around sacrificing creatures, usually for powerful effects or synergy reasons. This Mardu deck is a midrange list utilizing powerful cards like Butcher of the Horde, Young Pyromancer, Bitterblossom, Liliana, Heretical Healer  Flip, Lingering Souls, and Kalitas, Traitor of Ghet, besides other strong midrange cards that are in Mardu colors.

Now, we go to the real part of this article:

Getting Down and Dirty with Aristocrats

Token Producers

Lingering Souls: Might not be very mana efficient, but Lingering Souls provides a lot of value to the list. The flying on the Spirit tokens is extremely important. And, Lingering Souls has synergy with Liliana, Defiant Necromancer  Flip, since it can be discarded with her +2 and then cast from the bin for its flashback cost.

Bitterblossom: Very good at supplying a steady stream of tokens. It is hard to remove, and is consistent with giving out a Faerie Rogue (that flies – value!). But, the life loss is a real issue, and since it is hard to remove, this could be a real liability. But, the reward is high enough in the list to merit the inclusion.

Kalitas, Traitor of Ghet: What a powerhouse! By running 8 ways to kill creatures (that put them in the graveyard – Path to Exile does not synergize, but is another removal spell) plus having opposing creatures die in combat, it should not be too hard to get a Zombie, or two, or five out.

Aristocrats

Ayli, Eternal Pilgrim: Ayli is probably the most recent piece to Aristocrat's toolkit. She has a good set of stats, being a 2/3 with deathtouch for , which is good on offense and defense. Her abilities aren't very mana efficient, but her Vindicate ability is unbelievably powerful. It gives the deck reach against enchantments like Blood Moon and Keranos, God of Storms. The lifegain is also important, because Dark Confidant, Bitterblossom, Painful Truths, and our manabase hurt. A lot. Overall, this might be a hidden gem, but could be a flop because she isn't mana efficient.

Butcher of the Horde: When Butcher hits the opponent for the first time, they are going to become very scared. First off, his body is incredible. A 5/4 flyer for ?!? WHAT?!? This is already great. And then Wizards decided he wasn't good enough. A 5/4 lifelinker hitting the opponent's face is great. And when he comes out, he can become the scariest threat anybody has seen by hitting for 5, and possibly gaining 5 life, and being able to block an opposing threat. He can just win a game singlehandedly.

Kalitas, Traitor of Ghet: Hey, so Kalitas makes zombies, right? Well, they can be sacrificed to make him bigger. And then, when he goes into the red zone, he can net more life. Just more reasoning on why he's a powerhouse.

Control

Path to Exile and Terminate: These are just two efficient removal spells. That kill stuff. That need to be killed. Nothing really to say otherwise.

Lightning Bolt: No, the most efficient burn spell is not going to be included in a Modern deck that plays red. Why would anyone play Lightning Bolt?

On a more serious note, I'm assuming most people would know why Bolt would merit a spot. It's too powerful not to include.

Inquisition of Kozilek: This is the best interaction in Mardu colors. It's very cheap, and hits the majority of the scary cards in the Modern format.

Lightning Helix: Provides a good life swing, and does a good portion of damage. A bit more expensive Bolt with upside.

Card Advantage

Dark Confidant: doesn't have the cantrips or heavy card draw without downside, but playing cards each turn is something very vital to the strategy. The life loss is a small price to pay for the card advantage. In addition, if the life loss is too great, Bob can be sacrificed to any one of the Aristocrats.

Liliana, Heretical Healer  Flip: A 2/3 lifelinker for isn't terribly exciting. But when a nontoken creature dies – wait, this deck is really good at making stuff die – she flips into Liliana, Defiant Necromancer  Flip, a much more exciting card. And she provides sacrificial fodder!

Liliana, Defiant Necromancer  Flip: She got there! Discarding cards isn't that great, but Lingering Souls is a good combo with her. But wait! If a creature is discarded, next turn, it can come back to the battlefield! And her ultimate is exactly what the deck wants to see! Being able to sacrifice something and get it back makes any of our Aristocrats happy (besides Kalitas, Traitor of Ghet, since he only likes to eat zombies). Overall, I think this Liliana is sufficiently better, through her synergy, than Liliana of the Veil to take a couple of spots in the list.

Kolaghan's Command: In the dictionary, right next to "two-for-one," you can find a picture of Kolaghan's Command. It can be very disruptive to the opponent, by killing a creature/doming them for two, or making them discard a card, or killing a troublesome artifact. And if the opponent doesn't need to be messed with, getting a dude back from the bin for sacrificial use or just to play as a creature is very good.

