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dragonsandgoblins85 on The U.S. Senate
8 years ago
+1 Upvote! This deck is awesomely insane, insane crazy! I like how its built around a card that causes nobody to win. That's funny... but not funny to those playing against you. Lol. It reminds me of the Avacyn, Angel of Hope + Platinum Angel combo. When i played Commander in Multiplayer that Combo kicked my keester. Nobody could win but the girl playing had a ball watching us all quiver when she finally casted it. I was PO'd because i thought i could counter it but it was only a Psychic Rebuttal....... darn. d&g85
Raging_Squiggle on A commander for a typical …
8 years ago
It's not bad at all. Prismatic Omen and Chromatic Lantern are always must-haves. As long as you have a rather decent amount of lands that can tap for multiple colors, you're good. And ramping is rather good here as well.
www.manabasecrafter.com will help you with setting up good mana bases based on your commander's colors.
Let's see... Combos... -Brainstorms and Ponders- These will all automatically assume Marath, Will of the Wild is in play:
- Cathars' Crusade + Mana Echoes = infinite tokens/colorless mana.
- Archangel of Thune/Leyline of Vitality + Spike Feeder/Kitchen Finks + sac outlet = Infinite P/T and Infinite Life
- Avacyn, Angel of Hope + Worship = Extremely hard to kill
- Privileged Position + Sterling Grove + Avacyn, Angel of Hope + Platinum Angel = Nigh impossible to kill
- Boundless Realms + Emeria Shepherd = Mass Recursion for Win
- Marath, Will of the Wild + Skullclamp 's tokens = crazy draw.
- Xenagos, the Reveler + making 1/1's equal to Marath, Will of the Wild's counters = crazy mana to cast Marath again.
- Marath, Will of the Wild + Aura Shards = Effective control
- Epic Struggle + Marath, Will of the Wild = "Struggle Bug" Win
- Champion of Lambholt + Marath, Will of the Wild = All creatures unblockable.