This combo generates infinite: - Blue mana. - Casting triggers. - ETB/LTB triggers.
Steps:
- Have six Islands on the battlefield, with High Tide and Palinchron in hand.
- Cast High Tide. Your remaining five Islands now tap for UU.
- Tap all your lands to cast Palinchron, you should have three blue mana left over; untap all your lands.
- Tap all lands for 12 blue mana to activate Palinchron's ability to return him to your hand.
- Repeat steps 3-4, gaining one blue mana for each iteration.
Note: You can have infinite of any coloured mana if your Islands are dual lands (Sunken Hollow, Tundra, Breeding Pool) or if you have an extra land of any kind on your battlefield. Lands with activated abilities can also be abused here.
Latest Decks
Discussion
toastySmorc on [Momir Vig] Suprise Party
4 years ago
1- High Tide + Palinchron . Just do that instead.
2- Have you considered a hackball elf package? It's similar to this list and it's a lot more reliable in that you don't have to play suboptimal UG creatures. http://tappedout.net/mtg-decks/primer-momir-vig-hackball/
CaosSorge on Wheel With It Niv-Mizzet Parun EDH
6 years ago
First thoughts, be careful with the use of Thought Reflection. Wouldn't want to accidentally mill yourself if you hit Enter the Infinite and they have a way to survive - like say, Urza's Armor, Battletide Alchemist, Chameleon Blur, Channel Harm, Endure... Counterspells are nice, but you may need them to shut down your opponent's combos instead of saving them to save your own combos. You only have 4 guaranteed counters that don't have conditional modifiers after all...
You also might want to include either a method of massive mana ramp High Tide + Palinchron style, or a separate win-condition besides your commander's ability and Psychosis Crawler, something that could get around damage prevention.
Although, feel free to take these suggestions with more than a pinch of salt - I've personally never played Commander so I don't know much more than the fact that only one of each card is allowed... But generally speaking, if you think there's even a CHANCE of ever successfully casting Enter the Infinite, you'd better have a method of guaranteeing you win within a single turn when your entire deck is in your hand. Which means, making sure you have enough mana to cast counterspells, mill, damage, or loop back to the start through Time Reversal for yourself as necessary, even after counting the 12 CMC of EtI. Include at least one combo that acts as an auto-win if they don't have a counter - because with how powerful a card Enter the Infinite is, if they have a counterspell they're going to use it then.
It's definitely an interesting deck idea, but could use refinement still - I definitely think (should you be able to afford them) that Mind Over Matter or Omniscience would be a great addition.
Zonify on It's leviosaaaah
8 years ago
Reality Shift, Curse of the Swine Rapid Hybridization are all good removal in blue. as far as win cons, most of the time if ur not playing big creatures u need to rely on going infinite, so stuff like High Tide + Palinchron into Blue Sun's Zenith or Staff of Domination will get u the win, using the blue sun to make ur opponents draw their whole deck seems fun. Basalt Monolith + Power Artifact + Staff of Domination if ur looking for some ideas i also run azami and u can check out my list. http://tappedout.net/mtg-decks/03-05-16-mono-blue-wizards/
PookandPie on Oloro the out there
8 years ago
Oloro is in your title, but you used the plural of deck in your comment. Do you want more than just Oloro combos?
Also, what kind of combos are you looking for? You say degenerate, but that varies by playgroup. Most combos the average player considers degenerate are garbage, competitively, and typically the best 'combo' at tables with powerful decks and knowledgeable players is A Good Deck + Ad Nauseam or Doomsday, or something. So, because I don't know what you're looking for and you gave practically 0 information to make suggestions simple, here's every single infinite combo I can think of or find in Esper (and some of these aren't even registered as combos on the site, so... I found that interesting. Had to go back and separate those ones card by card):
- Mnemonic Wall/Archaeomancer + Crystal Shard/Erratic Portal/Conjurer's Closet/Cache Raiders/Followed Footsteps + Time Warp/Time Stretch/Walk the Aeons = infinite turns. Add Proteus Staff + Selective Memory. (Exile all creatures from your library for infinite turns + any other instants or sorceries you want to recur and a stacked deck.)
