Description

RULES:
1: Begin by drafting as usual (minimum deck size is 40).
2: Pick a Commander from the available options.
Some are not legendary creatures.
Your deck does not need not conform to color identity.
All other rules pertaining to Commanders apply: Commanders begin in the Command Zone. You may cast Commanders whenever you pay their costs and would otherwise be allowed to. If Commanders change zones, you can have them go back to the Command Zone. Commanders cost an additional (2) every time after the first that you cast them from the Command Zone. You may not change Commanders once you make a decision. Commnanders are chosen clockwise, with the least experienced player choosing first OR the player who wins an opposed die-roll choosing first if that's easier.
3: Add lands to your deck.
You may add one copy each of the Guildgates (Rakdos Guildgate etc), and the 1 mana cyclers (Secluded Steppe etc).
You may add any number of basic lands.

COMMANDERS: Kytheon, Hero of Akros  Flip, Erebos, Bleak-Hearted, Talrand, Sky Summoner, Hazoret the Fervent, Nissa, Who Shakes the World, Saheeli, the Giftedfoil, Yuriko, the Tiger's Shadow, Ezuri, Claw of Progress, Yorion, Sky Nomad, Huatli, Radiant Champion, Sorin, Lord of Innistrad, Iroas, God of Victory *list*, Jarad, Golgari Lich Lord, The Gitrog Monster, Nikya of the Old Ways, Judith, the Scourge Diva, Queen Marchesa, Kess, Dissident Mage, Alela, Artful Provocateur, Muldrotha, the Gravetide, Kethis, the Hidden Hand, Chulane, Teller of Tales, Zacama, Primal Calamity, Illuna, Apex of Wishes, Elsha of the Infinitefoil, Lord Windgrace, Niv-Mizzet Reborn, Karn, the Great Creator,

Colorless (100)


Gold (72)


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