Infinite - Engine : Mana
- Have Rings of Brighthearth and Voltaic Key on the field.
- Cast Everflowing Chalice for 0 and pay 8 or more to kick it 4 or more times.
- Tap Everflowing Chalice for mana to tap and activate Voltaic Key
- Pay 2 for Rings of Brighthearth and copy Voltaic Key's ability.
- Untap Everflowing Chalice and Voltaic Key.
- Repeat steps 3-5 for a net gain of 1+ mana each time.
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Discussion
MrHighscore on Annihilate with Rocks
1 year ago
Profet93 thanks for the feedback and valued suggestions!
Sensei's Divining Top, Voltaic Key and Liberator, Urza's Battlethopter were actually the last cuts I made before publishing this edition.
Just for me - and any readers - sanity, I'll summarize here.
I already have the following pieces in the deck
- Mystic Forge
- Rings of Brighthearth
- Basalt Monolith
- Everflowing Chalice
- Blinkmoth Urn
- Ugin, the Ineffable
- Vedalken Orrery
You are suggesting I add
- Sensei's Divining Top (+2 powerful combos).
- combo 1: Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable : As much draw as I want
- combo 2: Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top : As much draw as I want
- combo 3: Great for finding the right CMC card to sink into Kozilek, the Great Distortion's counter ability. This was my initial thought for short-listing it
- Voltaic Key (+2 combos).
- combo 1: Everflowing Chalice + Rings of Brighthearth + Voltaic Key (4 counters required) : Infinite mana
- combo 2: Doubling Cube + Rings of Brighthearth + Voltaic Key (Use extra trigger to untap Voltaic Key) : Infinite mana
- combo 3: It's also carries it weight with some of the 2+ rocks.
- Blinkmoth Well to turn off Blinkmoth Urn on my opponents turns
- Liberator, Urza's Battlethopter as redundancy for Vedalken Orrery
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- Since it ends up being useful in at least 3 case, and is useful on it's own, this would be a nice addition.
- It's fine. On top of my head, I'm more worried about consistent mana rocks than infinite.
- Not too important, but not an annoyance either. Would just need to cut another land (not Wastes, need those for fetching basics)
- Would be nice, but again, what to cut?! :)
I'm keen on adding Sensei's Divining Top and Voltaic Key but have a hard time coming up with cuts.
I want a reasonable chance to have a starting hand with enough mana and enough rocks to go off in round 4 or 5. Generally infinite mana only does so much for me. Once I get past the first cast of Kozilek, the Great Distortion I'll most likely have enough value to keep it going.
What would you cut?
Cheers