With both permanents in play, opponents can no longer cast spells.
Knowledge Pool normally ignores timing restrictions, allowing players to cast any spell it has exiled. However, Teferi adds a restriction the Pool does not ignore. There is a relevant Oracle ruling on Knowledge Pool: "Timing restrictions based on the card’s type are ignored. For example, you can cast an exiled creature card this way. Other restrictions, such as Spinal Embrace’s “Cast Spinal Embrace only during combat” are not ignored."
As the trigger from the pool will always be on the stack while it resolves, and it will always be put onto the stack when an opponent casts a spell, opponents will never be able to cast anything because of the sorcery speed restriction requiring the stack be empty.
Latest Decks
Discussion
shock7123 on My Life To Take
1 year ago
Usually, whenever I've seen Oloro played, his main win condition is a combo of some kind. I see you run a couple of the main pieces, but here are the ones to complete them:
Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top gives infinite lifegain, lets you draw your entire library, then you can zap your opponents with Aetherflux Reservoir until you win.
Maralen of the Mornsong + Opposition Agent is a soft lockdown combo that turns off player draws, makes them lose life while giving you additional card advantage.
I see that you run the Sanguine Bond + Vito, Thorn of the Dusk Rose combo in the deck already. If you want a redundant effect for Vito that still works with that combo, Exquisite Blood has the same effect on an enchantment for an increased mana cost.
Decree of Silence + Solemnity makes it so that your opponents can't cast anything without it just being countered infinitely. Sure, if they have ways to cast something from outside their hand, it can still be cast, but that's why I like having some cards like Drannith Magistrate or similar effects in there as well.
Dovescape + Guile is a hilariously broken combo to run as well. Counter everything, get dove tokens equal to the CMC of anything anyone casts.
Azorius also has access to a bunch of hard lock out combos. Knowledge Pool + Lavinia, Azorius Renegade , Knowledge Pool + Teferi, Mage of Zhalfir , Omen Machine + Teferi, Mage of Zhalfir , the list goes on.
Solemnity combos with quite a few cards, since it lets you abuse anything that would usually put counters onto a permanent or player. Force Bubble, Phyrexian Unlife, Decree of Silence, Celestial Convergence, Glacial Chasm, Dark Depths and Nine Lives all come to mind.
Esper is a fun color to play with if you like being the guy to repeatedly and often screw over the table. Oloro allows you to run any shell you really like, gain life even without taking him out of the command zone, and convert his own lifegain into card draw while draining your opponents. If you really want to up the archenemy factor, Sen Triplets is another Esper creature that loves to mess with anyone you're playing with.
tavares99 on Their Law
5 years ago
MrTeeg I think the main way is the combo Knowledge Pool + Teferi, Mage of Zhalfir .
Robthewall on We're having triplets!
5 years ago
Famished Paladin + Resplendent Mentor = infinite life Altar of the Brood + Aminatou, the Fateshifter + Felidar Guardian = deck out Grand Architect + Pili-Pala = infinite colored mana Guilty Conscience + Stuffy Doll = kill 1 player Knowledge Pool + Teferi, Mage of Zhalfir = board lock Helm of Obedience + Leyline of the Void = deck out Helm of Obedience + Rest in Peace = deck out
Dralnah on
8 years ago
Admittedly Stax isn't my expertise here, but this honestly looks like an extremely good deck. With all the tax and can't cast effects, I feel like Jace, Unraveler of Secrets could be phenomenal; his ult would put the board state on total lockdown. Speaking of locks, you could always try the Knowledge Pool + Teferi, Mage of Zhalfir combo. The mana curve for your deck seems to stop at 4 more or less, so I'm not entirely sure why you need 47 mana sources. You could probably take one of those lands out for a Glacial Chasm as well. Second Sunrise may be something you want to look into, as well.
RicketyEng on Augustin's $t4ks (cEDH Primer)
8 years ago
Wrt Brago, I was going to point out that he can enable you to re-assign Paradox Haze to different players, but then I realized it isn't in the deck anymore. Brago would also give you some versatility to the only other aura you have, Power Artifact. That is, if you decide to keep Power Artifact (unfortunately on that one I can give little opinion).
If you want something different to try, have you considered the Knowledge Pool + Teferi, Mage of Zhalfir hard lock? Teferi alone would prevent your opponents from getting in your way at instant speed.
