Pattern Recognition #14 - Formats

Features Opinion Pattern Recognition

berryjon

26 January 2017

2574 views

Hello! I'm berryjon, TappedOut's resident Old Fogey, and contributor of articles that discuss Magic: the Gathering's history, the design, the mistakes and the successes. Or that what I like to put on my resume to pad it out. You never know what will attract people's attention in a job hunt.

Today, my subject isn't going to be about cards, or even a group of cards, or even a concept. Rather, what I want to talk about today are the Formats of Magic. And by that, I mean how you play the game.

No.., that's not right.

A Format is the set of rules and limitations placed on how a deck is constructed in order that everyone is playing using the same base of cards and mechanics. It would not do for someone to think that a card is not allowed while their opponent thinks it's alright to have four of them in thier deck!

I suppose actually talking about them would be better. Alright.

In the beginning, the game was without form, and Void.

I'm serious! When Magic started, there was no 'format'. What you had was a 40 card minimum in your deck, and no limit to the individual cards you could put into it. So, say you wanted a deck that consisted of 15 Black Lotus, 15 Channel and 15 Fireball, you could totally do that! And you have to remember that Alpha, Beta and Revised were effectively the same set, just given a couple tuneups and reprinted.

Then came the first real expansion - Arabian Nights. And from that, the rules were changed. Now, you and your friends had the option of picking and choosing what expansions you wanted to use in your game. Didn't like Arabian Nights? Not a problem! Skip it!

For the most part, this is was the organization of Magic. Ad Hoc and quite informal. Magic wasn't intended to be what it is today, and so the idea of 'formats' wasn't really a design point for any of the sets. This held true through Antiquities, Legends, The Dark and Fallen Empires.

But Wizards decided to do something about that as well. You see, because you could define what sets were available, wouldn't it be nice to mess with that? I mentioned board wipes last week, but have you ever heard about a Set Wipe? No?

City in a Bottle, Golgothian Sylex, Apocalypse Chime, and World-Bottling Kit. These four cards were designed to punish players for choosing to play an available set. I ... yeah, these cards were banned in my local playgroup back then, so my opinion of them stays: I really think they were a bad idea.

But back to the subject at hand. You may recognize this format actually. It still exists today, but is now called Limited.

Limited is very much a descriptive format. The card selection is, well, limited. And because of that, Magic's initial design scheme was retained to account for the idea that not all the cards in the game would be available.

Now, there are two ways to deal with Limited. Draft and Sealed. These are both officially supported formats, and are the way that Wizards introduces new sets to the public.

Limited Draft is a format where players open packs as part of the tournament, and construct their decks through the use of a shared pool of cards. This is officially called the Booster Draft, as each player usually has three booster packs of cards. And these packs are rotated through the players to each select one at a time to try and build their decks.

Draft, like all the other formats, has better descriptions about how to play them elsewhere, so please don't expect me to go into all the ins and outs of it.

Limited Sealed is an alternate method of supplying cards. Rather than allow players to pick and choose what they wanted, to build a deck from a communal pool of cards, the players would be given a selection of 6 packs from which to build their deck. This is the format used at set prereleases.

Limited is a format that encourages more tactical play. Due to the limited card pool of all the players, every last card needs to pull its weight in the deck, and there's no room for fluff. I've been in games where it was decided by a single creature with Flying over a board filled with over a dozen creatures that were stalemated. Lost that one.

But because of this, it's not a format for beginners. You need to know the cards, you need to know to work with what you have, rather than have a constructed deck where you know everything that goes into it, and have a plan. This degree of flexibility and creative thinking is not something that I would recommend with a new player. There's a certain degree of experience required to get the most out of the format.

Of note, Limited allows for players to add basic lands that do not appear in their card pool to their decks to bring it up to 40 cards. And stores that run tournaments of this type usually provide lands for this purpose as long as you return them after the tournament. Because stealing is bad.

The set Ice Age represented a change in the way Magic was made. This was the first set in what would become the block format, along with Alliances and Homelands.

Yes, I know that Homelands got cut out later in favour of Coldsnap. Bear with me here! But with the introduction of 'blocks' came a parallel introduction of a new format to Magic. Type 2!

Um.... let me back up a moment. Where there is Type 2 what about Type 1? Well, when this change happened around 1995, Type 1 was "any set" allowed, barring the banned and restricted card lists. Around the year 2000 though, this name was formally changed to its current name - Vintage.

