MTG Combo: Deadeye Navigator + Peregrine Drake

This combo generates infinite:

  • Mana (any color your lands can produce)
  • ETB triggers
  • LTB triggers

Other variations replace Peregrine Drake with Palinchron or Great Whale.

Steps:

  1. Play Deadeye Navigator or Peregrine Drake.
  2. Play whichever remains from the above step.
  3. Whenever the second one enters the battlefield, Soulbond the two together.
  4. Pay to use Peregrine Drake's new Soulbond ability.
  5. When Peregrine Drake enters the battlefield, untap up to five lands (one of the lands will need to produce ).
  6. Tap all untapped lands you control.
  7. Repeat steps 4 through 6, infinitely untapping up to seven lands at a time and tapping them to float infinite mana.

Discussion

Mxnst3r on Mill Commander

4 years ago

Stardragon, Oona, Queen of the Fae mixed with Deadeye Navigator + Peregrine Drake for infinite mana = game.

Loki1028 on Yarok, the trigger happy.

4 years ago

Yarok, the Desecrated is probably the most fun commander I have ever played. What we are looking to do with this deck is draw cards, play lands for value, and WIN! This is not always the fastest starting deck, but with the right hand you could be ending turn 3 with Yarok out and 6 lands on the battlefield. Lands matter: I’m going to get this off of my chest right out of the gate. Mana Breach is a beautiful card. This is exactly the kind of card that will make people say “oh no…” when it hits the table. We are running some cards that will allow us to not care about where our lands are or how many we need to have in play. Crucible of Worlds and Ramunap Excavator allow us to play lands from our graveyard. If we have out Exploration Dryad of the Ilysian Grove or Azusa, Lost but Seeking then we will be playing lands multiple times a turn. Hope you have out Tatyova, Benthic Druid for some extra value and plenty of life gain. Having Azusa and Crucible out means you could use Strip Mine 3 times on every one of your turns. It wouldn’t take long before that Mana Breach really puts the nail in someone’s coffin. Every spell you cast puts a land back into your hand that you can gain value off of. And every spell they cast trying to keep the pace is really just going to put them another step behind because they can’t play more than 1 land per turn. The lands you want to return to your hand is going to be one that you tapped for mana (so you can play it again and get 2 mana off of the 1 land), and one that either gains you life or allows you to scry when you play it. Bouncing the scry lands are optimal so you can sift through your deck and have better draws. The Gitrog Monster and Rampaging Baloths are absolute powerhouses in this category when supported with just a few of these cards. Strip mining someone 3 times a turn is just plain bonkers, now imagine making 12 4/4’s, with the help of Yarok and Baloths, while doing so. If Gitrog is out you’d be destroying 3 lands and drawing 3 cards. Not quite as powerful as the Baloths, but still nothing to sneer at. Life from the Loam is a really flexible card in this deck. Use the Dredge.

A few combos: Sylvan Safekeeper + Titania, Protector of Argoth These two together allow you to sacrifice lands to protect a creature while making a 5/3 elemental. Don't forget if you have risen reef out the elemental entering the battlefield will trigger it. And if Yarok is out you get the trigger twice! Do not be afraid to put lands into your graveyard with this deck. You will have ways to get them out. Deadeye Navigator + Peregrine Drake This is a combo for infinite mana with Yarok on the field. Souldbond the two together, tap 10 lands and add the mana to your pool, use 1U to blink the drake. When the drake comes in you get to untap 5 lands. Twice. This will net you, at least, 8 mana each time. Lather, rinse, repeat.

Archaeomancer + Ghostly Flicker + What are wanting to do? This is an insanely strong combo. Ghostly flicker is going to let you blink 2 target “artifacts, creatures, and/or lands”. As long as one of your targets is Archameomancer you will be able to repeat this as many times as you want. “When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand”. When he enters target Ghostly flicker and return it to your hand. Now, with your other target what are you wanting to do? Your other target could be Acidic Slime so you could destroy all of the lands in play. Mulldrifter can draw your deck. Reclamation Sage can destroy any/all problematic artifact or enchantment in play. Man-o'-War bounces all other creatures. Eternal Witness gets anything back from the Graveyard. Massacre Wurm destroys your opponents’ creatures, and just hope they are playing tokens. This will kill your opponent swiftly. Grave Titan makes 2/2 hoardes. Rune-Scarred Demon will let you find anything you want from your deck. Jace's Mindseeker will mill opponents out and let you have some fun casting card of theirs in the meantime. With all these options you are bound to some something that you want to abuse. Doing these without Yarok in play can be crucial plays. With Yarok it is just sickening.

