Description

A work in progress cube. I tend to think this of this as a custom set.

Essentially I am going to ignore the rarities assigned by WotC and assign my own by weighting the card quantities... My goal is to have a cube for 32 players, which this card pool accomplishes brilliantly.

I will be posting the parts in the coming days to make this draft cube work, but essentially it happens like this...

The first pool will be just non-land cards weighted via quantity in the pool to determine common, uncommon, rare, and mythic.... This quantity will also be adjusted for color factors. So normally, say a card of "common" rarity (for this "set") is ten copies in the pool... Because there are so many white cards- white commons might only have 7 cards in the set... There are a number of balance reasons for this, but it explains why I'll be setting it up all before hand.

32 players draft from the non-land pool. They draft 6 packs of 15 cards from the pool (or 10 packs of 9 if you prefer drafting 9 card packs) in a normal drafting style. This amounts to just under 50% of the pool (ensuring replay-ability). This gives them 90 cards from which to construct their decks.

Then a second draft occurs- in which they will draft just lands. There are to be no basic lands in these decks. That is why there will be 15 copies of each of the above lands in the draft. The land draft will be either 3 packs of 15 or 5 packs of 9 whichever you prefer. This gives them 45 land cards. (They will draft 73% of the land pool.

This makes the total card pool for each player 135 cards. From these they will construct a 60 card deck. Play will begin in whatever format you enjoy- but this is designed to be an all-day event.

The event planned would be normal tournament style round robin. However, some rule changes would take place concerning side boards- as I would allow players to use all of their drafted cards in their side-board for the entire tournament.

Blue is very powerful in this set. I have not included the notorious "take and extra turn after this one" cards because I feel it makes blue too powerful. Most decks will revolve around blue and white power or counter play. Green has hexproof and and a lot of growth to deal with this. Black has a number of cards that counter board wipe effectively, and red takes advantage of being able to burn hard. White's notorious adaptability, and blue's hard counter play means they are serious threats. Players should keep this information in mind when playing...

Ultimately, once this set get's being drafted I expect to see a lot of decks mixing a color with blue or white... Some other decks I think could be popular are Green Red early-aggro, black blue mill (very viable in this), and mono-black.

This is going to take a lot of work to do the final balances on but I think it will play nicely based on this initial list.

With the multiple copies of the above cards- the final card list comes out at just over 7500 cards. I hope to make decent proxies and keep this for cardboard play.

Colorless (280)


Land (134)

Artifact (99)

Gold (73)


White (162)


Creature (79)

Blue (133)


Black (116)


Red (121)


Green (129)


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Cards 1014
Date added 8 years
Last updated 8 years