Description

Introduction and Rules: Hi! I'm max. I've created a cube format called mini cube, (derived from "mini magic," credit to forest bear studios at https://www.youtube.com/channel/UCFWmvLf6gCdGMebsGJy6pbg) and it is nothing short of a blast. Each player drafts from a 240-card cube, fitted for 6-8 player drafting. Each player drafts 3 packs of 10 cards, and out of these packs will construct a deck of 25 or more cards. Each player has a starting (and maximum) hand size of 5, and begins with 15 life. You will use the Commander/EDH mulligan rules. (First mulligan you also draw 5, and then afterward it starts decreasing by 1.) Also, if a player would draw a card with 0 cards in their library, they get a "Warning Emblem," with "If you control 2 warning emblems, you lose the game." These can be represented like tokens, in the sense that you may use anything to represent it as long as your judge and the opponent agree, and don't cause confusion. I like to use hand-made tokens, because they look better. The cube is open for recommendations, and may be proxied. Also, remember to have about 25 of each basic land.

The Cube: This cube has archetypes. The archetypes are enemy colored, so you have GB (Rock), BW (Token Lifegain), WR (Aggro/Burn), RU (Blitz/Spells), and UG. (Creature Gro) This cube has 36 cards of each color (adding up to 180), 20 multicolored cards, 23 lands, and 17 artifacts. These numbers may seem weird, but they fit quite well together. There aren't that many fast artifacts in modern, (the exception being affinity, which isn't an option in this cube) so we play less artifacts. We have 3 utility lands that don't really belong to one color, have 5 ally-colored hybrid cards, 3 multicolored of each archetype, all enemy fetch and shocks, 5 enemy utility lands, and 5 mono-colored utility lands.

Consider buying or printing it out, and having lots of fun!

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Cards 240
Date added 6 years
Last updated 6 years