Vintage is the first of the formats called 'Eternal', a word chosen to describe that any non-Silver Border card could be used in them. Vintage, however, quickly got separated into a second subtype. This was called Type 1.5, or Legacy. Legacy shares much of the same rules and restrictions as Vintage, except that there were more cards that were on the banned or restricted lists, designed to slow down the game.

For the most part, the two formats are interchangeable, though I am certain that there is someone in the audience who will gladly do a wall-o-text to prove me wrong.

I'm also not a big fan of these types. Don't get me wrong, I'm technically a Legacy/Vintage player myself with the cards I use. But I cover that up by claiming to be a Casual player. But the problem I see is that it's a very exclusive format. It's cost prohibitive for new players, especially with what are seen as the staples or vitals for decks in that format. So either you have a lot of money to invest, or you've been playing that long and are a crusty Old Fogey.

But back to Type 2. Type 2 is a format where the selection of sets are the most recent five / six / seven / eight sets, allowing for blocks to stay together while in the format. This is nowadays called Standard. I will come back to talk about Standard later on. Right now, I'm just identifying the various major formats. It is also the first Rotating format, where sets will phase out (but not Phasing Out) as new sets entered the format.

Standard is a format I like. Yes, I understand that as a rotating format, people who wish to play Standard consistently must buy new cards on a consistent basis. But as an entry level format, I love Standard as it allows new players to develop the constructed skills that will carry them into more advanced formats, or allows them to fade in and out of the game over time, coming back and getting back into Standard because it doesn't require a huge initial investment.

Wizards has a love-hate relationship with the format. Over the past couple years, they have changed how the format is organized as well as how blocks are organized to try and keep the format fresh and drawing in new players. I will not make statements concerning how this is working out - others can do that focus better than I. But I can say that constantly mixing up the format isn't good from a player perspective as people may not know what is a valid card or not.

The next format is Modern. This came out of the obsolete format called Extended. Originally, Extended was Standard, but with a larger rotation period - four to five years rather than two. Modern was its replacement as of August 2011. While Extended rotated, Modern was an Eternal format - it didn't move its start point. And that start point was defined as 8th Edition and forward. Why that set? Oficially, it was because of the Card Frame!

Compare Circle of Protection: Red and Circle of Protection: Red for an example of the change. Now, I want to point out that card frame change is a very bad idea, as it's purely a matter of image. No, the real reason for the divider line is the formatting the cards. 8th Edition came right after Odyssey and Onslaught, and was followed by Mirroden and represented a shift in the way cards were written. Formatting became more and more important to the game in order to make the effect and purpose of the cards clear to the casual reader. It also coincided (plus or minus 5 years) with the introduction of the New World Order, which was intended to keep complex cards at higher rarity.

I don't like Modern. Yes, I know that the decks I build that are associated with this article series are Modern Format, but that's simply because I know first hand that if I really reach into my bag of tricks, I will alienate my audience - you guys! - in the process. No, my problems with Modern extend to the point that it has - in my view - calcified as a format. It's not a solved format by any means, as even the most popular decks only reach 10% total save for format warpers like Eldrazi decks before the banning of Eye of Ugin. And because of this, it becomes something of a problem for players to get into. Either you invest in a decent deck for competitive measures, or you're just a glorified casual player.

There is nothing wrong with casuals!

Frontier is the newest pseudo-format. I call it that because at the time of this writing, it has not been officially recognized by Wizards. Frontier is an attempt to balance out the problems that are in Standard and Modern. In terms of set selections, it, like Modern, has a definitive start point, but unlike 8th Edition for Modern, Frontier starts with M15.

The idea behind this decision is that M15 was another major leap forward in card formatting and design, new frames, new font, new standards for formatting, etc. And starting with such a recent set allows for players to buy into it more easily than with Modern, while at the same time preventing the problems that come with a rotating standard. My problem with the format is that it will eventually run into the same problems as Modern - that being certain deck types will become relatively dominant and it would require a major upheaval to change the status quo. For now though, it is a new and young format. I am more than willing to give it a chance to mature and see how it develops.

All these formats are what is called Constructed, with 60 card decks, and no more than four of any non basic-land in the deck.

Let's move on. Commander, also known as EDH or Elder Dragon Highlander, is a format that evolved out of (or into) the Singleton Format - where you could only have one copy of any given card in your deck that wasn't a basic land. Also, decks were 100 cards, and player's life total started at 40 rather than 20.

