MTG Combo: Deathmist Raptor + Den Protector

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trebek19 on

8 years ago

FaintlyThere I really appreciate the advice, I'm going to try it out for FNM this week. I like the Deathmist Raptor + Den Protector combo, however the Eldrazi Displacer is a much better card for the reasons you stated. Thank you so much!!!

IzzetGod on Jund Midrange (4th at SCG Provincials!)

8 years ago

n4pesto: I acyally think that the Inexorable Blob is the best card in the deck. I figured Deathmist Raptor + Den Protector would be nice to have in case I mill/discard the Raptor. Than I can have multiple of them coming back. I guess I can cut that combo out and add more value spells like Kolaghan's Command and such.

I want to try and make this as midrange as possible while still keeping the Delirium and Discard as the main part of the deck.

DumbStarbucks on The Vastwood: A Tree Themed Deck

8 years ago

Thanks! I could probably splash black in by adding Deathcap Cultivator for Leaf Gilder and a swamp in the mana base. It'd be a shame to lose that sweet flavor text on Leaf Gilder tho. The real issue with adding cards like Nissa, Voice of Zendikar is the price. I'm not sure the deck has any real chance of being competitive at a FNM, but if it does she would be a natural fit. Adding Deathmist Raptor + Den Protector could also make it more competitive.

Dayfonron on

8 years ago

The mana base is gross, but due to the extremely high number of double black costs (Liliana, Ob Nixilis, Kalitas, Languish) and the importance of turn 4 Gideon, I had very little room for flexibility. I'm hoping the life gain in the deck can offset the pain from running a full contingent of pain lands.Single card Discussion:

Liliana, Heretical Healer  Flip: Liliana fills what I consider to be a couple important roles in this deck. As an early creature with lifegain, she can slow down more aggressive decks and provides me an early play. After flipping, her discard ability is offset by the grindy card-draw from Nahiri, Ob Nixilis, and Sorin, while hopefully disrupting Blue control strategies that look to lean back on countermagic in hand. She can be reliably flipped by playing Hangarback Walker for 0, and then, if I get out a Gideon emblem, she can reanimate it for free with her -X. Also, the zombie token provides nice synergy for Kalitas or Ayli in a pinch. Admittedly, it's a nuisance that I'm playing 9 legendary creatures mainboard that she can't reanimate. C'est la vie.

Ayli, Eternal Pilgrim: A very strong deterrent and two drop. I'm unsure how reliably I'll get her exile clause active, due to the mixture of pain lands and life gain. The deathtouch on is invaluable against decks that rely on more efficient creatures to get ahead early.

Hangarback Walker: In addition to the above synergy with Liliana, it's a proven and powerful card at all stages of the game. In a world where Ayli's second ability goes active, the tokens can be used to machine-gun opposing permanents and clear the way for victory.

Languish + Radiant Flames : Im relying on my 4+ mana Planeswalkers to win me the game through card advantage and overall power, so my number one goal is making it to turn four in good shape. Hence, I'm electing to run 7 potential board wipes in an attempt to stifle any popular aggro decks as much as possible. Also, due to Ayli and Liliana both being 3-toughness creatures, I can tweek my casting of this in order to not always get the full effect and protect my own creatures.

Nahiri, the Harbinger + Ob Nixilis Reignited + Sorin, Grim Nemesis : I'm relying on the fact that these planeswalkers are all templated "+X: ~Draw, -Y: remove, -Z: Do something fancy" in order to win the game. Sorin helps grind away my opponent's life total while his removal help keeps me healthy. The other two are extremely straightforward.

Kolaghan's Command: This card is basically guaranteed card advantage. Unless I'm shooting my opponent in the face, it will always be a (hopefully impactful) 2 for 1. With Nahiri and Liliana helping me pitch cards, I'll often have good targets to recur. The discard helps as part of a proactive anti-control strategy and I'll likely never be sad to see this card.

Gideon, Ally of Zendikar: This card is dumb and will more than likely be how I win most of my games. All three of his abilities are relevant and immediately useful. I'm running 4 because as a high-value target, it's likely to see a lot of hate and I want to see it every game.

Kalitas, Traitor of Ghet: This card is also dumb, and additionally is a check to potentially frustrating graveyard based strategies a la Deathmist Raptor + Den Protector and Fleshbag Marauder + Relentless Dead . Also, it provides me a better target for Nahiri's Ult than the other small creatures in my deck. In this deck, the lifelink will be relevant.

An important note to the evolution of this deck is that I'm not 100% sold on red. I'm not playing red due to budgetary concerns and am extremely interested in considering either an Abzan or an Esper build, as I have access to 4x Jace, Vryn's Prodigy  Flip. Things that still concern me include Dragonlord Silumgar, because its ability to take my Planeswalkers and immediately use them against me could be a hugely damaging play against me without my running any relevant mainboard instant speed removal. I'm not sure how threatening ramp decks are at the moment, so I'm unclear how worried I should be about menacing 4+ toughness creatures. In that vein I also have concern for 5+ toughness creatures like Mindwrack Demon, Goldnight Castigator, Sigarda, Heron's Grace. and any other theoretical threats. I'm not sure how well I handle these cards before sideboarding.

DroseraC on Relentless Aristocrats

8 years ago

I mean, that's the only "problem" that strikes me. The rest of it looks pretty good! I think the only other thing that's striking me as a little odd is the lack of black removal spells, since that's one of the selling points for going GB CoCo without being Elves.

I think Hangarback Walker might be a bigger "weak link" for you, since a lot of the removal available is Exile. Complete Disregard especially worries me with it 'cause they'll probably be able to cast that before you get it to 4/4 - even if you play it turn 2 and pump as much as you can, but stuff like Flaying Tendrils, Declaration in Stone etc. will give you trouble (not to mention bounce spells like Reflector Mage).

Kalitas, Traitor of Ghet + Relentless Dead seems like a late game bomb, especially if you get it out after they've exhausted their removal. If you do end up cutting Deathmist Raptor + Den Protector , maybe look in to throwing in more Zombies to support that? Carrier Thrall might even be an option, since it gives you more Scions.

IzzetGod on Illusory Siege

8 years ago

Well what I'm expecting for post rotation is there to be a very good aggro deck (maybe more midrange if you use the Flash creatures because they're pretty sweet) and I can see this being used as a 1 or 2 of. Collected Company sticks around standard and so does Deathmist Raptor + Den Protector . play this and make sure one of your good 3/3's don't get blocked.

IzzetGod on I'm in LOVE with the COCO!

8 years ago

HairyManBack: I too think Anticipate is really crappy here. I just literally couldn't think of anything else to fill in the slot. Do you think it could help if I added back in the Deathmist Raptor + Den Protector combo? I'm also not sure on how much I like Clash of Wills. I can try it, but currently it doesn't look like the answer I'm looking for.

I do really want some kind of draw effect in the deck. But there aren't really any good ones. I don't even know 100% if I need them. I would like to have them; but it doesn't seem to fit. Thoughts?