For protection in your maybeboard, maybe Padeem, Consul of Innovation would be worth trying? The two decks are very different from each other, but when my Daretti, Scrap Savant deck needed its graveyard protected I started using Orbs of Warding to give myself hexproof. That would be an inclusion dependent on your metagame. Also from your maybeboard I think Inventors' Fair could find a nice home here. Its lifegain can help offset those incidentals you mention, and it is also a potent tutor with all the artifacts in you deck. Crucible of Worlds making it reusable is all the better for it.
JA14732 on Phelddagrif Group Hug for all
8 years ago
Interesting decklist, but it really doesn't seem too group-huggy - I'll bet things like Upwelling, Heartbeat of Spring, Temple Bell, Font of Mythos, Eladamri's Vineyard, Magus of the Vineyard, Heartwood Storyteller, Kami of the Crescent Moon etc. to ensure people are on your side, alongside Collective Voyage and Tempt with Discovery to give yourself a little payment on top. Might I also consider investing into a few combo win conditions so that you can win from out of the blue after making everyone trust you?
Things like:
Deadeye Navigator + Palinchron + Prosperity , Forced Fruition included (Forced Fruition makes opponents have fewer cards in their library, so when you Prosperity, you deck them without decking yourself) P.S: you can substitute Great Whale, Peregrine Drake or even Cloud of Faeries for Palichron.
Mind Over Matter + Temple Bell (yet again, deck your opponents)
Kiora's Follower + Pemmin's Aura (infinite mana, plus you can give your dude shroud in a pinch)
Knowledge Pool + Teferi, Mage of Zhalfir (if this resolves, the game ends with your opponents hardlocked while you can still cast spells)
Or, if you go the "Holy craploads of mana" route, you can just try and float 101 with Upwelling and just try to resolve a Helix Pinnacle.
I'm a little nervous about Managorger: all it does is paint a target on your back. And you don't really have any way of protecting yourself once that target is locked.
Good luck!
PookandPie on Oloro the out there
8 years ago
Oloro is in your title, but you used the plural of deck in your comment. Do you want more than just Oloro combos?
Also, what kind of combos are you looking for? You say degenerate, but that varies by playgroup. Most combos the average player considers degenerate are garbage, competitively, and typically the best 'combo' at tables with powerful decks and knowledgeable players is A Good Deck + Ad Nauseam or Doomsday, or something. So, because I don't know what you're looking for and you gave practically 0 information to make suggestions simple, here's every single infinite combo I can think of or find in Esper (and some of these aren't even registered as combos on the site, so... I found that interesting. Had to go back and separate those ones card by card):
- Mnemonic Wall/Archaeomancer + Crystal Shard/Erratic Portal/Conjurer's Closet/Cache Raiders/Followed Footsteps + Time Warp/Time Stretch/Walk the Aeons = infinite turns. Add Proteus Staff + Selective Memory. (Exile all creatures from your library for infinite turns + any other instants or sorceries you want to recur and a stacked deck.)
- Tidespout Tyrant + cheap artifacts / mana rocks = infinite mana/storm, e.g. Sol Ring and any 0 drop, or mana Vault and any 1 drop.
- Palinchron + any passive mana doubler (e.g. Caged Sun, Extraplanar Lens, etc.) + at least six lands = infinite mana
- Palinchron + Phantasmal Image = infinite mana
- High Market + Nim Deathmantle + Palinchron /Diamond Valley = infinite mana, infinite life, and infinite gravestorm
- Contagion Engine + Filigree Sages + Magistrate's Scepter = infinite turns
- Knowledge Pool + Teferi, Mage of Zhalfir = lockdown (opponents can't cast spells from hand)
- Arcane Laboratory + Erayo, Soratami Ascendant flipped = opponents can't cast spells
- March of the Machines/Karn's Touch/Animate Artifact/Tezzeret the Seeker /Toymaker + Voltaic Construct + any artifact with CMC one or more that taps for more than 2 = infinite mana
- Academy Researchers + Fool's Demise + sac outlet = infinite sacrifices
- Umbral Mantle/Lightning Greaves/Shuko + Cephalid Aristocrat/Cephalid Illusionist = infinite self-mill
- Tunnel Vision + Vendilion Clique /Spell Crumple/Hinder/Proteus Staff + a creature owned by an opponent + know the top card of your opponent's library and they scry it away = mill target player's library
- Homarid Spawning Bed + Nim Deathmantle + Palinchron = infinite tokens
- Isochron Scepter with Mystical Tutor + Beacon of Tomorrows = infinite turns
- Amulet of Vigor + Patron of the Moon + Storm Cauldron = infinite mana/landfall
- Amulet of Vigor + Ghost Town + Patron of the Moon = infinite landfall during opponent's turns
- Amulet of Vigor + Meloku the Clouded Mirror + Patron of the Moon + 2 land = infinite tokens/landfall
- Krark-Clan Ironworks + March of the Machines + Salvaging Station + any 1 drop non-creature artifact = infinite colorless mana.