Painful Truths: The best card draw spell in Mardu colors, but they weren't lying when they said that Painful Truths was painful. It's not really feasible to run more because of the big dent it leaves on the life total.

Okay, hopefully, you've got a good understanding of my card choices for this list. Now, let's examine the deck as a whole:

Strengths

Everything doesn't have to die. By that, I mean Lingering Souls and Bitterblossoms sole purposes aren't to provide sacrificial fodder (although that is a major reason why they are included in the deck). They can just be token producers. The deck can play a token game and sometimes sacrifice those tokens for value.

Better against removal than most other decks. If your opponent kills a Bob or Pyroclasms away your tokens, you can sacrifice them to Ayli or Butcher to get additional value instead of just letting them die for no value.

Hard to get over. This list runs a lot of creatures and creature-making spells. It also has a lot of ways to gain card advantage and answers to a lot of threats, and the deck is very synergistic. This makes it so someone can't really go over you or go longer than you.

No awful matchups (excluding Eldrazi): Like most midrange Modern decks, there isn't really a matchup that makes this deck folds on itself. Besides Eldrazi. That deck is nuts.

Weaknesses

The deck is very grindy. This deck isn't extremely fast in setting up its game plan. I mean, of course T2 Bob into T3 Lingering Souls into T4 Butcher of the Horde is a real possibility, but usually, I can't see the deck having a very fast start.

Weak to combo. Ad Nauseam seems like a horrible matchup for the deck. There's not a ton of disruption, and they can just go off. Storm also seems like a bad matchup for the deck.

No excellent matchups. As you can see below, we don't really have anything above a 55%.

Matchups

In this section, I'll give a rating of 1 to 100%, 1 being shake the opponent's hand and sign the match slip as a 0-2 drop, and 100% being you have to really screw up to lose this matchup. Like, have a monumental punt.

  • Eldrazi: 37%. We have a lot of blockers, and if they stumble, we might be able to deal some damage and kill some threats. But Eldrazi usually is way too fast and efficient for us to win reliably.
  • Infect: 55%. They can go off very fast, but classically, Lingering Souls and Bitterblossom are bad cards against them. And we are packing a lot of removal to kill their stuff. And Ayli, Eternal Pilgrim having deathtouch proves to be hard for them to remove.
  • : 50%. Whichever player can capitalize on stumbles from the opponent and kill or Inquisition of Kozilek the right things wins. I think this has a worse matchup against Junk, because Butcher of the Horde doesn't like opposing Lingering Souls and Path to Exiles. Liliana, Defiant Necromancer  Flip seems very good in this matchup, because hitting their hand when they don't want it to be attacked can wreak havoc, and returning cards from your graveyard like Butcher of the Horde and Kalitas, Traitor of Ghet can tilt the game in your favor.
  • Zoo/Burn: 42.5%. We really want to see Lingering Souls and Lightning Helix. If we can stabilize, we basically have the game. But since we hurt ourselves so much with our cards and manabase, the Zoo/Burn player can kill us much faster.
  • Affinity: 47.5%. We have a lot of removal and blockers, and Butcher of the Horde can hit for lots of damage and net life that the deck needs to take out the early onslaught of dudes. Kolaghan's Command really shines in this matchup.
  • Lantern Control/Barbershop: 45%. Lingering Souls is really the star here, being useful from the bin. Kolaghan's Command and Ayli, Eternal Pilgrim can help us kill their Ensnaring Bridges, and we have Bob to help us draw additional cards.
  • Abzan CoCo: 52.5%. If we can keep a Kalitas, Traitor of Ghet on the board, we win. But they can combo off really fast. Fortunately, we have lots of removal to take out a combo piece, and Butcher of the Horde is bigger than anything they play.
  • Living End: 50%. We have a lot of creatures, and we can sacrifice our stuff with our Aristocrats in response to the Living End. Fulminator Mage is rough to play against, but with our removal base, we can take out at least a couple of their creatures before they hit the red zone. Kalitas, Traitor of Ghet can also help because if their stuff dies, it goes to exile instead of dying, which means they can't Living End those creatures out again.
  • Merfolk: 50%. Spreading Seas and Cursecatcher are rough to play against, but we can keep up a board presence, and, once again, Butcher of the Horde lets us race them by netting life and leaving up blocks.
  • Grixis Delver: 55%. They deal themselves a lot of damage, and your creatures almost always outclass theirs. Counterspells might be an issue for this deck, because losing tempo really hurts it.
  • Dredge: 50%. If you go along a tokens route, you can trade your Spirits/Faerie Rogue their creatures fairly well. Vengeful Pharaoh is an issue for Butcher, but you should be able to stall the game until you have the more dominant position, or until they mill themselves out.
  • Ad Nauseam/Storm: 42.5%. There isn't much we can do besides pray for Inquisition of Kozileks and Ayli, Eternal Pilgrims for Ad Nauseum before they combo off so you can hopefully gain 10 life and use her Vindicate ability to kill a Phyrexian Unlife.