- Tidespout Tyrant + cheap artifacts / mana rocks = infinite mana/storm, e.g. Sol Ring and any 0 drop, or mana Vault and any 1 drop.
- Palinchron + any passive mana doubler (e.g. Caged Sun, Extraplanar Lens, etc.) + at least six lands = infinite mana
- Palinchron + Phantasmal Image = infinite mana
- High Market + Nim Deathmantle + Palinchron /Diamond Valley = infinite mana, infinite life, and infinite gravestorm
- Contagion Engine + Filigree Sages + Magistrate's Scepter = infinite turns
- Knowledge Pool + Teferi, Mage of Zhalfir = lockdown (opponents can't cast spells from hand)
- Arcane Laboratory + Erayo, Soratami Ascendant flipped = opponents can't cast spells
- March of the Machines/Karn's Touch/Animate Artifact/Tezzeret the Seeker /Toymaker + Voltaic Construct + any artifact with CMC one or more that taps for more than 2 = infinite mana
- Academy Researchers + Fool's Demise + sac outlet = infinite sacrifices
- Umbral Mantle/Lightning Greaves/Shuko + Cephalid Aristocrat/Cephalid Illusionist = infinite self-mill
- Tunnel Vision + Vendilion Clique /Spell Crumple/Hinder/Proteus Staff + a creature owned by an opponent + know the top card of your opponent's library and they scry it away = mill target player's library
- Homarid Spawning Bed + Nim Deathmantle + Palinchron = infinite tokens
- Isochron Scepter with Mystical Tutor + Beacon of Tomorrows = infinite turns
- Amulet of Vigor + Patron of the Moon + Storm Cauldron = infinite mana/landfall
- Amulet of Vigor + Ghost Town + Patron of the Moon = infinite landfall during opponent's turns
- Amulet of Vigor + Meloku the Clouded Mirror + Patron of the Moon + 2 land = infinite tokens/landfall
- Krark-Clan Ironworks + March of the Machines + Salvaging Station + any 1 drop non-creature artifact = infinite colorless mana.
- March of the Machines/Tezzeret the Seeker /Karn, Silver Golem/Animate Artifact + Voltaic Construct + Dreamstone Hedron/Basalt Monolith/Everflowing Chalice with more than 2 charge counters/Thran Dynamo = infinite colorless mana.
- Banishing Knack + any 0 cost artifact + Mirran Spy/Battered Golem = infinite storm
- Aura of Dominion + Palladium Myr (on Palladium Myr) + Heartstone + Pili-Pala = infinite colored mana
- Basalt Monolith + Power Artifact /Grim Monolith = infinite colorless mana.
- Filigree Sages + Power Artifact + artifact that taps for xU = infinite mana
- Beacon of Tomorrows + Planar Portal for infinite turns
- Beacon of Tomorrows + Manipulate Fate + Mirror of Fate = infinite turns
- Magus of the Future/Future Sight + Etherium Sculptor (or other mana reducers) + Sensei's Divining Top = draw your deck
- Deadeye Navigator + Palinchron /Great Whale/Peregrine Drake = infinite mana
- Cloud of Faeries + Deadeye Navigator + mana doubler, Sol land, or Karoo/bounce land = infinite mana / ETB
- Intruder Alarm + March of the Machines + Myr Turbine = infinite tokens
- Omen Machine + Teferi, Mage of Zhalfir = spell lockdown (cards in opponents hand are still playable)
- Grand Architect + Pili-Pala = infinite mana
- High Market + Nim Deathmantle + Peregrine Drake = infinite life gain
- Candelabra of Tawnos + Magosi, the Waterveil + Rings of Brighthearth /Deserted Temple = infinite turns.