- March of the Machines/Tezzeret the Seeker /Karn, Silver Golem/Animate Artifact + Voltaic Construct + Dreamstone Hedron/Basalt Monolith/Everflowing Chalice with more than 2 charge counters/Thran Dynamo = infinite colorless mana.
- Banishing Knack + any 0 cost artifact + Mirran Spy/Battered Golem = infinite storm
- Aura of Dominion + Palladium Myr (on Palladium Myr) + Heartstone + Pili-Pala = infinite colored mana
- Basalt Monolith + Power Artifact /Grim Monolith = infinite colorless mana.
- Filigree Sages + Power Artifact + artifact that taps for xU = infinite mana
- Beacon of Tomorrows + Planar Portal for infinite turns
- Beacon of Tomorrows + Manipulate Fate + Mirror of Fate = infinite turns
- Magus of the Future/Future Sight + Etherium Sculptor (or other mana reducers) + Sensei's Divining Top = draw your deck
- Deadeye Navigator + Palinchron /Great Whale/Peregrine Drake = infinite mana
- Cloud of Faeries + Deadeye Navigator + mana doubler, Sol land, or Karoo/bounce land = infinite mana / ETB
- Intruder Alarm + March of the Machines + Myr Turbine = infinite tokens
- Omen Machine + Teferi, Mage of Zhalfir = spell lockdown (cards in opponents hand are still playable)
- Grand Architect + Pili-Pala = infinite mana
- High Market + Nim Deathmantle + Peregrine Drake = infinite life gain
- Candelabra of Tawnos + Magosi, the Waterveil + Rings of Brighthearth /Deserted Temple = infinite turns.
- Intruder Alarm + Meloku the Clouded Mirror + Walking Atlas + any land the produces more than one mana = infinite tokens, infinite mana, and infinite landfall
- Mistform Ultimus equipped with Oathkeeper, Takeno's Daisho + combat damage from Wanderwine Prophets out = infinite turns
- Mistform Ultimus + Notorious Throng cast for its prowl cost + Archaeomancer with either Riptide Laboratory/Followed Footsteps/Conjurer's Closet = infinite turns
- Archaeomancer (on the board) + Rite of Replication + Turnabout = infinite dudes, mana, and any other instant/sorcery in your graveyard
- Archaeomancer + Deadeye Navigator + 7 or more land + Turnabout = infinite mana
- Archaeomancer + Riptide Laboratory + 11/12 more land + Turnabout = infinite mana
- Minion Reflector + Palinchron + 9 basics = infinite mana and dudes
- Aphetto Alchemist + Illusionist's Bracers = infinite untaps
- Archaeomancer + Tidespout Tyrant + Turnabout + 9 land = infinite mana
- Mischievous Quanar + Turnabout = infinite mana
- Ensoul Artifact + Voltaic Construct + artifact that adds more than 2 = infinite mana
- Amulet of Vigor + Patron of the Moon + Pearl Lake Ancient = infinite landfall and infinite mana
- Tezzeret the Seeker + The Chain Veil + any artifact that can tap for more than 4 = infinite planeswalker abilities
- Ghostly Flicker + Mnemonic Wall + Gilded Lotus + Arcane Melee = infinite storm and infinite mana
- Ashnod's Altar + Geralf's Mindcrusher + Sage of Fables = infinite card draw and infinite mill
- Teferi, Temporal Archmage as commander + The Chain Veil = infinite mana, infinite planeswalker abilities, and infinite draw.
