MTG Combo: Doubling Season + Parallel Lives

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leon_bulminot on SuperTron!

8 years ago

Two recommendations. One: Tezzeret the Seeker . Four untappable permanents (lands can be done as well) each time with him. Also, drop Contagion Engine ideas and go with Contagion Clasp for a two drop proliferate OR Viral Drake which will give you a 1/4 flyer, infect abilities, and provided you have any available blue mana, the ability to proliferate for same cost as Viral Drake.

Also, since you have the Urza's set, a Gilded Lotus or two wouldn't hurt as that's 3 mana you have to use as you need. Another trick I personally use in my superfriends commander deck is Prototype Portal, with Parallel Lives and Doubling Season. Which then allows for you to use artifact lands, and the token doublers, allows you to drop four lands a turn, just with Doubling Season + Parallel Lives out. Prototype Portal makes token copies of artifacts. That also means you could swap in the Myr's that tap for mana.

If I were you, I'd drop Karn entirely. Great for removal but so far, you'd get way more utility out of something like Elspeth Tirel, which dumps out tokens (Doubling Season connection) or can give you life OR can wipe the field of everything but tokens, which from what I can tell, is your win factor.

Also, Ajani Steadfast + Doubling Season are a nice little combo. You dump 2 loyalty counters on every planeswalker and 2 +1/+1 onto all your creatures. Plus if you can ult him his second turn out, you only take 1 damage a turn. Very doable with a deck like this. I have been able to first turn ult Ugin, Nicol Bolas, Elspeth Knight Errant, Tamiyo and Vraska with Doubling Season, Contagion Clasp and Ajani Steadfast out. Granted, commander is different but mana flow will be key.

Which brings me to my final recommendation. Animist's Awakening. I also would recommend some Nykthos, Shrine to Nyx in here because let's face it, tapping two and Shrine, to get oh say...6 mana: totally worth it. And if you stack it, you get even more. Add in a Thespian's Stage and you have the ability to mimick your land paying out the highest amount.

Just some thoughts for ramp. Also, Explore might be something worthwhile. Gives you some draw and you can play a second land. And a better card than Sylvan Scrying IMO, is Farseek. You still get to play a land that turn and dump one onto the field. Same cost and the following turn, instead of playing the land you just pulled, you already have two down now and can play a third one.

Just some thoughts.

leon_bulminot on Every Planeswalker ever (Pre M13)

8 years ago

Decent build but drop the stuff like Seaside Citadel and Savage lands and replace those with the Lair cards like Crosis's Catacombs and such. The lairs come in untapped.

Also, where's the win factor in this deck? This has very little fishing ability for both mana and win cards. Plus, you should probably look a little deeper into the Proliferate aspect, along with Doubling Season and Parallel Lives. Since you spit out tokens, I'm surprised you don't have those in there.

Also, two must have artifacts in any planewalker deck or deck that plays with counters of any sort: Contagion Clasp + Contagion Engine . Not only can you multiple your counters but you dump -1/-1 onto your opponents. Add in a [c]Prototype Portal[/c] with those two, plus Doubling Season + Parallel Lives being on the field, and you'll be spitting out 4 copies of either [c]Contagion Engine[/c] or [c]Contagion Clasp[/c] onto the battlefield. [c]Prototype Portal[/c] spits out, and this is key, 'token copies' of whatever artifact it's imprinted. That includes artifact lands, artifact creatures (can you say [c]Wurmcoil Engine[/c]?) and artifacts in general.

Overall, the deck is confusing and the types of mana used don't blend well. The ones that need two or fewer lands to come out untapped are slow mana and will hurt you more than anything. If you're going to use them, the Deplete counter lands would be better as, even though they blow up after all counters come off, they spit out 2 mana the following turn. OR, drop those lands for the Myr's that tap for mana. Guess what else? They're all artifacts for Prototype Portal.

http://tappedout.net/mtg-decks/planeswalk-3/ is my planeswalker deck. It's still a work in progress but I didn't make using the planeswalkers specific creatures part of the deck, for the simple reason that they don't have enough cohesion together for me to consider them useful. Now if you have their specific planeswalker out, then they are amazing but usually, at most, I'll have only 2-5 planeswalkers out. My record is 10 with two turns of using Ugins ultimate, two turns, back to back, all because of Contagion Engine + Prototype Portal being out with both Doubling Season + Parallel Lives and having [c]Liliana of the Dark Realms[/c] emblem out with all my swamps out.

You might also want to consider adding in [c]Oath of Nissa[/c] so your planeswalkers don't need to worry so much about what mana is out. You might even consider [c]Chromatic Lantern[/c] as well, to make it where mana color isn't a worry.

Interesting concept but I don't really see a focus here. Going to build it though and test run it. Figured I'd drop some stuff of what I've done with mine and what's worked for me. Hopefully they help!!

PandaJohn71 on Will blade of selves be …

8 years ago

The only way to make this broken would be to have a large number of players, have one playing an Abzan Token deck with Siege Rhino and equipping it to the Rhino and attacking with Doubling Season + Parallel Lives as well as other token doublers (such as Populate effects during the declare blockers step.

Also if you use this with a Legendary creature it is useless cause the copies are unable to get any damage cause they enter and then have to be instantly removed to comply with the Legendary Uniqueness rules.