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Aethos on The Locusts are Coming... (cEDH)
7 years ago
I just try to throw in some stuff, maybe you can use some of it.
Well known combos which might be nice here:
Grim Monolith/Basalt Monolith + Power Artifact = infinite colourless mana.
Grim Monolith/Basalt Monolith + Rings of Brighthearth = infinite colourless mana.
Tidespout Tyrant + Sol Ring/Mana Vault/Mana Crypt = infinite colourless mana.
Tidespout Tyrant + infinite colourless mana + Candelabra of Tawnos/Palinchron = infinite coloured mana.
Tidespout Tyrant + infinite colourless mana + Izzet Signet/Mox Opal/Fellwar Stone/Gilded Lotus = infinite coloured mana.
Palinchron + Phantasmal Image
= infinite coloured mana.Candelabra of Tawnos + High Tide or similar = good mana rock.
Future Sight + Helm of Awakening + Sensei's Divining Top
= draw.
Dramatic Reversal + Isochron Scepter
= a lot of infinite stuff possible.
I'd probably play Preordain, Gitaxian Probe, Impulse and Fact or Fiction. Maybe also Gush and certainly Frantic Search. These help you go through your pile quicker, which is quite important, since you don't have access to a lot of the good black tutors. Gamble and Intuition might be good, tutors are important for in cEDH. Turnabout seems good. I think most red cEDH decks play Pyroblast/Red Elemental Blast. Chain of Vapor probably belongs here and also Hurkyl's Recall. I think Dack Fayden belongs in every commander deck. Past in Flames. Baral, Chief of Compliance.
I'd streamline the deck towards fast combo (similar to a storm deck) and remove the stax elements. Usually if you try to be between fast combo and stax you don't do either right. I like Mind Stone, but for cEDH it's probably too slow. Library of Leng doesn't do enough in this deck I think.
Megalomania on Upon Wings of Spite (Oona Combo/Control EDH)
7 years ago
I see. But if it isn't working for you then going infinite is definitely something you should try.
Some options would be:
Palinchron or Deadeye Navigator + Peregrine Drake ;
Palinchron + Phantasmal Image ; and
Palinchron or Archaeomancer + Ghostly Flicker + Peregrine Drake .
I used to use Oona in my playgroup. You might want to check it out to get some more ideas on what cards might work in your deck.
Ender666666 on It Was a Dark and Stormy Night... ***Retired***
8 years ago
So we can win here a few ways:
- Commander bolts is one way
- Creature beats is another, assuming I can come back better and faster from land D than others
- Deadeye Navigator + Palinchron + Mikokoro, Center of the Sea can cause opponents to deck out
- Deadeye Navigator + Palinchron + Comet Storm to burn them all out
- Palinchron + Phantasmal Image + the above for the same effects
PookandPie on Oloro the out there
8 years ago
Oloro is in your title, but you used the plural of deck in your comment. Do you want more than just Oloro combos?
Also, what kind of combos are you looking for? You say degenerate, but that varies by playgroup. Most combos the average player considers degenerate are garbage, competitively, and typically the best 'combo' at tables with powerful decks and knowledgeable players is A Good Deck + Ad Nauseam or Doomsday, or something. So, because I don't know what you're looking for and you gave practically 0 information to make suggestions simple, here's every single infinite combo I can think of or find in Esper (and some of these aren't even registered as combos on the site, so... I found that interesting. Had to go back and separate those ones card by card):
- Mnemonic Wall/Archaeomancer + Crystal Shard/Erratic Portal/Conjurer's Closet/Cache Raiders/Followed Footsteps + Time Warp/Time Stretch/Walk the Aeons = infinite turns. Add Proteus Staff + Selective Memory. (Exile all creatures from your library for infinite turns + any other instants or sorceries you want to recur and a stacked deck.)
- Tidespout Tyrant + cheap artifacts / mana rocks = infinite mana/storm, e.g. Sol Ring and any 0 drop, or mana Vault and any 1 drop.