- Clone + Fatestitcher + Illusionist's Bracers = infinite mana
- Gilded Lotus + Master Transmuter + Pemmin's Aura + any artifact = infinite mana
- Gilded Lotus + Master Transmuter + Thran Dynamo /Heartstone/Training Grounds + Voltaic Construct/Filigree Sages = infinite mana
- Gilded Lotus + Master Transmuter + Voltaic Construct / Filigree Sages + Illusionist's Bracers = infinite mana
- Filigree Sages + Gilded Lotus + Heartstone /Training Grounds/Illusionist's Bracers = infinite mana
- Master Transmuter + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any three artifacts, two of which produce = infinite mana
- Master Transmuter + Gilded Lotus + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any artifact in hand = infinite mana
- Intruder Alarm + March of the Machines + Master Transmuter + any two manarocks that make blue + artifact in hand = infinite mana
- Academy Ruins + Mindslaver + 11U = Recurring Mindslaver (control of target player's turn)
- High Tide + Palinchron + two open U sources = infinite mana
- Master Transmuter + Mirrorworks + Ugin's Nexus = infinite turns
- Astral Cornucopia with more than 3 charge counters + Filigree Sages = infinite mana
- Helm of Obedience + Leyline of the Void (1,T: Exile target library)
- Mikaeus, the Unhallowed + Triskelion = infinite targeted damage
- Avatar of Woe + Thornbite Staff = destroy all creatures
- Necrotic Ooze + Palladium Myr + Pili-Pala = infinite mana of any color
- Mikaeus, the Unhallowed + Puppeteer Clique /any creature that enters the battlefield with counters + sac outlet = infinite sacrifices
- Magus of the Coffers + Umbral Mantle + 6 swamps = infinite B and an infinitely large Magus
- Gravecrawler + Phyrexian Altar + a zombie = infinite ETB triggers and infinite gravestorm
- Cinderhaze Wretch + Lightning Greaves + Mikaeus, the Unhallowed = infinite discard
- Ashnod's Altar + Nim Deathmantle + any creature that brings in more than one token when it ETB/dies (e.g. Wurmcoil Engine, Grave Titan) = infinite mana and infinite tokens
- Bloodchief Ascension + Mindcrank = infinite mill and infinite life loss to a player and life gain to you
- Conspiracy + Rotlung Reanimator + another zombie + Bitter Ordeal + sac outlet = infinite gravestorm for Bitter Ordeal
- Deserted Temple + Rings of Brighthearth + Cabal Coffers with at least 6 Swamps = infinite mana
- Exquisite Blood + Sanguine Bond + any damage or life lose = victory
- Mephidross Vampire + Triskelion = infinite damage to any number of target creatures
- Blood Tribute + Sanguine Bond = kill an opponent
- Blood Tribute + Wound Reflection = target opponent loses all their life
- Marrow-Gnawer + Thornbite Staff + two other rats = infinite rat tokens
- Carnival of Souls + Gravecrawler + Carrion Feeder + Blood Artist = infinite gravestorm and an infinitely large creature
- Phyrexian Metamorph + Sharuum the Hegemon or Sculpting Steel = infinite ETB and infinite gravestorm
- Two Soul Warden effects + Drogskol Reaver + Zombie Infestation = Large number of zombies and life, limited to your library size.
- Sharuum the Hegemon + Sculpting Steel/Mirrorworks + Glassdust Hulk/Arcbound Crusher = infinite damage
- Ashnod's Altar + Sword of the Meek + Thopter Foundry or Krark-Clan Ironworks = X: get X 1/1 fliers and gain X life. Add Ashnod's Altar for infinite mana
- Sword of the Meek + Thopter Foundry + Time Sieve = infinite turns provided you can make five thopters
- Mycosynth Lattice + Sydri, Galvanic Genius = 1: target land is sacrificed
- Sydri, Galvanic Genius + Voltaic Construct + Grim Monolith/Mana Vault/Gilded Lotus = infinite mana. See combos in blue and colorless that involves animating artifacts through other means. Sydri works as a replacement in most of them
- Spirit Mirror + Xenograft/Conspiracy = infinite destroy target creature
- Salvaging Station + Seat of the Synod + Sydri, Galvanic Genius = infinite gravestorm
- Ad Nauseam + Angel's Grace + Laboratory Maniac = victory on the next draw. Add Sickening Dreams to win the same turn.