Commander was designed as a multiplayer format, usually for four people at a time, and is a very slow game. Commander is definitely not my cup of tea, but I understand the desire for players to have a format where they can use these older, more powerful cards that would normally only show up in Vintage or Legacy decks. Especially when you only need to have one of them, rather than multiples. I don't even want to think about people trying to buy Sol Rings for their Commander decks if they weren't already included in the preconstructed ones.

A variant of Commander that failed was Tiny Leaders. This version of Commander was advertised as a lighter, quicker version of the game, where all your cards were capped at a converted casting cost of . It failed, because the format was solved in short order. As I noted last time, board wipes started at a CMC of , so they were excluded from the format, and without the ability to put the breaks on decks led by Geist of Saint Traft or Ezuri, Renegade Leaderfoil, the format died without much fanfare.

Not all potential formats work, sad to say. But it's worth the effort to try.

Conspiracy - either set - is another multiplayer format, except this time it's draft/limited in nature. The cards involved are designed to work at a table with multiple people, from the draft process through to the end. I didn't play it a lot, but from watching the people play while at my LGS, it was fun to play and encouraged social interaction. I highly recommend it.

Two-Headed Giant was inspired by Two-Headed Giant of Foriys (totally), and is the first team game where two people share a turn and a communal life pool, but otherwise act independently.

Another team format that I was introduced to years ago was called General. In this format, there were three players on each team. A "General" and two "Captains". The general sat in the middle. Each Captain could only attack the Captain in front of them, and the general could only be attack or be attacked once one of the flanking captains was defeated and only on the 'flank' that has collapsed. Once the General goes down, the team loses. But I haven's seen that in ages, and I don't know if anyone plays that outside of the kitchen table.

After this, there is a host of more casual, or kitchen-table formats. Pauper/Prince, Pack Wars, Highlander, Prismatic, Tribal Wars, Mental, Planechase, Archenemy, Cube ...

You know, I want to hear from you guys - what's your favourite format or variant and why? Discuss all you want, but remember, there is no 'right' or 'wrong' here, just degrees of opinion.

This article is a follow-up to Pattern Recognition #13 - Board Wipes The next article in this series is Pattern Recognition #15 - The Two Great Cycles

KingMathoro says... #1

First off, love your articles! They are packed full of fun information. As for my favorite format I would definitely have to say EDH. I like the fact that my friends and I can all sit down for a couple hours and just play Magic with each other in a group. All the while playing politics with one another as well. I also like the fact that so many different decks exist out there and that my choice of play style is nigh limitless!

January 26, 2017 1:24 p.m.

Reaxetion says... #2

Don't forget about the age old "Flip it or rip it!" NO. Please, I take that back. Everyone forget about it, nobody play this game, it is bad.

My favorite format is either Modern or Commander. Commander is just a fun casual experience with powerful cards. Each game feels different and unique - plus the deck building options are endless. Modern on the other hand, rewards the ability to read a field. Decks should be 'living' in that small changes are made for each tournament. I also like that it rewards familiarity with an archtype and that all playstyles are capable of winning any given day.

January 26, 2017 1:42 p.m.

RazortoothMtg says... #3

i have to agree withKingMathoro and Reaxetion about EDH. Best format ever

January 26, 2017 4:28 p.m.

Austin0 says... #4

OH MA GAWD I JUST LUV PLANECHASE

January 26, 2017 5:21 p.m.

Austin0 says... #5

OH MA GAWD I JUST LUV PLANECHASE

January 26, 2017 5:22 p.m.

Austin0 says... #6

Cud that posted twice srty

January 26, 2017 5:22 p.m.

berryjon says... #7

Something that I considered putting into the article, but killed it before the first draft for being the single worst idea in the history of Magic: the Gathering. Be glad you (95%+) of you have never heard of it except in the abstract.

Ante.

January 26, 2017 6:02 p.m.

RazortoothMtg says... #8

I know about ante, and i'm not even really an Old Fogey, mostly because of picking up a couple Timmerian Fiends from someone because I like old cards.

January 26, 2017 9:28 p.m.

Pheardemons says... #9

Hey berryjon, again love the articles! Always excited to hear about Magic from a time before I even knew what the game was. Also, never even heard of General. Sounds interesting. My favorite formats would have to be modern and EDH. If I HAD to chose one of them, I would probably choose EDH. The casual style of play, the almost limitless deck possibilities, and even budget decks can be powerful if played correctly. Also, newer players can the chance to look at weird, complex, and fun scenarios that can help if they want to get on the competitive scene in any other format. Also, I've never really met anyone in playing EDH that will act like a huge a**hole if they lose, or rule shark.