- Intruder Alarm + Meloku the Clouded Mirror + Walking Atlas + any land the produces more than one mana = infinite tokens, infinite mana, and infinite landfall
- Mistform Ultimus equipped with Oathkeeper, Takeno's Daisho + combat damage from Wanderwine Prophets out = infinite turns
- Mistform Ultimus + Notorious Throng cast for its prowl cost + Archaeomancer with either Riptide Laboratory/Followed Footsteps/Conjurer's Closet = infinite turns
- Archaeomancer (on the board) + Rite of Replication + Turnabout = infinite dudes, mana, and any other instant/sorcery in your graveyard
- Archaeomancer + Deadeye Navigator + 7 or more land + Turnabout = infinite mana
- Archaeomancer + Riptide Laboratory + 11/12 more land + Turnabout = infinite mana
- Minion Reflector + Palinchron + 9 basics = infinite mana and dudes
- Aphetto Alchemist + Illusionist's Bracers = infinite untaps
- Archaeomancer + Tidespout Tyrant + Turnabout + 9 land = infinite mana
- Mischievous Quanar + Turnabout = infinite mana
- Ensoul Artifact + Voltaic Construct + artifact that adds more than 2 = infinite mana
- Amulet of Vigor + Patron of the Moon + Pearl Lake Ancient = infinite landfall and infinite mana
- Tezzeret the Seeker + The Chain Veil + any artifact that can tap for more than 4 = infinite planeswalker abilities
- Ghostly Flicker + Mnemonic Wall + Gilded Lotus + Arcane Melee = infinite storm and infinite mana
- Ashnod's Altar + Geralf's Mindcrusher + Sage of Fables = infinite card draw and infinite mill
- Teferi, Temporal Archmage as commander + The Chain Veil = infinite mana, infinite planeswalker abilities, and infinite draw.
- Clone + Fatestitcher + Illusionist's Bracers = infinite mana
- Gilded Lotus + Master Transmuter + Pemmin's Aura + any artifact = infinite mana
- Gilded Lotus + Master Transmuter + Thran Dynamo /Heartstone/Training Grounds + Voltaic Construct/Filigree Sages = infinite mana
- Gilded Lotus + Master Transmuter + Voltaic Construct / Filigree Sages + Illusionist's Bracers = infinite mana
- Filigree Sages + Gilded Lotus + Heartstone /Training Grounds/Illusionist's Bracers = infinite mana
- Master Transmuter + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any three artifacts, two of which produce = infinite mana
- Master Transmuter + Gilded Lotus + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any artifact in hand = infinite mana
- Intruder Alarm + March of the Machines + Master Transmuter + any two manarocks that make blue + artifact in hand = infinite mana
- Academy Ruins + Mindslaver + 11U = Recurring Mindslaver (control of target player's turn)
- High Tide + Palinchron + two open U sources = infinite mana
- Master Transmuter + Mirrorworks + Ugin's Nexus = infinite turns
- Astral Cornucopia with more than 3 charge counters + Filigree Sages = infinite mana
- Helm of Obedience + Leyline of the Void (1,T: Exile target library)
- Mikaeus, the Unhallowed + Triskelion = infinite targeted damage
- Avatar of Woe + Thornbite Staff = destroy all creatures
- Necrotic Ooze + Palladium Myr + Pili-Pala = infinite mana of any color
- Mikaeus, the Unhallowed + Puppeteer Clique /any creature that enters the battlefield with counters + sac outlet = infinite sacrifices
- Magus of the Coffers + Umbral Mantle + 6 swamps = infinite B and an infinitely large Magus
- Gravecrawler + Phyrexian Altar + a zombie = infinite ETB triggers and infinite gravestorm
- Cinderhaze Wretch + Lightning Greaves + Mikaeus, the Unhallowed = infinite discard
- Ashnod's Altar + Nim Deathmantle + any creature that brings in more than one token when it ETB/dies (e.g. Wurmcoil Engine, Grave Titan) = infinite mana and infinite tokens
- Bloodchief Ascension + Mindcrank = infinite mill and infinite life loss to a player and life gain to you
- Conspiracy + Rotlung Reanimator + another zombie + Bitter Ordeal + sac outlet = infinite gravestorm for Bitter Ordeal
- Deserted Temple + Rings of Brighthearth + Cabal Coffers with at least 6 Swamps = infinite mana
- Exquisite Blood + Sanguine Bond + any damage or life lose = victory
- Mephidross Vampire + Triskelion = infinite damage to any number of target creatures
- Blood Tribute + Sanguine Bond = kill an opponent
- Blood Tribute + Wound Reflection = target opponent loses all their life
- Marrow-Gnawer + Thornbite Staff + two other rats = infinite rat tokens
- Carnival of Souls + Gravecrawler + Carrion Feeder + Blood Artist = infinite gravestorm and an infinitely large creature
- Phyrexian Metamorph + Sharuum the Hegemon or Sculpting Steel = infinite ETB and infinite gravestorm
- Two Soul Warden effects + Drogskol Reaver + Zombie Infestation = Large number of zombies and life, limited to your library size.
