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leon_bulminot on Every Planeswalker ever (Pre M13)
8 years ago
Decent build but drop the stuff like Seaside Citadel and Savage lands and replace those with the Lair cards like Crosis's Catacombs and such. The lairs come in untapped.
Also, where's the win factor in this deck? This has very little fishing ability for both mana and win cards. Plus, you should probably look a little deeper into the Proliferate aspect, along with Doubling Season and Parallel Lives. Since you spit out tokens, I'm surprised you don't have those in there.
Also, two must have artifacts in any planewalker deck or deck that plays with counters of any sort: Contagion Clasp + Contagion Engine . Not only can you multiple your counters but you dump -1/-1 onto your opponents. Add in a [c]Prototype Portal[/c] with those two, plus Doubling Season + Parallel Lives being on the field, and you'll be spitting out 4 copies of either [c]Contagion Engine[/c] or [c]Contagion Clasp[/c] onto the battlefield. [c]Prototype Portal[/c] spits out, and this is key, 'token copies' of whatever artifact it's imprinted. That includes artifact lands, artifact creatures (can you say [c]Wurmcoil Engine[/c]?) and artifacts in general.
Overall, the deck is confusing and the types of mana used don't blend well. The ones that need two or fewer lands to come out untapped are slow mana and will hurt you more than anything. If you're going to use them, the Deplete counter lands would be better as, even though they blow up after all counters come off, they spit out 2 mana the following turn. OR, drop those lands for the Myr's that tap for mana. Guess what else? They're all artifacts for Prototype Portal.
http://tappedout.net/mtg-decks/planeswalk-3/ is my planeswalker deck. It's still a work in progress but I didn't make using the planeswalkers specific creatures part of the deck, for the simple reason that they don't have enough cohesion together for me to consider them useful. Now if you have their specific planeswalker out, then they are amazing but usually, at most, I'll have only 2-5 planeswalkers out. My record is 10 with two turns of using Ugins ultimate, two turns, back to back, all because of Contagion Engine + Prototype Portal being out with both Doubling Season + Parallel Lives and having [c]Liliana of the Dark Realms[/c] emblem out with all my swamps out.
You might also want to consider adding in [c]Oath of Nissa[/c] so your planeswalkers don't need to worry so much about what mana is out. You might even consider [c]Chromatic Lantern[/c] as well, to make it where mana color isn't a worry.
Interesting concept but I don't really see a focus here. Going to build it though and test run it. Figured I'd drop some stuff of what I've done with mine and what's worked for me. Hopefully they help!!