Tips and Tricks

These are just some last things that a player who might want to pick up the deck should remember:

  1. Sacrifice your Dark Confidant if your life total is getting too low! If you are at a precariously low life total, or just want to keep life high because of Ayli, just sacrifice Bob to gain some value.
  2. Discard wisely with Liliana, Defiant Necromancer  Flip! You can always default to a land if you need to discard later on in the game. Lingering Souls and creatures are almost always the better choice over spells, since Liliana can reanimate creatures and Lingering Souls has flashback.
  3. Don't forget that you can play this deck as Mardu Tokens! You don't always have to sacrifice your tokens to an Aristocrat. All of the Aristocrats are pretty good without sacrificing dudes. Having some Faerie Rogues or Spirits can make Infect decks not want to swing in, and are good at blocking Tarmogoyfs or Insectile Aberration  Flips.
  4. You can sacrifice Shambling Vents. Usually, this is the wrong play, but if you need to, you can sacrifice a Shambling Vents to get a sacrifice trigger off of it. This might be right against decks like Lantern Control, where Ayli, Eternal Pilgrim needs fodder, but if the Lantern player is smart enough, they won't give you it. But they'll usually give you lands, and you might be able to Vindicate one of their important permanents.

Final Words

I really hope you guys all enjoyed MicroBrews! It's really rewarding for me to put out content to the community. This will be a continuing series, and I hope to reveal many more exciting and innovative decklists.

Remember, post your lists! This will hopefully be a place where people will share ideas and talk about brews together. And, if you're lucky, I will choose one of the coolest lists to deck tech or reconstruct here!

If you want to find me, you can always link me in a comment, or tweet at me @Dustydeckbox.

Thanks for reading and Happy Tapping!

ChiefBell says... #1

March 14, 2016 1:48 p.m.

ChiefBell says... #2

Hey man, I'd like to offer two modern ideas that I've been working on for a while now.

The first is a Boros or Naya control list that ends the game with Goblin Dark-Dwellers casting Bust for free from your graveyard. You can use Tormenting Voice to discard it, or just cast Boom at some point. You can also use Knight of the Reliquary as a finisher. Control comes from the usual suspects: bolt, helix, path etc. You can also run Boros Signet and Flagstones of Trokair.

The second is a deck I've been working on for a while that utilises Renowned Weaponsmith and Vedalken Engineer to ramp into Ethersworn Adjudicator or Batterskull on T3. You can also play Sharuum the Hegemon and Wurmcoil Engine. The rest of the deck is flexible but you can go heavy on cards like Spell Snare, Spell Pierce and Dispel to protect your mana dudes.

I'm offering basic shells to give you an idea of how the deck works but also enough leeway for you to take the idea and say put it in different colours or swap it from control to midrange etc.

March 14, 2016 1:58 p.m. Edited.

You might want to include this in the deck. I'm loving this article series already.

enter image description here

March 14, 2016 2:42 p.m.

@ChiefBell those ideas are sweet. You can also cascade into bust...

And Grand Architect and possibly Herald of Kozilek could fit in the second list...

Ideas are coming. Need more though. More ideas means more frequent articles. Keep em coming guys!

March 14, 2016 6:29 p.m.

sergiodelrio says... #5

So I was brewing around with Spreading Algae + Urborg, Tomb of Yawgmoth and came up with this list



Its base is a pauper Raven's Crime Mulch delve build I had faced and I immediately thought of the algae combo I had had in mind for so long, but never found a home for.

March 14, 2016 6:55 p.m.

ChiefBell says... #6

March 14, 2016 7:01 p.m.

Grantley91 says... #7

Here's an idea I've been tinkering with for awhile. Basically relies on trying to combo out a Boros Reckoner or some such and using Volcano Hellion to deal lethal. Probably needs a more experienced eye than mine (I don't play Modern competitively), but I feel like it's got some potential. Hopefully you'll at least take some time to pick it apart, if not feature it in your next post.


BoRoasting a Stuffy Doll

Modern* Grantley91

SCORE: 9 | 3 COMMENTS | 902 VIEWS | IN 6 FOLDERS


March 14, 2016 8:47 p.m.

aholder7 says... #8

First off i love the idea of this series. its something that resonates with me. I'd like to leave a few crazy decks i have. They can definitely catch people by surprise.