- Sharuum the Hegemon + Sculpting Steel/Mirrorworks + Glassdust Hulk/Arcbound Crusher = infinite damage
- Ashnod's Altar + Sword of the Meek + Thopter Foundry or Krark-Clan Ironworks = X: get X 1/1 fliers and gain X life. Add Ashnod's Altar for infinite mana
- Sword of the Meek + Thopter Foundry + Time Sieve = infinite turns provided you can make five thopters
- Mycosynth Lattice + Sydri, Galvanic Genius = 1: target land is sacrificed
- Sydri, Galvanic Genius + Voltaic Construct + Grim Monolith/Mana Vault/Gilded Lotus = infinite mana. See combos in blue and colorless that involves animating artifacts through other means. Sydri works as a replacement in most of them
- Spirit Mirror + Xenograft/Conspiracy = infinite destroy target creature
- Salvaging Station + Seat of the Synod + Sydri, Galvanic Genius = infinite gravestorm
- Ad Nauseam + Angel's Grace + Laboratory Maniac = victory on the next draw. Add Sickening Dreams to win the same turn.
- Karmic Guide + Reveillark + sac outlet = infinite sacrifices and ETB's for any creature with power less than 2
- Helm of Obedience + Rest in Peace = (1,t: Exile target opponent's library)
- Angelic Renewal + Sun Titan + sac outlet = infinite sacrifices
- Enduring Renewal + Ornithopter + sac outlet = infinite sacrifices
- Outrider en-Kor/Lightning Greaves/Shuko + Task Force + Worthy Cause/Animal Boneyard/Miren, the Moaning Well = infinite life
- Cryptic Gateway + Stormfront Riders + one other soldier creature = infinite tapped 1/1 Soldiers
- Adarkar Valkyrie + Thornbite Staff + another creature + sac outlet = infinite sacrifices
- Auriok Salvagers + Lion's Eye Diamond = infinite mana and get back any artifact with CMC 1 or less infinite times
And after this, I'm out. I'm going to go back to playing Fire Emblem: Fates. Fwiw, I hope this helps, and I just zoned out in a phone call with a person I didn't want to speak to for about 20 minutes while formatting this, lol.
iBleedPunk on I'm blue ( RIP )
8 years ago
Grand Architect + Pili-Pala -- Infinite Mana
Mycosynth Lattice + Pemmin's Aura + Vedalken Engineer = infinite mana
Caged Sun + Palinchron =infinite mana
Extraplanar Lens + Palinchron =infinite mana
Gauntlet of Power + Palinchron =infinite mana
High Tide + Palinchron =infinite mana
Basalt Monolith + Rings of Brighthearth =infinite mana
Doubling Cube + Rings of Brighthearth + Voltaic Key =infinite mana
Grim Monolith + Power Artifact =infinite mana
Power Artifact+basalt monolith=infinite mana
Gilded Lotus + Karn, Silver Golem + Voltaic Construct =infinite mana
Grim Monolith + Karn, Silver Golem + Voltaic Construct =infinite mana
Basalt Monolith + Karn, Silver Golem + Voltaic Construct =infinite mana
Karn, Silver Golem + Thran Dynamo + Voltaic Construct =infinite mana
Karn, Silver Golem + Mana Vault + Voltaic Construct =infinite mana
Capsize + Doubling Cube =infinite mana
Mana Vault + Sol Ring + Tidespout Tyrant = infinite mana
Here ya go bro. Possible Memnarch combos for EDH. Hopefully any of these increase your decks capabilities when in combat