- Palinchron + any passive mana doubler (e.g. Caged Sun, Extraplanar Lens, etc.) + at least six lands = infinite mana
- Palinchron + Phantasmal Image = infinite mana
- High Market + Nim Deathmantle + Palinchron /Diamond Valley = infinite mana, infinite life, and infinite gravestorm
- Contagion Engine + Filigree Sages + Magistrate's Scepter = infinite turns
- Knowledge Pool + Teferi, Mage of Zhalfir = lockdown (opponents can't cast spells from hand)
- Arcane Laboratory + Erayo, Soratami Ascendant flipped = opponents can't cast spells
- March of the Machines/Karn's Touch/Animate Artifact/Tezzeret the Seeker /Toymaker + Voltaic Construct + any artifact with CMC one or more that taps for more than 2 = infinite mana
- Academy Researchers + Fool's Demise + sac outlet = infinite sacrifices
- Umbral Mantle/Lightning Greaves/Shuko + Cephalid Aristocrat/Cephalid Illusionist = infinite self-mill
- Tunnel Vision + Vendilion Clique /Spell Crumple/Hinder/Proteus Staff + a creature owned by an opponent + know the top card of your opponent's library and they scry it away = mill target player's library
- Homarid Spawning Bed + Nim Deathmantle + Palinchron = infinite tokens
- Isochron Scepter with Mystical Tutor + Beacon of Tomorrows = infinite turns
- Amulet of Vigor + Patron of the Moon + Storm Cauldron = infinite mana/landfall
- Amulet of Vigor + Ghost Town + Patron of the Moon = infinite landfall during opponent's turns
- Amulet of Vigor + Meloku the Clouded Mirror + Patron of the Moon + 2 land = infinite tokens/landfall
- Krark-Clan Ironworks + March of the Machines + Salvaging Station + any 1 drop non-creature artifact = infinite colorless mana.
- March of the Machines/Tezzeret the Seeker /Karn, Silver Golem/Animate Artifact + Voltaic Construct + Dreamstone Hedron/Basalt Monolith/Everflowing Chalice with more than 2 charge counters/Thran Dynamo = infinite colorless mana.
- Banishing Knack + any 0 cost artifact + Mirran Spy/Battered Golem = infinite storm
- Aura of Dominion + Palladium Myr (on Palladium Myr) + Heartstone + Pili-Pala = infinite colored mana
- Basalt Monolith + Power Artifact /Grim Monolith = infinite colorless mana.
- Filigree Sages + Power Artifact + artifact that taps for xU = infinite mana
- Beacon of Tomorrows + Planar Portal for infinite turns
- Beacon of Tomorrows + Manipulate Fate + Mirror of Fate = infinite turns
- Magus of the Future/Future Sight + Etherium Sculptor (or other mana reducers) + Sensei's Divining Top = draw your deck
- Deadeye Navigator + Palinchron /Great Whale/Peregrine Drake = infinite mana
- Cloud of Faeries + Deadeye Navigator + mana doubler, Sol land, or Karoo/bounce land = infinite mana / ETB
- Intruder Alarm + March of the Machines + Myr Turbine = infinite tokens
- Omen Machine + Teferi, Mage of Zhalfir = spell lockdown (cards in opponents hand are still playable)
- Grand Architect + Pili-Pala = infinite mana
- High Market + Nim Deathmantle + Peregrine Drake = infinite life gain
- Candelabra of Tawnos + Magosi, the Waterveil + Rings of Brighthearth /Deserted Temple = infinite turns.
- Intruder Alarm + Meloku the Clouded Mirror + Walking Atlas + any land the produces more than one mana = infinite tokens, infinite mana, and infinite landfall
- Mistform Ultimus equipped with Oathkeeper, Takeno's Daisho + combat damage from Wanderwine Prophets out = infinite turns
- Mistform Ultimus + Notorious Throng cast for its prowl cost + Archaeomancer with either Riptide Laboratory/Followed Footsteps/Conjurer's Closet = infinite turns
- Archaeomancer (on the board) + Rite of Replication + Turnabout = infinite dudes, mana, and any other instant/sorcery in your graveyard
- Archaeomancer + Deadeye Navigator + 7 or more land + Turnabout = infinite mana
- Archaeomancer + Riptide Laboratory + 11/12 more land + Turnabout = infinite mana
- Minion Reflector + Palinchron + 9 basics = infinite mana and dudes
- Aphetto Alchemist + Illusionist's Bracers = infinite untaps
- Archaeomancer + Tidespout Tyrant + Turnabout + 9 land = infinite mana
- Mischievous Quanar + Turnabout = infinite mana
- Ensoul Artifact + Voltaic Construct + artifact that adds more than 2 = infinite mana
- Amulet of Vigor + Patron of the Moon + Pearl Lake Ancient = infinite landfall and infinite mana
- Tezzeret the Seeker + The Chain Veil + any artifact that can tap for more than 4 = infinite planeswalker abilities
- Ghostly Flicker + Mnemonic Wall + Gilded Lotus + Arcane Melee = infinite storm and infinite mana
- Ashnod's Altar + Geralf's Mindcrusher + Sage of Fables = infinite card draw and infinite mill
- Teferi, Temporal Archmage as commander + The Chain Veil = infinite mana, infinite planeswalker abilities, and infinite draw.
