This is a singleton card format specific synergy that wins you the game within 2 turns.
- Have both cards in hand.
- Counter target non commander spell they cast with Spell Crumple.
- The countered spell goes onto the bottom of their library.
- Name the countered spell and cast Tunnel Vision. Your opponent will mill down to the last card in their library, the one you countered with Spell Crumple.
- Survive for 2 more turns (or sooner if you can force them to draw a card) to win the game.
Note: Make sure that they don't have shuffle effects available as that will put the countered spell anywhere in the deck, negating this synergy entirely. This is also countered by the many cards that shuffle their library into their deck when put into the graveyard.
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Discussion
Fallerup on
5 years ago
I agree Hinder + Tunnel Vision or Spell Crumple + Tunnel Vision = target opponent has 1 card left in their library. I have this combo in my mill deck. for redundency I also have Spell Crumple which is just a second copy of Hinder so get both Hinder and Spell Crumple into the deck. I suggest cutting Jace Beleren. his ultimate is good, but don't bank on reaching it, it takes 7 turns, so its really slow, not sure what else to cut.