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shock7123 on My Life To Take
1 year ago
Usually, whenever I've seen Oloro played, his main win condition is a combo of some kind. I see you run a couple of the main pieces, but here are the ones to complete them:
Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top gives infinite lifegain, lets you draw your entire library, then you can zap your opponents with Aetherflux Reservoir until you win.
Maralen of the Mornsong + Opposition Agent is a soft lockdown combo that turns off player draws, makes them lose life while giving you additional card advantage.
I see that you run the Sanguine Bond + Vito, Thorn of the Dusk Rose combo in the deck already. If you want a redundant effect for Vito that still works with that combo, Exquisite Blood has the same effect on an enchantment for an increased mana cost.
Decree of Silence + Solemnity makes it so that your opponents can't cast anything without it just being countered infinitely. Sure, if they have ways to cast something from outside their hand, it can still be cast, but that's why I like having some cards like Drannith Magistrate or similar effects in there as well.
Dovescape + Guile is a hilariously broken combo to run as well. Counter everything, get dove tokens equal to the CMC of anything anyone casts.
Azorius also has access to a bunch of hard lock out combos. Knowledge Pool + Lavinia, Azorius Renegade , Knowledge Pool + Teferi, Mage of Zhalfir , Omen Machine + Teferi, Mage of Zhalfir , the list goes on.
Solemnity combos with quite a few cards, since it lets you abuse anything that would usually put counters onto a permanent or player. Force Bubble, Phyrexian Unlife, Decree of Silence, Celestial Convergence, Glacial Chasm, Dark Depths and Nine Lives all come to mind.
Esper is a fun color to play with if you like being the guy to repeatedly and often screw over the table. Oloro allows you to run any shell you really like, gain life even without taking him out of the command zone, and convert his own lifegain into card draw while draining your opponents. If you really want to up the archenemy factor, Sen Triplets is another Esper creature that loves to mess with anyone you're playing with.
MrKillStar on Syr Konrad EDH
4 years ago
Lhurgyof - I would personally keep those cards away from Syr Konrad and use them in deck with
K'rrik, Son of Yawgmoth
,
Vilis, Broker of Blood
, etc... also from the new set:
Profane Transfusion
(I know this is few months old comment, so you probably know about it already).
nieds - I see you already got a lot of really good cards, I'll just type some of them that I cut out since they're kinda meh in this kind of deck below. Anyway, you can check my Syr Konrad's deck here: For the Void. Im still switching few cards, explaining why I chose every card in the deck description, etc. I decided to go with mix of reanimator+aristocrats with several infinite combos. So I would welcome any feedback aswell and you might get some inspiration right there! :)
Some cards I would cut and why:
1)
Loxodon Warhammer
- is good in voltron / attack based decks, but here it looks like a random card that can gives you some life back (which black/other artifacts can do just better than lifelink artifact), but for 6 mana its meh. You could replace it with
Shadowspear
, which is three times mana cheaper and provides you with another utility ability. Or simply
Bontu's Monument
as another pseudo mana rock that also gives you a bit of life.
2)
Sensei's Divining Top
- I know SDT is amazing on its own, but I wouldnt personally bother with it, unless you would go for the Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top
combo. I would switch it for either
Viscera Seer
(as another free sac outlet), or my choice for my deck was
Shadows of the Past
(with any infinite creature generator+sac and Bolas's Citadel, you can just "tutor" and cast whatever you want from top of your deck - think I explained it in my deck's description already or I add it sometime later).
3)
Painful Quandary
- Again, good card, just doesnt fit that well in my opinion. Goes well with
Mindcrank
and
Archfiend of Despair
but thats probably about it. I would rather put it in some discard focused deck. Instead of this, card like
Morality Shift
would be really cool for sure. Or cards like
Forever Young
/
Gravepurge
/
Death Denied
to proc Syr Konrad's ability and recast them with Bolas's Citadel + another card draw sources. Or you could also stick to enchantments liie
Mortuary
/
Haunted Crossroads
(parts of my infinite combos).
4) From planeswalkers I would personally keep only
Liliana of the Dark Realms
(to help with land drops and deck thining) and
Tevesh Szat, Doom of Fools
(creates more tokens than Lilianas, decent card-draw and punish opponents for letting you -10 him). Other Lilianas are not bad for sure, just either slow or not that fascinating as they seems to be. Karns are just out of place.
Cards I would put in for sure:
1)
Tortured Existence
- even on its own, it triggers Syr Konrad's ability twice and only for everytime! As you might already know, I use it with
Phyrexian Altar
and
Desecrated Tomb
to make infinite etb/die/sac triggers.
2)
Bog Witch
- discarding (creature) cards to trigger Syr Konrad's ability; is basically
Dark Ritual
on a stick which you could use to
Reanimate
/
Animate Dead
/
Victimize
right after. Also is 1/1, so another target for your
Skullclamp
.
3)
Doom Whisperer
- big good stuff with ability to filter your deck and put creatures directly from your library into the graveyard.
4)
Haunted Crossroads
- even on its own, its great way to get your creatures back (on top of library for Bolas's Citadel), next to
Phyrexian Reclamation
.
5)
Emergence Zone
- simply to give your spells Flash when you would need them, really nice utility land (similar is
Winding Canyons
but only for creatures, so eh).
6)
Malakir Rebirth
Flip - cheap way to "protect" your creature, triggering Syr Konrad's ability or another land if needed.
7)
Tainted Strike
- absolute game winning beast card with Syr Konrad and either any creature/sac generator, boardwipe with 10+ creatures on board, or discard/mill cards.
8)
Diabolic Intent
- you got plenty of token generators, so this is just mana-cheap tutor.
9)
Feed the Swarm
- more ways to deal with enchantments and creatures.
I hope some of this will help and you like some of those cards! :)
Daedalus19876 on The High Arcana: Circu Citadel cEDH
4 years ago
FaiberJC: Hmm. Well, the primary combos are laid out in the deck description, but I can re-list them here ;) Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top , Demonic Consultation + Thassa's Oracle , Dramatic Reversal + Isochron Scepter , Notion Thief + Windfall .
Regarding your group's rules about creature type... It's certainly possible for this list (you only lose Thing in the Ice Flip, which isn't that important anyway, and which I'd replace with Dark Confidant). But the kind of meta where those rules exist is not one where this deck would be polite to play. I feel like I need to clarify, this is a deck that tries to win as quickly and brutally as possible, often on turns 1-3. Tribal synergies are not the goal here.
The deck will certainly have a lot more trouble if you try to build it without any of the powerful mana rocks. I'd cut Ad Nauseam if you don't have any of those cards, and add many more 2-mana rocks to compensate.