- Karmic Guide + Reveillark + sac outlet = infinite sacrifices and ETB's for any creature with power less than 2
- Helm of Obedience + Rest in Peace = (1,t: Exile target opponent's library)
- Angelic Renewal + Sun Titan + sac outlet = infinite sacrifices
- Enduring Renewal + Ornithopter + sac outlet = infinite sacrifices
- Outrider en-Kor/Lightning Greaves/Shuko + Task Force + Worthy Cause/Animal Boneyard/Miren, the Moaning Well = infinite life
- Cryptic Gateway + Stormfront Riders + one other soldier creature = infinite tapped 1/1 Soldiers
- Adarkar Valkyrie + Thornbite Staff + another creature + sac outlet = infinite sacrifices
- Auriok Salvagers + Lion's Eye Diamond = infinite mana and get back any artifact with CMC 1 or less infinite times
And after this, I'm out. I'm going to go back to playing Fire Emblem: Fates. Fwiw, I hope this helps, and I just zoned out in a phone call with a person I didn't want to speak to for about 20 minutes while formatting this, lol.
Binglecheese on If at first you don't succeed
8 years ago
Let the unhappiness begin with a combo list.
Firstly, There are so many good utility cards to get combo pieces in your hand. Games vs this deck seem to end or just when the opponent scoops because they have no idea how the fuck they can win.
Utility. Mystical Tutor , Intuition , Merchant Scroll , Lim-Dul's Vault , Demonic Tutor , Diabolic Tutor , Vampiric Tutor and lets not forget filtering with Sensei's Divining Top .
Combos
Hive mind. Hive Mind + any Intervention Pact + Pact of Negation + Slaughter Pact Basically each player casts a copy of either pact. you can respond to another pact with a Pact of Negation meaning the spell fizzles but everyone still casts the pact and has to play their copy accordingly. So in your turn cast a pact, pass turn then if they cant pay the cost they lose the game. but if that doesnt end the game you still need to pay for the pact/s cast.
Mindslaver Lock.Academy Ruins + Mindslaver + 12 manaThis combo seems better off to be used in a 1v1 situation where the game has hit a stalemate.You control their turn. then in your turn you put the mindslaver back on top of your library ready to draw into for the turn. repeat till you can either just make them concede or you get them to fizzle most of their deck then punch them in the face with something.
Mind over matter. Kozilek, Butcher of Truth + Mind Over Matter + Temple Bell So you can play your bell, seems harmless then a Mind Over Matter hits the board and it suddenly becomes everyone draws a card. then you discard a card to untap the bell to make everyone draw another card then discard a card to untap and draw again, it's infinite.But keep in mind the rule you abuse for this is(if you were to draw a card when there is no cards in your library. you lose the game.)so you make everyone draw their entire deck then right before you deck yourself you discard Kozilek, Butcher of Truth to shuffle your graveyard back in your library and continue to deck your opponents.while they are having fun drawing their entire library they have no cards left and are forced to draw with nothing there and they lose. But everyone doesn't die at the same time its in order of their library size. so the other control player will probably hate that Sphinx's Revelation for 7 that was played before.
Teferi Pool. Knowledge Pool + Teferi, Mage of Zhalfir So the way this works is. You have Teferi out then play the pool. Teferi states that (Each opponent can cast spells only any time he or she could cast a sorcery.) While knowledge pool states (Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.)this means that once a spell is played it goes under knowledge pool but the spell cant leave because cards that leave knowledge pool leave at instant speed. meaning they can't be played. But you can play any spell and swap it for a spell under knowledge pool then the chosen spell is cast.
also this helps as an easy way to explain it if you ever get pulled up on rulings.
1-Your opponent plays something2- knowledge pools first ability goes on the stack removing the spell.3- the second ability goes on the stack4- your opponent can only play spells when they can play sorceries (per teferi's ruling, the stack must be EMPTY)5- since the stack is not empty they cannot play anything.
Bloodmorph. Blood Artist + Phyrexian Metamorph + Sharuum the Hegemon So you play Metamorph with Sharuum out then copy it then you have two of the same legend so this is the rule(If the same player controls two or more legendary permanents of the same name, that player will choose one of those permanents, and the others are sent to their owners' graveyards when state-based effects are checked. This is not a destruction effect, and can't be prevented by regeneration or indestructibility. ) meaning it goes to the grave, but both cards enter and return an artifact from the grave. well then if only i didnt just put my artifact commander in the graveyard, Darn, I guess i'll bring it back and swap my Phyrexian Metamorph for my commander. This exchange is infinite and By definition the creature dies. Triggering Blood artist. You can be a Ct with this and only kill who you want because at any time you can send your commander to the command zone whenever the fu you want.
Hope this helps you make the games vs Prossh while your home faster. Enjoy destroying everyone with a glint of hope in their eye with some fucking atrocious combos.now you can call it. "You're probably just going to scoop".