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ImposingQilin on Full combo Sisay
10 months ago
These combo are somewhat slow'ish, meaning that you can't win on the spot (unless you have ways to add haste to your creatures, like Concordant Crossroads or Akroma's Memorial
The "combos" are:
Shielded by Faith + Siona, Captain of the Pyleas Infinite 1/1 White Human Soldiers
Kodama of the East Tree + Scute Swarm + Selesnya Sanctuary Infinite creature tokens. Infinite landfall triggers.
Kodama of the East Tree + Maja, Bretagard Protector + Selesnya Sanctuary Infinite creature tokens. Infinite ETB. Infinite landfall triggers.
Elesh Norn, Grand Cenobite + Nature's Revolt Opponents can't have lands on the battlefield.
Bruna, the Fading Light + Gaddock Teeg + Gisela, the Broken Blade witch will merge into Brisela, Voice of Nightmares Meld Meld Opponents cannot cast noncreature spells. Opponents cannot cast creature spells with mana value three or less. You cannot cast noncreature spells with mana cost equal to X. You cannot cast noncreature spells with mana value greater than three.
Rosie Cotton of South Lane + Scurry Oak Infinite 1/1 green squirrels + Infinite +1/+1 on Scurry Oak and one Squirrel with +1/+1
Herd Baloth + Rosie Cotton of South Lane Infinite 4/4 green beast + Infinite +1/+1 on Herd Balorh and one beast with +1/+1
Cathars' Crusade + Herd Baloth Infinite +1/+1 counters on creatures you control. Infinite creature tokens. Infinite ETB.
Cathars' Crusade + Scurry Oak Infinite +1/+1 counters on creatures you control. Infinite creature tokens. Infinite ETB.
Essence Warden + Scurry Oak + Treebeard, Gracious Host Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
Scurry Oak + Soul Warden + Treebeard, Gracious Host Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
Heliod, Sun-Crowned + Herd Baloth + Soul Warden Infinite +1/+1 counters on Herd Baloth. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
Heliod, Sun-Crowned + Scurry Oak + Soul Warden Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
Cleric Class + Scurry Oak + Soul Warden Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
Cleric Class + Herd Baloth + Soul Warden Infinite +1/+1 counters on Scurry Oak. Infinite creature tokens. Infinite ETB. Infinite lifegain. Infinite lifegain triggers.
AstroAA on [EDH][Primer] Sythis Enchantress Prison
2 years ago
MoKuhl_EDH Elesh Norn, Grand Cenobite + Nature's Revolt does not win through combat damage. It wins by animating everyone's lands and them killing them due to the -2/-2 effect of Elesh Norn. The deck is not designed to win primarily through combat damage - it can, but it is not the goal. Same with Linvala, Keeper of Silence + Nature's Revolt , it animates everyones lands, but they can no longer tap them for mana due to Linvala's effect.
This deck is not a combat-based deck - it is a deck designed to make your opponents suffer and limit their ability to play Magic. As I said previously, the only reason Sigil of the Empty Throne and Craterhoof Behemoth are there is as a backup win-con if we are unable to land any of Elesh Norn, Linvala, or Nature's Revolt.
MoKuhl_EDH on [EDH][Primer] Sythis Enchantress Prison
2 years ago
Thanks for the explanation! I understand the strategy and the mechanics of the deck. Even though it will take a while for my gameplay to flow smoothly, I like the challenge ;) What I ment is: In the case that I have three opponents, Meekstone on the board and holding my win con Elesh Norn, Grand Cenobite + Nature's Revolt in my hand. What if can't run over all opponents at once? I'll run out of mana, cause all of my lands are tapped out and I guess, that I won`t have any more creatures that are going to untap cause of Elesh Norn, Grand Cenobite and Meekstone. So I figured out to cut it in favor of Crackdown. What do you think? I've already noticed, that this decklist is not the cheapest...I've checked the cards that I own and checked out cardmarket and it'll currently cost me arround 200-300€. I thought of cutting a few missing cards in favor of a few token summoning cards like Jolrael, Mwonvuli Recluse, Ajani's Chosen, Arasta of the Endless Web, Archon of Sun's Grace + Overrun Do you think that would be a possibility? Otherwise, I would also be happy about 1-2 budget deck suggestions that you would recommend ;) Thanks a lot for your support!! I really appreciate that! Excuse my somewhat dusty English, I hope everything was understandable so far!
AstroAA on [EDH][Primer] Sythis Enchantress Prison
2 years ago
MoKuhl_EDH Do you mean protecting our own win-cons? Usually if I try to establish a hard lock on the board, I do it all in one turn in order to give as few points as possible where our opponents can interrupt us. The deck generates a ton of mana through methods like Sanctum Weaver and Serra's Sanctum, so generating 12+ mana is rather easy.
Sigil of the Empty Throne is honestly just in the deck as a backup, and not meant to immediately win the game as soon as it comes out, unlike the Elesh Norn, Grand Cenobite + Nature's Revolt combo. It is meant to be played and then we slowly (or quickly, depending on if we have cards like Flickering Ward ready) start to get Angel tokens and then playing something like Craterhoof Behemoth to finish our opponents off.
In order to protect these combos/cards, I run cards like Sterling Grove and Greater Auramancy to protect our permanents once they're already on board, Silence and Orim's Chant in order to interact with counterspells, and Destiny Spinner in order to completely bypass counterspells.
If you mean an opponents Elesh Norn, Grand Cenobite, my method to solving the issue is not letting it be a problem in the first place - calling on Silence and Orim's Chant in order to counter the threats before they have a chance to hit the board. If they do end up hitting the board, then spot removal through Swords to Plowshares and Path to Exile are our next solution. I do not have any boardwipes in the deck because, frankly speaking, I haven't had a need to run them. Usually I can slow my opponents down enough I can win or establish a lock before they gain too much steam. If I did though, it would probably be Austere Command due to the ability to choose what we need to blow up - most of the time you would choose artifacts and creatures with CMC four or more since most of our deck is enchantments and creatures with CMC three or less.
Also, I know you said you were returning to Magic, and while I'm honored you want to copy my deck, if you're unfamiliar with how it plays it can be quite tricky. In addition, this decklist is most certainly not budget friendly. I've considered trying to make a budget version, but at the moment can't be bothered due to being busy.
If you have any other questions, feel free to ask!
Spirit_Logan on Most Hated Two-Card Combos?
7 years ago
@cdkime that combo makes the game a perpetual draw, though...after a boardwipe, of course...
these are better:
Elesh Norn, Grand Cenobite + Nature's Revolt or Elesh Norn, Grand Cenobite + Living Plane
Dr4co on Atraxa Stax
8 years ago
I would suggest Elesh Norn, Grand Cenobite + Living Plane or Elesh Norn, Grand Cenobite + Nature's Revolt . It is a powerful lock on oppponents as they won't have any lands whereas, you have lands that are also 4/4 creatures.