- Clone + Fatestitcher + Illusionist's Bracers = infinite mana
- Gilded Lotus + Master Transmuter + Pemmin's Aura + any artifact = infinite mana
- Gilded Lotus + Master Transmuter + Thran Dynamo /Heartstone/Training Grounds + Voltaic Construct/Filigree Sages = infinite mana
- Gilded Lotus + Master Transmuter + Voltaic Construct / Filigree Sages + Illusionist's Bracers = infinite mana
- Filigree Sages + Gilded Lotus + Heartstone /Training Grounds/Illusionist's Bracers = infinite mana
- Master Transmuter + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any three artifacts, two of which produce = infinite mana
- Master Transmuter + Gilded Lotus + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any artifact in hand = infinite mana
- Intruder Alarm + March of the Machines + Master Transmuter + any two manarocks that make blue + artifact in hand = infinite mana
- Academy Ruins + Mindslaver + 11U = Recurring Mindslaver (control of target player's turn)
- High Tide + Palinchron + two open U sources = infinite mana
- Master Transmuter + Mirrorworks + Ugin's Nexus = infinite turns
- Astral Cornucopia with more than 3 charge counters + Filigree Sages = infinite mana
- Helm of Obedience + Leyline of the Void (1,T: Exile target library)
- Mikaeus, the Unhallowed + Triskelion = infinite targeted damage
- Avatar of Woe + Thornbite Staff = destroy all creatures
- Necrotic Ooze + Palladium Myr + Pili-Pala = infinite mana of any color
- Mikaeus, the Unhallowed + Puppeteer Clique /any creature that enters the battlefield with counters + sac outlet = infinite sacrifices
- Magus of the Coffers + Umbral Mantle + 6 swamps = infinite B and an infinitely large Magus
- Gravecrawler + Phyrexian Altar + a zombie = infinite ETB triggers and infinite gravestorm
- Cinderhaze Wretch + Lightning Greaves + Mikaeus, the Unhallowed = infinite discard
- Ashnod's Altar + Nim Deathmantle + any creature that brings in more than one token when it ETB/dies (e.g. Wurmcoil Engine, Grave Titan) = infinite mana and infinite tokens
- Bloodchief Ascension + Mindcrank = infinite mill and infinite life loss to a player and life gain to you
- Conspiracy + Rotlung Reanimator + another zombie + Bitter Ordeal + sac outlet = infinite gravestorm for Bitter Ordeal
- Deserted Temple + Rings of Brighthearth + Cabal Coffers with at least 6 Swamps = infinite mana
- Exquisite Blood + Sanguine Bond + any damage or life lose = victory
- Mephidross Vampire + Triskelion = infinite damage to any number of target creatures
- Blood Tribute + Sanguine Bond = kill an opponent
- Blood Tribute + Wound Reflection = target opponent loses all their life
- Marrow-Gnawer + Thornbite Staff + two other rats = infinite rat tokens
- Carnival of Souls + Gravecrawler + Carrion Feeder + Blood Artist = infinite gravestorm and an infinitely large creature
- Phyrexian Metamorph + Sharuum the Hegemon or Sculpting Steel = infinite ETB and infinite gravestorm
- Two Soul Warden effects + Drogskol Reaver + Zombie Infestation = Large number of zombies and life, limited to your library size.