I also wanted to ask if you could possibly write an article on the difference in how decks can win between spells and creatures. I know that wizards will specifically push a certain archetype (control, aggro, ect) if they feel like it is underrepresented, also they will ban cards when one becomes overpowered. I've also heard rumors that wizards became somewhat upset with how modern was extremely low in creature decks that they made bannings in order to try and change that (there is some evidence in that with the new aggressive turn modern is in). However, different formats are definitely diverse in the fact of how they win. Legacy and Vintage are obviously extremely spell heavy as that was back when those spells weren't too overpowered, modern has become creature heavy but before the banning of splinter twin it was somewhat spell heavy, and standard obviously rotates depending on what is printed. I think an article talking about the design of cards that pushes support for spell or creature type decks, also the fact of the cards that were printed early in magic's history that supported either creature or spell heavy decks as well. I hope this all made sense.

January 27, 2017 12:50 a.m.

berryjon says... #10

Pheardemons: The differences between Aggro/Combo and Control seems like a good idea. Let me write that down.

...

Done!

I learned about General from the old magazine "Scryed", way back when. That magazine also introduced me to another fun little variant.

The Brothers War.

This variant plays out like your normal duel, but with one caveat. Whenever a player taps a land for mana, they get a depletion counter. When a player's Depletion counters exceeds their life total, they may no longer gain mana from their lands to represent the massive damage being done to the ecosystem. You could also directly add depletion counters to a player by using spells that cause damage (but not creatures). So a Lightning Bolt could add three counters to a player, but a Prodigal Sorcerer could not.

The article pretty much said that Sol Ring and other artifact sources would be vital to each player, so plan accordingly.

January 27, 2017 1:43 a.m.

Pheardemons says... #11

Thanks berryjon! Glad you liked the idea, would absolutely love to see and article on it in the future!

the Brothers War seems very tactical. Albeit lifegain decks are probably the mass of the format, and artifact hate cards would be in every deck and/or sideboard. Seems interesting to say the least.

January 27, 2017 2:51 a.m.

Chandrian says... #12

I must say I really enjoy this series of articles. Trivia about how the game evolves is always fun to me and I regularly get to know of the existance of new fun/interesting cards.

As for the formats I like: I'm a casual player,I draft pretty regularly and do prereleases too. I enjoy both. I also play EDH because I only need 1 copy of cards and I just love politics/weird interactions... but EDH would be only #2 on my list of best formats I ever played.

The #1 format I played was Conspiracy: Take the Crown! I enjoyed the alternative drafting, but most of all it's the aspect of multiplayer games that attracts me here. In fact, I liked it so much I'm thinking of buying a booster box from CN2 and turn it into a cube (I've never made a Cube, so there's another challenge).

January 27, 2017 6:15 a.m.

AngryKitten says... #13

The format I prefer is EDH. There is so much room to make interesting decks and the nature of the game allows goofy shenanigans to work out. I play some Modern when I feel like being competitive and Conspiracy draft is super fun.

One format that I've really enjoyed with my playgroup is "Big Deck" (or Massive Deck as we call it). The way we play it is we start with one shared deck (400+ cards) which has no lands. We separate the deck into multiple piles which each count as a "library" and can be drawn from. Players can play any spell as a land and tap for any colors in the card's cmc. Each player has their own life total and graveyard but any rule or effect that deals with the library is up to the player's choice. Want to scry? maybe leave a bad card on top to troll your opponents. Brainstorm? draw from 3 different libraries and put back what you don't want and never draw from there again. Never a dull game there.

January 27, 2017 9:46 a.m.

DrLitebur says... #14

I'll tell you something, I played back before there were formal deck types, back before you had the ability to look online and see what decks the "pros" were using. There was this publication called "The Duelist", which came out every month, had card prices for all the sets and was almost a bible for everything Magic that month. If you wanted to get prices, you had to look them up in that book, not online. Yes, I am showing my age. I...well, I have a casual deck that plays on that nostalgia now, with Hymn to Tourachs, Hypnotic Specters, The Rack in multiple copies, Dark Ritual (of course) and I added a few newer cards, like Megrim and the newer, slightly more expensive specters, but the theme of the deck is still the same.

