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DeathChant17 on Teysa, built from suggestions only
8 years ago
Gwent it's true that it's easy to fall into the idea that something defines a color or color combo, and hence jump straight into to that. I did that as I went with what defines Orzhov in my own opinion.
I'll be honest, reading the description saying Orzhov law and order puzzled me as law and order is more Azorious, so my suggestions went straight to life gain and utilizing that.
As far as Orzhov law + order goes, I'd run all exile effects, Ghostly Prison, Blind Obedience, Grand Abolisher, and anything white that's restricting.
I'd run other creatures with extort and other life drain options. I like the life gain aspect as we can run 2 different win cons (Felidar Sovereign + Test of Endurance ) to give an easy win.
As too the high cost life drain spells, any one of those in the late game can mean win or loss. I use to run Debt to the Deathless specifically as a late game win con in an old Oloro deck.
Those other creatures you mentioned would be stupid with Akroma's Memorial...