Leyline of Anticipation + Omniscience Play anything from your hand at instant speed for free. Can anything else make life any easier?

The rest of it:

There is a little bit of everything here. Counters, reanimation, bounce, removal, and ramp Crop Rotation and Harrow can give you some added bonuses with some choice card on the battlefield in the mid to late game when you don’t really need the extra mana. I have considered putting in a Elixir of Immortality because you can get nuts with the card draw. In one of the last games I played with this deck I had stolen a Consecrated Sphinx. There were a ton of things going on other than that on the board, but at the end of the draw step of the player to my left I had 12 cards in hand. I won the game with less than 15 cards left in my library while my opponents had less than 15 cards in their graveyards. I got really close do decking myself. Just having that cushion would have kept my blood pressure down.

I really could go on and on, but I'll stop here. Let me know what you think and happy hunting!

TheMazter13 on Temur Smackdown

4 years ago

Having played Animar, it sucks having to tap 3 lands to play a 4 mana spell. Avoid pips and low Pip:Generic Ratios if possible . Every pip is mana you have to pay and we don't want to pay much. But cards like Surrak Dragonclaw and Maelstrom Wanderer are both good even though they have a full RUG in their cost

Also, you have a lot of value engines that work off creatures ETBing. However, Animar is your value engine. Why play Rhystic Study for 2U with a chance to draw cards when you can play Mulldrifter for U to get a 2/2 Flyer and 2 cards? Noncreature spells have to paid for in full, so they should probably interact with your creatures more. Mana doublers like Zendikar Resurgent are way too big to be worth much. Why double your mana when everything is basically free on turn 7 anyway.

Maybe more artifact creatures? X spells? Hangarback Walker ? Wurmcoil Engine ? More valuable Single Pip cards like Mulldrifter or Peregrine Drake . I know your degenerate self loves 2-3 card combos well Deadeye Navigator + Peregrine Drake = Infinite Mana and Infinite ETB if something cares about other creatures. Also, probably should play Deadeye Navigator if you're playing Panharmonicon and maybe add some value ETB like Eternal Witness or Mulldrifter and Navigator can flicker Prime Speaker Zegana or Tishana, Voice of Thunder and get some insane card draw

KrazKiLLa90 on Yarok's Landfall

5 years ago

try adding Deadeye Navigator + Peregrine Drake for infinite mana. add Sensei's Divining Top to help filter the top of deck especially since you already have a means of playing from the top of your deck

VexenX on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

5 years ago

Starsky2814: For me a combo is only as strong as its pieces. Peregrine Drake is just not good by itself, and that really turns me off to adding it. If I wanted to make this the most streamlined deck, I would just add all the creature tutors out there and then use the Deadeye Navigator + Peregrine Drake combo all the time. However, any deck with can do this, and I want this deck to be something unique, at least to me. I would like to believe my Omnath, Locus of Rage Primer helped bring light on how cool that commander is by doing some really unique stuff. Sure, Lord Windgrace took some of the "Lands-matter" hype last year, but the deck is still really sweet. With Omnath, Locus of the Roil , I am trying to make a commander deck that is unique in a way, but also powerful. I have actually removed all Tutors from all but two of my commander decks, just because I wanted some variety in play. I just came to realize I really don't care about winning every game as long as I have fun and my deck does cool things. This is also a big reason I changed my Scion of the Ur-Dragon deck to an The Ur-Dragon deck. I was just bored of winning games the same way over and over.

I hope this explains my reasoning. Every play group is different and every individual player is unique. This is just my philosophy! My dream with this deck is to win with 4+ Omnaths in play (or flicker him 4+ times in a turn)! Stupid stuff like that is what makes Commander so great!

Gonbarru on Aminatou. Working on it.

5 years ago

Hahaha, as you said, the deck is SO much fun! My last win was quite crazy: couldnt do anything for 5 turns because i was mana screwed, then i could tutor into Sensei's Divining Top to find lands quickly. After this, I could play Future Sight (with the top this means pay 1 draw 1) into Deadeye Navigator + Peregrine Drake ...infinite mana (and infinite draw)!!! Finally I could play Angel of Despair bounding it with the navigator and blinking it infinite times, destroying EVERY PERMANENT on the board. GG! And I wasnt event looking for the combo!

CBBA on Milldrotha, the Infinitetide (Muldrotha-EDH)

5 years ago

Yes you are right Jace, Memory Adept is better. What do you think about replace Noxious Gearhulk for Mikaeus, the Unhallowed and Sudden Spoiling for Walking Ballista . This two cards are a OTK Combo and Walking Ballista works also with Deadeye Navigator + Peregrine Drake combo.