- Sharuum the Hegemon + Sculpting Steel/Mirrorworks + Glassdust Hulk/Arcbound Crusher = infinite damage
- Ashnod's Altar + Sword of the Meek + Thopter Foundry or Krark-Clan Ironworks = X: get X 1/1 fliers and gain X life. Add Ashnod's Altar for infinite mana
- Sword of the Meek + Thopter Foundry + Time Sieve = infinite turns provided you can make five thopters
- Mycosynth Lattice + Sydri, Galvanic Genius = 1: target land is sacrificed
- Sydri, Galvanic Genius + Voltaic Construct + Grim Monolith/Mana Vault/Gilded Lotus = infinite mana. See combos in blue and colorless that involves animating artifacts through other means. Sydri works as a replacement in most of them
- Spirit Mirror + Xenograft/Conspiracy = infinite destroy target creature
- Salvaging Station + Seat of the Synod + Sydri, Galvanic Genius = infinite gravestorm
- Ad Nauseam + Angel's Grace + Laboratory Maniac = victory on the next draw. Add Sickening Dreams to win the same turn.
- Karmic Guide + Reveillark + sac outlet = infinite sacrifices and ETB's for any creature with power less than 2
- Helm of Obedience + Rest in Peace = (1,t: Exile target opponent's library)
- Angelic Renewal + Sun Titan + sac outlet = infinite sacrifices
- Enduring Renewal + Ornithopter + sac outlet = infinite sacrifices
- Outrider en-Kor/Lightning Greaves/Shuko + Task Force + Worthy Cause/Animal Boneyard/Miren, the Moaning Well = infinite life
- Cryptic Gateway + Stormfront Riders + one other soldier creature = infinite tapped 1/1 Soldiers
- Adarkar Valkyrie + Thornbite Staff + another creature + sac outlet = infinite sacrifices
- Auriok Salvagers + Lion's Eye Diamond = infinite mana and get back any artifact with CMC 1 or less infinite times
And after this, I'm out. I'm going to go back to playing Fire Emblem: Fates. Fwiw, I hope this helps, and I just zoned out in a phone call with a person I didn't want to speak to for about 20 minutes while formatting this, lol.
Megalomania on Commander epic finishes
8 years ago
My group sometimes plays in teams. Being a combo player, I am usually the primary target of the opposing team. This means, I am almost always dead or close to dying during every game.
On one of these games, I was down to 2 life and had to pull a win or die. One of the guys (from the other team), was able to draw an Arcane Denial using Sensei's Divining Top to counter what would have been a game-ending Palinchron + Phantasmal Image combo (I have Oona, Queen of the Fae as my commander). I tried to revive the Palinchron using Reanimate but even this got countered with a Negate. This left me with two untapped lands in play, and a Phantasmal Image and Teferi, Mage of Zhalfir in my hand.
Next to play was a teammate of mine who had a Grand Abolisher in play. During his upkeep, I drew two cards (Arcane Denial), one of which was Shallow Grave! I then went on to cast Shallow Grave to get Palinchron back into play. I now had 7 untapped lands, enough to play Teferi which now gave Phantasmal Image and Oona flash. With my combo pieces now in play, and my teammate's Grand Abolisher protecting them, we went on to win the game.
Megalomania on A hard fae at the mill
8 years ago
Since you're using Oona as your commander, you might want to focus on infinite mana combos instead of mill.
While Pili-Pala and Grand Architect is able to provide this, a better option would be ones that you can easily and consistently play and activate on the same turn.
Deadeye Navigator + Palinchron or Peregrine Drake;
Palinchron + Phantasmal Image ; and
Basalt Monolith or Grim Monolith + Rings of Brighthearth or Power Artifact are some of the commonly used combos.
You can cut the rest of the mill theme and focus on building a deck around the said cards.
This means getting more tutors, better counterspells and some sweepers to ensure you live long enough to combo off.
Megalomania on Felurian, Queen of the Fae
8 years ago
My Oona deck (which was initially a Lazav deck) started out a lot like this. It got a ton of hate and had to find faster and more consistent ways to win.
With Oona as your commander, infinite mana combos is the way to go. A lot of people use Basalt Monolith + Rings of Brighthearth or Power Artifact.
Other go with Deadeye Navigator + Palinchron or Peregrine Drake or Palinchron + Phantasmal Image .
You'll probably drop the graveyard shenanigans to streamline into a combo deck or make sure they at least contribute to the deck's overall resiliency.
Megalomania on Cutthroat
8 years ago
Why not go for easier 2-card combos like Peregrine Drake/Deadeye Navigator + Palinchron or Palinchron + Phantasmal Image ? Another option would be Peregrine Drake or Archaeomancer + Palinchron or Mnemonic Wall + Ghostly Flicker. Add Body Double and you'll have a pretty flexible and resilient core.
I have an Oona deck which makes use of these combos and they have been pretty effective. You might want to try them out.