Now overall my favorite format is EDH? Why? I just enjoy the hell out the interactivity, the way that everything and everyone plays more for fun instead of cut-throat all the time. Standard has evolved into a Copycat (and that was not intentional) game, see who can buy and build the exact deck the "pros" play first, rinse and repeat. The format gets old, really quick. I wish the format was more...intuitive, like back 20 years ago, where deckbuilders like myself were inventive and were able to stand half a chance, instead of running into CoCo after CoCo deck every week. This time it will be B/G Delirium after B/G Delirium deck...no originality. No pizzazz. No...thought. Sheeple. That's what I run into all the time...sheeple.

January 27, 2017 9:56 a.m.

berryjon says... #15

DrLitebur: Wizards recognizes the problem with Standard, which is why they keep switching up how Standard is formatted to encourage quicker turnover of decks. In theory it works, as older sets with certain cards ((coughCollected Companycough)) will leave Standard rotation faster, meaning that the format will purge bad combos quicker.

The recent bannings tell me that the reality is far different. Saheeli's Cats isn't going anywhere for years. It took months for Aetherworks Marvel to get addressed, and even then it was the older card in the combo that got the banhammer, not the newer enabler which means that once Shadows over Innistrad and Eldritch Moon rotates out, that ban becomes redundant.

Standard is necessary for the game as it allows newer players to get used to the constructed tournament format. But the balancing act involved is slowly falling apart as Wizards keeps tweaking the format, then tweaking it more before waiting for it to settle.

January 27, 2017 11:03 a.m.

DrLitebur says... #16

berryjon: I understand that Standard is a necessary starting point for a lot of new players. I also understand that Wizards needs that format to sell the most cards, because that is where their primary market is. The secondary market (the resale of singles for formats such as Modern, EDH, Vintage, etc) nets Wizards next to nothing. So that format is their money-maker. I know all about profit/loss, markets, and whatnot.

But honestly, seeing the same decks, week in and week out, bores the hell out of a player like me. There is no innovation, no thought process. It is all about copying people. The only differences in the game is the player. Honestly, I could care less. I take a look at the first three cards a deck plays, I know their whole 60, their sideboard, and the mystery is totally gone. That is part of what makes the game so good, the mystery and the whole...what is going to happen next. That is almost gone in a format like that. That is why I like EDH so much, because no two decks are alike, and honestly it is so much more enjoyable.

January 27, 2017 1:38 p.m.

Camel-Senpai says... #17

EDH is definitely my favorite format just because of the amount of ridiculous things you can do with such a small ban list.

January 27, 2017 1:54 p.m.

Argy says... #18

I hate EDH because I hate my EDH play group.

It is ruthlessly competitive to the point that most games are over by turn 5.

You are usually just waiting to see who will combo out first, and the turns take so looong as people continually count up their mana or counter/counter/counter.


I am a Standard bunny through and through.

I am lucky that at my LGS FNM they have a "serious" and a "casual" pool.

Although you still find some people playing Pro decks in casual, there is a LOT more variety of decks and the majority of them have been built by the person playing them.

It appeals to my creative side.


At home I enjoy Planeschase and drafting a mini-Cube that I put together.

We play "Shelf" - decks that have at one time been Standard legal.

I used to play Pack Wars pretty regularly with a friend but he works long hours now.

January 27, 2017 1:56 p.m.

Important note: Modern is a non-rotating format, not an eternal format. "Eternal" serves to point out that cards from the beginning of Magic are legal to play, not the fact that a format doesn't rotate.

January 28, 2017 12:39 p.m.

berryjon says... #20

GlistenerAgent: NOOOOOO! My research has failed me!

January 28, 2017 3:24 p.m.

GobboE says... #21

We've played a game of 'flip it / rip it' : as some one above mentioned it. It was fun to play and rip up common cards (we've only played with commons ;) ) for once (the cards get destroyed - literally - instead of going to the graveyard). I think that type of play is called Iron Man. It was a one off , however, we have no wish to rip up further cards

January 30, 2017 6:13 a.m.

Argy says... #22

I guess you could just proxy the cards to rip up, if you wanted to play without destroying actual cards.

January 30, 2017 7:34 a.m.

Winterblast says... #23

I played Legacy and Vintage like 8 or 9 years ago, then stopped when my local shop closed (but I kept all the cards). Sometimes early in 2016 I found a new shop nearby and started playing again...found out that no one plays vintage or legacy anymore and that sucked a lot.

Modern and Standard is popular here but I always hated standard because you have to buy new cards all the time and they lose value very fast so it's too expensive imo. Modern is ok to play but I don't really have time on weekends when the tournaments are and at other times there are only few players to be found.

