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Megalomania on Probably Need to Put Something Here...
8 years ago
Among your curent set of combos, only one of them wins you the game outright. (Argothian Elder + Freed from the Real ). And this is assuming the Elder doesn't get hit with any removal until your next turn after it is played.
The others generate infinite colorless mana or infinite mana of a single color. This means you won't be able to cast your commander and activate its ability on the same turn.
Aside from this, all the creature abilities needed for the combo require tap signs meaning you need to have had them on the board since your upkeep before they can be used. Similar to your "turn 1 win", they aren't that realistic if you're planning to use them against tuned/competitive decks, especially in a multiplayer game.
finallegend on Probably Need to Put Something Here...
8 years ago
Just for my own curiosity, I'm wondering how two of your infinite combos work as they are listed. The two in particular are located in your first infinite combo tab (Under winning with this deck):
Minamo, School at Water's Edge + Utopia Sprawl, Market Festival, Wild Growth, or Fertile Ground = mana of any color or green
Arbor Elf, Argothian Elder, Krosan Restorer, or Voyaging Satyr + Pemmin's Aura or Freed from the Real + a land = infinte mana of the lands color
For the first combo, I think I understand the concept of using Minamo, School at Water's Edge to to untap itself, then use the mana produced by any of the enchantments to rinse wash and repeat the process. What I'm trying to understand is how this combo works for anything other than Market Festival unassisted?
Utopia Sprawl - Only can be enchanted to a forest and Minamo, School at Water's Edge only can untap a legendary.
Market Festival - I can understand how this works as long as one of the mana produced is blue.
Wild Growth - Gives you an extra mana per tap of Minamo, School at Water's Edge, but you need an extra to make the combo go infinite.
Fertile Ground - Goes infinite if you choose , but without another land enchantment or outside permanent, it would only prove to tap and untap itself.
Likewise, I think I understand the second listed combo as you tap the creature to untap a land, use that land to untap the creature, and go infinite. The only one that I can see that can go infinite unassisted is Argothian Elder.
Arbor Elf - Only would work if land is enchanted with anything listed in the first combo (Utopia Sprawl only in cases where there is a second enchantment letting it produce a or if enchanted forest is Breeding Pool or another forest/island).
Argothian Elder - I can see working unassisted as long as one of the lands can produce .
Krosan Restorer - Only if land can and is enchanted with one of enchantments from previous combo, or unassisted when Threshold is active.
Voyaging Satyr - Only if land can and is enchanted with one of enchantments from previous combo.
Long story short, it seems like a lot of that the combos are fairly conditional. I can see 5 specific instances where it works with just the 2 (or 3) cards listed:
Argothian Elder + Pemmin's Aura + (to start)
Argothian Elder + Freed from the Real + (to start)
Krosan Restorer + Pemmin's Aura (with Threshold) + (to start)
Freed from the Real + Krosan Restorer (with Threshold) + (to start)
The remaining combos listed seem like you would have to combine the two combos together to get it running.
If I appear to be overlooking anything regarding either of these combos, please let me know since I always had a fascination with various combos (especially ones that go infinite).