Latest Decks
Discussion
Peoni on Omnath, Song of Creation
4 years ago
I've seen a combo in an Omnath cEDH deck before that you might be interested in involving the Dualcaster Mage + Ghostly Flicker loop and Sunscorched Desert. Start the loop and choose the desert as one of the flicker targets to ping everyone to death. Even better is it's a super affordable inclusion if you were interested in giving it a shot.
I like your list as is though! I'm not an Omnath pilot but it seems pretty solid. Nice job. :^)
hoardofnotions on Un-FLICKING-believable!!!!!!!!!!
6 years ago
I_TappedWrong Thanks for explaining the combo. I like it! but i'm not sure i'll be able to fit Turnabout in on the budget. If i have extra room one day it'll be on the drawing floor though.
bradtheimpaler13 Thanks! The new Nicol is pretty sweet, I just died to the ultimate of it the other day lol. I like the idea of Garna, the Bloodflame as well, just finding cuts is rough. If you have a card that you think is weak please let me know!
Cicjose I appreciate the suggestion, but my thought process is that i want cards that are good in mulitplayer. Cursing one player, even with a devestating effect, isn't as much value as dealing with all of my opponents stuff. So i'm not sure cruel reality has a place in the list right now.
TuckerMTG This is a great suggestion! I added the marsh and Sunscorched Desert for my Dualcaster Mage + Ghostly Flicker combo. Thanks!
ZendikariWoi I agree that hard removal is slightly lacking, though i do run a lot of the Fleshbag Marauder effects and a couple Ravenous Chupacabra type cards. If i could fit in Terminate in on the budget i think i would. the cool thing about Thraximundar is that he's immediate board impact due to haste and the edict. Also i try to play him as a 3 hit kill with commander damage a lot of the time. I might swap him out one of these days to see how Crosis would handle the helm, but I'm really liking what Nasty Thraxy is offering right now.
I appreciate all the comments and sorry I didn't respond sooner. If anyone would like to discuss their thoughts more or suggest other cards I would love it!!
CommunistBastard on I copy this. And this.. And this...
7 years ago
SirSh4ggy: I'm trying out Eldritch Evolution to see how it works out! I've been contemplating this card since it's release and you made me pull the trigger. Thanks! As for Fork and Laboratory Maniac, I don't like to rely on others spells for copies and generally Rikus ability is more than enough for copying my own. As for lab maniac, I just really dislike the card and refuse to play it. Now for the Dualcaster Mage + Ghostly Flicker
combo, I'll have to think on it. With Palinchron's inf combo I only need riku, where this one takes a bit of hand sculpting and I would need something to win with in hand or it's useless. I do have to play around with it before I say yes or no.
xcver: I enjoy Sunbird's Invocation so much as a card, but I can't play it for the same reasoning as why I don't play Mana Reflection. It's a 6 CMC enchantment that I'll probably have to tap out (or close to) for and will have to just hope it lasts a turn so that I can use it. And if I do get to use it, that'll be devastating for the board, but it will draw the eyes of everyone on table too. I'll test it out to see, I could always be wrong!
Rahvin2015 on Inalla, tapping wizards for fun and profit
7 years ago
I think you've got some solid win conditions for the most part. Locust God feels a little out of place (not a Wizard), but the combo works. There are other ways to combo out using Wizards and Lab Man as well, and some of them are pretty resilient.
I think my biggest critique is your removal and interaction suites. You've got spectacular counterspells (Mana Drain!!!!), but you have only a little actual removal, targeted hand disruption, and no board wipes.
You don't even have Cyclonic Rift. You can go to Blue Hell for that sin.
In a fast-combo competitive meta this would do very well. Strip combo pieces or interaction out of an opponent's hand, kill just priority combo creatures, and otherwise race to your own combo with some protection. But in a more "normal" meta filled with creatures, you're going to face a problem.
You have no defense against an aggro deck. If a Saskia or Alesha or Edgar or other relatively-fast creature based deck shows up at the table, you're going to need to play the political game of your life to stay alive. Your interaction is all inherent card disadvantage, and while that's acceptable with counterspells when you're being careful with their use, and it's necessary with some targeted removal of things that will otherwise cost you the game, targeted removal is not going to help when Alesha swings in with her giant party of hate bears.
This is an inherent flaw when playing fast-combo outside of a competitive meta. If anyone at the table packs enough interaction to keep you from going off right away, you're going to get swarmed with creatures. What's worse, you're playing a lot of cards that make you spend life (Dark Confidant), which makes you even more vulnerable.
I'd suggest removing the targeted discard outside of 1v1 engagements. Add in Cyclonic Rift AEtherize Toxic Deluge and possibly some other good anti-creature shenanigans. Rhystic Study Propaganda are more staples.
If you want to be drawing cards and tapping Wizards for value, Azami, Lady of Scrolls does the job well.
Vedalken AEthermage finds any Wizard you need, and is a Wizard body when you need one.
Now some combo suggestions:
Dualcaster Mage + Ghostly Flicker . Infinite land/artifact untaps, infinite hasty Wizards.
Ashnod's Altar + Bloodline Necromancer create infinite Bloodline Necromancer tokens, which means either infinite hasty attacks or infinite Inalla activations if she's on the board.
Entomb + Mesmeric Orb combo:
1) Entomb (B) Fatestitcher
2) Unearth Fatestitcher (U)
3) Untap a land (-1) and pay to make a token of Fatestitcher using Inalla's triggered ability. (1)
4) Cast Mesmeric Orb (2)
5) Tap the token Fatestitcher to untap the real one, then tap the real one to untap the token, until you have milled your entire library.
6) Put Narcomoeba into play when it is milled.
7) Tap your untapped Fatestitcher to untap a land (-1)
8) Flashback Dread Return by sacrificing the Narcomoeba and the Fatestitchers targeting Bloodline Necromancer.
9) Bloodline Necromancer enters, pay to create a token of him (1), target Laboratory Maniac and Snapcaster Mage, target Gitaxian Probe with Snapcaster Mage.
10) Flashback Gitaxian Probe (2 life), you win by the replacement effect of Laboratory Maniac.
All told, 2 cards 2UB mana, and 2 life. I won with almost exactly this a couple weeks ago.
SirSh4ggy on Riku Group Hug Help!
7 years ago
Good name lol. Riku is one of my favorite commanders. Some cards you'll for sure want for him are:- Riptide Laboratory- Quicken since your win-cons are mostly sorceries- Dualcaster Mage + Ghostly Flicker this will allow you to create infinite mana, + Riku of Two Reflections to make infinite 2/2's, and with your landfall abilities can make infinite life. If you have Skullwinder then you can return everyone's entire graveyards to their hands, and you'll wind up with Ghostly Flicker in your hand again for instant speed abuse. That's one of my favorite combos since it's not mean, and it defuses graveyard decks for another turn.
You might consider changing out:- Mana Reflection for Mana Flare since it's cheaper and is more group-friendly.
Chandrian on Come into play effects deck
8 years ago
I'm currently working on a Temur commander deck that has a blink subtheme. Notable mentions are Deadeye Navigator and Ghostly Flicker for blinking.
For ETB effects (in any color), there are loads of options (e.g. in white there would be Sun Titan), you can go infinite with Deadeye Navigator + Palinchron or Dualcaster Mage + Ghostly Flicker .
You can find my EDH deck here