Mardu/dega (i think the old name was pretty cool) is probably my favorite color combo and i'm excited to see any deck that blends those colors efficiently. I really like what you've done and i think you may see some support coming in the new set.

as for my decks.

First off is You and this army!. A fun deck that is based on the idea of giving tokens to you're opponent while using cards like Suture Priest to hurt them. This deck is soon to go through a major rehual. probably dropping green entirely. theres even some talk of a transformative sideboard.

next off is Get Kede-Rekt . which is a deck that forces the opponent to draw until cards like Kederekt Parasite kill them. (as you can see, i really like backwards strategies). theres a grixis version that adds discard but i like this one better because most of the time im hit turn 4-5 and im' debating whether or not to concede when i accidentally deal 16 damage in one turn and win.

and finally i'll leave you all this little ball of hate I'll burn in hell if this ever works. This deck is still in the infant stages. but it operates on a twist on the age old un-fun idea of land denial.

hope you all have fun looking at these lists. i've got something for everyone and if i don't ill make one.

March 14, 2016 11:49 p.m.

SpiritKing says... #9

I like the Idea of this series!I love to brew around as well and it can never be too much and i always try to make something that can hold his own.

Since it fits the colors of this article i think this idea of my mardu reanimate deck could interest you:

war...war never changes

It can either go big with Aurelia, the Warleader, Griselbrand and Chancellor of the Annex or go wide with a variant of token generation through Siege-Gang Commander, Lingering Souls and Pack Rat...

Also... Athreos, God of Passage + Fulminator Mage :)

March 15, 2016 7:12 a.m.

ironcore says... #10

Hi, these are some decks i've been working on maybe these can give you some ideas for one of the next articles.

  • This deck is based on only using planeswalkers to win the game.


Walkers of the Planes

Modern ironcore

SCORE: 1 | 117 VIEWS | IN 1 FOLDER


  • This deck is a mono-red control deck which aims to destroy your opponent's lands to keep him starved of mana and finish him with your own threats late game.


Cataclysm

Modern ironcore

SCORE: 5 | 8 COMMENTS | 1606 VIEWS | IN 2 FOLDERS


  • A deck based on spawning as much saproling tokens as you can and just flooding the board with them.


Fungus Forest

Modern ironcore

SCORE: 7 | 5 COMMENTS | 1295 VIEWS | IN 5 FOLDERS


thx for your time and keep up the work, looking forwards to the next article!

March 15, 2016 7:31 a.m.

whenshon says... #11

I think that this definitely needs Blood Artist. By itself, it will keep your life total high even if you have a Bob/Bitterblossom/Painful Truths, and will slowly put your opponents into a position where they cannot win the game. Although Liliana, Heretical Healer  Flip is more on theme, I still think Liliana of the Veil is probably just better, especially since there are no one cmc creatures to get back with her repeatedly. Also, maybe an Outpost Siege to grind out value against control players with either mode.

March 15, 2016 3:11 p.m.

shadow63 says... #12

March 15, 2016 11:34 p.m.

Wobbly_Bob says... #13

This might interest you - It's something I brewed up after watching the Pro Tour RTR coverage a while back:


In the Land Down Junder

Modern Wobbly_Bob

SCORE: 2 | 122 VIEWS


March 16, 2016 5:39 p.m.

jackanukealty says... #14

Hey man. Tezz has been evolving since you last saw it, would love it covered here.


Tezzeret's Torture Tools

Modern* jackanukealty

SCORE: 51 | 9062 VIEWS | IN 21 FOLDERS


http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/558912-ub-tezzeret-agent-of-bolas-control

March 16, 2016 10:37 p.m.

Adam_Kaiser1 says... #15

I approve of this article

March 17, 2016 10:03 a.m.

Arich121 says... #16

Brewing is one of my favorite things. I rarely play with the exact same list more than 2 weeks in a row. Here's a fun one.



March 17, 2016 10:32 a.m.

wakawakawaka says... #17

A criticism that I have of the list is the inclusion of Painful Truths. Although drawing 3 is big game, it's a three-drop that loses you a turn of tempo. Night's Whisper might be better.

March 17, 2016 7:42 p.m.

Tanker12 says... #18

Here's my home brew made it a while ago and it's been doing well. My deck:


mono red where the hell are your lands?

Modern Tanker12

SCORE: 62 | 41 COMMENTS | 6099 VIEWS | IN 31 FOLDERS


March 17, 2016 10:53 p.m.

Hey, could you guys do me a favor and not give me decks that have different ways to destroy lands please? They're not very interesting to brew or write about. Thanks!

March 19, 2016 11:54 p.m.

My home brew is my favourite colours in Magic and is practically my first deck
The Exalted Company

March 20, 2016 4:05 p.m.

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