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Loki1028 on Yarok, the trigger happy.
4 years ago
Yarok, the Desecrated is probably the most fun commander I have ever played. What we are looking to do with this deck is draw cards, play lands for value, and WIN! This is not always the fastest starting deck, but with the right hand you could be ending turn 3 with Yarok out and 6 lands on the battlefield. Lands matter: I’m going to get this off of my chest right out of the gate. Mana Breach is a beautiful card. This is exactly the kind of card that will make people say “oh no…” when it hits the table. We are running some cards that will allow us to not care about where our lands are or how many we need to have in play. Crucible of Worlds and Ramunap Excavator allow us to play lands from our graveyard. If we have out Exploration Dryad of the Ilysian Grove or Azusa, Lost but Seeking then we will be playing lands multiple times a turn. Hope you have out Tatyova, Benthic Druid for some extra value and plenty of life gain. Having Azusa and Crucible out means you could use Strip Mine 3 times on every one of your turns. It wouldn’t take long before that Mana Breach really puts the nail in someone’s coffin. Every spell you cast puts a land back into your hand that you can gain value off of. And every spell they cast trying to keep the pace is really just going to put them another step behind because they can’t play more than 1 land per turn. The lands you want to return to your hand is going to be one that you tapped for mana (so you can play it again and get 2 mana off of the 1 land), and one that either gains you life or allows you to scry when you play it. Bouncing the scry lands are optimal so you can sift through your deck and have better draws. The Gitrog Monster and Rampaging Baloths are absolute powerhouses in this category when supported with just a few of these cards. Strip mining someone 3 times a turn is just plain bonkers, now imagine making 12 4/4’s, with the help of Yarok and Baloths, while doing so. If Gitrog is out you’d be destroying 3 lands and drawing 3 cards. Not quite as powerful as the Baloths, but still nothing to sneer at. Life from the Loam is a really flexible card in this deck. Use the Dredge.
A few combos: Sylvan Safekeeper + Titania, Protector of Argoth These two together allow you to sacrifice lands to protect a creature while making a 5/3 elemental. Don't forget if you have risen reef out the elemental entering the battlefield will trigger it. And if Yarok is out you get the trigger twice! Do not be afraid to put lands into your graveyard with this deck. You will have ways to get them out. Deadeye Navigator + Peregrine Drake This is a combo for infinite mana with Yarok on the field. Souldbond the two together, tap 10 lands and add the mana to your pool, use 1U to blink the drake. When the drake comes in you get to untap 5 lands. Twice. This will net you, at least, 8 mana each time. Lather, rinse, repeat.
Archaeomancer + Ghostly Flicker + What are wanting to do? This is an insanely strong combo. Ghostly flicker is going to let you blink 2 target “artifacts, creatures, and/or lands”. As long as one of your targets is Archameomancer you will be able to repeat this as many times as you want. “When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand”. When he enters target Ghostly flicker and return it to your hand. Now, with your other target what are you wanting to do? Your other target could be Acidic Slime so you could destroy all of the lands in play. Mulldrifter can draw your deck. Reclamation Sage can destroy any/all problematic artifact or enchantment in play. Man-o'-War bounces all other creatures. Eternal Witness gets anything back from the Graveyard. Massacre Wurm destroys your opponents’ creatures, and just hope they are playing tokens. This will kill your opponent swiftly. Grave Titan makes 2/2 hoardes. Rune-Scarred Demon will let you find anything you want from your deck. Jace's Mindseeker will mill opponents out and let you have some fun casting card of theirs in the meantime. With all these options you are bound to some something that you want to abuse. Doing these without Yarok in play can be crucial plays. With Yarok it is just sickening.
Leyline of Anticipation + Omniscience Play anything from your hand at instant speed for free. Can anything else make life any easier?
The rest of it:
There is a little bit of everything here. Counters, reanimation, bounce, removal, and ramp Crop Rotation and Harrow can give you some added bonuses with some choice card on the battlefield in the mid to late game when you don’t really need the extra mana. I have considered putting in a Elixir of Immortality because you can get nuts with the card draw. In one of the last games I played with this deck I had stolen a Consecrated Sphinx. There were a ton of things going on other than that on the board, but at the end of the draw step of the player to my left I had 12 cards in hand. I won the game with less than 15 cards left in my library while my opponents had less than 15 cards in their graveyards. I got really close do decking myself. Just having that cushion would have kept my blood pressure down.
I really could go on and on, but I'll stop here. Let me know what you think and happy hunting!
Lilbrudder on Commanders by Power Level [EDH Tier List]
8 years ago
I'm guessing because they are in a strong color combination and they win with Deadeye Navigator + Peregrine Drake and Archaeomancer + Ghostly Flicker and drake. You can blink them to mill yourself and then cast from the graveyard Gray Merchant of Asphodel, then blink him until you have killed the table. I honestly see them as strong tier 3.
Raging_Squiggle on If I flicker spell queller …
8 years ago
Note that it doesn't counter the spell, it exiles it. This is important due to uncounterable spells like Supreme Verdict.
In order for this to work, there has to be a second spell on the stack that is targetable say Lightning Bolt.
You flash in Spell Queller, targeting a Supreme Verdict with the ETB ability. In response to the ETB ability, you cast Essence Flux, triggering its LTB effect. It re-enters the battlefield, triggering another ETB effect. (ETB2). Both the LTB and ETB2 abilities go on the stack together (In whatever order you decide), but ETB2 must target a different spell, the Lightning Bolt.
Then the LTB will resolve, allowing the opponent to cast their spell for free, except the very first ETB ability has yet to resolve so there is no spell exiled yet.
Then the first ETB resolves, and permanently exiles Supreme Verdict.
Note this works especially well with Archaeomancer + Ghostly Flicker . (if not playing standard).