Commander is played here every week and at the moment it's my favourite format. For me it's a good replacement for vintage and legacy, which is absolutely dead here. I really have to disagree with the statement that it's a slow format though. Having almost all cards except P9 available (and Timetwister is even legal, you know), decks can potentially win within the first 4 turns, even with the singleton rule. All the mana artefacts with cmc 0-1 make a consistant quick start possible and just imagine what it means when you drop Land Equilibrium on turn 1 or 2...absolutely hilarious :)

I'd appreciate more torunaments in that format though, but I guess a bit more competetive players would still be needed to have frequent tournament play. I hope that more of the new players invest enough money to reach a competetive level with their decks or try to build cheaper decks that specifically fuck up expensive strategies. In multiplayer games you can still have success with a slower or weaker deck (if you don't get nailed right in the beginning) but for 1 vs 1 games you don't have any chance with a modified preconstructed deck. Eventually investing in eternal formats is no loss because most of the cards on the reserved list will not get any cheaper over the years and whatever you buy now can be sold for the same or more in a few years. Shouldn't be too hard to convince the newer players to save money for commander/legacy/vintage staples instead of throwing it out for new booster displays with the hope of winning the lottery.

January 30, 2017 7:47 a.m.

Aztraeuz says... #24

EDH is by far the best format. I absolutely love it. It is really the only format that keeps me consistently playing Magic. If it didn't exist, I would probably take extended breaks from Magic.

It has absolutely everything, top tier competitive play (I use Zur the Enchanter), mass huge creatures (I use Kaalia of the Vast), casual play (I use Daxos the Returned), and of course Tribal fun!! I play a decent amount of Tribal but Ghoulcaller Gisa Zombies is probably my favorite. Marrow-Gnawer + Relentless Rats is another favorite, while Purphoros, God of the Forge is fantastic for my Mono-Red itch.

I have other decks, but they typically don't last long or I get bored of them. My Eldrazi was a good idea, but it gets boring, for example. I am currently trying to optimize my all White Border EDH deck, that is a fun challenge.

February 1, 2017 1:11 a.m.

I like Modern, though I play mostly casual. All my decks are tribal (and modern legal). I also have one EDH deck I am still tweaking that I only got because my friends play. I personally don't like EDH, I prefer playing FFA, Star or Emperor.

Star you play with 5 players with the two players in front of you being your opponents and the two side players being your neutrals. To win, your two opponents must be defeated, by yourself or their opponents. The rules for neutrals vary with playgroups, but generally they can not effect you unless it's a global effect in the vein of sphere of influence used in Emporer (Generals).

February 1, 2017 1:24 p.m.

Why didn't you mention 5-color Magic?

February 2, 2017 7:13 a.m.

berryjon says... #27

ClockworkSwordfish: Because there are too many formats to mention them all in one article, and I was depending on you guys to fill in the blanks for the benefit of everyone else.

February 2, 2017 11:01 a.m.

I dunno, man. It's obvious you were only mentioning the most famous and important ones, but I think that would qualify more than a lot of them (Frontier, cough cough.)

February 2, 2017 2:36 p.m.

Argy says... #29

Frontier is relevant at the moment.

February 2, 2017 3:09 p.m.

Because I build many tribals, up to 18 decks now, my friend and I were talking about doing a tribal draft.

Each deck is put into a collective pool, and each player gets to peruse each deck.

Once every player has perished each available deck, everyone bids life/hand size on the rights to use each deck as it is auctioned off.

Once everyone has bid their handicap and selected a deck, the tournament begins.

My friend only suggested my decks because of relatively similar power level and casual nature. Doesn't have to be tribal decks, just decks that are relatively evenly matched and fair/fun to play.

Sounds like fun when I get back home to the states. Good friends, good beer and just a bunch of MTG.

February 3, 2017 12:28 a.m.

TheRedGoat says... #31

So has anyone here ever gotten to play Prismatic? And am I right in thinking that it is the format that everyone has to have a mono colors deck and be sitting in WUBRG order?

I sadly have never gotten to try this myself, but hearing about this actually inspired my first attempts at gathering cards for Edh decks and is what really got me going for collecting cards so it always felt like my pseudo-favorite.

I would say EDH is my favorite format, if only due to the number of times I've tried it over others, but for someone who was pretty new to the game I actually won my first limited draft I ever got into. I've very slowly started to prefer the more deliberate pace of limited over the OTK combos that are in freaking every EDH deck now a days, so that has started to burn me out on it.

February 5, 2017 11:23 a.m.

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