MTG Combo: Beacon of Immortality + False Cure

Discussion

Massacre775 on Somebody Stop Me! v. 2.0

8 years ago

Question, could you explain to me how the combos with Reveillark, or the infinite combos, wouldnt they require 7 or so lands to function. How does the combo work mechanics wise, because I know my group will ask the specifics of it. HOwever, moreso the 2 bottom combos, in the combos and win con section. Brilliant deck idea I learned some things definitely. Easy +1.

Lifesteal+Extreme Card Advantage+Sacrifice Here is my deck, besides Diabolic intent, palinchron, deadeye navigator, reveillark, ensanguinate, flash, enter the infinite, and karmic guide. What else should I change given the premise of the deck. I tend to use Ertai, the Corrupted a lot in conjunction with Bitterblossom. I have been looking for combos, Guilty Conscience + Stuffy Doll . Beacon of Immortality + False Cure .

Suggestion: Perhaps Thran Dynamo instead of Gilded Lotus. It would cost one less. Oh, and for a potential turn 1 play, play Dark Ritual. Combo:Turn 1: Get a Black Mana. Play Dark Ritual. Play Entomb. Send the any card creature you want. Reanimate. Also useful to lets say you ahve one black mana left in the round an Academy Rector is on the field w/ Diabolic Intent in hand, it would get you the extra mana to go infinite.